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Marvel Nemesis: Rise of the Imperfects (PlayStation 2, GameCube, Xbox)
Marvel Nemesis: Rise of the Imperfects |
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Developer:
Nihilistic Software
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To do: Figure out what type of debug stuff gets enabled when entering the JUICEY password. |
Contents
Disabled Cheats
To re-enable several cheats for the PlayStation 2 north American version, apply the below codes then enter the passwords listed below from the options menu.
PS2 USA code Re-enable Disabled Passwords 205D6060 00000001 205D6264 00000001 205D6468 00000001 205D666C 00000001 205D6870 00000001 205D6A74 00000001 205D6C78 00000001 205D6E7C 00000001 205D7080 00000001 205D7284 00000001 205D7488 00000001 205D768C 00000001
Password | Effect |
---|---|
ALLCHARS | Unlocks all characters. |
NOCHARS | Re-locks all characters. |
ALLVENUE | Unlocks all levels. |
NOVENUE | Re-locks all levels. |
ALLCARDS | Unlocks all cards. |
NOCARDS | Re-locks all cards. |
ALLCOMIC | Unlocks all comics. |
NOCOMIC | Re-locks all comics. |
JUICEY | Enables a debug save file. |
ALLCHEAT | Unlocks everything. |
A | Same cheat as above. |
NOCHEAT | Re-locks all cheats. |
Unused Graphics
dflt.png
RL_diagnostic.bmp
A placeholder graphic for RL_diagnostic is in Materials\Levels.
Original Title Screen
Present only in the Playstation 2 release is the original title screen.
Demo Leftovers
Two thumbnails from the demo are in the root folder of the Xbox release.
marvel.png
marvel_pal.png
Leftover StarCraft: Ghost Graphic
controllerImageXB.dds is a leftover graphic from the cancelled game StarCraft: Ghost. This was probably intended to be used in a demo.
Unused Text
Build Date
At 0x2AAA78 in the Xbox executable is a build date.
Aug 24 2005 21:31:31
Console Commands
Immediately after the build date is a listing of commands for an inaccessible console.
-enableAITeleport -warn -difficulty -enablecheats -demomode -memsweep -loadconsole -noloadconsole gotoonln -gotoonline -online -timed -vs -mp -addthing -showConsole /noTextures -noTextures /noBundles -noBundles /unlock -unlock -smoketestscreengrab -smoketestmemleak -smoketest -norumble /? -? /player -player /skipmip -skipmip /maxmip -maxmip /noingamecutscenes -noingamecutscenes /nocutscenes -nocutscenes /freepsi -freepsi /nosound -nosound /zbuffer -zbuffer /vertexLight -vertexLight /shadowDetail -shadowDetail /depth -depth /size -size /chron -chron /turtle -turtle /menu3d -menu3d /mpmission -mpmission /soak -soak /mission -mission /scene -scene /level -level /user -user /gamma -gamma /nogamma -nogamma /nofog -nofog /vsync -vsync /novsync -novsync /nophysics -nophysics /reslog -reslog /lvlreslog -lvlreslog /makecache -makecache
ISO Scripts
Strangely enough, a series of scripts for generating Xbox ISOs are in the cutscenes folder.
