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Pocket Fighter (PlayStation)

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Title Screen

Pocket Fighter

Developer: Capcom
Publisher: Capcom
Platform: PlayStation
Released in JP: June 11, 1998
Released in US: July 1, 1998
Released in EU: November 1998

GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.

Pocket Fighter is a console port of Capcom's wacky kids-oriented take on the Street Fighter series, which featured super-deformed versions of characters from Street Fighter, Darkstalkers, and Red Earth. This port features new modes and content, such as the new Edit Fighter mode; where you can choose one of 10 of the playable characters (except Dan and Akuma), then fight as your customized character to earn gifts for it, and the Running Battle mode; where you'll have to survive in the ruins of the desert (with more Capcom character cameos throughout) as you try to defeat all 12 fighters and survive. Also, some of the character graphics were slighty re-designed compared to the original arcade version and some graphics and effects (such as the Earth Buttobi scene) were removed due to the memory capacity of the PlayStation.

This port was re-released as a low-priced "PlayStation The Best for Family" version in Japan only on February 24, 2000, and was also released on April 13, 2011 at Game Archives.

As this is a port of the original CPS-2 arcade game, almost everything that was hidden or unused there also goes unused here too.

To do:
  • Investigate into this port for unused sounds and content if possible.
  • Also, look into this port's demo included on the Japanese HYPER PlayStation Re-Mix 1998 No.5 (SLPM-80308) Demo Disc for prerelease differences.


Graphic Changes from the Arcade Version
There are a number of differences in the graphics, and for every character for this port!

Hidden/Unused Graphics

SGFMMRyuIconFront.png SGFMMRyuIconBack.png Ryu


Hidden in Ryu's tiles is a canned drink that goes unused from the original CPS-2 version.


The cat that appears in Ryu's Story Intro has sprites in gameplay, but it is just as unused as before.


Some kind of object that also goes unused. It's proper pallete is unknown.


Graphics for this toy dinosaur is hidden in Ryu's tiles, but it is just as unused as before.


SD graphics for Ryu's duffel bag that he carries with him in his Story Intro and Ending is hidden in his tiles, but it's never seen in-game making it unused.


This supercharged Hadouken effect for Ryu is hidden in his tiles, but it goes unused too.

SGFMMKenIconFront.png SGFMMKenIconBack.png Ken


Graphics for an unused attack effect are hidden in Ken's tiles which was also unused in the original arcade version.

SGFMMIbukiIconFront.png SGFMMIbukiIconBack.png Ibuki


Graphics for a small frog walking are hidden in Ibuki's tiles, but are unused.


Unused Mini Logo

An alternate version of the game's mini logo used on the Title Screen is hidden in the tiles for the HUD, but it is different from the used one as it has thin outlining on the letters.

Unused Used
PocketFighterPSXUnusedTitleMiniLogoSprite.png PocketFighterPSXUsedTitleMiniLogoSprite.png

Mini Faces


All 12 playable characters have unused mini face graphics for when they are being possessed during Ibuki's Flash/Costume Combo throw in their tiles like in the original arcade version, which would have been seen if a character has been wall bounced during the throw. These are never seen in normal gameplay like before, as only the first frames are used instead for every character.

Regional Differences

Character Names

Like in the original arcade version, Lei-Lei and Gouki's names were changed to Hsien-Ko and Akuma respectively, and Tabasa's name is changed to Tessa in the Western versions, which is consistent with her prior appearance in Red Earth.

Japan International
Lei-Lei Hsien-Ko
Tabasa Tessa
Gouki Akuma

Continue Screen

To do:
Add screenshots. Also, add a table comparing the Japanese quotes + translations and their English ones.

The Japanese version contains tips and tricks at the bottom of the screen to help improve your skills during gameplay, but this part was made empty in the Western versions.

Rival Schools: United By Fate Demo

Exclusive to the Japanese version of the game is a playable demo version of Rival Schools: United By Fate which was removed in the Western versions.

Unused Sounds

Additional Japanese Story Dialogue

To do:
  • Rip and upload the Japan-only story cutscene voices that were unused in the International versions.

The Japanese version has some extra voice dialogue for every character's fully-voiced story cutscenes, which go unused in the Western versions.