We just reached 25,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Super Street Fighter II: The New Challengers (Genesis)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Super Street Fighter II: The New Challengers

Developer: Capcom
Publisher: Capcom
Platform: Genesis
Released in JP: June 25, 1994
Released in US: 1994
Released in EU: 1994

TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.

A Genesis port of Super Street Fighter II: The New Challengers, notable for being the only licensed Sega Genesis game to use bankswitching.

Debug Menu

To do:
  • Other region codes (including checksum bypass?)
  • Investigate the second 'Demo menu'.
SSF2Gen TestMenu.png

Enter the Pro Action Replay (PAR) code 0000A1C0:79B6 and select OPTION at the main menu to enter the Test Mode Menu. You can return to the Test Mode Menu at any time by pressing Start.

While in the menu, select an option with the Control Pad and press Start on Player 1's controller to activate it.

  • Object Test allows you to test character sprites and animations.
  • Scroll Test is a stage background test, with a palette editor.
  • Sound Test allows you to play game music and sounds.

Object Test

SSF2Gen Objtest.png

The Object Test is a stripped-down version of Street Fighter II's Object Test. It is unstable and crashes quite often.


  • Up/Down: Selects animation pattern number. The game will crash on out-of-bounds values.
  • Left/Right: Flips the character horizontally.
  • A: Hold the button to animate.
  • B + Up/Down: Selects character.
  • C: Toggles character palette.
  • C + Up/Down: Selects shadow type.
  • C + Left/Right: Flips character vertically.
  • X: Increments animation frame.
  • X + Up/Down/Left/Right: Moves character around.
  • Y: Toggles display of character sprite, hitboxes, shadows, tile numbers, and center position.
  • Z: Increases animation pattern number with 10.

Scroll Test

SSF2Gen Scrolltest1.png

Also a stripped down version of Street Fighter II's Scroll Test. When entering the Scroll Test, you will first get to a stage selection screen. Select a stage with the Control Pad and press the A button to enter it.


Normal View
SSF2Gen Scrolltest2.png
  • Control Pad: Move around.
  • A: Returns to the stage selection screen.
  • B: Resets position.
  • C: Enters the Palette Editor.
Palette Editor
SSF2Gen Scrolltest3.png
  • Control Pad: Move cursor.
  • A: Increases the color.
  • B: Decreases the color.
  • C: Exits the palette editor.
  • X: Selects the current palette line. There are 4 palette lines.
  • Y: Toggles hex view.
  • Z: Moves the palette editor to the left or right side of the screen.

Sound Test

SSF2Gen Soundtest.png

Just like what it says on the tin.


Use the Control Pad to move the cursor and select sounds.

  • A: plays the selected BGM + SE sound.
  • B: plays the selected PCM CH.1 sample.
  • C: plays the selected PCM CH.2 sample.
  • X: toggles pause on or off.

Unused Text

To do:
There's definitely more.

There are text leftovers from the SNES version and possible references to another debug menu in this game.

SNES Leftover

This Game Pack is not
designed for use with
your Super Nintendo
Entertainment System.

Demo Menu?

These are probably leftovers from a menu designed to quickly jump to different parts of the attract mode screens for development purposes.

The New Challengers
Versus Screen Demo
Stage Clear Demo
Target Player Select Demo
Profile Demo
Play Demo
Ranking Display

Unused Voice Sample

Zangief's voice sample that plays when he performs his Medium Kick Throw or his Spinning Piledriver in the original arcade version exists in the game, and can be played in the Sound Test, but a different voice sample plays instead in the Genesis version. Using the code 02016E:703F/H6AT-FA5R will make his Spinning Piledriver play this voice sample.