xbox_e3_iso_script.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Update.xbe"/> <Object Type="File" Name="\DashUpdate.xbe"/> <Object Type="Directory" Name="\Bundles"/> <Object Type="Directory" Name="\Cutscenes"/> <Object Type="Directory" Name="\Sounds"/> <Object Type="Directory" Name="\Anims"/> <Object Type="Directory" Name="\HUD"/> <Object Type="Directory" Name="\Apt"/> <Object Type="Directory" Name="\Ini"/> <Object Type="Directory" Name="\Levels"/> <Object Type="Directory" Name="\loc"/> <Object Type="Directory" Name="\Materials"/> <Object Type="Directory" Name="\Misc"/> <Object Type="Directory" Name="\Models"/> <Object Type="Directory" Name="\Motions"/> <Object Type="Directory" Name="\Shaders"/> <Object Type="Directory" Name="\UI"/> <Object Type="Directory" Name="\Video"/> </Files> </xbGameDiscLayoutTemplateFile>
xbox_iso_script.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Update.xbe"/> <Object Type="File" Name="\DashUpdate.xbe"/> <Object Type="Directory" Name="\Bundles"/> <Object Type="Directory" Name="\Cutscenes"/> <Object Type="Directory" Name="\Sounds"/> <Object Type="Directory" Name="\Anims"/> <Object Type="Directory" Name="\HUD"/> <Object Type="Directory" Name="\Apt"/> <Object Type="Directory" Name="\Ini"/> <Object Type="Directory" Name="\Levels"/> <Object Type="Directory" Name="\loc"/> <Object Type="Directory" Name="\Materials"/> <Object Type="Directory" Name="\Misc"/> <Object Type="Directory" Name="\Models"/> <Object Type="Directory" Name="\Motions"/> <Object Type="Directory" Name="\Shaders"/> <Object Type="Directory" Name="\UI"/> <Object Type="Directory" Name="\Video"/> </Files> </xbGameDiscLayoutTemplateFile>
xbox_iso_script_e.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Update.xbe"/> <Object Type="File" Name="\DashUpdate.xbe"/> <Object Type="File" Name="\region.cfg"/> <Object Type="Directory" Name="\Bundles"/> <Object Type="Directory" Name="\Cutscenes"/> <Object Type="Directory" Name="\Sounds"/> <Object Type="Directory" Name="\Anims"/> <Object Type="Directory" Name="\HUD"/> <Object Type="Directory" Name="\Apt"/> <Object Type="Directory" Name="\Ini"/> <Object Type="Directory" Name="\Levels"/> <Object Type="Directory" Name="\loc"/> <Object Type="Directory" Name="\Materials"/> <Object Type="Directory" Name="\Misc"/> <Object Type="Directory" Name="\Models"/> <Object Type="Directory" Name="\Motions"/> <Object Type="Directory" Name="\Shaders"/> <Object Type="Directory" Name="\UI"/> <Object Type="Directory" Name="\Video"/> </Files> </xbGameDiscLayoutTemplateFile>
xbox_iso_script_efig.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Update.xbe"/> <Object Type="File" Name="\DashUpdate.xbe"/> <Object Type="File" Name="\region.cfg"/> <Object Type="Directory" Name="\Bundles"/> <Object Type="Directory" Name="\Cutscenes"/> <Object Type="Directory" Name="\Sounds"/> <Object Type="Directory" Name="\Anims"/> <Object Type="Directory" Name="\HUD"/> <Object Type="Directory" Name="\Apt"/> <Object Type="Directory" Name="\Ini"/> <Object Type="Directory" Name="\Levels"/> <Object Type="Directory" Name="\loc"/> <Object Type="Directory" Name="\Materials"/> <Object Type="Directory" Name="\Misc"/> <Object Type="Directory" Name="\Models"/> <Object Type="Directory" Name="\Motions"/> <Object Type="Directory" Name="\Shaders"/> <Object Type="Directory" Name="\UI"/> <Object Type="Directory" Name="\Video"/> </Files> </xbGameDiscLayoutTemplateFile>
xbox_iso_script_na.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Update.xbe"/> <Object Type="File" Name="\DashUpdate.xbe"/> <Object Type="File" Name="\region.cfg"/> <Object Type="Directory" Name="\Bundles"/> <Object Type="Directory" Name="\Cutscenes"/> <Object Type="Directory" Name="\Sounds"/> <Object Type="Directory" Name="\Anims"/> <Object Type="Directory" Name="\HUD"/> <Object Type="Directory" Name="\Apt"/> <Object Type="Directory" Name="\Ini"/> <Object Type="Directory" Name="\Levels"/> <Object Type="Directory" Name="\loc"/> <Object Type="Directory" Name="\Materials"/> <Object Type="Directory" Name="\Misc"/> <Object Type="Directory" Name="\Models"/> <Object Type="Directory" Name="\Motions"/> <Object Type="Directory" Name="\Shaders"/> <Object Type="Directory" Name="\UI"/> <Object Type="Directory" Name="\Video"/> </Files> </xbGameDiscLayoutTemplateFile>
