Super Street Fighter II: The New Challengers (SNES)
|Super Street Fighter II: The New Challengers|
This game has unused code.
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The fourth update of the constantly-touched-up Street Fighter II which brought us a Mexican native American, a stereotypical music-obsessed Jamaican dude, a Bruce Lee clone and our favorite leotard-wearing blonde now brings the "SUPER" on Nintendo's also super console.
Unused Button Code
Unlike the CPS2 version, the SNES version of Super Street Fighter II retains the turbo setting from Street Fighter II Turbo, accessible by pressing Left or Right at the title screen. However, there is evidence that this feature originally required a button code to unlock, and the relevant programming is still in the game.
The Pro Action Replay (PAR) code 87811900 (US) initially disables the turbo setting. Now, at the title screen, press Right, hold Down then Down + Right, and then press L. If done correctly, Ryu's "shoryuken" voice will play and the turbo option will become available once again (this time defaulting to three stars instead of zero).
This is the only Street Fighter 2 variant on SNES to not have a sound test. However, because this game was built off the previous entry, there are still remnants that have even been worked on. The index limits are implemented and work, and a rudimentary screen position even displays, showing the Sound Test was intended to return. In the Japanese version, enter 7E003708 (Music) or 7E00370A (Sound) in the options menu (ONLY) to fix the selection to a hidden 5th or 6th option (that no longer display) which is the Sound Test. The keys have changed since Turbo, and are as follows:
- Left/Right - Decrease/Increase Number
- Y - Play sound/music
- L/R - Go forward/back 10 entries
- B - Stop sound/music
This does not work in the international versions as the coding has been removed.
Replace the video with OGGs.
The US version contains several instrument samples which differ from the ones used in the Japanese and European versions, causing noticeable differences between both soundtracks.
- The US version's soundtrack sounds a little bit louder and cleaner.
- The Japanese version's brasses sound more realistic, while the US version's brasses sound more synthesized.
- The Japanese version's strings (usually) sound more like individuals, while the US version's strings sound more like an ensemble.
- In Blanka's theme, the US version's strings are an octave lower.
- In Ken's theme, the bass sounds different.
- In Sagat's theme, the trumpet sounds different.
- In M. Bison's (Dictator) theme, the strings are louder in the Japanese version.
- In Fei Long's theme, the Japanese version is pitched a half-step lower than the original. The US version has the original key.
- Due to Nintendo of America's content policies, blood was removed from the defeated portraits in the international versions, with the one in the "VS" graphic in pre-fight screens recolored to purple.
The game has a couple of methods of detecting if it's being run on a cartridge copier:
- On startup, the game will attempt to write to SRAM. An official cartridge contains no SRAM, so nothing will happen. Cartridge copiers always have SRAM present, so the write will be successful and the game will disable all controls after the Capcom logo, making it impossible to start the game.
- If the game detects that the cartridge ROM is too large or not mirrored correctly (typically due to the use of a cartridge copier), the game will completely black out the screen some time after starting a match.
Attempting to run the NTSC version of the game on a PAL console and vice versa will display this message on boot. Unlike most SNES games that check the console region, this game doesn't lock up on this screen and will continue to play anyway.
A string containing the build date and a bit of other randomness is used as filler throughout the ROM.
|"Leo","Kurarin","May","Kai" & "Bunny" Feb.07.1994 CAPCOM|
|"SUPER STREET FIGHTER2 STAFF" Feb.25.1994 CAPCOM|
|"SUPER STREET FIGHTER2 The New Challengers for SNSP Version,Aug.26.1994 CAPCOM",|
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