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Super Gem Fighter Mini Mix (Arcade)

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Title Screen

Super Gem Fighter Mini Mix

Also known as: Pocket Fighter (JP)
Developer: Capcom
Publisher: Capcom
Platform: Arcade (CPS-2)
Released in JP: September 27, 1997
Released in US: 1997
Released in EU: 1997


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

This is what happens when you take characters from Street Fighter, Darkstalkers, and Red Earth, squish them down into super-deformed versions of themselves, place them into a parallel world where they exist together, and have them fighting to collect colored gems while pulling out all sorts of stuff and changing into wacky over-the-top costumes. It's Super Gem Fighter Mini Mix! Also, there's Capcom character cameos in the stages too!

It also has an uniquely catchy soundtrack, which is a special treat for fans when it comes to bringing some Rhythm Heaven and WarioWare-esque humor into this kids-oriented Street Fighter game filled with Capcom characters, and it's also notable for being the only Capcom fighting game with more playable female characters than male.

Hmmm...
To do:
  • Investigate into the game for unused sounds and content if possible.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
SGFMMArcTextDifferencesicon.png
Translation Differences
"There were some good parts!"... of the game's localization, that is.

Hidden/Unused Graphics

SGFMMRyuIconFront.png SGFMMRyuIconBack.png Ryu


SGFMMUnusedCan.png

Hidden in Ryu's tiles is a canned drink that goes unused.


SGFMMUnusedCat.png

The cat that appears in Ryu's Story Intro has sprites in gameplay, but it goes unused.


SGFMMUnusedDoll.png

Some kind of object that goes unused. It's proper pallete is unknown.


SGFMMUnusedToyDinosaur.png

Graphics for this toy dinosaur is hidden in Ryu's tiles, but it is also unused.


SGFMMUnusedDuffelBag.png

SD graphics for Ryu's duffel bag that he carries with him in his Story Intro and Ending is hidden in his tiles! It goes unused in-game though...

SGFMMArcUnusedFireballEffect.png

This supercharged Hadouken effect for Ryu is hidden in his tiles. It's unsure what they would be used for...

SGFMMKenIconFront.png SGFMMKenIconBack.png Ken


SGFMMUnusedAttackEffect.png

Graphics for an unused attack effect are hidden in Ken's tiles which are unused.

SGFMMIbukiIconFront.png SGFMMIbukiIconBack.png Ibuki


SGFMMArcUnusedFrog.png

Graphics for a small frog walking are hidden in Ibuki's tiles.

Miscellaneous

Mini Faces

SGFMMUnusedMiniFaces.png

All 12 playable characters have unused mini face graphics for when they are being possessed during Ibuki's Flash/Costume Combo throw in their tiles! These would have been seen if a character has been wall bounced during the throw. Sadly, these are never seen in normal gameplay, as only the first frames are used instead for every character.

X-Men vs. Street Fighter / Marvel Super Heroes vs. Street Fighter Ryu Leftovers

SGFMMArcXMVsSFandMVCLeftoverRyuSpritesTileset.png

Hidden in Zangief's tiles are leftover sprites and effects of Ryu using his Shinku Hadouken Super Combo from certain Capcom CPS-2 tag-team fighting games (such as X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom: Clash of Super Heroes). These don't match up with this game's SD art-style, but rather the art-style of the Street Fighter Alpha series'. They were somehow being added in by accident, as their palletes are no longer present or correct, so the developers had forgotten to remove them!

Mobichan

SGFMMArcUnusedMobichan.png

Hidden in the tiles for the HUD is this Mobichan from Side Arms Hyper Dyne. It's pallete is no longer present or correct.

Debug Filler Graphics

SGFMMArcUnusedDebugFiller.png

An unused filler graphic with text reading "NULL" that can be found many times throughout the graphics ROMs.

SGFMMArcUnusedDebugFillerSmall.png

This unused filler graphic can be found many times throughout the graphics ROMs.

