Bionicle (PlayStation 2)
Bionicle |
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Also known as: Bionicle: The Game This game has unused animations. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Bionicle is a 3D platformer tie-in for LEGO's hit toy line of the same name. Its gameplay consists of traditional platforming and fast-paced on-rails sections.
Contents
Sub-Pages
Unused Textures Everything from HUD portraits to Madu Nut skins. |
Unused Files
Strat Wads
Name | Version | Description | Signature | Information |
---|---|---|---|---|
10-00.psm | 115 | Tahu Only | will | Empty Tahu Mata map. |
10-22.psm | 115 | Fikou Chamber | PeterH | Map for unused Fikou Chamber area. |
10-22.pss | 110 | <Strat Wad> | johng | Entities for unused Fikou Chamber area. |
30-00.psm | 115 | <Gali Teleport Level> | johng | Empty Gali Nuva map. |
30-12.psm | 115 | Ga-Suva 3012 | Giles | Map for early version of Ga-Suva. |
30-12.pss | 115 | <Strat Wad> | Giles | Entities for early version of Ga-Suva. |
30-15.psm | 115 | Ga Water ride | johng | Map for scrapped Ga Water ride area. |
30-15.pss | 115 | <Strat Wad> | johng | Entities for scrapped Ga Water ride area. |
30-25.psm | 115 | <3025 MiniMap03> | johng | Map for Gali Nuva test area. |
30-25.pss | 115 | <Strat Wad> | johng | Entities for Gali Nuva test area. |
40-42.pss | 108 | <Strat Wad> | paul | Entities for unused Kane-Ra area. |
52-35.psm | 115 | Po Wahi Loop 1 Sect 5 | Rich | Map for unused minecart section. |
52-35.pss | 115 | <Strat Wad> | Rich | Entities unused minecart section. |
52-36.psm | 115 | Po Wahi Loop 1 Sect 6 | Rich | Map for unused minecart section. |
52-36.pss | 115 | <Strat Wad> | Rich | Entities for unused minecart section. |
60-99.psm | 115 | <unnamed level> | Steve | Map for unused Kopaka Mata area. |
60-99.pss | 115 | <Strat Wad> | Steve | Entities for unused Kopaka Mata area. |
61-15.psm | 101 | Ko Section 15 | Steve | Map for early version of Ko-Kini. |
66-61.psm | 112 | Onu Battle Area | PeterH | Map for early version of Onu Battle Area. |
75-05.psm | 116 | Creatures - Makuta WAD | johng | Base for Makuta extras section. |
75-05.pss | 116 | <Strat Wad> | PeterH | Entities for Makuta extras section. |
75-06.psm | 116 | Creatures - Constructed WAD | johng | Base for Constructed Rahi extras section. |
75-06.pss | 116 | <Strat Wad> | PeterH | Entities for Constructed Rahi extras section. |
75-07.psm | 116 | Creatures - Incidental WAD | johng | Base for Incidental Rahi extras section. |
75-07.pss | 116 | <Strat Wad> | PeterH | Entities for Incidental Rahi extras section. |
75-21.pss | 116 | <Strat Wad> | PeterH | Seemingly unused alternate frontend options. |
75-35.pss | 116 | <Strat Wad> | PeterH | Seemingly unused concept art extras section. |
75-36.pss | 116 | <Strat Wad> | PeterH | Seemingly unused concept art extras section. |
75-40.psm | 116 | Evolution Art 1 | johng | Base for unused comic art extras section. |
75-40.pss | 116 | <Strat Wad> | PeterH | Entities for unused comic art extras section. |
75-41.psm | 116 | Evolution Art 2 | johng | Base for unused comic art extras section. |
75-41.pss | 116 | <Strat Wad> | PeterH | Entities for unused comic art extras section. |
75-99.psm | 116 | FE Bootstrap | johng | Base for standalone frontend launcher. |
75-99.pss | 116 | <Strat Wad> | PeterH | Entities for standalone frontend launcher. |
78-00.psm | 115 | <unnamed level> | paul | Empty Takanuva map. |
78-03.pss | 116 | <Strat Wad> | PeterH | Entities for alternate version of Makuta phase 1. |
78-50.psm | 111 | E3 Movie | johng | Base for early version of the movie player. |
