We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Street Fighter X Tekken

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Street Fighter X Tekken

Developers: Capcom, Dimps
Publisher: Capcom
Platforms: PlayStation 3, Xbox 360, Windows
Released internationally: May 11, 2012 (Windows)
Released in JP: March 8, 2012 (PS3/360)
Released in US: March 6, 2012 (PS3/360)
Released in EU: March 9, 2012 (PS3/360)


MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.
Specifically: Channel hosting these videos have been terminated.

Street Fighter X Tekken is a crossover fighting game featuring both Street Fighter and Tekken characters. Obviously.

A planned "Tekken X Street Fighter" game was planned, but production has been on hold since 2016.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Video

stream/CMN/video contains a testing video called "movie_sample" for left/right/surround audio. It's the only video found in the folder itself, as (for example) endings have their own folder.

GDFInstall

The PC version's main folder contains a program called "GDFInstall", a .dll named "GameuxInstallHelper", and another named "GDFSFXTK". The applet depends on "GameuxInstallHelper.dll" to work. By dropping the game's Game Definition File (GDF) "GDFSFXTK.dll" onto the "GDFInstall.exe", it will install the game executable into Windows Vista/7's "Games Explorer" folder along with all its links and information, if it wasn't already inserted by the game during installation. This was likely used during development of the port.

Unused Text

The PlayStation 3 version's characters all have winquotes against the bosses of the game.

Midboss Final Boss
Cole Pandora? Not interested. I'm used to fighting monsters. Gonna have to step it up a notch if you

wanna take me down.

Toro Just what is this "Pandora" that everyone is talking about... I did it! I'm the best there is!
Kuro No need to worry! I'll take good care of Pandora.

Just leave it to me!

Man, that was an insane last boss...

You're not gonna get back up or anything, right?

The Archive folder contains a file named dat with no extension. It contains the following.:

_CAPCOM_CAPCOM_CAPCOM_

Lei's Cellphone

SFXT-LeiPhone.png SFXT-Leiphonetex.png

Lei's only appointed gadget item is his cellphone, seen only in his rival scene. However though it has "bones" so that it can open up, and its texture has the screen which is completely black.

Unused Animations

Cole, Toro and Kuro all have poses for the "Continue?" screen during Arcade Mode, but since you cannot play that mode with them in the PlayStation 3 version they go unused. A PC mod that allows you to play as them will also let you use them in Arcade Mode, revealing their unused poses. It's unknown what emotes Toro or Kuro would've used in this animation.

Unused Audio

Called "GAME_SE_21" in the files. A leftover from the demo version of this game, and uses a different announcer.

Regional Differences

Aside from the usual name-swaps, a couple characters have their names differently pronounced.

Character Announcer
Abel
Chun-Li

Mega Man isn't called Rockman in the Japanese version, likely because he's based off his appearance on the US Mega Man box art.