We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.

Marvel Super Heroes (Arcade)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Marvel Super Heroes

Developer: Capcom
Publisher: Capcom
Platform: Arcade (CPS2)
Released in JP: November 1995
Released in US: October 24, 1995


CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
TextIcon.png This game has unused text.


Marvel Super Heroes is the second Marvel-licensed fighting game by Capcom. In this Street Fighter replica, six Marvel heroes and four Marvel villains must reclaim the Infinity Gems from Thanos before he can take over the universe in a fighting game retelling of the Infinity Gauntlet storyline.

Hmmm...
To do:
Sounds 8E ("Loses") and A1 ("Versus") - do they got used?

Anita

A little girl is behind all this?

Anita (from the Darkstalkers series) appears as a hidden playable character. However, she is far from complete. Her name is not printed under the lifebar (much like Akuma in Super Street Fighter II Turbo and X-Men: Children of the Atom), the announcer never says her name, and she does not have her own artwork or win/pre-boss quotes (she uses Thanos', but with a miscoloured logo and Juggernaut's victory theme in the win quote screen), but she does have her name when she wins, as well as at the end of an Auto match when it introduces basic combos. Her special moves use characters from other Capcom fighting games: Akuma (from SSF2T) and Mei-Ling (Hsien-Ko's sister, also from Darkstalkers). Her only super, Love For You, does obscene damage and racks up to 99 hits. She doesn't have her own ending; instead, the credits play twice (beforehand, the heroes in the background are turned to normal from statues, so she is considered as a hero character). Much like with Thanos and Dr. Doom, when losing an arcade match with her the game advices are shown in Japanese, even on non-Japanese regions. Furthermore, forcing her to be used as an AI-controlled fighter will result in her just standing, often walking to the right when the round begins.

You will feel the pain of the leftover Satsui no Hado!
Even Hsien-Ko is less creepy than her.

Unused Palettes

Doctor Doom and Thanos have an alternate palette for mirror matches like the other characters that go unused due to their status as boss characters. A similar palette for Thanos would later be used in Marvel vs. Capcom 2.

It ain't easy being green.
Palettes aren't something one considers when balancing the universe.

Captain America's Clothing Damage

Doom commands you to fetch the Captain a tailor, at once!

KOing Captain America with an Infinity move results in his outfit ripping apart. This feature is exclusive to him and is a possible leftover for an Art of Fighting-esque clothing damage mechanic intended for all other characters.

However, Captain America will lose the clothing damage if he is subsequently beaten after the KO.

Doctor Doom and Thanos' Endings

It is possible to play as Dr. Doom and Thanos, the game's bosses, through cheating; when asked to continue after losing an arcade match, the game advices are rendered in Japanese even on a non-Japanese ROM. Beating the game will reveal they even have their own endings. Dr. Doom's ending seems to function correctly with his own text and images, albeit without a little name tag in the International versions (the name tag is shown in the Japanese version of the game).

This is why Doom was granted a part in Marvel vs Capcom 3 and not you.
Galactus better watch his back.

However, Thanos' ending uses Magneto's ending text, although it does contain unique artwork. This suggests a true ending for Thanos was planned, but was ultimately scrapped. The PlayStation and Sega Saturn ports of the game (but not the Marvel vs. Capcom: Origins re-release, as it uses the arcade ROMs) would give Thanos a correct ending, complete with original text. The wildly varying artwork of Thanos as the new Eternity and of him as a simple farmer complete with a scarecrow wearing his outfit is due to the ending in the console versions implementing a choice system similar to Chun-Li's ending in Super Street Fighter II, wherein the player could either choose to have Thanos take ultimate power and become the undisputed ruler of existence, or give up the power and live a simple existence on a distant planet as a mere farmer. A proper transcript of Thanos' endings can be found here.

Victory! Victory for Zim Thanos!
Problem, universe?
This actually happened in the comics too.

Regional Differences

This only works on the Japanese version of the game, and you need the assistance of an arcade operator if using a real Arcade machine. First, enter the Service Menu by pressing the Service Switch (F2 in MAME). The menu will be in Japanese, but go to option #7, then #1, and in the first entry, press the Low Punch button until you get to a phrase that has no numbers. That should be the Free Play option. Then select the bottom entry, then option #4, then option #9 to exit the Service Menu. The game will restart and it should be in Free Play mode. Now, on the "Virtual Audio" screen, hold the Credit Switch (the 1-Player Coin Button, usually the #5 key on emulators), and press the Start button to go to the character selection screen. While still holding the Credit Switch, press the following button combinations at a normal/medium speed.

Notes:

  • If you do the button combination too fast or too slow, it will not work.
  • Also, when you enter the Dr. Doom or Anita code, you'll automatically pick Spiderman, but as long as you finish entering the code, he will turn into the character you want.

Dr. Doom:
Medium Kick, Low Punch, Down, Low Kick, Medium Punch

Thanos:
Up, Down, Left, Right, Up, Down, Left, Right, Medium Punch

Anita:
Medium Punch, Low Punch, Left, Low Kick, Medium Kick