If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!


From The Cutting Room Floor
Jump to navigation Jump to search
This page contains changes which are not marked for translation.
Other languages:
English • ‎中文(简体)‎ • ‎한국어

Title Screen

Landstalker: The Treasures of King Nole

Also known as: Landstalker: Koutei no Zaihou (JP)
Developer: Climax Entertainment
Publishers: Sega (JP/US/EU), Samsung (KR), Tec Toy (BR)
Platform: Genesis
Released in JP: October 30, 1992
Released in US: October 29, 1993
Released in EU: October 1993
Released in KR: 1993
Released in BR: 1993

GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.

Landstalker was Sega's answer to Zelda - and a really good one at that!

To do:
There's a few differences in this promotional video, such as a chest on the counter and a placeholder square where the Life Stock should be in the first inn.

Unused Graphics

Landstalker Fox.png

A wolf mage-like enemy.

Landstalker Bird1.png
Landstalker Bird2.png
Landstalker Bird3.png

A harpy-like enemy.

Landstalker Reaper.png

Unused palette-swap for the Reaper enemy.

Landstalker Worm.png

Unused palette-swap for the Worm enemy.

Landstalker Manwithblueshirt.png

Unused palette swap for male NPC.

Landstalker Blueballs1.png Landstalker Blueballs2.png

Unused palette swap for boulder object.

Landstalker Plat1.png Landstalker Plat2.png Landstalker Plat3.png Landstalker Plat4.png Landstalker Plat5.png Landstalker Plat6.png Landstalker Plat7.png

Unused platform objects.

(Source: ryuya5)
(Source: lordmir)

Debug Mode

Debug Menu


A debug menu can be accessed by using patch code 000210:0000 or Game Genie code AABA:AAAT.

To activate the debug menu, stand in front of a sign or NPC and press A or C on Controller 1 while pressing Down on Controller 2. Pressing Left or Right will cycle through the different options which include map, flag, sound, and music menus. The map menu allows you to warp to a selected area and the flag menu allows you to set how far you are currently in the game (within the range 1-31, 1 being "Massan" and 31 being "Cave at the top"). The sound and music menus work like a normal sound test.

Other debug mode features can be activated using Controller 2:

  • Press Start to warp to the next room (can be buggy and doesn't always warp you to a place in the room).
  • Press A to save current progress (works outside churches, and even remembers your coordinates in the room).
  • Press B to pause the game.
  • Press and hold C to double both your running speed and jump height.
  • Press Up to gain 9 of every item in the game. Be warned, however - this also gives you placeholder versions of the items and books seen in shops and churches. Once you have them, you won't be able to buy items or make use of a church's services!

Error Handler


There is an error handler for undefined messages in the game.

Additionally, there is a beep code when certain error criteria are met (e.g., too many sprites on-screen at one time). The debug mode has to be activated in order to hear the error codes. The beep codes play certain sound effects repeatedly between 8-16 times, and the error can be identified by the sound effect played.

Credits Warp

With debug mode active, open the inventory screen and press Right to display the equipment sub-screen. From here, press A + Start to warp to the end credits.

Easter Egg

Before entering the Chicken Race room, hold A + C + Start on Controller 2. This will change the four chickens into enemy sprites.

Build Dates

Present after the ROM header at 0x202.

Japan US Proto US Final
92/09/18 14:30
93/02/24 11:55
93/07/13 20:03
UK France Germany
93/07/15 18:08
93/11/05 13:22
93/11/05 13:58

Regional Differences


Several adult-themed items were significantly altered outside Japan.

Japan US/Europe
You look like a bad boy! hot

The Bunnygirl named "Bunny-chan" became the Oracle Stone.

Japan US/Europe
I prefer the Internet, thank you very much Well, witches can be hot...

The Erotic Book became the Spellbook.

Japan US/Europe
What did you do to bun bun? NOM NOM NOM!

The Bunnygirl Costume became the Shortcake.

Japan US/Europe
WHOA! Oh...

The G-String was changed to the Pawn Ticket.


To do:
Make a proper prototype page.

In the prototype version, Nigel does not get King Nole's treasure and Friday cheers him up with a dance. In the retail versions, Nigel obtains King Nole's treasure and Friday confesses her love for him.

Removed Bath Scene

This scene was made inaccessible in the US and European versions by adding a maid blocking the entrance to Kayla's room. The scene itself, however, remains in the game and was even fully translated!

(Source: ryuya5)

Unused Save Location

There is a hidden save point in the first prison cell you encounter in the castle dungeon (the one that is empty other than a skeleton hanging from the wall). Since there is no priest, you cannot actually save your game here, however its location as a save point is still set in the ROM. The save location is reported as "Castle" in the load game menu.