If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.
Super Street Fighter II: The New Challengers (Arcade)
|Super Street Fighter II: The New Challengers|
This game has a bugs page
This game has a prerelease article
Super Street Fighter II: The New Challengers introduced four new fighters to the roster: T. Hawk, Dee Jay, Fei-Long, and Cammy. Only one of them really stayed in the public eye.
Unused Hadouken Impact Frame
Following in its predecessor's footsteps, the new impact sprite for Ryu's souped-up and redrawn Hadoukens also disappears before its last frame of animation is shown.
Incomplete Cammy Kick Animation
Due to a glitch, Cammy's ending abruptly cuts off the text on a certain part, although the complete text is in the ROM.
Wait! If what he says is true...
The missing part was restored in Hyper Street Fighter II, but with a comma instead of ellipses.
Unused Instrument Samples
A few instrument samples exist in the data but go unused by any of the game's songs.
Cammy's Shoryuken Motion + Kick and QCF + Kick moves are named Cannon Spike and Spiral Arrow in the Japanese version and Thrust Kick and Cannon Drill in the international versions, respectively. Dee Jay also has different names for his projectile attack (Slash! in Japan and Max Out! elsewhere).