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Street Fighter 6

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Title Screen

Street Fighter 6

Developer: Capcom
Publisher: Capcom
Platforms: PlayStation 4, PlayStation 5, Xbox Series X, Windows
Released internationally: June 2, 2023


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

After a...mixed reaction to Street Fighter V, Capcom took it upon themselves to correct many of that title's flaws in Street Fighter 6. Moving to the RE Engine and adopting a more realistic artstyle, this game has far more polished online play, a fancy 3D lobby system, crossplay between all platforms, an extensive "World Tour" single-player mode, a custom character creator that allows you to make some absolute nightmares...and it finally sets the timeline after Street Fighter III.

This is also the first mainline game in the Street Fighter series to feature guest characters from other third-party franchises, with Terry and Mai from SNK's Fatal Fury series joining the game in the future as part of the 2nd Year of post-launch DLC characters.

Hmmm...
To do:
  • Unused content to be documented (such as graphics, models, sounds, etc.), if there is any inside the game's files.
    • As noted in the Prerelease page's Fighting Ground sub-page, the TGS 2022 Capcom TV webstream pre-release gameplay had a windowed debug menu. Does that debug menu still exist in the final game or not?
  • Any in-game bugs to be covered and documented?

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
SF6RevisionalDifferencesIcon.png
Revisional Differences
Like the previous game, there are a lot of changes between revisional updates.

Offscreen Areas in Fighting Ground VS Room

If someone manages to disable the user interface, and control the camera in the PC version at the Fighting Ground's Character Select screen, it's revealed that there are actually some off-screen parts of the room that are not normally seen in-game in the PS4, PS5, and Xbox versions.

Internal Project Name

In some of the filenames of the game's .pak, it seems to suggest that Street Fighter 6 was given the internal name of es (referring to the E-Sports fighting-game tournament events).

Unused Music Segments

There are some segments of music tracks in the game's files. Most of them were used in-game while some ended up being unused.

A fast transition segment, and an unused alternative version of the Fighting Ground's 1st main menu music.

An unused segment meant for Ryu's 2nd Arcade mode cutscene in his storyline; "The Path".

A segment of World Tour's main menu music.

An unused segment meant for an area in Metro City in World Tour.

Segments of the Battle Hub's lobby room music. It's unknown if these are heard in-game.

Segments of "Battle Hub - Stage Battle". It's unknown if these are heard in-game.

A segment of "Dhalsimer Temple - Stage Battle". It's unknown if this is used in-game, but this is heard in the full version of the track.

Unused (Instrumental) In-game (Final)

An instrumental version of "Legend", the game's vocal theme for the Capcom Pro Tour is present. This version lacks an ending, and Rocco 808, Randy Marx and Jay Starr's vocals used in the final version are absent.

Segments of "König oder Feigling - Ed's Theme" performed by Blumio. It's unknown if these are heard in-game, though they are both used in the full version of the track.

Regional Differences

Hmmm...
To do:
  • More regional differences to cover and document.
    • For one thing, the voices in the BGM for "Channel Eternity Opening Slate" and "Pas de Deux - Manon's Critical Art" are different between the English and Japanese versions.

In the Japanese version of the game, much of the English menu text is capitalized. This change also happened in some of Capcom's other recent games, such as Capcom Arcade Stadium and its sequel, and Capcom Fighting Collection.

Character Names

As usual, the Street Fighter II boss characters have different names in Japanese. Though Akuma and M. Bison are currently playable, Vega and Balrog both cameo appear in the game as non-playable characters.

Japanese International
Gouki Akuma
Shin Gouki Shin Akuma
SiN Gouki SiRN Akuma
Vega M. Bison
Balrog Vega
M. Bison Balrog

This applies anywhere their names are seen in game, such as the character screen, song names, etc. Akuma and M. Bison's title cards in World Tour mode also differ somewhat to accommodate this:

Japanese International
SF6WorldTourIntroCardforAkumaJPVer.png SF6WorldTourIntroCardforAkuma.png
SF6WorldTourIntroCardforBisonJPVer.png SF6WorldTourIntroCardforBison.png

Fighting Ground Real-Time Commentator Names

In the non-Asian languages, the English commentators are only used by their commentator names, except Thea "Zelina Vega" Trindad (who is known in Japanese by her first name "Thea").

Fighting Ground VS Screen Cutscene

Japanese English
SF6FGVSScreenCutsceneJP.png SF6FGVSScreenCutsceneEN.png

During the VS Screen cutscene shown before a 1P VS. 2P one-on-one match in the Fighting Ground, the infomation text header that appears reads "(Number)P INFO" in Japan, and as "P(Number) Information" in English. The info text for character heights, weights, likes and dislikes are also translated to match their regional language.

