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Marvel vs. Capcom: Clash of Super Heroes (PlayStation)
| Marvel vs. Capcom: Clash of Super Heroes |
|---|
|
Developer:
Capcom
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Marvel vs. Capcom: Clash of Super Heroes is a port of the arcade original with several differences compared to it and the Dreamcast port, such as significantly fewer sprite frames due to the PlayStation's limited memory.
Unused Flash Mode
Similar to the Arcade version, Capcom intended to include a flashing effect in the PlayStation versions, as well as other particle effects. By default it is disabled, but players originally had the option to enable it on the option screen, before Capcom decided to remove it as an option altogether. Capcom probably removed it due to the epileptic seizures that occurred during airing of the Pokémon episode 'PoDennō Senshi Porygon' in Japan just a couple of years before.
The option to enable it exists in the Japanese pre-release demo (SLPM-80508) of the game (which could be also be considered a prototype due to the fact Capcom were still working on it). Using a Gameshark code the inaccessible option screen can be accessed and the flash mode can be enabled. Then the game looks closer to the Arcade version by adding more effects and screen flashing.
The image that appears after Flash Mode is enabled. The image exists in all PlayStation versions even though it goes unused.
Translation:
If the FLASH option is set to ON, screen blinks and flash effects ect. are enabled. The following may occur: In very rare cases, such as a strong flashing of light, twitching of muscles may occur. There are people who have these symptoms. If this happens to you, we recommend that you leave this option OFF.
This is an alternative image featuring Hulk and Roll giving the player info about the Flash Mode, but it goes completely unused even after the option is enabled in the demo version. It looks like Capcom decided to use their Chun-Li/Spiderman version instead and left this image in the game files. From this it looks like Capcom were going to give a warning (on page 18) about flashing lights in the printed manual as well. This unused image also exists in all PlayStation versions (it even exists in the demo version).
Translation:
The FLASH option. When set to ON, the particle and flash effects are enabled. It will be added to the game. Very rarely, we see intense light flashing, dots, ect. The symptoms of muscle twitching, loss of consciousness ect. may occur. If you ever had this experience, and if you want to play with this feature off, you can set the option to OFF. We recommend it. Also before you play the game, you need to read the description on P.18 of FLASH. Read carefully about the game.
Demo Version Splash Screen
A leftover from the Japanese demo version, it still exists in all retail versions.
Translation:
This software is under development. Even if a failure occurs we do not replace software.
| The Marvel series | |
|---|---|
| NES | Silver Surfer |
| Arcade | Marvel Super Heroes • Marvel Super Heroes vs. Street Fighter • Marvel vs. Capcom: Clash of Super Heroes • Marvel vs. Capcom 2: New Age of Heroes |
| SNES | Marvel Super Heroes in War of the Gems |
| PlayStation | Marvel vs. Capcom: Clash of Super Heroes |
| PlayStation 2 | Marvel vs. Capcom 2: New Age of Heroes • Marvel Nemesis: Rise of the Imperfects • Marvel: Ultimate Alliance |
| Game Boy Advance | Daredevil • Ghost Rider |
| Xbox | Marvel Nemesis: Rise of the Imperfects |
| GameCube | Marvel Nemesis: Rise of the Imperfects |
| PlayStation Portable | Ghost Rider • Marvel: Ultimate Alliance 2 |
| Nintendo DS | Marvel: Ultimate Alliance 2 |
| Windows | Deadpool • LEGO Marvel Super Heroes |
| PlayStation 3 | Ultimate Marvel vs. Capcom 3 |
| See also | |
| Spider-Man • X-Men • Hulk • Captain America • Iron Man • Fantastic Four • Punisher | |
Games > Games by content > Games with unused code
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Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in 2000
Games > Games by series > Marvel series
Games > Games by series > Marvel vs. Capcom series



