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Tekken 3 (Arcade)

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Title Screen

Tekken 3

Developer: Namco
Publisher: Namco
Platform: Arcade (Namco System 12)
Released internationally: March 20, 1997


CharacterIcon.png This game has unused playable characters.
SoundIcon.png This game has unused sounds.


PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
There's a lot of unused sounds including leftover stuff from Tekken 2 such as Kazuya's 2+4 throw and voices and Nina/Anna's voices.
  • Add pre-release material, as there are some early screenshots and gameplay online.

WELCOME TO THE KING OF IRON FIST TOURNAMENT 3.

The third entry in the Tekken series added 3D stages and several new characters, but also lost some old familiar faces in the process.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Audio

Hmmm...
To do:
Rips of all the unused voice clips & announcer callouts.

A surprising amount of audio was left on the chopping block in Tekken 3's arcade release. Some leftovers from the previous game, some which would later be used in the PlayStation release, and others which are completely lost.

Unused Music

A very short 2 second loop. No clear indicator on where it would have been used in the game.

A series of ascending notes repeated thrice, almost certainly being used to test the speakers and sound engine.

Unused Announcer Callouts

Scrapped Characters

  • "Soul Jackson!" - One of many provisional names for Tiger Jackson, an early character concept for what would eventually become Eddy Gordo. While Tiger himself is in the game, and can be selected as an alternate costume for Eddy, he curiously lacks any announcer callouts of his name in both the arcade & PlayStation releases of Tekken 3.
  • "Sake!" - A scrapped character who was intended to be a large salmon used as part of Kuma's moveset, as well as included as a standalone "mid-boss" that would flop on the ground when using attacks. Scrapped because Harada assumed arcade-goers would be aghast at paying ¥100 to use a joke character, although multiple leftovers remain, including this callout, their name, placeholder moveset data detailed below, and a "flopping" sound effect that goes unused unless accessing Sake's data through hacking.
  • "Insect!" - Another scrapped "mid-boss" character. Described by Harada as "a giant praying mantis" that was based off of a glitch with the character models that would cause their limbs and waists to become unnaturally long and thin. No other leftover data appears to exist for Insect.
  • "Jun Kazama!" - A character from Tekken 2 whose absence plays into the storyline motivations for protagonist Jin Kazama. Has a lot of additional data present, including her name, a completely new character portrait, her voice clips (all leftover from Tekken 2), and placeholder fighter data detailed below. A rather late omission, as Harada stated in a 2010 forum post that "Jun's data was included in Tekken 3 because there was still a possibility she may appear at that time."
  • "Kazuya Mishima!" - The protagonist of the first Tekken, & antagonist of Tekken 2. Has additional data for his name, as well as voice clips, which like Jun, are all leftover from Tekken 2. Harada described his data in Tekken 3 as "a prototype of Jin", presumably as Jin's moveset uses Kazuya's from the first 2 Tekken games as a base.

Miscellaneous Unused Calls

  • "Namco" - No audio accompanies the "Namco Presents" screen, where this presumably would have played.
  • "VS. R&D" - Standing for Video Software Research & Development. Would've likely accompanied the unused "Namco" announcement above.
  • "Enter the Tekken!" - Used in the PlayStation release, preceding the game's staff roll. It is not used anywhere in the arcade release.
  • "Tekken 3!" - Almost certainly was to be used on the title screen.

Leftover Tekken 2 Audio

The Tekken 2 voice banks for various characters still exist, despite the characters involved either using new voice samples or not existing at all in Tekken 3. The characters in question include:

  • Jun Kazama - Used if the placeholder fighter data for Jun detailed below is loaded.
  • Kazuya Mishima
  • Nina & Anna Williams - Possibly planned to be used for Anna, as she was an alternate costume for Nina in the arcade version.
  • Roger - Notably, only part of Roger's audio bank was imported.
  • Alex - Like Roger, only a portion of his voice clips were retained.

Unused Voice Clips for Playable Fighters

There are also many unused voice clips in Tekken 3 for the fighters who are playable! Some of these would later be re-used in Tekken Tag Tournament, Tekken 4, & Tekken 5.

Xiaoyu

  • An unused damage sound

Yoshimitsu

  • 3 unused damage sounds (would all later be used in Tekken Tag Tournament)
  • Yoshimitsu saying "Namu namu namu namu"

Law

  • Multiple unused damage sounds (would later be used in Tekken Tag Tournament)

Hwoarang

  • An unused damage sound

Eddy/Tiger

  • Multiple unused attacking sounds
  • Two unused damage sounds (would later be used in Tekken Tag Tournament)
  • Saying "Oh my..."
  • Saying "Hey, man!"

Paul

  • An unused scream
  • An unused damage sound (would later be used in Tekken Tag Tournament)

King

  • A loud roar, presumably to be used as part of a victory pose.

Lei

  • Three unused damage sounds (would later be used in Tekken Tag Tournament)

Jin

  • Two unused damage sounds (would later be used in Tekken Tag Tournament)
  • Saying "Yes!"
  • Proudly scoffing

Kuma/True Ogre

  • Multiple unused damage sounds (would later be used for Kuma in Tekken Tag Tournament)
  • A softer yelp (would be used for multiple pre-battle animations for Kuma in Tekken 5)

Panda

  • A shorter damage sound (would be used in Tekken Tag Tournament)
  • A harsh roar (would be used in Tekken 5 upon Panda being KOed)

Julia

  • Confidently saying "OK!"
  • A kiai, presumably intended for a victory pose
  • Breathing deeply

Bryan

  • An unused attacking sound
  • Multiple unused KO screams

Heihachi

  • An unused damage sound (would later be used in Tekken Tag Tournament)

Ogre

  • Three unused damage sounds (would later be used in Tekken Tag Tournament)

Placeholder Fighter Data

Hmmm...
To do:
Get a snapshot of the Tekken Force henchmen hidden in this version.

Placeholder data for multiple removed characters can be found in the game's data and can be accessed by using MAME cheat files.

Crow, Falcon, Hawk, and Owl are all Tekken Force members that use Jin's move set, and later show up as henchmen in the PlayStation version's Tekken Force mode, where they would also gain some of Bryan's attacks.

Jun uses Nina's character model and Jin's move set. Curiously, a corresponding character portrait and set of voice clips are also included, though the latter are leftover from Tekken 2.

Originally, Kuma was planned to have a giant salmon as a weapon, and Sake was going to serve as a joke "mid-boss" that was just the salmon, flopping around on the ground. Sake has a placeholder portrait, uses Paul's icon on the high score table, and in battle, uses Yoshimitsu's model with Jin's move set as a base. Whenever Sake uses any attacks, a faint "flopping" sound can be heard which isn't heard anywhere else in the game - a leftover of Sake's original character concept.

Kazuya is referenced in the data, but has far less internal references than those mentioned above. In addition to his name being present in text, an unused early moveset for Jin exists in the game's code, which while mostly including bugged and incomplete versions of Jin's moves, curiously includes Kazuya's Hip Throw from the first 2 Tekken games. This throw isn't used by anybody (which can be done by hacking the characters' moveset to Mokujin) in Tekken 3, and the data for it was seemingly removed in the PlayStation port.


When fought via codes, Jun & Sake use Eddy's stage and the secret character theme music.

(Source: Retro Gamer Magazine Issue # 104, "The Making of Tekken"; Katsuhiro Harada)