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LEGO Star Wars: The Complete Saga (Wii)

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Title Screen

LEGO Star Wars: The Complete Saga

Developer: TT Games
Publishers: LucasArts (US/EU/AU), Activision (JP)
Platform: Wii
Released in JP: March 27, 2008
Released in US: November 6, 2007
Released in EU: November 16, 2007
Released in AU: November 7, 2007

AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.

What happens when one of the coolest toy concepts ever gets combined with one of the most successful film sagas ever made? A well-regarded licensed game.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
*Darth Vader's playmodel has a unique face under his mask different from that seen in a cutscene.

References to Unused Characters

A text file called collection.txt lists all the characters accessible in game and how they are accessed (in the shop, through progression etc.). One character who is not accessible by any means is a character called Darth Plagueis, the previous master of Darth Sidious, who is mentioned in the movie Star Wars: Episode III – Revenge of the Sith but never shown on screen.

; Not allowed - aw!
;collect "darthplagueis" 100_percent

He would have been unlocked upon reaching 100% completion of the game, but it seems this was scrapped due to not being allowed and was instead replaced by being able to create custom characters with Super Jedi Powers that have new abilities and can utilise multiple classes at once. He is barely programmed into the game however and is not a functional character that can be accessed in game, even with exploits or cheats. A leftover .txt file used to determine what his character does is a copy of The Emperor's. The leftover .txt file is the only data left behind of his character and there is no model or animations associated with it.

Unused Areas

Test Maps

In areas.txt, it is possible to see that a few test rooms are in the game: Glyn, Jim, Helen, Mike, John, Rich, and Luke, evidently named after developers. There are five more, although CharTest, Test, and ledgetest are more obvious than jdwtest and jeztest. The files for these test levels were actually left in the European and Japanese versions of the Wii version, as well as the American PlayStation 3 version.

Early Cantina

An early version of the game's hub is present on the disc. Differences include glitchy textures/collision, a fence in front of the minikits force field, a portrait of Qui-Gon Jinn in place of R2-D2 in the Episode 1 room, and a different spawn point for the players.

References to Other Platforms

Many font files mention Xbox, Xbox 360 (sometimes called "New X-Box" in the ISO), PC, PlayStation 2, PlayStation 3, PSP, and even GameCube. While the game was released on Xbox 360, PlayStation 3, and PC, the game was never released on the other mentioned platforms, possibly hinting at canceled ports to these consoles. These could also be leftovers from 'LEGO Star Wars II', which was released on those platforms. However, none of these files seem to be used.

Unused Snowman Out-of-Bounds in Mos-Eisley Cantina

There is a 3D Model of the Lego snowman that can be built in the Episode 5 room rendered out-of-bounds in the Mos-Eisley Cantina. According to John Burton, the founder of Traveler's Tales, in the video on the right (see 0:49 to 1:38), Traveler's Tales originally meant for there to be a playable preview level from the then-in-development Lego Indiana Jones: The Original Adventures which would have been set in the Nepalese part of the Himalayas, hence there is a snowman. The snowman was meant to block the entrance to the level. The level would have been accessed by completing some kind of requirement(s), which would cause the snowman to disappear and allow the player to enter the level. Traveler's Tales was unable to secure permission to make such a level, so they replaced it with the trailer for Lego Indiana Jones: The Original Adventures in the Bonus Room. It also exists in the PlayStation 3 version of the game.

Uncompiled Source Code

Download.png Download Lego Star Wars TCS - STARWARS_FONT_J_NGC.zip
File: Lego Star Wars TCS - STARWARS_FONT_J_NGC.zip (info)

The Japanese Wii release has an uncompiled C header, found on partition 1 at Stuff/Text/STARWARS_FONT_J_ngc.h. It appears to be related to STARWARS_FONT_J_NGC.FNT, which is a font file that can be found in the same directory.

Unused Debug Displays

While the main code for the debug menu featured in LEGO Star Wars I and II is nowhere to be seen, some of the menu's display can be reenabled via Action Replay codes. The following codes are intended for use with the American Revision 0 version of the game.

Name Code
FPS Display 046d4fcc 00000001
Display Player Coordinates 046d1b28 00000001
Enable Level Streaming Display 046d1ab8 00000001

(Codes: Proboscis-2)