78-50.pss | 111 | <Strat Wad> | johng | Entities for early version of the movie player. |
88-00.pss | 112 | <Strat Wad> | Giles | Early version of Onua Nuva. |
88-61.psm | 112 | Onu Battle Area | Giles | Map for early version of Onu Battle Area. |
88-61.pss | 112 | <Strat Wad> | Giles | Entities for early version of Onu Battle Area. |
9-97.pss | 116 | <Strat Wad> | PeterH | Hidden level select. Loaded but inaccessible. |
9-99.psm | 116 | <unnamed level> | johng | Base for unused E3 demo loader. |
9-99.pss | 116 | <Strat Wad> | PeterH | Entities for unused E3 demo loader. |
91-00.psm | 111 | <unnamed level> | johng | Map for Tahu Nuva test area. |
91-00.pss | 111 | <Strat Wad> | johng | Entities for Tahu Nuva test area. |
91-11.psm | 111 | 9111 | johng | Map for early version of Ta-Suva. |
91-11.pss | 108 | <Strat Wad> | OscarG | Entities for early version of Ta-Suva. |
92-00.pss | 111 | <Strat Wad> | johng | Playable Gali Mata. |
92-01.psm | 111 | Very cap | johng | Map for Gali Mata test area. |
92-01.pss | 111 | <Strat Wad> | johng | Entities for Gali Mata test area. |
92-02.psm | 111 | test2 | johng | Map for Gali Mata test area. |
92-02.pss | 111 | <Strat Wad> | johng | Entities for Gali Mata test area. |
95-00.pss | 115 | <Strat Wad> | aaron | Slightly early version of Onua Nuva. |
95-43.psm | 115 | Onu Tunnels | aaron | Map for early version of Onu Tunnels. |
95-43.pss | 115 | <Strat Wad> | aaron | Entities for early version of Onu Tunnels. |
97-00.psm | 115 | <unnamed level> | jason | Map for Lewa Nuva test area. |
97-00.pss | 115 | <Strat Wad> | jason | Slightly early version of Lewa Nuva. |
97-04.psm | 115 | <unnamed level> | jason | Map for Lewa Nuva test area. |
97-04.pss | 115 | <Strat Wad> | jason | Entities for Lewa Nuva test area. |
97-05.psm | 115 | <unnamed level> | jason | Map for Lewa Nuva test area. |
97-05.pss | 115 | <Strat Wad> | jason | Entities for Lewa Nuva test area. |
Miscellaneous Files
Name | Information |
---|---|
9-95.pss.log | Build log for 9-95.pss. |
9-96.pss.log | Build log for 9-96.pss. |
Batch.log | Batch build log for strat wads. |
cdgamelego.txt | Redundant copy of cdgame.txt. |
cdgamelegopal.txt | Redundant copy of cdgame.txt. |
cdgamepal.txt | Redundant copy of cdgame.txt. |
conv.bat | Build script for entities and maps. |
convm.bat | Build script for maps. |
convs.bat | Build script for entities. |
Demo.pss | Redundant copy of gameplay demo FMV. |
DTV.pss | Redundant copy of movie trailer FMV. |
EA_Movie.pss | Redundant copy of LEGO logo FMV. |
Evo.pss | Redundant copy of Toa evolution FMV. |
Evolution.pss | Redundant copy of Toa evolution FMV. |
fprnt.ser | File containing EA copy protection string. |
game.txt | Redundant copy of cdgame.txt. |
gamelego.txt | Redundant copy of cdgame.txt. |
gamepal.txt | Redundant copy of cdgame.txt. |
Intro.pss | Redundant copy of intro FMV. |
levels.txt | Level list for hidden level select. |
Makuta.pss | Redundant copy of initial Makuta FMV. |
Nuva.pss | Redundant copy of Toa Nuva transformation FMV. |
play.pss | Redundant copy of toy sneak peek FMV. |
temp.bat | Build script that calls other build scripts. |
test.raw | Raw texture. |
test_alpha.raw | Raw texture. |
Transf.pss | Redundant copy of Takanuva transformation FMV. |
TV_Spot.pss | Redundant copy of movie trailer FMV. |
Vanq.pss | Redundant copy of final Makuta FMV. |
wad.bat | GAME.DIR and GAME.WAD packing script. |
wadpal.bat | GAME.DIR and GAME.WAD packing script for PAL. |
Debug Features
Debug Mode
Enabled by setting the value at address 0x001FC10C to 0x00000000.
