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Sword of Mana

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Title Screen

Sword of Mana

Also known as: Shin'yaku Seiken Densetsu (JP)
Developers: Square Enix Product Development Division 8, Brownie Brown
Publishers: Square Enix (JP), Nintendo (US/EU)
Platform: Game Boy Advance
Released in JP: August 29, 2003
Released in US: December 1, 2003
Released in EU: March 18, 2004


ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
Get some proper-er formatting going on here.

The GBA remake of the first Seiken Densetsu game, with all references to Final Fantasy excised.

Debug Room

A Debug Room, with many NPCs. It seems to be broken in the US version, as the NPCs are mostly unresponsive.

Unused Text

Goremand (Deatheater in the JP version) disappears in a rather abrupt way towards the end of the game with no explanation. There is an unused dialogue for him that was even translated into English, that basically spoils the ending, so that's why it was cut.

Heroine: Eating... the souls... of the dead... to survive. How low can 
you go!? 

Goremand: Humans do the same thing. You're the chosen one who'll follow 
in the path of Mother Mana. 

Heroine: Mother...? Mana? 

Goremand: Pph, pph, pph. You still don't know? That Bogard can be a 
cruel man, can't he? Your whole family line was specially chosen among 
all the Mana Clan. You become a Mana tree in Sanctuary and supply the 
world with Mana power. 

Heroine: What? 

Goremand: Just as your mother, Mana, transformed herself into a Mana 
tree, so will you. That's how Mana power gets to humans. 

Hero: Don't be ridiculous! What a bunch of hooey! 

Goremand: I'm ridiculous and this is all hooey? Pfah! My work here is 
done. Time for me to make my exit. 

Hero: Don't listen to him! He's full of it! 

Heroine: Uh-huh... But... 

Hero: Cibba told us, right? A legend's a legend! 

Heroine: Mm-hmm... 

Hero: Legends, my eye! We'll bust them all! 

Heroine: You're right. And the Sword of Mana didn't shine, huh? It was 
all just a fairy tale. 

Hero: You got that right! I'll beat Julius whether a sword shines or 
not! And Heroine, I'm not letting anyone turn you into a tree! 

Heroine: Thanks, Hero... 

Hero: Let's bolt. 

Heroine: But... What if I... 

Hero: I said we bust legends! You better believe it! 

Heroine: Okay...

Unused Title Screen Options

  • Demo Game
  • Passward (sic)

It seems multiplayer was considered at one point in development. Only the Amigo system is left in the final game.

  • Collaboration
  • Multiplay
  • 2Player Mode

Unused Items

Eggs

In Legend of Mana, Monster Eggs could be captured and hatched to create a third party member to accompany you. Unused Egg items suggest that a similar Pet system was planned for Sword of Mana.

These eggs are not obtainable except through hacking, and can only be seen when selling items at a store. Here are their descriptions in-game, and their price.

  • Fauna Egg | A fauna egg. | 5
  • Flora Egg | A flora egg. | 5
  • Insect Egg | An insect egg. | 5
  • Reptile Egg | A reptile egg. | 5
  • Fowl Egg | A fowl egg. | 5
  • Amorph Egg | An amorph egg. | 5
  • Fish Egg | A fish egg. | 5
  • Magicali Egg | A magicali egg. | 5
  • Demihuman Egg | A demihuman egg. | 5
  • Undead Egg | An undead egg. | 5
  • Demon Egg | A demon egg. | 5
  • Dragon Egg | A dragon egg. | 5
  • Oddball Egg | An oddball egg. | 5

A third party member slot goes unused in this game. Was it intended for the pet?

(Source: shadowrelm3)