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Street Fighter Alpha Anthology

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Title Screen

Street Fighter Alpha Anthology

Also known as: Street Fighter Zero: Fighters' Generation (JP)
Developer: Capcom Production Studio 2
Publisher: Capcom
Platform: PlayStation 2
Released in JP: May 25, 2006
Released in US: June 13, 2006
Released in EU: July 7, 2006


MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


Street Fighter Alpha Anthology, the second compilation of the Street Fighter series for the PlayStation 2, compiles every Street Fighter Alpha installment in one package (plus Alpha 2 Gold), while also adding in some special surprises including Super Gem Fighter Mini Mix (the super-deformed, kids-oriented title) and Hyper Street Fighter Alpha (a special unlockable version of Alpha 3 where you can select any fighter from any version of the Alpha/Zero games to fight against any other, which includes extra ISMs not found in the original Alpha 3).

Unused Music

Hmmm...
To do:
There may be more unused music from other Capcom games as leftovers (including some from Marvel Super Heroes Vs. Street Fighter, Final Fight, X-Men Vs. Street Fighter, etc...).

In the compilation's ports of the games, there are many leftover BGM tracks in .ADX file format from a few other Capcom games that are located in the sound adjustment section in the Options menus of certain games. While some were unused, some are actually used in-game, as they can be activated as easter eggs in the secret hidden modes of each game.

Pocket Fighter PlayStation & Saturn Leftovers

These BGM tracks from the Sega Saturn and PlayStation ports of Pocket Fighter are included as leftovers, though "Battle Select" plays on the Options menu and the Running Battle stage's theme "Never give up" plays in the hidden Survival Arcade mode (done by Holding R2, Triangle and X while highlighting "Arcade" mode).

This is the "Present!" music, heard when unlocking character cards in the PlayStation and Saturn ports' Edit Fighter mode.

This is "The Making Which Is", used for Tessa's Quiz game in the PlayStation and Saturn ports' Edit Fighter mode.

Super Puzzle Fighter II Turbo Leftovers

Both the original and Arranged versions of all BGM tracks from Super Puzzle Fighter II Turbo are present, including the menu themes, jingles and character stage themes, as well as Sakura's vocal song "I Want You to Know" from the console ports of the game. As Donovan and Devilot were non-playable in Gem Fighter (despite them appearing as in-stage cameos), their stage themes from Puzzle Fighter are both unused.

Leftover Menu Themes, Jingles and Unused Stage Themes

Track Original Arranged
Opening Demo
Player Select
Tutorial - Dan's Saikyo-Ryu Dojo
Versus
Stage - Donovan
Stage - Devilot
Victory
SHOW TIME/Intermission Demo
Midway Participation Demo
Continue
Game Over
Ranking 1
Ranking 2
Staff Roll

The QSound Logo jingle from the game also goes unused as a leftover track.

Two versions of Sakura's vocal song "I Want You to Know" from the console ports of the game are present as leftovers; the Japanese vocal version, and an instrumental version.

Original Stage Themes

The original versions of the character Stage themes from the Arcade version of Super Puzzle Fighter II Turbo are all unused, while their Arranged remixed versions from the console ports are used in the Hidden Battle mode of Super Gem Fighter Mini Mix as an additional element (done by Holding R2, Triangle and X as you pick Versus mode on the main menu). The BGM setting in the pause menu of the Hidden Battle mode has a "RANDOM" option, though the game seems to pick the theme for P1's chosen character half of the time.

Track Audio
Stage - Ryu
Stage - Ken
Stage - Chun-Li
Stage - Sakura
Stage - Morrigan
Stage - Hsien-Ko/Lei-Lei
Stage - Felicia
Stage - Dan
Stage - Akuma/Gouki

Marvel vs. Capcom Leftover

"Theme of Chun-Li", heard when fighting against the character in VS matches in Marvel vs. Capcom: Clash of Super Heroes is present as a leftover track.

Street Fighter III: 3rd Strike Leftover

"Killing Moon", Akuma's theme from Street Fighter III 3rd Strike: Fight for the Future, heard when fighting against the character at his stage in that game is present as a leftover track. Interestingly, both the Round 1 and 2 variations of the track are mixed together.

Regional Differences

Title Screen

Japan US/Europe
SFAAPS2JPTitleScreen.png SFAAPS2USTitleScreen.png

The logo is different for each region on the title screen.

Main Menu

Japan US/Europe
SFAAPS2JPMainMenu.png SFAAPS2USMainMenu.png

In the main menu, the Japanese version uses the same illustrations that were used in the sales flyers promoting the original arcade versions, while the Western versions uses the art used for the American flyers. Since Alpha 2 Gold was never released for the arcades in the US, the cover artwork of Street Fighter Collection was used instead. The regional differences between the default games themselves are the same as they were in their original arcade ports.

The Japanese version differs slightly in its content of games. Japanese versions feature each of the Street Fighter Alpha arcade games, with the Japanese arcade versions of Alpha 2 and Zero 2 Alpha as part of the default lineup. The US version of Street Fighter Alpha 2, as well as Street Fighter Zero 2 Dash (the Japanese version of Alpha 2 Gold) as secret "arranged" versions of Zero 2 and Zero 2 Alpha are featured in the Japanese version due to their additional characters (Evil Ryu in the US Alpha 2 and Cammy in Zero 2 Dash). In the American and PAL versions, the default versions of Alpha 2 and Alpha 2 Gold are the same as their "arranged" counterparts in the Japanese version, and unlocking Hyper Alpha simply requires beating the five main games and Alpha 3 Upper.

The Japanese version offers more arranged modes of play than the international version. Unlock conditions for the games are as follows:

JP Ver Game Arranged Unlock Method
Street Fighter Zero N/A Unlocked from the start.
Street Fighter Zero 2 Street Fighter Alpha 2 Beat Zero 2 once to unlock.
Street Fighter Zero 2 Alpha Street Fighter Zero 2 Dash Beat Zero 2 Alpha once to unlock.
Street Fighter Zero 3 Street Fighter Zero 3 Upper Beat Zero 3 once to unlock.
Pocket Fighter N/A Unlocked from the start.
Hyper Street Fighter Zero N/A Beat all 8 titles mentioned above once to unlock.
US/EU Game Arranged Unlock Method
Street Fighter Alpha: Warriors' Dreams N/A Unlocked from the start.
Street Fighter Alpha 2 N/A Unlocked from the start.
Street Fighter Alpha 2 Gold N/A Unlocked from the start.
Street Fighter Alpha 3 Street Fighter Alpha 3 Upper Beat Alpha 3 once to unlock.
Super Gem Fighter Mini Mix N/A Unlocked from the start.
Hyper Street Fighter Alpha N/A Beat all 6 titles mentioned above once to unlock.

Character Movelists

SFAAJPPauseScreenMovelistPFRyu.png

The Japanese version includes in-game character movelists for each game, which can be brought up by pausing in the middle of gameplay.