Street Fighter (Arcade)
This game has a prototype article
The original Street Fighter is just like its sequel, only without the precise controls, combos, grapples, balance, iconic character roster (unless you really like Ryu and Ken, since those two are the only ones you get to play as here) and everything else that made the sequel such a genre-defining classic. But hey, at least it had a cabinet with punching pads for attack buttons. That's worth something.
|Four different variants on the same filler tile: two in English, two in Japanese.|
|For that one person who's actually interested in unused characters from fonts...here you go.|
|Unused characters from the game's larger font. The RB and ED characters suggest that the high score entry screen would use the larger font.|
|Found among Ryu's graphic tiles, this fire burst graphic was intended for an attack called the "Fire Kick", which was a standard jump kick with fire covering the user's foot. The developers eventually replaced it with the Hurricane Kick by recycling some of Ryu and Ken's jump kick frames.
(Source: "Undisputed Street Fighter" (book))
One frame of an early Ryu design that can be (somewhat) seen in the March 1987 prototype is left in the ROM. This frame also goes unused in the prototype along with Ken's (seen below). Ryu's hair is messier, while his gloves are shorter and just like the shoes, are brown rather than red.
A leftover frame of an early Ken, although this time it shows a design that isn't seen in the March prototype. At this point, his accouterments are identical to Ryu's; Ken's gloves were replaced with golden armbands, the cuffs of his pants were changed, and his red bandana and brown shoes were removed.
There are outline graphics for a screen in the Layer 1 BG ROM. In the prototype, this is used for a sketch version of the second bonus round screen - the one where the player has to break wooden boards held up by other fighters. The tilemap for that is long gone, but the graphics remain.
|34||Used for the country select, only the first five seconds are ever heard in normal play.|
In the prototype, an early version of this track was used as the USA stage theme, where the song played in its entirety.
|38||30 seconds of this non-looping track can be heard on the high score entry screen.|
|88||"Fire Kick!" This voice clip would apparently go with the rejected special move mentioned above. Unlike the other special attack voice clips, this one has no equivalent sound clip for the Japanese version.|
|BB||"Street Fighter!" A voice clip possibly intended for the title screen.|
A developer credit is stored at 000D in the main audio ROM:
Later in the same ROM, at 005C, is a copyright date: