Street Fighter 6
Street Fighter 6 |
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Developer: Capcom
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
After a...mixed reaction to Street Fighter V, Capcom took it upon themselves to correct many of that title's flaws in Street Fighter 6. Moving to the RE Engine and adopting a more realistic artstyle, this game has far more polished online play, a fancy 3D lobby system, crossplay between all platforms, an extensive "World Tour" single-player mode, a custom character creator that allows you to make some absolute nightmares...and it finally sets the timeline after Street Fighter III. It's notable for having a cover of the Teenage Mutant Ninja Turtles 1987 TV series' theme song as part of a collaboration, and original themes by gaming composers Shogo Sakai and Grant Kirkhope.
This is also the first mainline game in the Street Fighter series to feature guest characters from other third-party franchises, with Terry and Mai from SNK's Fatal Fury series joining as part of the 2nd Year of post-launch DLC characters.
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Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Version Differences Like the previous game, there are a lot of changes between version updates. |
Regional Differences The series' tradition of having differences between regions continues. |
Offscreen Areas in Fighting Ground VS Room
If someone manages to disable the user interface, and control the camera in the PC version at the Fighting Ground's Character Select screen, it's revealed that there are actually some off-screen parts of the room that are not normally seen in-game in the PS4, PS5, and Xbox versions.
Internal Project Name
In some of the filenames of the game's .pak, it seems to suggest that Street Fighter 6 was given the internal name of es (referring to the E-Sports fighting-game tournament events).
Unused Music Segments
There are some segments of music tracks in the game's files. Most of them were used in-game while some ended up being unused.
A fast transition segment, and an unused alternative version of the Fighting Ground's 1st main menu music.
An unused intro segment meant for Ryu's 2nd Arcade mode cutscene in his storyline; "The Path". This never plays in the final game itself in his story in the cutscene before his Rival Battle with Luke.
A segment of World Tour's main menu music.
An unused segment meant for an area in Metro City in World Tour.
Segments of the Battle Hub's lobby room music. It's unknown if these are heard in-game.
Segments of "Battle Hub - Stage Battle". It's unknown if these are heard in-game.
A segment of "Dhalsimer Temple - Stage Battle". It's unknown if this is used in-game, but this is heard in the full version of the track.
Unused (Instrumental) | In-game (Final) |
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An instrumental version of "Legend", the game's vocal theme for the Capcom Pro Tour is present. This version lacks the ending portion, and Rocco 808, Randy Marx and Jay Starr's vocals used in the final version are absent.
Segments of "König oder Feigling - Ed's Theme" performed by Blumio. These don't have a loop point, though they were both used in the full version of the track.
Oddities
Internal Names
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In most of the .pak's files, there are several internal names for the in-game assets.
Name | Refers to | Notes |
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esf | Masters | This internal name is seen on assets for the masters (the playable fighters in Fighting Ground). |
ess | Battle Stages | This internal name is seen on assets for stage battle enviroments. |
fg | Fighting Ground | This internal name is used on assets for the Fighting Ground. |
wt | World Tour | This internal name is used on assets for World Tour. |
bh | Battle Hub | This internal name is used on assets for Battle Hub. |
cfn | Capcom Fighters Network | This internal name is used on assets for the CFN online network. |
commentator | Real-Time Commentary | This internal name is used on assets for the Real-Time Commentary feature. |
sa | Super Arts | This internal name is used on assets for the characters' Super Arts. |
ca | Critical Arts | This internal name is used on assets for the characters' Critical Arts. |
cs | Cutscenes | This internal name is used on assets for cutscenes. |
mame | MAME Emulator | This internal name is used on assets for the emulator used to run game roms in the Game Center. |
cnt | Closed Network Tests | This internal name is used on assets for the Closed/Open Beta Tests. |
Character Roster Order
In the game's files, the character roster order is listed differently than in the game itself. The base 18 characters were being fully playable at launch, and more are being added as DLC via post-launch updates for each year, as there's also ordered internal numbers for them. Rashid, A.K.I., Ed and Akuma/Gouki were part of Year 1 and M. Bison/Vega, Terry, Mai and Elena were part of Year 2. A third Year of DLC is also being planned for the future, but which returning fighters/newcomers and/or guest characters would have been implemented for it remains unknown.
Number | Character | Base/DLC |
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01 | Ryu | Base |
02 | Luke | Base |
03 | Kimberly | Base |
04 | Chun-Li | Base |
05 | Manon | Base |
06 | Zangief | Base |
07 | JP | Base |
08 | Dhalsim | Base |
09 | Cammy | Base |
10 | Ken | Base |
11 | Dee Jay | Base |
12 | Lily | Base |
13 | A.K.I. | DLC (Year 1) |
14 | Rashid | DLC (Year 1) |
15 | Blanka | Base |
16 | Juri | Base |
17 | Marisa | Base |
18 | Guile | Base |
19 | Ed | DLC (Year 1) |
20 | E. Honda | Base |
21 | Jamie | Base |
22 | Akuma/Gouki | DLC (Year 1) |
23 | ??? | DLC |
24 | ??? | DLC |
25 | ??? | DLC |
26 | M. Bison/Vega | DLC (Year 2) |
27 | Terry | DLC (Year 2) |
28 | Mai | DLC (Year 2) |
29 | ??? | DLC |
30 | ??? | DLC |
Scrapped E3 2022/2023 Demo Presence
Inside the .pak (package) file for the PC Demo in "natives/stm/product/flow", there's a folder with the internal name of e3rom, referencing to a scrapped event kiosk demo for E3 2022/2023 that never made it past the pre-release proposal stage, due to that event already being cancelled in place of Summer Game Fest.
The Fatal Fury series
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Neo Geo | Fatal Fury • Fatal Fury 2 • Fatal Fury Special • Fatal Fury 3 • Garou: Mark of the Wolves |
Sharp X68000 | Garou Densetsu • Garou Densetsu Special |
SNES | Fatal Fury • Fatal Fury 2 • Fatal Fury Special |
Genesis | Fatal Fury 2 |
Game Gear | Fatal Fury Special |
Game Boy | Nettou Garou Densetsu 2 |
Real Bout Fatal Fury | |
Game Boy | Nettou Real Bout Garou Densetsu Special |
PlayStation | Real Bout Special: Dominated Mind |
Neo Geo Pocket Color | Fatal Fury: First Contact |
See Also | |
Art of Fighting • King of Fighters • Samurai Shodown • Super Smash Bros. Ultimate • Street Fighter 6 |
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- Works In Progress
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- Street Fighter series
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