SGFMMArcUnusedDebugFillerFace.png

This unused filler graphic can also be found throughout the graphics ROMs.

Arrows

SGFMMArcUnusedArrows.png

These arrows are hidden in the tilesets for the small text. One of these are used for when you enter the Debug Menu.

Effects and Shapes

SGFMMArcUnusedShapes.png

These graphics are hidden in the HUD's tileset.

Small Numbers

SGFMMArcUnusedSmallNumbers.png

In Ibuki's tileset, these unused numbers can be found.

Joysticks and Button Graphics

SGFMMArcUnusedJoysticksandButton.png

These joysticks and button graphics can be found in the HUD tilesets. Perhaps these were intended for a "How To Play" demo?

Unused HUD "1"

This "1" for the "Round" text is found in the HUD tiles, but it isn't complete, as there's no filling in it.

Unused Used
SGFMMArcUnused1.png SGFMMArcUsed1.png

Unused Small "Fight!" Text

SGFMMArcUnusedFightText.png

A smaller version of the "Fight!" text used for the HUD that goes unused.

Unused "Wins" Text

SGFMMArcUnusedWinsText.png

This "Wins" text is found in the HUD's tileset. It would have been used instead of the yellow HUD combo message text that appears ingame when winning a round against another player.

Unused Scrolling "WINNER" Screen

SGFMMArcUnusedWinnerScreenTileset.png

Tiles for this scrolling screen with the words WINNER on it is hidden in the tileset for the backgrounds, although it's only used in the Japanese version of the game on the victory screen.

Regional Differences

Title Screen

Japan US Asia
In Japan, the game is titled as Pocket Fighter. This title was also used for the US and European PlayStation ports! In the US, it's titled as Super Gem Fighter Mini Mix. In Europe, the US logo is used, but the copyright text remains the same as in Japan.

The Western versions, aside from having a completely different name, also use a slightly different logo when compared to the Japanese version. It adds Chun-Li's bracelet and Felicia's pawprint to the background, and the Japanese name of the game on the piece of paper was changed to "Mini Mix". The copyright text at the bottom is also different in the US version, but remains unchanged in European versions.

The Announcer's voice clips were also changed to reflect the game's name change.

Attract Demo

US Japan/Asia
The US release includes an Advisory Warning before the Attract Demos... ...but the Japanese and European releases remove it. On with the fight!

In the US version, an Advisory Warning was shown just before the Gameplay Attract Demos. The Japanese and European versions don't have this.

In addition, the Gameplay Attract Demos play out much differently between the Japanese/European and US versions.

Loading Screens

Just like the title screen, the region's appropriate logo is used on the loading screens. Before a battle, its background is blue, after a battle its background is red.

Japan International
This one is used for the Japanese version... ...and this is the version used outside Japan.

Victory Screen

Hmmm...
To do:
Add screenshots to compare.

The Japanese version features a scrolling screen with the words "WINNER" that is exclusive to that version in the victory screen, but this was removed in the Western versions.

Character Names

As in Super Puzzle Fighter II Turbo, Lei-Lei and Gouki's names were changed to Hsien-Ko and Akuma respectively, and Tabasa's name is changed to Tessa in the Western versions, which is consistent with her prior appearance in Red Earth. The Announcer's voice clips were also changed to reflect this.

Japan International
Lei-Lei Hsien-Ko
Tabasa Tessa
Gouki Akuma

Continue Screen

Hmmm...
To do:
Add screenshots. Also, add a table comparing the Japanese quotes + translations and their English ones.

The Japanese version contains tips and tricks at the bottom of the screen to help improve your skills during gameplay, but this part was made empty in the Western versions.

Unused Sounds

Additional Japanese Story Dialogue

Hmmm...
To do:
  • Rip and upload the Japan-only story cutscene voices that were unused in the International versions.

The Japanese version has some extra voice dialogue for every character's story cutscenes. These go unused in the Western versions.

Revisional Differences

Revision 970904

An in-game bug exists where the score would not calculate correctly after achieving a combo of 100 hits or more.