If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Street Fighter V

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Street Fighter V

Developers: Capcom, Dimps
Publisher: Capcom
Platforms: PlayStation 4, Windows
Released in JP: February 16, 2016
Released in US: February 15, 2016
Released in EU: February 15, 2016
Released in AS: February 15, 2016


AnimationsIcon.png This game has unused animations.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Street Fighter V is the fifth numbered installment of the series. In a departure from prior entries, including Street Fighter IV, it skipped the arcades completely and went directly to PC and PlayStation 4. As a result, Capcom has eschewed the usual revisional releases and pseudo-sequels that prior entries had in favor of offering new characters, changes and features as downloadable content for the base game in a total of five seasons, the same number as the game. Despite the beta tests to get a decent day-one character balance release, everything else got pretty much rushed to guarantee the Capcom Pro Tour 2016 to be starting at the beginning of the year, letting the game suffer from awkward online servers, gameplay bugs, and poor solo content. This was also the last main Street Fighter installment to be produced by Yoshinori Ono, as he had left Capcom in 2020, four years after the game's release.

In 2018 and 2020 respectively, it was lucky enough to be updated to receive both the Arcade Edition and Champion Edition treatments, like in previous Street Fighter series installments, but there was a new change to come for the series just seven years later...

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
SFVGraphicsExampleArcade&ChampionEditions.png
Revisional Differences
So many updates... so many differences and changes between revisions.

Stage K.O. Interactions

BZZZRRRRRRTTTT
This page or section needs more videos.
There's a whole lotta words or pictures here, but not enough videos. Please fix this.

While they were added into the game from ver 1.06, the Stage K.O. animations were already present minus stage effects, yet inaccessible.


(Credit: X-KIRA)

Unused Graphics

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
More missing unused graphics to illustrate and upload.

Unused League Icon

SFVUnusedDummyLeageIcon.png

This unused dummy League Icon exists in the "LeagueIcon" folder in "Game/CommonAsset".

Unused Zenny Money Icon

SFVUnusedZennyIcon.png

While it was used up until Version 1.05, the Zenny money icon goes unused due to technical problems with it's feature (which was changed to the format to purchase in-game content from the PlayStation Store or Steam), but it's icon still exists in the "TaggedImages" folder in "Game/CommonAsset".

Unused Store Items

As an apology for the late release of some content, Capcom unlocked both Ryu and Chun-Li's Story Costumes for free automatically in everybody's account. Because of this, these two costumes are not in the in-game shop anymore and the pictures for them are also unused. They can be found in the "Costume" folder of the "ShopItemImage" folder in "WinSysAsset/Shop".

Unused Tutorial Story Chapter Thumbnails

This game's Tutorial even has it's own character story thumbnail graphics in the "Image" folder of "IllustDemo" in "Chara/TUT", but they are unused and never seen in the menu in-game.

Unused Character Voicelines

Hmmm...
To do:
There's still more unused English and Japanese character voicelines to cover, document and upload.

Some of the characters have unused dialogue that is never spoken by them in-fight, both in English and Japanese. The sample filenames are also named differently between the base game and the Arcade and Champion Edition versions.

Ryu

Filename English Japanese Transcript Notes
ABD_CHARASELE_SVV_VC5 (Base)
RYU_CHARASELE_SVV_VC5 (Arcade & Champion Edition)
The answer lies... in the heart of battle. Ryu's pre-fight line from Street Fighter IV, re-voiced for V. It was meant to be used for Survival Mode when he is selected on the Character Select screen, but it goes unused.
ABD_CV_0000001D (Base)
RYU_CV_0042 (Arcade & Champion Edition)
Now rise up! This line is not spoken by Ryu at any point in-fight, so it's unused.

Unused Announcer Clips

Capcom Pro Tour 2016

Interestingly, voice clips of the game's announcer calling every "premier" tournament of the Capcom Pro Tour along with the country where they take place are present. Thing is, there's no feature where it can be heard, so their in-game use is unknown. Maybe Capcom planned a way to announce tournaments to connected players or allow them to browse rankings afterwards?

(Credit: Shoryuken.com)

Online Ranks

There is an audio clip of the announcer calling every online rank. In the final game, leveling up online only plays a fanfare, and there is no other place where these can be heard.

(Credit: Shoryuken.com)

Unused Moves

Ken

The data of an alternate EX Tatsumaki Senpuu Kyaku (Hurricane Kick) for Ken is present within the game. The animation is exclusive and complete, and despite the glitchy hitboxes, the move has guard-break property and functions properly.

(Credit: killbox101)

M. Bison

Bison's signature teleport is also in the game's data. When activated, he can perform it both grounded and airborne.

(Credit: killbox101)