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Street Fighter II: Special Champion Edition (Genesis)

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Title Screen

Street Fighter II: Special Champion Edition

Also known as: Street Fighter II' Plus: Champion Edition (JP)
Developer: Capcom
Publisher: Capcom
Platform: Genesis
Released in JP: September 28, 1993
Released in US: September 27, 1993
Released in EU: October 1993


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Document the prototypes, both that released by the Hidden Palace Zone and the "ST II' Turbo" bootleg.

Street Fighter II: Special Champion Edition was the first Street Fighter II port on the Genesis, thus starting a long tradition of breaking exclusives...

Debug Menu

SF2SCE TestMenu.png

Enter Pro Action Replay (PAR) code 0000CAF8:B0DE and select "Option" on the main menu. It looks and feels almost identical to the Super Street Fighter II menu.

Object Test

SF2SCE Gen Objtest.png

A stripped-down version of the Street Fighter II object test, which tests character sprites and animations.

Controls

  • Up/Down - Selects animation pattern number.
  • Left/Right - Flips character horizontally.
  • A - Hold to animate.
  • C + Up/Down - Selects character.
  • C + Left/Right - Flips character vertically.
  • X - Increments animation frame.
  • X + Up/Down/Left/Right - Moves character around.
  • Y - Toggles display of hitboxes, shadows, and center position. Only Player 1 can do this.
  • Z - Increases animation pattern number with $10 (16).

Player 2 Controls

  • Start - Join/Disappear, the axis mark will still remain visible if it is displayed.

Scroll Test

SF2SCEGen Scrolltest1.png

A stripped-down version of the Street Fighter II scroll test, which is a stage background test with a palette editor. When entering the scroll test, you will first get to a stage selection screen. Select a stage with the D-Pad and press A to enter it.

Normal View

SF2SCEGen Scrolltest2.png
  • D-Pad: Move around.
  • A: Returns to the stage selection screen.
  • B: Resets position.
  • C: Enters the Palette Editor.

Palette Editor

SF2SCEGen Scrolltest3.png
  • D-Pad: Move cursor.
  • A: Increases the color.
  • B: Decreases the color.
  • C: Exits the palette editor.
  • X: Selects the palette. There are four palettes.
  • Y: Toggles hex view.
  • Z: Moves the palette editor to the left or right side of the screen.

Sound Test

SF2SCEGen Soundtest.png

Just like what it says on the tin. Use the D-Pad to move the cursor and select sounds.

  • A: Plays the selected BGM + SE sound.
  • B: Plays the selected PCM CH.1 sample.
  • C: Plays the selected PCM CH.2 sample.
  • X: Toggles pause on or off.

Crash Handler

SFIIGenesis-crash.png

If the game crashes, it'll display this crash handler.

Regional Differences

Japan International
SFIISCEIntroJP.png SFIISCEIntroUS.png

International versions changed the intro character being punched from black to white and alters his hair style, possibly due to fear of the original scene coming off as racist. It should be noted that this is the only instance of this censorship; all other international releases of the game and its ports leave the character intact.

Japan International
SFIISCETitleJP.png SFIISCETitleUS.png

The name change meant the removal of the pretty fancy "PLUS" graphic in favor of a longer, slightly squished subtitle. Additionally, the Dash and Excite options were renamed to Champion and Hyper.

The Japanese version is region-free, leaving its lockout text unused.