If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Star Wars Episode I: Racer (Nintendo 64)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Star Wars Episode I: Racer

Developer: LucasArts
Publisher: Nintendo
Platform: Nintendo 64
Released in JP: July 21, 1999
Released in US: May 19, 1999
Released in EU: May 17, 1999


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


Star Wars Episode I: Racer is a Star Wars-based racing game based on The Phantom Menace.

The Nintendo 64 port lost a lot in the porting process from PC. Cartridge space issues necessitated removing all FMVs, as well as most of the game's soundtrack, resulting in an eerie silence for most of the race. Due to the weaker processing power the game runs at a lower framerate, and since the game physics are directly tied to the framerate, this makes the port a lot harder compared to the PC original.

Debug Mode

STAR WARS EP1 RACER - Debug Menu Available.png

Start up a new game file. At the name entry dialog, hold the Z button and type in RRTANGENTABACUS using the L button. While still holding Z, press End with L and if you typed in the code correctly, you'll get an "OK" and the name will be blanked. Now, enter any name and start a race.

During the race, pause the game and rotate the D-Pad counter-clockwise. This will open up a neat set of debug options, under the guise of a fourth menu item: "Game Cheats". This menu is navigated by using the joystick or C-buttons to scroll between items and the D-Pad to switch between settings. The D-Pad must be pressed for every increment change.

Hmmm...
To do:
Explain what all the stuff does, since there's a lot of it.
STAR WARS EP1 RACER - Debug Menu.png
  • Debug Level - 0 by default. Values range from 0 to 6. For 2 and above, two variables labeled "COMP" and "POS" appear in the lower-right corner of the screen.
  • Invincibility - Off by default. Toggles between On and Off. As the name implies it prevents high speed collision crashes and damages done by hitting walls and residual engine fire. The animations and effects for hitting walls and engine fires are still shown. The exception is that it will still cause crashes if the pod is in places that it is not possible to recover back to the track.
  • AI Level X10 - 8.64 by default. Left and Right change increments by 0.01, while Up and Down change increments by 0.10.
  • AI Spread - 20.00 by default. Left and Right change increments by 0.50, while Up and Down change increments by 5.00. Values range from 2.00 to 200.00.
  • Death SpeedMin - 325.00 by default. Left and Right change increments by 1.00, while Up and Down change increments by 10.00. Values range from 20.00 to 1000.00.
  • Death SpeedDrop - 140.00 by default. Left and Right change increments by 1.00, while Up and Down change increments by 10.00. Values range from 20.00 to 500.00.
  • Spline Markers - Off by default. Toggles between On and Off.
  • Mirrored Mode - Off by default. When set to "On", the 3D rendering is flipped horizontally (left to right).
  • Edit Vehicle Stats - See below.

Edit Vehicle Stats

Let's max all the speeds. I dare you.

Brings up another menu which presumably allows you to change various statistics for each racer. Highlighting "Name" and using the C-buttons or D-Pad allows the player to edit other racers.

Build Info

When the debug mode is enabled, some build info will be displayed in the pause menu.

US Version EU Version JP Version
Version: v07Apr99.1553
Version: v15Apr99.1642
Version: v18Jun99.1019

Unused Text

Present at 0xA3301 in the ROM is a partially cut off message.

This file is LucasArts Proprietary and Confid
(Source: Ferrox)