If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Street Fighter Alpha Anthology

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Street Fighter Alpha Anthology

Also known as: Street Fighter Zero: Fighters' Generation (JP)
Developer: Capcom Production Studio 2
Publisher: Capcom
Platform: PlayStation 2
Released in JP: May 25, 2006
Released in US: June 13, 2006
Released in EU: July 7, 2006


RegionIcon.png This game has regional differences.


Street Fighter Alpha Anthology, the second compilation of the Street Fighter series for the PlayStation 2, compiles every Street Fighter Alpha installment in one package (plus Alpha 2 Gold), while also adding in some special surprises including Super Gem Fighter Mini Mix (the super-deformed, kids-oriented title) and Hyper Street Fighter Alpha (a special unlockable version of Alpha 3 where you can select any fighter from any version of the Alpha/Zero games to fight against any other, which includes extra ISMs not found in the original Alpha 3).

Unused Music?

Hmmm...
To do:
There may be more unused music from other Capcom games as leftovers (including some from Marvel Super Heroes Vs. Street Fighter, Final Fight, X-Men Vs. Street Fighter, etc...). Verify if some of the unused leftover music can be heard in-game or not.

In the compilation's ports of the games, there are many leftover BGM tracks in .ADX file format from a few other Capcom games that are located in the sound adjustment section in the Options menus of certain games. However, none of these are used in-game, or have yet to be proven true that they can be activated as easter eggs in the secret hidden modes of each game.

Pocket Fighter PlayStation & Saturn Leftovers

These BGM tracks from the Sega Saturn and PlayStation ports of Pocket Fighter are included as leftovers, though it's unknown if any of them are either unused or yet to be proven to be able to activate in-game, and in the secret Random Survival mode.

The "Battle Select" menu music.

This is the "Present!" music, heard when unlocking character cards in the PlayStation and Saturn ports' Edit Fighter mode.

This is "The Making Which Is", used for Tessa's Quiz game in the PlayStation and Saturn ports' Edit Fighter mode.

This is the "Never give up" music for the PlayStation and Saturn ports' dedicated stage in Running Battle.

Super Puzzle Fighter II Turbo Leftovers

Both the original and Remixed versions of all BGM tracks from Super Puzzle Fighter II Turbo are present, including the character themes for Ryu, Ken, Chun-Li, Sakura, Morrigan, Felicia, Hsien-Ko, Dan, Akuma, Donovan, and Devilot, as well as Sakura's vocal song "I Want You To Know" from the console ports of the game.

Marvel vs. Capcom Leftovers

These tracks from Marvel vs. Capcom: Clash of Super Heroes are present as leftovers.

"Theme of Chun-Li", heard when fighting against the character in VS matches.

"Theme of Zangief", heard when fighting against the character in VS matches.

CPS-3 Leftovers

These tracks from three of Capcom's CPS-3 games are present.

"Magic Square", Tessa's theme from Red Earth, heard when fighting against the character in a 1P-vs-2P match.

"Sharp Eyes", Ibuki's theme from Street Fighter III: New Generation, heard when fighting against the character at her stage in that game.

"Killing Moon", Akuma's theme from Street Fighter III 3rd Strike: Fight for the Future, heard when fighting against the character at his stage in that game. Interestingly, both the Round 1 and 2 variations of the track are mixed together.

Regional Differences

Title Screen

Japan US/Europe
SFAAPS2JPTitleScreen.png SFAAPS2USTitleScreen.png

The logo is different for each region on the title screen.

Main Menu

Japan US/Europe
SFAAPS2JPMainMenu.png SFAAPS2USMainMenu.png

In the main menu, the Japanese version uses the same illustrations that were used in the sales flyers promoting the original arcade versions, while the Western versions uses the art used for the American flyers. Since Alpha 2 Gold was never released for the arcades in the US, the cover artwork of Street Fighter Collection was used instead. The regional differences between the default games themselves are the same as they were in their original arcade ports.

The Japanese version differs slightly in its content of games. Japanese versions feature each of the Street Fighter Alpha arcade games, with the Japanese arcade versions of Alpha 2 and Zero 2 Alpha as part of the default lineup. The US version of Street Fighter Alpha 2, as well as Street Fighter Zero 2 Dash (the Japanese version of Alpha 2 Gold) as secret "arranged" versions of Zero 2 and Zero 2 Alpha are featured in the Japanese version due to their additional characters (Evil Ryu in the US Alpha 2 and Cammy in Zero 2 Dash). In the American and PAL versions, the default versions of Alpha 2 and Alpha 2 Gold are the same as their "arranged" counterparts in the Japanese version, and unlocking Hyper Alpha simply requires beating the five main games and Alpha 3 Upper.

The Japanese version offers more arranged modes of play than the international version. Unlock conditions for the games are as follows:

JP Ver Game Arranged Unlock Method
Street Fighter Zero N/A Unlocked from the start.
Street Fighter Zero 2 Street Fighter Alpha 2 Beat Zero 2 once to unlock.
Street Fighter Zero 2 Alpha Street Fighter Zero 2 Dash Beat Zero 2 Alpha once to unlock.
Street Fighter Zero 3 Street Fighter Zero 3 Upper Beat Zero 3 once to unlock.
Pocket Fighter N/A Unlocked from the start.
Hyper Street Fighter Zero N/A Beat all 8 titles mentioned above once to unlock.
US/EU Game Arranged Unlock Method
Street Fighter Alpha: Warriors' Dreams N/A Unlocked from the start.
Street Fighter Alpha 2 N/A Unlocked from the start.
Street Fighter Alpha 2 Gold N/A Unlocked from the start.
Street Fighter Alpha 3 Street Fighter Alpha 3 Upper Beat Alpha 3 once to unlock.
Super Gem Fighter Mini Mix N/A Unlocked from the start.
Hyper Street Fighter Alpha N/A Beat all 6 titles mentioned above once to unlock.

Character Movelists

SFAAJPPauseScreenMovelistPFRyu.png

The Japanese version includes in-game character movelists for each game, which can be brought up by pausing in the middle of gameplay.