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Star Wars Arcade (32X)

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Title Screen

Star Wars Arcade

Developer: Sega Interactive
Publishers: Sega (US/EU/JP), Tec Toy (BR)
Platform: 32X
Released in JP: December 3, 1994
Released in US: November 1994
Released in EU: December 2, 1994
Released in BR: 1995


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
SoundtestIcon.png This game has a hidden sound test.


ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Compared to the arcade version, it actually isn't too shabby.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Debug Screen

At E6A0 (JP/US version), there is text for a debug screen that has not been accessed yet. It can be seen in some prototypes, like the one from September 1st, 1994.

Unknown
3 Button
6 Button
Activator
Mouse
Team Player
Mars StarWars
Players
Play Level
Music
PWM Effect
EXIT
Joy 1
Joy 2

Object Viewer

Hmmm...
To do:
Rip that list and see if there's anything else noteworthy.

At 12C3C, there's text for what would be an object viewer.

Camera X=00000000 Y=00000000 Z=00000000
Rot X=0000     Y=0000     Z=0000
ObName=
Object=0000   Rot X=0000 Y=0000 Z=0000

Starting at 02DFDD, there's also a list of all the objects compiled into the game.

Sound Test

They forgot to tell you that the B "key" stops the music

Pause the game just before a mission begins, then press Up, Right, Left, A, Down, C.

Disabled Cheat

In addition to the Time Reset (Left, Down, A, C, Down, Up) and Timer Off (Down, B, B, Up, Right, Left) cheats, which require a six-button controller, the game has a disabled Shield Refill cheat. This code was present in the September 13 and September 14, 1994 prototypes but was removed from subsequent builds.

The values for the button sequence which would have triggered this cheat are no longer present in the final build, but the function to refill the Shields remains in the game, unused. The following Game Genie code can be used to repurpose the Sound Test cheat (Up, Right, Left, A, Down, C) to instead trigger the unused Refill Shield function. Obviously, this also makes the Sound Test unavailable.

USA/Japan BW1A-AAAL
Europe BW1A-AABC

On real hardware, the Game Genie is not compatible with the 32X. To use either of these codes with a flash cartridge, they will need to be patched into the ROM. These codes are modifying 0xAE0B (USA/Japan) or 0xAE23 (Europe) from 16 to 0C. The checksum at 0x018E-018F will also need correcting or zeroing; the 32X will skip checksum calculation if the checksum bytes are 0000.

(Dummied code: Steven Lashower, Re-enabled code: Original TCRF research)