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Pocket Fighter (PlayStation)

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Title Screen

Pocket Fighter

Developer: Capcom
Publishers: Capcom (JP/US), Virgin Interactive (EU)
Platform: PlayStation
Released in JP: June 11, 1998
Released in US: July 1, 1998
Released in EU: November 1998


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

Pocket Fighter is a console port of Capcom's wacky kids-oriented take on the Street Fighter series, which featured super-deformed versions of characters from Street Fighter, Darkstalkers, and Red Earth. This port features new modes and content, such as the new Edit Fighter mode, where you can choose one of the 12 playable characters, then fight as your customized character to earn gifts for it, and the Running Battle mode, in which the goal is to defeat all 12 fighters and survive in the ruins of the desert (with more Capcom character cameos throughout). Also, some of the character graphics were slighty re-designed compared to the original arcade version and some graphics and effects (such as the Around the World scene) were removed due to the memory capacity of the PlayStation.

This port was re-released as a low-priced "PlayStation The Best for Family" version in Japan only on February 24, 2000, and was also released on April 13, 2011 at Game Archives.

As this is a port of the original CPS-2 arcade game, almost everything that was hidden or unused there also goes unused here too.

Hmmm...
To do:
  • Investigate into this port for unused sounds and content if possible.
  • Edit Fighter mode: Description text for the D. Tear and D. Gem items, provided there's no way to normally access them (Whatever it is, it's not documented).

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
PFPSRyuCrouchTurn.png
Changes from the Arcade Version
There are notable differences for this port compared to the original game.

Hidden/Unused Graphics

SGFMMRyuIconFront.png SGFMMRyuIconBack.png Ryu


SGFMMUnusedCan.png

Hidden in Ryu's tiles is a canned drink that goes unused from the original CPS-2 version.


SGFMMUnusedCat.png

The cat that appears in Ryu's Story Intro has sprites in gameplay, but it is just as unused as before.


SGFMMUnusedDoll.png

Some kind of object that also goes unused. Its proper palette is unknown.


SGFMMUnusedToyDinosaur.png

Graphics for this toy dinosaur are hidden in Ryu's tiles, but are just as unused as before.


SGFMMUnusedDuffelBag.png

SD graphics for Ryu's duffel bag that he carries with him in his Story Intro and Ending is hidden in his tiles, but it's never used in-game.

SGFMMArcUnusedFireballEffect.png

This supercharged Hadouken effect for Ryu is hidden in his tiles, but it goes unused too.

SGFMMKenIconFront.png SGFMMKenIconBack.png Ken


SGFMMUnusedAttackEffect.png

Just as in the original arcade version, graphics for an unused attack effect are hidden in Ken's tiles.

SGFMMIbukiIconFront.png SGFMMIbukiIconBack.png Ibuki


SGFMMArcUnusedFrog.png

Graphics for a small frog walking are hidden in Ibuki's tiles, but are unused.

Miscellaneous

Unused Mini Logos

An alternate version of the game's mini logo used on the Title Screen is hidden in the tiles for the HUD, but it is different from the used one as it has thin outlining on the letters. This was later used on the "Now Loading..." screen in the Sega Saturn version of the game.

Unused Used
PocketFighterPSXUnusedTitleMiniLogoSprite.png PocketFighterPSXUsedTitleMiniLogoSprite.png

PFJPRivalSchoolsUBFTrialMiniLogo.png

This Japanese mini logo for the Rival Schools: United By Fate Trial Version is only used in the Japanese release, making this unused outside Japan.

Mini Faces

SGFMMUnusedMiniFaces.png

All 12 playable characters have unused mini face graphics for when they are being possessed during Ibuki's Flash/Costume Combo throw in their tiles like in the original arcade version, which would have been seen if a character has been wall bounced during the throw. These are never seen in normal gameplay like before, as only the first frames are used instead for every character.

Regional Differences

Title Screen

Japan US Europe
In Japan, the logo is the same as its arcade counterpart, but the copyright text's different. In the US, a slightly similar logo lacks the piece of paper and Ibuki's kunai dagger. The European release uses the US logo and the Japanese version's copyright text.

As the game now has the same name across all regions unlike its arcade counterpart, the US and European versions removed Ibuki's kunai dagger and the piece of paper (which had the game's Japanese name) from the game's logo. The copyright text is expanded to mention Capcom U.S.A in the US version, but it remains unchanged in Europe.

Title Menu

Japan US/Europe
What happens when you put a demo of another 3D Capcom fighting game into a 2D one? 2 games in one! The Rival Schools United By Fate Trial was gone in both the US and European releases.

The Japanese version of the title menu includes the mini logo for the Rival Schools: United By Fate Trial Version, which was removed in both the US and European releases. The logo for the Edit Fighter mode was also translated for the US and European release.

Character Names

Like in the original arcade version, Lei-Lei and Gouki's names were changed to Hsien-Ko and Akuma respectively, and Tabasa's name is changed to Tessa in the US and European versions, which is consistent with her prior appearance in Red Earth.

Japan International
Lei-Lei Hsien-Ko
Tabasa Tessa
Gouki Akuma

Victory Screen

Hmmm...
To do:
Add screenshots to compare.

The Japanese version of the game features a scrolling screen with the words WINNER that is exclusive to this version in the victory screen, but this was removed in the US and European versions.

Rival Schools: United By Fate Trial Version

Exclusive to the Japanese version of Pocket Fighter is a playable Trial Version of Rival Schools: United By Fate (known as Shiritsu Justice Gakuen: Legion of Heroes in Japan) that can be accessed from the Title Screen, which was removed in both the US and European versions. You can play part of its Story Mode, and watch a trailer for the game in this demo.

Unused Sounds

Additional Japanese Story Dialogue

Hmmm...
To do:
  • Rip and upload the Japan-only story cutscene voices that were unused in the International versions.

The Japanese version has extra voice dialogue for every character's fully-voiced story cutscenes, which go unused in the US and European releases.