Alternatively, you can use the following PNACH code to enable it:
comment=Enable debug mode by Hexadecimal Mantis patch=1,EE,201FC10C,extended,00000000
Once this value is set, various debug features like the debug pause menu, level select, and controller binds are enabled.
Boot To Level Select
If L2 and START are held when the LEGO and Electronic Arts logos are shown during startup, the hidden level select is loaded immediately.
Debug Pause Menu
Accessed by holding L2 while pressing START to pause. Reload Level, Collision Spheres, Show Debug, and Show Map are only shown when DEBUG_CHEATS is set to ON in cdgame.txt. However, the switch is set to ON by default.
- Return to Game: Exits the menu. Can also be exited with START.
- Reload Level: Reloads then restarts the current level.
- Restart Level: Restarts the current level without reloading.
- Center Screen: Opens screen adjustment prompt.
- Vibration: Toggles controller rumble.
- Collision Spheres: Dead option, locked to Off.
- Show Debug: Dead option, does not work.
- Show Map: Toggles map visibility.
- Show Coords: Toggles player coordinate display. This is implemented on a per character basis.
- Quit Level: Returns to the hidden level select.
Level Select
A hidden level select accessible from startup or the debug pause menu. Various parts of levels (strat wads) can be loaded from here individually, provided they exist in levels.txt. The listing can be filtered to only show items prefixed with "*" if DEMO_LEVEL_SELECT is set to ON in cdgame.txt. Some unused strat wads are listed here by default, but others are not. Many of these unused strat wads need modifications to load properly.
You can get a good chunk of "broken" unused strat wads to load from the level select by removing the wad version check. This can be done with the following PNACH code:
comment=Wad version patch by Hexadecimal Mantis patch=1,EE,2015AC24,extended,00000000
Controller Binds
- Artificial Lag: Press and hold Cross on controller 2.
Player Debug Cheats
Some player debug cheats (seemingly separate from the main debug mode) can be enabled by setting specific bits at address 0x001FBBB8. These cheats are implemented on a per character basis, so some of them only work with certain Toa.
The following table shows the bit positions and bit values needed to enable each cheat, as well as the buttons used to trigger them:
Cheat | Bind | Bit Position | Enable Bit Value |
---|---|---|---|
Unlimited health cheat | N/A | 1 | 1 |
Jump cheat | R2 | 2 | 1 |
Slow motion cheat | L1 | 4 | 1 |
You can also enable these individually or simultaneously with the following PNACH codes:
comment=Enable unlimited health cheat by Hexadecimal Mantis patch=1,EE,701FBBB8,extended,00000002
comment=Enable jump cheat by Hexadecimal Mantis patch=1,EE,701FBBB8,extended,00000004
comment=Enable slow motion cheat by Hexadecimal Mantis patch=1,EE,701FBBB8,extended,00000010
Controller 2 Cheats
These hidden cheats require no modifications to access, and are activated with specific input sequences from controller 2. The following cheats can be enabled from the pause menu by holding L1 and L2 on controller 2, then pressing one of the designated buttons ten times. Each cheat (excluding automatic level completion), can also be activated from the frontend using the same input sequences.
The following table shows the buttons that should be pressed ten times (while holding L1 and L2) to enable each cheat:
Cheat | Bind |
---|---|
Unlimited Energy cheat | D-Pad Up |
Complete level cheat | D-Pad Left |
Unlimited Health cheat | D-Pad Down |
Unlock all added content cheat | Triangle |
Unlock next level cheat | Square |
Unlock all levels cheat | Circle |
- Pages missing developer references
- Games developed by Argonaut Games
- Pages missing publisher references
- Games published by Electronic Arts
- PlayStation 2 games
- Pages missing date references
- Games released in 2003
- Games released in October
- Games released on October 20
- Games released on October 10
- Games with unused animations
- Games with unused areas
- Games with unused characters
- Games with unused code
- Games with hidden developer messages
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused enemies
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with unused items
- Games with unused abilities
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- Games with unusual dummy files
- Works In Progress
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Cleanup > Namespace subpages template used on pages with no such subpages
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Cleanup > Pages missing publisher references
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Games > Games by content > Games with debugging functions
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