If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
LEGO Marvel's Avengers (Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U, Mac OS X, Windows)
LEGO Marvel's Avengers |
---|
Developers: TT Games,
TT Fusion This game has unused playable characters. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This article has just been started and needs the article basics added. Help us out and add them. |
To do: Verify files present on other platforms |
LEGO Marvel's Avengers is a LEGO game based off of Avengers and Avengers: Age of Ultron from Marvel Studios.
Contents
Sub-Pages
Character Textures Including leftovers from LEGO Marvel Super Heroes, alternate designs, and Star Wars! |
Development Related Text
The directory levels/vfx/vfx_incidental is empty except for a text file called notes.txt:
-Added by T Litton This scene is a lightweight scene which we can load into levels for quick placement of effects To Include- -Dust motes -Sparks -Smoke -Steam -And more
There is also a notes file in levels/vfx/vfx_fires:
-Added by T Litton --Poly Based Scene-- -VFX_Fire_Poly_Based_A -VFX_Fire_Poly_Based_B -VFX_Fire_Poly_Based_C Each poly based scene has a different fire sequence, this is why they are broken down into separate scenes as due to memory restriction we probably cant load them all at once. The scene "VFX_Fire_Poly_Shared" is legoSet'ed into each of the poly scenes, this way we can share the particles across all scene. This benefits us in 2 ways, 1) Identical particle across all scenes, 2) should reduce maintenance. --Particle Based Scene -VFX_Fire_PTL_Based_A This is a purely particle driven scene.
Build and version control information appear in stuff/gameversion.txt:
BuildRecordId: 16462280 TTBuilder-Version: 1.21.91 Date: 2015-12-09 23:16:52 AccurevStream: SILVER-09-12-15-MAIN-SUBMISSION-v0.11_Hotfix AccurevTransactionId: 9033459 SVN_Repository: svn://knu-silver-data:3963/tags/silver/TTBuilder/complete/SILVER-09-12-15-MAIN-SUBMISSION-v0.11 SVN_Revision: 120442 JIRA Key: PS JIRA URL: http://ttg-bugs:8080/browse/PS-62280
Similar version information appears for some kind of framework in framework-data/frameworkdata.txt:
Current version: 38.2 Project: ProjectSilver
abilities/_forwarddeclarations.txt
// temporary file for pre-declaring abilities so that the code/data delay doesn't cause skippable errors // ! >>>>>>>>>>>>>>>>>>>>>> It's useful to include a "delete me after DD/MM/YY" comment... <<<<<<<<<<<<<<<<<<<<<<<<< ! // ability_start MechCollisionFilterAbility allow_extension ///this is here until code comes through from next Zeus code drop. canuseon_edclass "ApiVehicle" canuseon_edclass "MechCharacter" ability_end ability_start OverrideHintCharacterAbility allow_extension canuseon_edclass "StreamingLevel" ability_end ability_start ApplyDynoListenerOnGadgetBlowupAnim allow_extension /// delete after 2/12 canuseon_edclass "ANY" ability_end
abilities/_help.txt provides an explanation of the folder and how it is organized.
