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Star Wars Arcade (32X)

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Title Screen

Star Wars Arcade

Developer: Sega Interactive
Publishers: Sega (US/EU/JP), Tec Toy (BR)
Platform: 32X
Released in JP: December 3, 1994
Released in US: November 1994
Released in EU: December 2, 1994
Released in BR: 1995


DevTextIcon.png This game has hidden development-related text.
SoundtestIcon.png This game has a hidden sound test.


ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Compared to the arcade version, it actually isn't too shabby.

Debug Screen

At E6A0 (JP/US version), there is text for a debug screen that has not been accessed yet. It can be seen in some prototypes, like the one from September 1st, 1994.

Unknown
3 Button
6 Button
Activator
Mouse
Team Player
Mars StarWars
Players
Play Level
Music
PWM Effect
EXIT
Joy 1
Joy 2

Object Viewer

Hmmm...
To do:
Rip that list and see if there's anything else noteworthy.

At 12C3C, there's text for what would be an object viewer.

Camera X=00000000 Y=00000000 Z=00000000
Rot X=0000     Y=0000     Z=0000
ObName=
Object=0000   Rot X=0000 Y=0000 Z=0000


Starting at 02DFDD, there's also a list of all the objects compiled into the game.

Sound Test

They forgot to tell you that the B "key" stops the music

Pause the game just before a mission begins, then press Up, Right, Left, A, Down, C.

Disabled Cheat

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

In addition to the Time Reset (Left, Down, A, C, Down, Up) and Timer Off (Down, B, B, Up, Right, Left) cheats, which require a six-button controller, the game has a disabled infinite shield cheat which is supposedly easy to re-enable.

(Source: http://www.oocities.org/soho/1354/swa32x.htm)