Super Street Fighter II: The New Challengers (Arcade)
|Super Street Fighter II: The New Challengers|
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Super Street Fighter II: The New Challengers was Capcom's entrance to another era of arcade gaming by not only making yet another entry amongst the vast amount of Street Fighter II iterations but also moving on to their next arcade system board, the CP System II (CPS-2 for short). It also most knowingly added four new fighters to the roster: T. Hawk, Dee Jay, Fei-Long, and Cammy, with only one of them really staying in the public eye.
Large and small name labels exist for "Sarah". Given that SSF2 notably introduced only one new female character, it could be assumed that this was an alternate name for Cammy and that it could've been either her early name or that it could have also been that her name was considered to be different between regions (ala Gouki/Akuma and Nash/Charlie) but it remained the same everywhere.
Also, no "1P vs 2P (Character name) Wins" announcer quote can be found for this name.
A slightly different "New Challengers" (no "The") subtitle graphic.
Unused Hadouken Impact Frame
Following in its predecessor's footsteps, the new impact sprite for Ryu's souped-up and redrawn Hadoukens also disappears before its last frame of animation is shown.
Incomplete Cammy Animations
A kick animation consisting of three incomplete sprites exist for Cammy.
|Unfinished Sprites||Heavy Punch|
Also present are another pair of unused sprites which were eventually completed as part of Cammy's heavy punch. Interestingly, it appears that while work had begun on them, they would end up being abandoned in favor of tweaking the pose for the final sprites.
Due to a glitch, Cammy's ending abruptly cuts off the text on a certain part, although the complete text is in the ROM.
Wait! If what he says is true...
The missing part was restored in Hyper Street Fighter II, but with a comma instead of ellipses.
Unused Instrument Samples
A few instrument samples exist in the data but go unused by any of the game's songs.
All these differences were also carried to Super Street Fighter II Turbo in their respective versions.
- Some of the new character's moves have different names:
Cammy's Shoryuken Motion + Kick move is called Spiral Arrow in the Japanese version and Cannon Drill in international versions.
|Sound A5: Japan||Sound A4: International|
Her QCF + Kick move's name is Cannon Spike in the Japanese version and on international versions, it's Thrust Kick.
|Sound A7: Japan||Sound A6: International|
Respectively, Dee Jay also has different names for his projectile attack (Slash! in Japan and Max Out! elsewhere).
|Sound 1C0/1C1: Japan||Sound 1C2/1C3: International|
- Just as it was done with the localization of its CPS-1 counterparts, the Japanese version contains tips at the bottom of the Continue? screen to help improve your skills at the game but this part was made empty in international versions.
相手に近づきすぎるのは危険だ。 自分の問合いを 常に保って、有利に聞いますすめる!
|"It is dangerous to get too close to your opponent.
Always keep your inquiries and listen to them in your favor!"
- In the Japanese version, each character has several different win quotes. In the international versions, the twelve returning characters only have their one win quote translated from the three previous games, whereas Cammy, Fei Long, T. Hawk, and Dee Jay have two win quotes.