Fighting Ground Results

Hmmm...
To do:
Could all of the other regional languages (apart from English and Japanese) be added?
Japanese English
(Character) WIN (Character) WINS

At the end of a one-on-one match in Fighting Ground, the UI text reads "(Character) WIN" in the Japanese version. In English, an "S" was added to the text so that it reads "(Character) WINS". Other languages have the "WINS" text translated into their own regional language for them. This change is also affected in the Announcer's voice clips.

Japanese English
WIN WON
Japanese English
LOSE LOST

On the Results screen in the Fighting Ground, the text for marking won/lost players reads "WIN" and "LOSE" for the Japanese version, though they were changed to "WON" and "LOST" in English.

Fighting Pass Names

Some of the monthly Fighting Pass event names were different between the Japanese and International versions.

Japanese English
Get Ready for (Character)! (Character) Arrives!
Rockman Gala Mega Man Gala

Music Player Song Names

A few songs in the Music Player have different names between regions.

  • Akuma and M. Bison's original themes for SF6, and all of the themes for the Street Fighter II boss characters from previous games had their names changed to reflect the characters' regional names.
  • As E.X. Troopers and Otoranger: Rhythm & Battle were never released outside Japan, the tracks from those games keep their Japanese soundtrack album names for the Japanese version, while their Japanese titles were translated for the International version.
  • All of the CAP-JAMS arranged tracks have the band's Japanese name translated for the International version as well.
Japanese English
♪ Shura - Gouki's Theme ♪ Shura - Akuma's Theme
♪ Asura - SiN Gouki's Theme ♪ Asura - SiRN Akuma's Theme
♪ Undying Desire - Vega's Theme ♪ Undying Desire - M. Bison's Theme
♪ 解放レゾナンス ♪ Release Resonance
♪ ぎみもあまに ♪ Gimi mo Amani
♪ 炎の戦士たち ♪ The Warriors of the Flame
♪ 今日も元気にアニマル探偵 ♪ Lively Animal Detectives!
♪ 蜃気楼の街 ♪ City of Mirages
♪ キラ☆メキ ランデヴー ♪ Kira☆Meki Rendezvous
♪ フラグメント ♪ Fragment
♪ チクタクタッチ ♪ Tick-tack Touch
♪ エレメンのテーマ ♪ Element's Theme
♪ バーニングマン ♪ Burningman
♪ グラウンド ♪ Ground
♪ 逃げろ! ♪ Escape!
♪ U.S.A. (M. Bison) ♪ U.S.A. (Balrog)
♪ Spain (Balrog) ♪ Spain (Vega)
♪ Thailand (Vega) ♪ Thailand (M. Bison)
♪ M. Bison's Stage I ♪ Balrog's Stage I
♪ Balrog's Stage I ♪ Vega's Stage I
♪ Vega's Stage I ♪ M. Bison's Stage I
♪ Gouki's Stage I ♪ Akuma's Stage I
♪ M. Bison's Theme -Ultra SFII Remix- ♪ Balrog's Theme -Ultra SFII Remix-
♪ Balrog's Theme -Ultra SFII Remix- ♪ Vega's Theme -Ultra SFII Remix-
♪ Vega's Theme -Ultra SFII Remix- ♪ M. Bison's Theme -Ultra SFII Remix-
♪ Gouki's Theme -Ultra SFII Remix- ♪ Akuma's Theme -Ultra SFII Remix-
♪ Shin Gouki's Theme -USFII Remix- ♪ Shin Akuma's Theme -USFII Remix-
♪ Vega's Stage ♪ M. Bison's Stage
♪ Gouki's Stage ♪ Akuma's Stage
♪ Stage - Vega ♪ Stage - M. Bison
♪ Stage - Gouki ♪ Stage - Akuma
♪ Crimson - Balrog's Theme ♪ Crimson - Vega's Theme
♪ Fatal Depth - Vega's Theme ♪ Fatal Depth - M. Bison's Theme
♪ Feel The Cool - Gouki's Theme ♪ Feel The Cool - Akuma's Theme
♪ Untamable Fists - M. Bison's Theme ♪ Untamable Fists - Balrog's Theme
♪ Brave or Grave - Vega Type.2's Theme ♪ Brave or Grave - M. Bison Type.2's Theme
♪ Groan - Gouki Type.2's Theme ♪ Groan - Akuma Type.2's Theme
♪ Killing Moon - Gouki's Stage ♪ Killing Moon - Akuma's Stage
♪ Theme of Gouki ♪ Theme of Akuma
♪ Theme of M. Bison ♪ Theme of Balrog
♪ Theme of Balrog ♪ Theme of Vega
♪ Theme of Vega ♪ Theme of M. Bison
♪ Vega's Theme ♪ M. Bison's Theme
♪ Balrog's Theme ♪ Vega's Theme
♪ M. Bison's Theme ♪ Balrog's Theme
♪ Gouki's Theme ♪ Akuma's Theme
♪ Taking Aim - Arranged by カプチューン ♪ Taking Aim - Arranged by CAP-JAMS
♪ Mr. Top Player - Arranged by カプチューン ♪ Mr. Top Player - Arranged by CAP-JAMS
♪ Ninjastar Pop - Arranged by カプチューン ♪ Ninjastar Pop - Arranged by CAP-JAMS
♪ Spirit of the Flame - Arranged by カプチューン ♪ Spirit of the Flame - Arranged by CAP-JAMS
♪ Not A Little Girl - Arranged by カプチューン ♪ Not A Little Girl - Arranged by CAP-JAMS
♪ The Turbulent Wind - Arranged by カプチューン ♪ The Turbulent Wind - Arranged by CAP-JAMS
♪ Not On The Sidelines - Arranged by カプチューン ♪ Not On The Sidelines - Arranged by CAP-JAMS
♪ Dan's Theme - Arranged by カプチューン ♪ Dan's Theme - Arranged by CAP-JAMS
♪ Rose's Theme - Arranged by カプチューン ♪ Rose's Theme - Arranged by CAP-JAMS
♪ Oro's Theme - Arranged by カプチューン ♪ Oro's Theme - Arranged by CAP-JAMS
♪ Akira's Theme - Arranged by カプチューン ♪ Akira's Theme - Arranged by CAP-JAMS
♪ TMNT Theme Song Arranged by カプチューン feat. Luke ♪ TMNT Theme Song Arranged by CAP-JAMS feat. Luke
♪ レトロでロートルHip-Hop ♪ Bits & Beats

