LEGO City Undercover (Wii U)
LEGO City Undercover |
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Developer: TT Fusion
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Follow Chase McCain as he tries to take down Rex Fury in LEGO City Undercover! Seen as one of the great third-party games on Wii U (though considering how few third-party games were on the platform it wasn't that hard to be called that), it was later ported to Switch, PS4, Xbox One, and PC in 2017. A 3DS prequel was also released.
Notable for being the first console LEGO game to have been developed by TT Fusion, which up to that point mainly did the handheld LEGO titles.
The Wii U and Switch versions are also notable for the number of Mario enemies and elements that make appearances. While their presence may suggest that something deeper is going on with the story given the otherwise real-world nature of the setting (and especially since one of the elements is a Bowser flag, found on a castle no less), they're not related to it at all.
Contents
E3 Demo Leftovers
E3_THANKSFORPLAYINGTEXT_NXG
E3_LOADSCREEN_MISSION_NXG
A loading screen for a city mission.
E3_LOADSCREEN_MINE NXG
A loading screen for a mining section.
E3_LOADSCREEN_FREEPLAY_NXG
A loading screen for free play.
E3_LOADSCREEN_LOOKATDRC_NXG
A screen instructing the player to look at the controller configuration.
E3_DEMOSPLASHSCREEN_NXG
A thank you screen for after playing the demo, but with the placeholder screen text.
Other Leftovers
There are many leftovers/placeholders from previous TT Fusion games.
BOX_MAP_NXG
DEMOSPLASHSTARTUP_NXG
Leftover Font
Font presumably from Lego Batman.
POTIONS.TXT
Inside of GAME7.DAT, is a file called POTIONS.TXT (inside "STUFF") which contains potion settings, most likely related to the LEGO Harry Potter games.
name "Transfiguration" ingredient "potion1" 2 ingredient "potion2" 1 time 30 name "SuperStrength" ingredient "fangGeranium" 1 ingredient "arm" 1 ingredient "tooth" 1 time 30 name "Ageing" ingredient "PotionGem" 1 ingredient "Potion6" 1 ingredient "arm" 1 time 30 name "Invisibility" ingredient "potion2" 1 ingredient "potion3" 2 ingredient "potion4" 1 time 30 name "PolyJuice" ingredient "potion1" 1 ingredient "potion4" 1 ingredient "potion9" 1 time 30 name "PolyJuice_Y1Potions" ingredient "potion1" 1 ingredient "potion4" 1 ingredient "potion9" 1 time 30 name "PolyJuice_Y2Potions" ingredient "potion1" 1 ingredient "potion4" 1 ingredient "potion9" 1 time 30 name "PolyJuice_Super" time 30 name "PolyJuice_Dig" time 30 name "BoneKnit" ingredient "arm" 1 ingredient "fangGeranium" 1 ingredient "potion2" 1 time 30 name "Explode" ingredient "DApotion1" 1 ingredient "DApotion2" 1 ingredient "Potion2" 1 time 30
SECURITYDOORTYPES.TXT
Present in the same folder as POTIONS.TXT. This may have been used with doors only certain characters can enter. This file contains several references to Harry Potter-related texts, such as House names.
securitydoortype_start name "Generic" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Gryffindor" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Slytherin" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Hufflepuff" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Ravenclaw" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Muggle" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Boy" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Girl" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "TimeTurner" frame "TimeTurner" leftdoor "ClockHand1" rightdoor "ClockHand2" lefthatch "none" righthatch "none" doory 0.4572 bullet NULL flags "no_guard" "check_access" "fade_at_end" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_yes" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "OwlPost" frame "redOwl_Post" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" charoffsety 0.2438 playeroffset -0.4369 flags "redbrick" "always_draw_character" "kill_guard_at_end" action "idle" mobj "redOwl_Letter" hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "ParcelTongue" frame "ParcelAccess_recess" leftdoor "none" rightdoor "none" lefthatch "ParcelAccess_doorL" righthatch "ParcelAccess_doorR" hatchx 0.2667 hatchy 0.2896 hatchz -0.0838 charoffsetz 0.27 playeroffset 0.66 flags "check_access" "always_draw_character" "add_out_phase" "dont_close_hatch" "turn_180" s_open "rumble_kali_worship" action "idle" mobj "StatueTerr" hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Snake" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" charoffsetz 0.27 playeroffset 0.66 flags "check_access" "always_draw_character" "add_out_phase" "dont_close_hatch" "turn_180" s_open "rumble_kali_worship" action "idle" hintid -1 layerbit NULL effects NULL securitydoortype_end
July Demo Files
A folder named JULYDEMO contains some left over textures from an early demo.
JD_GOOGLEMAP_NXG
A screenshot from Google Maps of the town of Wilmslow, England, where one of TT Games' offices is based. Based on the title, this was likely used as a placeholder for the bottom HUD map.
JD_STRIP1_NXG
JD_BUTTON1_NXG
Multiplayer Leftovers
2PICON NXG
ENSURE_DRIVERNOT_PLAYER2.SF
State EnsurePlayer2NotDriver( ) { Bool bCheck(false); Conditions { if ( vTractor ) { if ( bCheck ) { if ( cPlayer2 != vTractor.GetDriver() ) { bCheck = false; vTractor.SetParked(false); }; } else { if ( cPlayer2 == vTractor.GetDriver() ) { bCheck = true; vTractor.SetParked(true); }; }; }; }; Actions { }; };
Miscellaneous
Leftover Game Code
This code suggests the game was multiplatform before being made a Wii U exclusive (until 2017).
character "Van_Gotland" resident character "Van_Security" resident CRASHES XBOX character "Industrial_Crawler" resident
FUSION_NXG
A strange mix of the TT Fusion and TT Games logo that looks like a fun 2 minutes in MS Paint were had. Probably meant as a placeholder for a splash screen.
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by TT Games > Games developed by TT Fusion
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2013
Games > Games by series > LEGO series