Hyper Street Fighter II: The Anniversary Edition (Arcade)
Hyper Street Fighter II: The Anniversary Edition |
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Developer: Capcom
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The last revision of Street Fighter II for the arcades (Revival, HD Remix and Ultra don't count here, due to being ports of Super Turbo), Hyper Street Fighter II celebrated Street Fighter 's (belated) 15th Anniversary...by reworking the second game of the series.
The arcade version was a rare product (specifically the US version, which was dumped by the MAME team a long time ago), but was later released for consoles.
To do:
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Contents
Unused Music
Three leftover songs from Super Turbo (specifically, the character select and attract mode themes and even the aforementioned unused music) remain accessible in this game, accessible by selecting sound code 0353, 0354, and 0352 in the sound test. These were discarded in Hyper in favor of the The New Challengers versions of said themes for those instead.
CPS1 Leftovers
Aside from characters' portraits and sound, inside the game's data there are several assets from the character select screen, attract mode, and endings from the earlier versions of Street Fighter II that lay there as leftovers while dumping assets during development.
Regional Differences
In addition to all previous regional changes, Hyper added a new regional difference: the play types "Super T" (Super Turbo) and "Champ" (Champion Edition) in the international versions are "Super X" and "Dash" in the Japanese version, reflecting the different naming of the games between region.
Japan | US |
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The logo for the secret Super Turbo Old mode (accessible by highlighting Super and pressing Start + Jab Punch) is also different between versions, for obvious reasons. The Japanese version also included a win counter.
Japan | US |
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Revisional Changes
Revision 031222
In 031222 (December 22, 2003) revision, if an attack sound is supposed to repeat (such as ST Sagat's Tiger Uppercut), the attack sound would only play once. This was fixed in 040202 (February 2, 2004) revision.
Revision 040202
In 040202 (February 2, 2004) revision, some bugs exist, such as:
- The recovery time for Sagat's (Super Street Fighter II Turbo version) Low Tiger Shot was longer than originally intended.
- The range of Blanka's (Street Fighter II version) Rock Crusher (forward or back + MP).
- Guile's (Street Fighter II version) Somersault Kick would sometimes execute with the wrong strength.
- Sometimes, it would be difficult to trigger Wall Jump (and Cage Climb) when playing as certain characters.
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- Games developed by Capcom
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- Games published by Capcom
- Arcade games
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- Games released in 2003
- Games with unused graphics
- Games with unused music
- Games with regional differences
- Games with revisional differences
- Stubs
- To do
- Street Fighter series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Capcom
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 2003
Games > Games by series > Street Fighter series