LEGO Star Wars: The Complete Saga (Wii)
|LEGO Star Wars: The Complete Saga|
What happens when one of the coolest toy concepts ever gets combined with one of the most successful film sagas ever made? A decent game.
References to Unused Characters
The text file collection has information on how characters become available for purchase and how much they cost. There is one character who is listed that does not appear in the game at all: Darth Plagueis, who is mentioned in the Revenge of the Sith movie. It says the following, coming between R2-Q5 and Indiana Jones:
; Not allowed - aw! ;collect "darthplagueis" 100_percent
Darth Plagueis is in fact partially programmed into the game. According to his in-game character data, he uses the Emperor's voices and can do nearly everything possible, from bounty hunter abilities and on. In comparison to other characters, however, he is missing a few files. There is no known way to access him in-game.
References to Hidden Areas
See if these test rooms exist in the game's files then at least document screenshots of them here.
In areas.txt, it is possible to see that a few test rooms are in the game: Glyn, Jim, Helen, Mike, John, Rich, and Luke, evidently named after developers. There are five more, although CharTest, Test, and ledgetest are more obvious than jdwtest and jeztest.
An early version of the game's hub is present on the disc. Differences include glitchy textures/collision, a fence in front of the minikits force field, a portrait of Qui-Gon Jinn in place of R2-D2, and a different spawning spot for the players.
References to Other Platforms
Many font files mention Xbox, Xbox 360 (sometimes called "New X-Box" in the ISO), PC, PlayStation 2, PlayStation 3, PSP, and even GameCube. While the game was released on Xbox 360, PlayStation 3, and PC, the game was never released on the other mentioned platforms, possibly hinting at canceled ports to these consoles. These could also be leftovers from 'LEGO Star Wars II', which was released on those platforms. However, none of these files seem to be used.
Unused Snowman Out-of-bounds in Mos-Eisley Cantina
There is a 3D Model of a Lego snowman that is rendered out-of-bounds in the Mos-Eisley Cantina but can't be seen unless one plays the game in the Dolphin emulator and uses its free-look camera to make the camera go out-of-bounds, or uses glitches to go behind the Cantina. According to John Burton, the founder of Traveler's Tales, in the video on the right (see 0:49 to 1:38), Traveler's Tales originally meant for there to be a playable preview level from the then-in-development Lego Indiana Jones: The Original Adventures which would have been set in the Nepalese part of the Himalayas, hence there being a snowman. The snowman was meant to block the entrance to the level. The level would have been accessed by completing some kind of requirement(s), which would cause the snowman to disappear and allow the player to enter the level. Traveler's Tales was unable to secure permission to make such a level, so they replaced it with the trailer for Lego Indiana Jones: The Original Adventures in the extras room. It's currently unknown if this exists in the other versions of the game.
Uncompiled source code
|Download Lego Star Wars TCS - STARWARS_FONT_J_NGC.zip
File: Lego Star Wars TCS - STARWARS_FONT_J_NGC.zip (info)
The Japanese Wii release has an uncompiled C header, found on partition 1 at
Stuff/Text/STARWARS_FONT_J_ngc.h. It appears to be related to
STARWARS_FONT_J_NGC.FNT, which is a font file that can be found in the same directory.