xbox_mag_iso_script.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Marvel\Marvel.xbe"/> <Object Type="File" Name="\Marvel\Bundles\dailybugle.nmb"/> <Object Type="File" Name="\Marvel\Bundles\dailybugle.xpr"/> <Object Type="File" Name="\Marvel\Bundles\dailybugle_mp.nmb"/> <Object Type="File" Name="\Marvel\Bundles\dailybugle_mp.xpr"/> <Object Type="File" Name="\Marvel\Bundles\global.nmb"/> <Object Type="File" Name="\Marvel\Bundles\global.xpr"/> <Object Type="File" Name="\Marvel\Bundles\global.nnb"/> <Object Type="File" Name="\Marvel\Bundles\johnnyohm.nmb"/> <Object Type="File" Name="\Marvel\Bundles\johnnyohm.xpr"/> <Object Type="File" Name="\Marvel\Bundles\johnnyohm.nnb"/> <Object Type="File" Name="\Marvel\Bundles\johnnyohm_alt.nmb"/> <Object Type="File" Name="\Marvel\Bundles\johnnyohm_alt.xpr"/> <Object Type="File" Name="\Marvel\Bundles\spiderman.nmb"/> <Object Type="File" Name="\Marvel\Bundles\spiderman.xpr"/> <Object Type="File" Name="\Marvel\Bundles\spiderman.nnb"/> <Object Type="File" Name="\Marvel\Bundles\spiderman_alt.nmb"/> <Object Type="File" Name="\Marvel\Bundles\spiderman_alt.xpr"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle.nil"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle.npd"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle.nsd"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle_MP.ncl"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle_MP.nlo"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle_MP.npd"/> <Object Type="File" Name="\Marvel\Levels\DailyBugle_MP.nsd"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_sp_ext_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_sp_int_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_a_sp_int_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_a_sp_ext_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_jo_ext_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_jo_int_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_a_jo_int_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_a_jo_ext_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_db_cam_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_db_cam_2.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_db_cam_3.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_end_win_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_end_lose_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\ro_male_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\fm_jo_male_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\fm_sp_male_1.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_end_win_2.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_end_win_3.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_end_lose_2.cut"/> <Object Type="File" Name="\Marvel\Cutscenes\mp_end_lose_3.cut"/> <Object Type="File" Name="\Marvel\Motions\Male.nms"/> <Object Type="File" Name="\Marvel\Motions\Wolverine.nms"/> <Object Type="File" Name="\Marvel\Motions\Spiderman.nms"/> <Object Type="File" Name="\Marvel\Motions\Johnnyohm.nms"/> <Object Type="File" Name="\Marvel\Sounds\Marvel_AEMS.csi"/> <Object Type="File" Name="\Marvel\Sounds\aemsvars.rat"/> <Object Type="File" Name="\Marvel\Sounds\earshot.rat"/> <Object Type="File" Name="\Marvel\Sounds\globaltweaks.rat"/> <Object Type="File" Name="\Marvel\Sounds\load_loop_1.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_ambiance_Bugle.