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Secret of Evermore

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Title Screen

Secret of Evermore

Developer: Squaresoft
Publisher: Squaresoft
Platform: SNES
Released in US: October 1995
Released in EU: February 1996

AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.

Secret of Evermore is an action RPG developed by Square's American branch, and is along the same lines as Secret of Mana in terms of gameplay (but is otherwise unrelated). Rather divisive among gamers, in general.

Unused Alchemy Formula

Laser? More like Lazy! Totally not a laser.

Hidden with the game's other alchemy formulas is Laser, one that didn't quite make the cut. It can be used through hacking, but is very obviously unfinished. First, its icon is the same as the one used by Levitate. Second, its animation is the same as Acid Rain; not at all laser-like. And finally, despite its description stating it halves enemies' HP, it doesn't. It's just a very weak single/multiple enemy attack spell.

Debug Menu

The Strings listed below ("Debug:...") seem to belong to a kind of debug menu. Use PAR 7E0814XX to change one of the items in your ring menu into one of the "Debug:..." items (open the menu a couple of times and try the "Status" icon to get the code working) . XX must be replaced with:

00 - Debug: Create a monster

02 - Debug: Heel

04 - Debug: Show thud balls on path

06 - Debug: Turn off both backgrounds

08 - Debug: Show background 1 only

0A - Debug: Show background 2 only

0C - Debug: Show both backgrounds

0E - Debug: Select map

10 - Debug: Mode 7 Flight

14 - ROM Creation Date

However, this PAR does not really do something - it will just change one item in the ring menu, and that's all. This debug items do not work.

Plain Text in ROM

There are lots of plain text found in the ROM. Although a good part of it seems actually used by the game (it is even translated for the different versions), some interesting stuff can be found.

Debug: Show thud balls on path
Debug: Turn off both backgrounds
Debug: Show background 1 only
Debug: Show background 2 only 
Debug: Show both backgrounds
Debug: Create a monster
Debug: Select map
Debug: Mode 7 Flight
Debug: Heel
Magic: Thud Ball Missile 
Magic: Orb2Missile
Magic: Orb3Missile
Magic: Shak'em to DEATH!
Magic: Beam me up Scotty
Magic: Thud Vortex
Magic: High Voltage

Some traces of debug functions and possibly debug spells. It is unknown if they can still be accessed.

ROM Creation Date
Pixel Units
V-Blank Interrupts

Some diverse tidbits...

ftemp1 = i;
//		slant = ((max_tilt-ftemp1)-ftemp1)/(max_tilt-1);
		else if(i>15)

This seems to be some fragments of code.

I can only talk about one life at a time!

It is not clear what is referred by this string, but the fact it was left untranslated indicates it was unused...

error: null life ptr used in script cmd 
No spells in library
Error: too many monster generators!

Finally, some error messages.

In addition, there is a list of locations in the game including a "M.Brian's Test Ground", what might be some placeholder for a bazooka description("No special abilities, yet.") and a list of spells names and descriptions, including laser and a few more unused. They are "Haul" (described as "Lift and move objects", sounds similar to Levitate), "Mud Ball" (described as "Target gets splatted", possibly related to Hard ball or Crush), "Spell Wall" (described as "Protects hero from spells"), and "Split" (described as "Target fights its double", that would have been nice). Unfortunately, these spells cannot be put in the game the same way as laser. "Fortify" is apparently the name of an unused Call Bead spell.

Inside the ROM, a couple of persons and enemies are mentioned that cannot be found anywhere in the game:

Old woman
Old man
White Queen
Legendary boy
Legendary girl
Legendary Grandma
Legendary King
Legendary Man
Legendary Viking
Child's Pet

Test Area

Brian's Test Ground


A map used for testing the game exists in the map list. The name likely refers to Brian Fehdrau who was the lead programmer for the game. The only thing left on the map is a background of stars made into a smile.