This is the folder for abilities. It helps if the txt file are named after the Mechanics they relate to if they are Mechanic specific. Character Specific Abilities go in /Chars, gadget specific ones go in /Gadgets etc.... After adding a new ability text file, you need to stick its path in abilities.txt Please try to help keep this folder organised by placing txt files in the most appropriate place
abilities/abilities_editor_overrides.txt has a note at the top:
// =========================================================================================================================== // Use this file to make editor-related adjustments to abilities, via 'allow_extension' flag // IMPORTANT: PLEASE DO NOT ADJUST THIS FILE WITHOUT FIRST CHECKING WITH DEBORAH CROOK / PAUL CONNOR / GAME MECHANICS // ===========================================================================================================================
A similar note is in abilities/abilities_editor_settings.txt:
// =========================================================================================================================== // Use this file to determine which abilities should show up on which object-types, in the LED // PLEASE NOTE: there should only be one entry block per gadget type // IMPORTANT: PLEASE DO NOT ADJUST THIS FILE WITHOUT FIRST CHECKING WITH DEBORAH CROOK / PAUL CONNOR / GAME MECHANICS // ===========================================================================================================================
framework-data/editor/git/deprecated_actions.txt:
// 16/10/2012: debs said: Was originally for Pirates waypoint system - does this work with the Hobbit stuff? ActivateCompassTrail // 16/10/2012: debs said: deprectated? //BlockEdgeGroup // 16/10/2012: debs said: deprectated? //EdgeGroupFlags // 16/10/2012: debs said: REMOVE - old technology? EnableSock // 16/10/2012: debs said: Was for swapping suit signals in Batman - Superheores had a different system - deprecated? GetNextSignalSuit // 16/10/2012: debs said: Was originally for Pirates waypoint system - does this work with the Hobbit stuff? SetCompassTrailComplete // 16/10/2012: debs said: Was originally for Pirates waypoint system - does this work with the Hobbit stuff? SetCompassWaypointComplete // 16/10/2012: debs said: REMOVE - old technology? SetRTL // 16/10/2012: debs said: deprectated? //SetZoneAbility // 01/05/2014: debs said: GizHints deprectated now Mech gadgets? SetGizHintComplete // 10/12/2014: debs said: This one isn't working and confuses matters as its named very similarly to the PlayLEDAnimationInstance that we do use? PlayLEDAnimation
Unused Characters
To do: Finish adding characters and explain what content is present |
- Anachronism
- Apex
- Armory/Armoury
- Binary: While Ms. Marvel, Warbird, and Captain Marvel are in the game, Carol Danvers' Binary Form (During the time Rogue stole her powers and memories and she was an ally to the X-Men) was planned for the 'Classic Captain Marvel' DLC, with her Textures, Hair (although not mentioned in BINARY.CD), Icon, Audio/VFX Files, Material Remap and Abilities left in the files. The reason why she was cut was probably because of her ties to the X-Men, for Which the Film Rights were owned by 20th Century Fox at the time of development in 2015–2016.
- Black Mamba: Not to be confused with Kobe Bryant or the codename for Uma Thurman's Character in Kill Bill. Tanya Sealy is a member of the Serpent Society, Alongside Cottonmouth, Diamondback, and Viper, who are still in the game. The reason why she was cut is probably because her outfit was too "PG" for TT Games.
- Hardball
- Justice
- Living Laser
- MCU Nebula and Ronan The Accuser: Although their Comic versions are in the final game, there were originally plans to have the MCU versions from Guardians of the Galaxy Vol.1 as well. In terms of completion, Nebula is more complete, having a full set of textures, meaning she was cut very late into development, unlike Ronan, who only has Head, Hip, and Leg Printing as well as his distinctive Armor, which means he was cut early on in development.
- Mettle
- MVP
- Skeleton: A Generic Skelly Bones.
- Shocker
- Steve Rogers (Pre-Serum): While his other variants are in the game, Steve Rogers was ssupposed to get another variant based off his Pre-Serum Look from Captain America: The First Avenger with the file name of "STEVEROGERSBEFORE", with his Textures and Face left in the files.
- Starfox
- St. George: With the exception of having an ability called "ClancyAsgardianVO," St. George's character text file is unchanged from the standard template.
- Sunstreak
- Test: Presumably a test character, based on the name. This is possibly the character that used the test textures that were left in the final build.
- Toro
- Turbo
- Ultragirl: Used "VO_GenFem1" sound effects rather than the default male sound effects in the minifig template.
- Whiplash: While Iron Monger A.K.A Obadiah Stane, Justin Hammer, Trevor Slattery, and Aldrich Killian are in the Game, Ivan Vanko, A.K.A Whiplash was cut with his Icon, Audio/VFX Files, Abilities, a Reference in CHARS\SPECIALMOVES_TXT\FINISHINGMOVES and him still Being Mentioned in COLLECTION.TXT & TEXT.CSV being the only Remnants left in the files.
