If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
LEGO City Undercover (Wii U)
| LEGO City Undercover |
|---|
|
Developer:
TT Games
|
Follow Chase McCain as he tries to take down Rex Fury in LEGO City Undercover! Seen as one of the great games on Wii U (considering how little games were on the platform in the first place it wasn't that hard to be called that), it was later ported to Switch, PS4, Xbox One and PC in 2017. A 3DS prequel was also released.
E3 Leftovers
Within the game there are many files leftover from the E3 demo:
E3_THANKSFORPLAYINGTEXT_NXG
E3_LOADSCREEN_MISSION_NXG
A loading screen for a city mission.
E3_LOADSCREEN_MINE NXG
A loading screen for a mining section.
E3_LOADSCREEN_FREEPLAY_NXG
A loading screen for free play.
E3_LOADSCREEN_LOOKATDRC_NXG
A screen instructing the player to look at the controller configuration.
E3_DEMOSPLASHSCREEN_NXG
And a thank you screen, for after playing the demo, but with the placeholder screen text.
Leftovers
There are many leftovers/placeholders from previous TT Fusion games.
BOX_MAP_NXG
DEMOSPLASHSTARTUP_NXG
Leftover Font
Font presumably from Lego Batman
POTIONS.TXT
Inside of GAME7.DAT, there is a file called POTIONS.TXT (inside "STUFF"). This contains potion settings probably left over from Lego® Harry Potter games.
name "Transfiguration" ingredient "potion1" 2 ingredient "potion2" 1 time 30 name "SuperStrength" ingredient "fangGeranium" 1 ingredient "arm" 1 ingredient "tooth" 1 time 30 name "Ageing" ingredient "PotionGem" 1 ingredient "Potion6" 1 ingredient "arm" 1 time 30 name "Invisibility" ingredient "potion2" 1 ingredient "potion3" 2 ingredient "potion4" 1 time 30 name "PolyJuice" ingredient "potion1" 1 ingredient "potion4" 1 ingredient "potion9" 1 time 30 name "PolyJuice_Y1Potions" ingredient "potion1" 1 ingredient "potion4" 1 ingredient "potion9" 1 time 30 name "PolyJuice_Y2Potions" ingredient "potion1" 1 ingredient "potion4" 1 ingredient "potion9" 1 time 30 name "PolyJuice_Super" time 30 name "PolyJuice_Dig" time 30 name "BoneKnit" ingredient "arm" 1 ingredient "fangGeranium" 1 ingredient "potion2" 1 time 30 name "Explode" ingredient "DApotion1" 1 ingredient "DApotion2" 1 ingredient "Potion2" 1 time 30
SECURITYDOORTYPES.TXT
Another file left over from Lego® Harry Potter is a file called SECURITYDOORTYPES.TXT, located in the exact same folder as POTIONS.TXT. This may have been used with doors only certain characters can enter. This file contains several references to Harry Potter related texts, such as house names.
securitydoortype_start
name "Generic"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Gryffindor"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Slytherin"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Hufflepuff"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Ravenclaw"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Muggle"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Boy"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Girl"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
hatchx 0.15
hatchy 0.0
hatchz 0.05
charoffsety -0.2
charoffsetz 0.1
bullet NULL
flags "no_guard" "check_access" "stick_on_fail"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_wave"
fail_action "access_wave"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "TimeTurner"
frame "TimeTurner"
leftdoor "ClockHand1"
rightdoor "ClockHand2"
lefthatch "none"
righthatch "none"
doory 0.4572
bullet NULL
flags "no_guard" "check_access" "fade_at_end"
s_open "Umbrella_Open"
s_close "Umbrella_Close"
action "access_yes"
mobj -1
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "OwlPost"
frame "redOwl_Post"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
charoffsety 0.2438
playeroffset -0.4369
flags "redbrick" "always_draw_character" "kill_guard_at_end"
action "idle"
mobj "redOwl_Letter"
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "ParcelTongue"
frame "ParcelAccess_recess"
leftdoor "none"
rightdoor "none"
lefthatch "ParcelAccess_doorL"
righthatch "ParcelAccess_doorR"
hatchx 0.2667
hatchy 0.2896
hatchz -0.0838
charoffsetz 0.27
playeroffset 0.66
flags "check_access" "always_draw_character" "add_out_phase" "dont_close_hatch" "turn_180"
s_open "rumble_kali_worship"
action "idle"
mobj "StatueTerr"
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
securitydoortype_start
name "Snake"
frame "none"
leftdoor "none"
rightdoor "none"
lefthatch "none"
righthatch "none"
charoffsetz 0.27
playeroffset 0.66
flags "check_access" "always_draw_character" "add_out_phase" "dont_close_hatch" "turn_180"
s_open "rumble_kali_worship"
action "idle"
hintid -1
layerbit NULL
effects NULL
securitydoortype_end
July Demo Files
A folder named JULYDEMO contains some left over textures from an early demo.
JD_GOOGLEMAP_NXG
A screenshot from Google Maps of the town of Wilmslow, England, where one of TT Games' offices is based. Based on the title, this was likely used as a placeholder for the bottom HUD map.
JD_STRIP1_NXG
JD_BUTTON1_NXG
Multiplayer
Within the game there are multiple references to a multiplayer mode, despite no such thing being available in the original Wii U release.
2PICON NXG
ENSURE_DRIVERNOT_PLAYER2.SF
State EnsurePlayer2NotDriver( )
{
Bool bCheck(false);
Conditions
{
if ( vTractor )
{
if ( bCheck )
{
if ( cPlayer2 != vTractor.GetDriver() )
{
bCheck = false;
vTractor.SetParked(false);
};
}
else
{
if ( cPlayer2 == vTractor.GetDriver() )
{
bCheck = true;
vTractor.SetParked(true);
};
};
};
};
Actions
{
};
};
Misc
Leftover Game Code
This code suggests the game was multiplatform before being made a Wii U exclusive (until 2017).
character "Van_Gotland" resident character "Van_Security" resident CRASHES XBOX character "Industrial_Crawler" resident
FUSION_NXG
A strange mix of the TT Fusion and TT Games logo that looks like a fun 2 minutes in MS Paint were had. Probably meant as a placeholder for a splash screen.
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by TT Games
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2013
Games > Games by series > LEGO series

