Super Star Wars (SNES)
Super Star Wars |
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Developers: LucasArts,
Sculptured Software (programming) This game has hidden development-related text. This game has a prerelease article |
To do: Prototypes, including the US one this build date image comes from. |
Star Wars, now in STUNNING 16-BIT!
Contents
Sub-Page
Prerelease Info |
Debug Mode
Press A (×4), X, B (×4), Y, X (×4), A, Y (×4), B on the title screen. A sound will confirm correct entry.
Now, while on any side-scrolling level, press one of the following button combinations on Controller 2 for the desired effect:
Debug Menu
Press L + R.
- Area - Not to be confused with "Stage", this selects the stage proper.
- Stage - Select part of the current stage.
- Lives - Select up to 99 lives.
- Health - Set and/or refill health.
- Actor - Select active player, but only from those available for the current stage.
- Weapon - Change weapon.
Stage Skip
Press Start.
Invincibility and Player Coordinate Display
Press A + B + X + Y + Select.
Sound Test
During the game, hold A + B + X + Y and press Start on Controller 1.
Build Info
To do: Look into how this is supposed to be accessed. |
Plugging a Super Scope into the second controller port will reveal the build date during the splash sequence.
Version | Image | Date |
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US (Rev 0) | VER. USA JULY 31 5:00 PM | |
Europe | VER. PAL SEPT 01 1992 | |
Japan | VER. JAP SEPT 14 1992 | |
US (Rev 1) | VER. USA AUG 31 1996 |
Revisional Differences
The game was rereleased by Nintendo of America in 1996 as part of their "Players Choice" series. As JVC was no longer involved in publishing duties, a few changes were made.
1992 | 1996 |
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The very first screen changed "JVC" to "NINTENDO".
1992 | 1996 |
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The copyright info on the main menu was also altered: "LICENSED BY NINTENDO" became "LICENSED TO NINTENDO", and "LUCASARTS ENTERTAINMENT" was changed to "LUCASFILM LTD."
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- Star Wars series
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