- Void: The Dark entity inside of Sentry. although not officially in the Games' roster, he is used for Sentry's Idle Animation.
- Vulture: A leftover from Lego Marvel 1, While Not used in the final game (presumably due to Spider-Man not being in the base game) his animations are used for Falcon and Songbird.
- Zabu
Unused Models
Numerous LEGO Star Wars models are included in the game files. While most of them are from the Clone Wars game, the droid BB-8 from the Star Wars sequel trilogy is included as well. Notably, this game was released before LEGO Star Wars: The Force Awakens.
CHARS/MISC/BB8
Oddities
Typos
Beard texture file names spell "beard" as "bread."
Uncredited voice actors
Many voice actors including Jack Coleman (Doctor Strange; "All-New All-Different" Doctor Strange DLC), Danielle Nicolet (Captain Marvel; "Captain Marvel" DLC), Michael Peña (Luis), and Ming-Na Wen (Agent Melinda May) are uncredited in the voice cast in the credits for some reasons.
The Marvel series
| |
---|---|
Arcade | Marvel Super Heroes |
SNES | Marvel Super Heroes in War of the Gems |
GameCube, Xbox, PlayStation 2 | Marvel Nemesis: Rise of the Imperfects |
Windows | LEGO Marvel Super Heroes • LEGO Marvel's Avengers • LEGO Marvel Super Heroes 2 • Marvel Snap |
Android, iOS | Marvel Snap |
Ultimate Alliance | |
PlayStation 2, PlayStation 3, PlayStation 4, Wii, Xbox, Xbox 360, Xbox One, Windows | Ultimate Alliance (Prototype) |
PlayStation Portable | Ultimate Alliance • Ultimate Alliance 2 |
Game Boy Advance | Ultimate Alliance |
Nintendo DS | Ultimate Alliance 2 |
Super Hero Squad | |
Nintendo DS | Marvel Super Hero Squad |
Unity Web Player | Marvel Super Hero Squad Online |
Miscellaneous | |
NES | Silver Surfer |
Game Boy Color | Blade |
Game Boy Advance | Daredevil • Ghost Rider |
PlayStation Portable | Ghost Rider |
Windows | Deadpool |
J2ME | Elektra • Blade Trinity |
See Also | |
Captain America • Fantastic Four • The Hulk • Iron Man • Marvel vs. Capcom • The Punisher • Spider-Man • X-Men |
- Pages missing developer references
- Games developed by TT Games
- Games developed by TT Fusion
- Pages missing publisher references
- Games published by Warner Bros. Interactive Entertainment
- Xbox 360 games
- Xbox One games
- PlayStation 3 games
- PlayStation 4 games
- Wii U games
- Mac OS X games
- Windows games
- Pages missing date references
- Games released in 2016
- Games released in March
- Games released on March 10
- Games released in April
- Games released on April 28
- Games released in January
- Games released on January 26
- Games released on January 27
- Games released on January 29
- Games with unused characters
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Works In Progress
- Articles needing basics
- To do
- Namespace subpages template used on pages with no such subpages
- LEGO series
- Marvel series
Cleanup > Articles needing basics
Cleanup > Namespace subpages template used on pages with no such subpages
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by TT Games
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by TT Games > Games developed by TT Fusion
Games > Games by platform > Mac OS X games
Games > Games by platform > PlayStation 3 games
Games > Games by platform > PlayStation 4 games
Games > Games by platform > Wii U games
Games > Games by platform > Windows games
Games > Games by platform > Xbox 360 games
Games > Games by platform > Xbox One games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Warner Bros. Interactive Entertainment
Games > Games by release date > Games released in 2016
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 28
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 26
Games > Games by release date > Games released in January > Games released on January 27
Games > Games by release date > Games released in January > Games released on January 29
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 10
Games > Games by series > LEGO series
Games > Games by series > Marvel series