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Marvel Super Heroes vs. Street Fighter (Arcade)
|Marvel Super Heroes vs. Street Fighter|
This game has unused playable characters.
This game has a prerelease article
Marvel Super Heroes vs. Street Fighter is the second entry in the popular Marvel vs. Capcom series, most notable for having a bizarre character not seen before or since.
|...But what does it mean?|
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then
Set FF3853 to 26 to select Cyber-Akuma (the final boss), then complete the game with him to get this screen. This is a very possible leftover from the location test, before the character endings were produced. In the Hispanic region ROM, the English text is untranslated.
Norimaro is a "joke" character based on comedian Noritaro Kinashi. He is only present on the Japanese version; In all other versions, his space is replaced with the game's logo. (This also occurs in certain revisions of the Japanese version if the game is set to any credit setting except "1 coin = 1 credit" or "free play"; this behavior was removed in revision 970625, dated June 25, 1997). But he was not actually removed from the game and can be shown by setting 0xCD to 01 or by using the below MAME cheat.
<cheat desc="Unlock Norimaro"> <comment>Restart after enabling.</comment> <script state="run"> <action>maincpu.ob@0000CD=01</action> </script> </cheat>
What appears to be an unused Hyper Combo for Norimaro. It depicts him fantasizing about a particular Capcom character, then an explosive nosebleed occurs right after. Several variants of the animation exist, involving different characters as Norimaro's object of desire: Chun-Li, Sakura, Cammy, Morrigan, Felicia, Anita, and Zangief.
Interestingly, the erupting blood actually has a hitbox and is capable of hitting the opponent, indicating this attack was dummied out late in development.
This animation is stored with the graphics for Norimaro's winposes. It seems to show him looking at something with a lecherous expression on his face, then getting down onto the ground for a closer look. Norimaro's normal winpose consists of him walking over to the defeated opponent's body, pulling out a camera and photographing him over them.
Presumably, this alternate animation was intended for when he had defeated Chun-Li or Sakura, and instead of taking a photo, he would go to look up her skirt.
Interestingly, Norimaro was almost entirely primed for the international scene; however, Capcom did a last minute change and disabled him as a playable character.
For example, using his Ultra Variety Private Memories super move will cause him to say "I WARNED YOU!" rather than the usual Japanese text.
Further, when using said hyper, it only does 19 hits instead of 21 like in the Japanese version. This is because the animation frames for two of the hits, that show Norimaro in a bathtub, were removed.
The speech bubble of his taunt, where he holds out a pen and paper and asks for an autograph from his opponent, was appropriately translated to "Autograph, please!"
Also translated were Norimaro's pre-fight lines to Apocalypse...
...and his win quotes. (This, and his Apocalypse pre-fight quotes were translated to Spanish and Portuguese as well; however the "I WARNED YOU!" and "AUTOGRAPH PLEASE!" graphics are English/Japanese only.)
Bizarrely, beating the game shows Norimaro's ending images with Dan's ending dialogue (only the first line) and Captain America's nametag. Norimaro's ending is basically him conquering the world, dying, and becoming a tedious subject for history books (a correctly translated version of his ending is here).
Additional credits pertaining to the character, including to NTV and Arrival (the television station and the talent agency Noritaro Kinashi is associated with, respectively) were added to the attract fight and ending credits as well. In the latter, Kinashi is listed as the designer and voice actor for Norimaro, and Akiyuki Uratani is credited for naming the character (as it was chosen in a contest). Satoshi Kojima and Masahiko Ohsawa (NTV director and producer, respectively) are also mentioned, plus Arrival and NTV appear during the "special thanks" segment at the end. Those were also omitted from the international releases.
Other Regional Differences
One of Dictator's (Vega in Japan, M. Bison elsewhere) hyper combos is named Scissors Kick Nightmare in the international version and Knee Press Nightmare in the Japanese version.
They remembered to change the announcer's voice, too.
The special feature where you can call on two characters to perform a hyper combo at the same time has a different name depending on the version. The US version calls them Cross-Over Combinations, whilst in Japan they are called Variable Combinations.
A sprite of Karin, a character that would debut in Street Fighter Alpha 3. It seems to suggest that she could have been intended to debut in this game, and it also seems she was originally just going to be a swap of Sakura with a different head and boots instead of sneakers.
Dhalsim's wife from Street Fighter Alpha 2 was apparently meant to appear in the background during his fights.
Sakura's Shinkuu Hadouken, another Street Fighter Alpha 2 leftover.
Apocalypse has an unused attack, which apparently wasn't finished: one of his hands turns into a pincer which slowly moves towards the opponent and can push them back, dealing no damage and having no effect on them. His unused attack from X-Men vs. Street Fighter is still in the game, as this game was modified from it.
Both the Secret File flier from the time of the game's release and the Marvel vs. Capcom Official Complete Works book mention plans for a hyper in which Blackheart summons Mephisto, who proceeds to grab the opponent then breathe fire on them. The sprites and animation data still exist in the finished game. The colors seen here are likely incorrect; proper palettes have yet to be found.
In this game, Omega Red is voiced by Len Doncheff, who voiced him in the 1990s X-Men cartoon, so he re-recorded Omega Red's lines instead of using the same ones from X-Men: Children of the Atom. Interestingly, the sound test for the arcade version has some of the original voice clips for Omega Red from Children of the Atom in it.
Len also recorded two lines for Omega Red which weren't used:
Your life force stinks!:
This line was eventually used in Marvel vs. Capcom 2 if he wins by Time Over.
Due to him being locked in the international release, Norimaro's theme goes unused.
His two ending themes go unused as well.
Shadow's Win Quote Alignment
If Shadow Charlie delivers the last blow on a match, in the win quote screen, his win quotes will appear aligned to the left instead to the center, exactly as Shadow's original form - Charlie did in the previous game, X-Men vs. Street Fighter. In fact, all of his win quotes are exactly the same as he had in that game.
This issue also occurs when the game is set to Spanish or Portuguese, but not in Japanese.
|The Marvel series|
|Arcade||Marvel Super Heroes • Marvel Super Heroes vs. Street Fighter • Marvel vs. Capcom: Clash of Super Heroes • Marvel vs. Capcom 2: New Age of Heroes|
|SNES||Marvel Super Heroes in War of the Gems|
|PlayStation 2||Marvel vs. Capcom 2: New Age of Heroes • Marvel: Ultimate Alliance|
|Nintendo DS||Marvel: Ultimate Alliance 2|
|Windows||LEGO Marvel Super Heroes|
|PlayStation 3||Ultimate Marvel vs. Capcom 3|
|Spider-Man • X-Men • Hulk • Captain America • Iron Man • Fantastic Four • Punisher|
|The Marvel vs. Capcom series|
|Arcade||X-Men: Children of the Atom • Marvel Super Heroes • Marvel Super Heroes vs. Street Fighter|
Marvel vs. Capcom: Clash of Super Heroes • Marvel vs. Capcom 2: New Age of Heroes
|PlayStation 2||Marvel vs. Capcom 2: New Age of Heroes|
|PlayStation 3||Ultimate Marvel vs. Capcom 3|
|DOS||X-Men: Children of the Atom|