Super Gem Fighter Mini Mix (Arcade)
|Super Gem Fighter Mini Mix|
This game has a prerelease article
This is what happens when you take characters from Street Fighter, Darkstalkers, and Red Earth, squish them down into super-deformed versions of themselves, and have them fighting to collect colored gems while changing into wacky over-the-top costumes. It's Super Gem Fighter Mini Mix! Also, there's Capcom character cameos in the stages too!
It's also notable for being the only Capcom fighting game with more female characters than male, and also for being playable in Street Fighter Alpha Anthology as a bonus game.
Hidden in Ryu's tiles is a canned drink that goes unused.
The cat that appears in Ryu's Story Intro has sprites in gameplay, but it goes unused.
Some kind of object that goes unused. It's proper pallete is unknown.
Graphics for this toy dinosaur is hidden in Ryu's tiles, but it is also unused.
SD graphics for Ryu's duffel bag that he carries with him in his Story Intro and Ending is hidden in his tiles! It goes unused in-game though...
This supercharged Hadouken effect for Ryu is hidden in his tiles. It's unsure what they would be used for...
Graphics for an unused attack effect are hidden in Ken's tiles which are unused.
Graphics for a small frog walking are hidden in Ibuki's tiles.
All 12 playable characters have unused mini face graphics for when they are being possessed during Ibuki's Flash/Costume Combo throw in their tiles! These would have been seen if a character has been wall bounced during the throw. Sadly, these are never seen in normal gameplay, as only the first frames are used instead for every character.
X-Men vs. Street Fighter / Marvel Super Heroes vs. Street Fighter Ryu Leftovers
Hidden in Zangief's tiles are leftover sprites and effects of Ryu using his Shinku Hadouken Super Combo from certain Capcom CPS-2 tag-team fighting games (such as X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom: Clash of Super Heroes). These don't match up with this game's SD art-style, but rather the art-style of the Street Fighter Alpha series'. They were somehow being added in by accident, as their palletes are no longer present or correct, so the developers had forgotten to remove them!
Hidden in the tiles for the HUD is this Mobichan from Side Arms Hyper Dyne. It's pallete is no longer present or correct.
Debug Filler Graphics
An unused filler graphic with text reading "NULL" that can be found many times throughout the graphics ROMs.
This unused filler graphic can be found many times throughout the graphics ROMs.
This unused filler graphic can also be found throughout the graphics ROMs.
These arrows are hidden in the tilesets for the small text. One of these are used for when you enter the Debug Menu.
Effects and Shapes
These graphics are hidden in the HUD's tileset.
In Ibuki's tileset, these unused numbers can be found.
Joysticks and Button Graphics
These joysticks and button graphics can be found in the HUD tilesets. Perhaps these were intended for a "How To Play" demo?
Unused HUD "1"
This "1" for the "Round" text is found in the HUD tiles, but it isn't complete, as there's no filling in it.
Unused Small "Fight!" Text
A smaller version of the "Fight!" text used for the HUD that goes unused.
Unused "Wins" Text
This "Wins" text is found in the HUD's tileset. It would have been used instead of the yellow HUD combo message text that appears ingame when winning a round against another player.
Unused "Winner" Background
Tiles for this unused Winner background is hidden in the tileset for the backgrounds.
The Western versions, aside from having a completely different name, also use a slightly different logo when compared to the Japanese version. It adds Chun-Li's bracelet and Felicia's pawprint to the background, and the Japanese name of the game on the piece of paper was changed to "Mini Mix". The copyright text at the bottom is also different in the US version, but remains unchanged in European versions.
In the US version, an Advisory Warning was shown just before the Gameplay Attract Demos. The Japanese and European versions don't have this.
Just like the title screen, the region's appropriate logo is used on the loading screens. Before a battle, its background is blue, after a battle its background is red.
As in Super Puzzle Fighter II Turbo, Lei-Lei and Gouki's names were changed to Hsien-Ko and Akuma respectively, and Tabasa's name is changed to Tessa in the Western versions, which is consistent with her prior appearance in Red Earth.
Add screenshots. Also, add a table comparing the Japanese quotes + translations and their English ones.
The Japanese version contains tips and tricks at the bottom of the screen to help improve your skills during gameplay, but this part was made empty in the Western versions.
Additional Japanese Story Dialogue
The Japanese version has some extra voice dialogue for every character's story cutscenes. These go unused in the Western versions.
The Darkstalkers series
|Arcade||Darkstalkers • Night Warriors • Vampire Savior • Vampire Savior 2 & Vampire Hunter 2|
|Sega Saturn||Night Warriors|
|PlayStation 2||Darkstalkers Collection|
|PlayStation Portable||Darkstalkers Chronicle: The Chaos Tower|