Thr Cutting Room Floor
The Cutting Room Floor estas retejo dediĉita al elterigado kaj esplorado de neuzataj kaj tranĉitaj enhavoj el videoludoj. De elpurigaj menuoj, ĝis neuzataj muziko, grafikaĵoj, malamikoj aŭ niveloj, multaj ludoj havas enhavon neniam destinitan esti vidita de iu ajn krom la programistoj — aŭ eĉ celita por ĉiuj, sed tranĉita pro tempaj / buĝetaj limoj.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Nintendo, Intelligent Systems
Publisher: Nintendo
Released: 2004, GameCube
Paper Mario: The Thousand-Year Door is the sequel to the original Paper Mario game, which was released for the GameCube. As big as the success was with the previous game, the follow-up is considered to be the best of the spin-off franchise by fans, due to it expanding on what was settled in the original such as bigger maps, improved graphics and details and a brand new post-game quest.
The game has appeared to have undergone a wealth of balance changes and scrapped enemies, along with some unused characters and items that never appear in the final game! There's also a bunch of overlooked and unseen oddities, considering the amount of detail this game had received during development.
All Featured BlurbsWere You Aware...
- ...that Myth Makers: Super Kart GP started as a Nickelodeon racing game?
- ...that Lethal Enforcers I & II has its own entire source code hidden inside?
- ...that Mega Man: The Power Battle has many dummied-out features that would make their way into the sequel?
- ...that Sonic Chronicles: The Dark Brotherhood once had an area called Tutorial Island?
- ...that graphics for an unused blimp object exist in Castlevania: Bloodlines?
- ...that the instructions for reaching the final stage of the NES X-Men were hidden in the in-game text?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
The Elder Scrolls II: Daggerfall is the second entry in the Elder Scrolls series, and quite possibly one of the most ambitious RPGs of the era. Unfortunately, "ambitious" doesn't mean "not broken" and the game was almost comedically buggy.
While Skakmat is referenced in the game, it's never seen at any point. Skakmat is notable for being one of the few unused characters without a sprite specified in its political factions entry. Instead, a model would have been used. Skakamat does have a portrait as well as textures for what would presumably be his model. However, the corresponding model doesn't seem to exist in the game's data. According to his website, Mark Jones was the one that modeled the dragon and he claims that it was long since lost because of a server change at Bethesda. The only thing that remains are the textures and the Daedra Seducer's wing flapping animation (as said animation was recycled for said enemy).
Archive