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_ambiance_Bugle.ast"/> <Object Type="File" Name="\Marvel\Sounds\DailyBugle_MP.abk"/> <Object Type="File" Name="\Marvel\Sounds\DailyBugle_MP_amb.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_common.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_common.ast"/> <Object Type="File" Name="\Marvel\Sounds\SFX_FE.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_generic.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_objects.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_Ohm.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_Spidey.abk"/> <Object Type="File" Name="\Marvel\Sounds\SFX_surface.abk"/> <Object Type="File" Name="\Marvel\Sounds\sfxEvent.map"/> <Object Type="File" Name="\Marvel\Sounds\sfxLoop.map"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_JO_INT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_JO_INT_2.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_JO_EXT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_SP_INT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_SP_INT_2.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_SP_EXT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_JO_INT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_JO_INT_2.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_JO_EXT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_SP_INT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_SP_INT_2.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\MP_SP_EXT_1.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\FM_JO.asf"/> <Object Type="File" Name="\Marvel\Sounds\ASF\FM_SP.asf"/> <Object Type="Directory" Name="\Marvel\Materials\Shaders"/> <Object Type="Directory" Name="\Marvel\Materials\Effects"/> <Object Type="Directory" Name="\Marvel\HUD"/> <Object Type="Directory" Name="\Marvel\Apt"/> <Object Type="Directory" Name="\Marvel\Ini"/> <Object Type="Directory" Name="\Marvel\loc"/> <Object Type="Directory" Name="\Marvel\Misc"/> <Object Type="Directory" Name="\Marvel\Shaders"/> <Object Type="Directory" Name="\Marvel\Sounds\Music"/> <Object Type="Directory" Name="\Marvel\UI"/> <Object Type="Directory" Name="\Marvel\Video"/> <Object Type="Directory" Name="\cdxmedia"/> <Object Type="Directory" Name="\Images"/> </Files> </xbGameDiscLayoutTemplateFile>
xbox_standalone_iso_script.lcf
<xbGameDiscLayoutTemplateFile> <Header> <SchemaVersion Major="1" Minor="0"/> <OldestSchemaCompatibleWith Major="1" Minor="0"/> <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/> </Header> <Files Location="Layer0"> <Object Type="File" Name="\default.xbe"/> <Object Type="File" Name="\Bundles\dailybugle.nmb"/> <Object Type="File" Name="\Bundles\dailybugle.xpr"/> <Object Type="File" Name="\Bundles\dailybugle_mp.nmb"/> <Object Type="File" Name="\Bundles\dailybugle_mp.xpr"/> <Object Type="File" Name="\Bundles\global.nmb"/> <Object Type="File" Name="\Bundles\global.xpr"/> <Object Type="File" Name="\Bundles\global.nnb"/> <Object Type="File" Name="\Bundles\johnnyohm.nmb"/> <Object Type="File" Name="\Bundles\johnnyohm.xpr"/> <Object Type="File" Name="\Bundles\johnnyohm.nnb"/> <Object Type="File" Name="\Bundles\johnnyohm_alt.nmb"/> <Object Type="File" Name="\Bundles\johnnyohm_alt.xpr"/> <Object Type="File" Name="\Bundles\spiderman.nmb"/> <Object Type="File" Name="\Bundles\spiderman.xpr"/> <Object Type="File" Name="\Bundles\spiderman.nnb"/> <Object Type="File" Name="\Bundles\spiderman_alt.nmb"/> <Object Type="File" Name="\Bundles\spiderman_alt.xpr"/> <Object Type="File" Name="\Levels\DailyBugle.nil"/> <Object Type="File" Name="\Levels\DailyBugle.npd"/> <Object Type="File" Name="\Levels\DailyBugle.nsd"/> <Object Type="File" Name="\Levels\DailyBugle_MP.ncl"/> <Object Type="File" Name="\Levels\DailyBugle_MP.nlo"/> <Object Type="File" Name="\Levels\DailyBugle_MP.npd"/> <Object Type="File" Name="\Levels\DailyBugle_MP.nsd"/> <Object