We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Proto:Star Wars Arcade (32X)

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Star Wars Arcade (32X).

Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
Hmmm...
To do:
Check out RageQuitter87's look into these prototypes.

Some prototypes of Star Wars Arcade were among the hundreds of prototype ROMs released by drx in 2008.

August 30, 1994 Prototype

(Prototype source: Hidden Palace)
  • The header has a working name, "Mars Star Wars," "Mars" being the codename of the 32X.
  • There is no music or voice samples during gameplay.
  • The Star Wars theme is a native Genesis/32X song, as opposed to a PCM capture. The song does not continue while the player is on the main menu.
  • The LucasArts logo, "Long time ago..." text, and copyright disclaimer are all missing.
  • Missions can be skipped by pausing the game and pressing A.
  • There's no indication as to how many continues a player has (as the game always says 0).
  • 32X mode is absent; the game immediately loads the mission selection screen from Arcade mode.
  • The player can pause at any time.
  • The introduction to training mode is absent.
August 30, 1994 prototype Final
Star Wars Arcade (32X) (Prototype - Aug 30, 1994) (hidden-palace.org)000.png Star Wars Arcade 32X (JU) 000.png

The intro is not only incomplete, but uses thinner text.

August 30, 1994 prototype Final
Star Wars Arcade (32X) (Prototype - Aug 30, 1994) (hidden-palace.org)002.png Star Wars Arcade 32X (JU) 001.png

The mission screen for Level 2 has jumbled animation, due to errors loading the data. As a result, only the first frame shows up correctly in the prototype. Also, note the mild typo with "destory".

September 13, 1994 Prototype

(Prototype source: Hidden Palace)
  • Includes a cheat code to refill the ship's shields on demand, as was documented by programmer Steven Lashower on his personal web site in 1996. The button sequence is stored at 0xAC62 in the ROM, and is the only cheat available in this version.
    • The Shield Refill code is Down, Left, Right, A, C, Up. As with all cheat codes in Star Wars Arcade, it must be entered on the Pause screen using a 6-button controller.

September 14, 1994 Prototype

(Prototype source: Hidden Palace)
  • In addition to the Shield Refill code, the three cheat codes from the final game are introduced here.

September 15, 1994 Prototype

(Prototype source: Hidden Palace)
  • The Shield Refill code is no longer present in this or later builds.
(Source: Original TCRF research)