If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Street Fighter 6

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Street Fighter 6

Developer: Capcom
Publisher: Capcom
Platforms: PlayStation 4, PlayStation 5, Xbox Series X, Windows
Released internationally: June 2, 2023


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

After a...mixed reaction to Street Fighter V, Capcom took it upon themselves to correct many of that title's flaws in Street Fighter 6. Moving to the RE Engine and adopting a more realistic artstyle, this game has far more polished online play, a fancy 3D lobby system, crossplay between all platforms, an extensive "World Tour" single-player mode, a custom character creator that allows you to make some absolute nightmares...and it finally sets the timeline after Street Fighter III. It's notable for having a cover of the Teenage Mutant Ninja Turtles 1987 TV series' theme song as part of a collaboration, and original themes by gaming composers Shogo Sakai and Grant Kirkhope.

This is also the first mainline game in the Street Fighter series to feature guest characters from other third-party franchises, with Terry and Mai from SNK's Fatal Fury series joining as part of the 2nd Year of post-launch DLC characters.

Hmmm...
To do:
  • Unused content to be documented (such as graphics, models, sounds, etc.), if there is any inside the game's files.
    • As noted in the Prerelease page's Fighting Ground sub-page, the TGS 2022 Capcom TV webstream pre-release gameplay had a windowed debug menu. Does that debug menu still exist in the final game or not?
  • Any in-game bugs to be covered and documented?

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
SF6RevisionalDifferencesIcon.png
Version Differences
Like the previous game, there are a lot of changes between version updates.
SF6RegionalDifferencesicon.png
Regional Differences
The series' tradition of having differences between regions continues.

Offscreen Areas in Fighting Ground VS Room

If someone manages to disable the user interface, and control the camera in the PC version at the Fighting Ground's Character Select screen, it's revealed that there are actually some off-screen parts of the room that are not normally seen in-game in the PS4, PS5, and Xbox versions.

Internal Project Name

In some of the filenames of the game's .pak, it seems to suggest that Street Fighter 6 was given the internal name of es (referring to the E-Sports fighting-game tournament events).

Unused Music Segments

There are some segments of music tracks in the game's files. Most of them were used in-game while some ended up being unused.

A fast transition segment, and an unused alternative version of the Fighting Ground's 1st main menu music.

An unused intro segment meant for Ryu's 2nd Arcade mode cutscene in his storyline; "The Path". This never plays in the final game itself in his story in the cutscene before his Rival Battle with Luke.

A segment of World Tour's main menu music.

An unused segment meant for an area in Metro City in World Tour.

Segments of the Battle Hub's lobby room music. It's unknown if these are heard in-game.

Segments of "Battle Hub - Stage Battle". It's unknown if these are heard in-game.

A segment of "Dhalsimer Temple - Stage Battle". It's unknown if this is used in-game, but this is heard in the full version of the track.

Unused (Instrumental) In-game (Final)

An instrumental version of "Legend", the game's vocal theme for the Capcom Pro Tour is present. This version lacks the ending portion, and Rocco 808, Randy Marx and Jay Starr's vocals used in the final version are absent.

Segments of "König oder Feigling - Ed's Theme" performed by Blumio. These don't have a loop point, though they were both used in the full version of the track.

Oddities

Internal Names

Hmmm...
To do:
  • More internal names to cover and document in the .pak through the .list files of the retail game, CBT and Demo.

In most of the .pak's files, there are several internal names for the in-game assets.

Name Refers to Notes
esf Masters This internal name is seen on assets for the masters (the playable fighters in Fighting Ground).
ess Battle Stages This internal name is seen on assets for stage battle enviroments.
fg Fighting Ground This internal name is used on assets for the Fighting Ground.
wt World Tour This internal name is used on assets for World Tour.
bh Battle Hub This internal name is used on assets for Battle Hub.
cfn Capcom Fighters Network This internal name is used on assets for the CFN online network.
commentator Real-Time Commentary This internal name is used on assets for the Real-Time Commentary feature.
sa Super Arts This internal name is used on assets for the characters' Super Arts.
ca Critical Arts This internal name is used on assets for the characters' Critical Arts.
cs Cutscenes This internal name is used on assets for cutscenes.
mame MAME Emulator This internal name is used on assets for the emulator used to run game roms in the Game Center.
cnt Closed Network Tests This internal name is used on assets for the Closed/Open Beta Tests.

Character Roster Order

In the game's files, the character roster order is listed differently than in the game itself. The base 18 characters were being fully playable at launch, and more are being added as DLC via post-launch updates for each year, as there's also ordered internal numbers for them. Rashid, A.K.I., Ed and Akuma/Gouki were part of Year 1 and M. Bison/Vega, Terry, Mai and Elena were part of Year 2. A third Year of DLC is also being planned for the future, but which returning fighters/newcomers and/or guest characters would have been implemented for it remains unknown.

Number Character Base/DLC
01 Ryu Base
02 Luke Base
03 Kimberly Base
04 Chun-Li Base
05 Manon Base
06 Zangief Base
07 JP Base
08 Dhalsim Base
09 Cammy Base
10 Ken Base
11 Dee Jay Base
12 Lily Base
13 A.K.I. DLC (Year 1)
14 Rashid DLC (Year 1)
15 Blanka Base
16 Juri Base
17 Marisa Base
18 Guile Base
19 Ed DLC (Year 1)
20 E. Honda Base
21 Jamie Base
22 Akuma/Gouki DLC (Year 1)
23 ??? DLC
24 ??? DLC
25 ??? DLC
26 M. Bison/Vega DLC (Year 2)
27 Terry DLC (Year 2)
28 Mai DLC (Year 2)
29 ??? DLC
30 ??? DLC

Scrapped E3 2022/2023 Demo Presence

Inside the .pak (package) file for the PC Demo in "natives/stm/product/flow", there's a folder with the internal name of e3rom, referencing to a scrapped event kiosk demo for E3 2022/2023 that never made it past the pre-release proposal stage, due to that event already being cancelled in place of Summer Game Fest.