Type="File" Name="\Cutscenes\mp_sp_ext_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_sp_int_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_a_sp_int_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_a_sp_ext_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_jo_ext_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_jo_int_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_a_jo_int_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_a_jo_ext_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_db_cam_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_db_cam_2.cut"/> <Object Type="File" Name="\Cutscenes\mp_db_cam_3.cut"/> <Object Type="File" Name="\Cutscenes\mp_end_win_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_end_lose_1.cut"/> <Object Type="File" Name="\Cutscenes\ro_male_1.cut"/> <Object Type="File" Name="\Cutscenes\fm_jo_male_1.cut"/> <Object Type="File" Name="\Cutscenes\fm_sp_male_1.cut"/> <Object Type="File" Name="\Cutscenes\mp_end_win_2.cut"/> <Object Type="File" Name="\Cutscenes\mp_end_win_3.cut"/> <Object Type="File" Name="\Cutscenes\mp_end_lose_2.cut"/> <Object Type="File" Name="\Cutscenes\mp_end_lose_3.cut"/> <Object Type="File" Name="\Motions\Male.nms"/> <Object Type="File" Name="\Motions\Wolverine.nms"/> <Object Type="File" Name="\Motions\Spiderman.nms"/> <Object Type="File" Name="\Motions\Johnnyohm.nms"/> <Object Type="File" Name="\Sounds\Marvel_AEMS.csi"/> <Object Type="File" Name="\Sounds\aemsvars.rat"/> <Object Type="File" Name="\Sounds\earshot.rat"/> <Object Type="File" Name="\Sounds\globaltweaks.rat"/> <Object Type="File" Name="\Sounds\load_loop_1.abk"/> <Object Type="File" Name="\Sounds\SFX_ambiance_Bugle.abk"/> <Object Type="File" Name="\Sounds\SFX_ambiance_Bugle.ast"/> <Object Type="File" Name="\Sounds\DailyBugle_MP.abk"/> <Object Type="File" Name="\Sounds\DailyBugle_MP_amb.abk"/> <Object Type="File" Name="\Sounds\SFX_common.abk"/> <Object Type="File" Name="\Sounds\SFX_common.ast"/> <Object Type="File" Name="\Sounds\SFX_FE.abk"/> <Object Type="File" Name="\Sounds\SFX_generic.abk"/> <Object Type="File" Name="\Sounds\SFX_objects.abk"/> <Object Type="File" Name="\Sounds\SFX_Ohm.abk"/> <Object Type="File" Name="\Sounds\SFX_Spidey.abk"/> <Object Type="File" Name="\Sounds\SFX_surface.abk"/> <Object Type="File" Name="\Sounds\sfxEvent.map"/> <Object Type="File" Name="\Sounds\sfxLoop.map"/> <Object Type="File" Name="\Sounds\ASF\MP_A_JO_INT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_A_JO_INT_2.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_A_JO_EXT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_A_SP_INT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_A_SP_INT_2.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_A_SP_EXT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_JO_INT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_JO_INT_2.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_JO_EXT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_SP_INT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_SP_INT_2.asf"/> <Object Type="File" Name="\Sounds\ASF\MP_SP_EXT_1.asf"/> <Object Type="File" Name="\Sounds\ASF\FM_JO.asf"/> <Object Type="File" Name="\Sounds\ASF\FM_SP.asf"/> <Object Type="Directory" Name="\Materials\Shaders"/> <Object Type="Directory" Name="\Materials\Effects"/> <Object Type="Directory" Name="\HUD"/> <Object Type="Directory" Name="\Apt"/> <Object Type="Directory" Name="\Ini"/> <Object Type="Directory" Name="\loc"/> <Object Type="Directory" Name="\Misc"/> <Object Type="Directory" Name="\Shaders"/> <Object Type="Directory" Name="\Sounds\Music"/> <Object Type="Directory" Name="\UI"/> <Object Type="Directory" Name="\Video"/> </Files> </xbGameDiscLayoutTemplateFile>
common.ini
common.ini is a configuration file that was used during development to warp to specific levels to test. Unfortunately, level warping does not work properly on retail builds.