Oddities

Internal Names

Hmmm...
To do:
  • More internal names to cover and document in the .pak through the .list files of the retail game, CBT and Demo.

In most of the .pak's files, there are several internal names for the in-game assets.

Name Refers to Notes
esf Masters This internal name is seen on assets for the masters (the playable fighters in Fighting Ground).
ess Battle Stages This internal name is seen on assets for stage battle enviroments.
fg Fighting Ground This internal name is used on assets for the Fighting Ground.
wt World Tour This internal name is used on assets for World Tour.
bh Battle Hub This internal name is used on assets for Battle Hub.
cfn Capcom Fighters Network This internal name is used on assets for the CFN online network.
commentator Real-Time Commentary This internal name is used on assets for the Real-Time Commentary feature.
sa Super Arts This internal name is used on assets for the characters' Super Arts.
ca Critical Arts This internal name is used on assets for the characters' Critical Arts.
cs Cutscenes This internal name is used on assets for cutscenes.
mame MAME Emulator This internal name is used on assets for the emulator used to run game roms in the Game Center.
cnt Closed Network Tests This internal name is used on assets for the Closed/Open Beta Tests.

Character Roster Order

In the game's files, the character roster order is listed differently than in the game itself, revealing that the game has 22 characters total, with only 18 of them being fully playable at launch. There are also ordered internal numbers for the four Year 1 DLC characters (Rashid, Ed, Akuma/Gouki and A.K.I.) and the four Year 2 DLC characters (M. Bison/Vega, Terry, Mai and Elena).

Number Character Base/DLC
01 Ryu Base
02 Luke Base
03 Kimberly Base
04 Chun-Li Base
05 Manon Base
06 Zangief Base
07 JP Base
08 Dhalsim Base
09 Cammy Base
10 Ken Base
11 Dee Jay Base
12 Lily Base
13 A.K.I. DLC
14 Rashid DLC
15 Blanka Base
16 Juri Base
17 Marisa Base
18 Guile Base
19 Ed DLC
20 E. Honda Base
21 Jamie Base
22 Akuma/Gouki DLC
23 M. Bison/Vega DLC
24 Terry DLC
25 Mai DLC
26 Elena DLC

Scrapped E3 2022/2023 Demo Presence

Inside the .pak (package) file for the PC Demo in "natives/stm/product/flow", there's a folder with the internal name of e3rom, referencing to a scrapped event kiosk demo for E3 2022/2023 that never made it past the pre-release proposal stage, due to that event already being cancelled in place of Summer Game Fest.