// Skips the front-end and jumps straight to a particular level. // // Possible options are the filenames of the 'nil' files in the 'levels' directories, which as of today are // includes the following: // // 0_Test_Arena2 // 0_Test_Arena // 0_Test_Clash // 0_Test_Look // avengersmansion // BrooklynBridge // Catacombs // Church // GrandCentral // powerplant // powerplantSOUNDTEST // timessquare // // Comment out if you want to go through regular front-end. // LEVEL = powerplant
Developer Comments
Many of the other configuration files used by the game feature some developer comments.
clashMP.nsc
// **************************************************************************** // // CLASH MULTIPLAYER CHRONICLE FILE // // // This file lists all the multiplayer player arenas in the game in order. // It also allows setting up various data about the mission, // // ---------------------------------------------------------------------------- // // Format: // // MISSION nlsName levelFile sceneFile [masterScript] // LOADSCREEN selectionBitmap loadingBitmap loadText // FLAGS (none currently for MP) // ENDMISSION // // Notes: // 1) string names are expected to be translated through an NLS file (nlsName, loadText, hintText) // 2) OBJECTIVE can appear only once // // **************************************************************************** // IDENTIFICATION // Specifies which slot this chronicle saves its data in, and what game type this chronicle is designed for //
clashsp.nsc
// **************************************************************************** // // CLASH SINGLE PLAYER CHRONICLE FILE // // // This file lists all the single player missions in the game in order. // It also allows setting up various data about the mission, // // ---------------------------------------------------------------------------- // // Format: // // MISSION nlsName levelFile sceneFile [masterScript] // LOADSCREEN selectionBitmap loadingBitmap loadText // SOUNDBANKS venue1 venue2 char1 char2 // OBJECTIVE nlsName hintText // CHARACTER <charID> (required) // UNLOCKCHAR <charID> // REWARDS <rewardID0> <rewardID1> <rewardID2> <rewardID3> // FLAGS [1|2|4|8|16|32|64] // ENDMISSION // // Notes: // 1) string names are expected to be translated through an NLS file (nlsName, loadText, hintText) // 2) OBJECTIVE can appear only once // 3) UNLOCKCHAR - are only story mode unlockables only. // 4) TABLE FLAGS
wolverine.nms
The developers were keeping track of the character's first appearances in the motion set files.
;**************************************************************************************************************** ; wolverine.nms ; ; Nihilistic Motion Set file for Wolverine player character (02/20/04 - ac) ; ; 1st appearance - Incredible Hulk #181 ;****************************************************************************************************************
As expected, a mastering fingerprint used in many other Electronic Arts games is referenced.
;**************************************************************************************************************** ; RH: Please leave the following line intact!!! It is for security on EA's side ; xa37dd45ffe100bfffcc9753aabac325f07cb3fa231144fe2e33ae4783feead2b8a73ff021fac326df0ef9753ab9cdf6573ddff0312fab0b0ff39779eaff312x ;****************************************************************************************************************
The Marvel series | |
---|---|
Arcade | Marvel Super Heroes • Marvel Super Heroes vs. Street Fighter • Marvel vs. Capcom: Clash of Super Heroes • Marvel vs. Capcom 2: New Age of Heroes |
SNES | Marvel Super Heroes in War of the Gems |
PlayStation 2 | Marvel vs. Capcom 2: New Age of Heroes • Marvel Nemesis: Rise of the Imperfects • Marvel: Ultimate Alliance |
Xbox | Marvel Nemesis: Rise of the Imperfects |
GameCube | Marvel Nemesis: Rise of the Imperfects |
PlayStation Portable | Marvel: Ultimate Alliance 2 |
Nintendo DS | Marvel: Ultimate Alliance 2 |
Windows | LEGO Marvel Super Heroes |
PlayStation 3 | Ultimate Marvel vs. Capcom 3 |
See also | |
Spider-Man • X-Men • Hulk • Captain America • Iron Man • Fantastic Four • Punisher |
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nihilistic Software
Games > Games by platform > GameCube games
Games > Games by platform > PlayStation 2 games
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2005
Games > Games by series > Marvel series