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Super Star Wars: Return of the Jedi (SNES)

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Title Screen

Super Star Wars: Return of the Jedi

Also known as: Super Star Wars: Jedi no Fukushuu (JP)
Developers: LucasArts, Sculptured Software (Programming)
Publishers: JVC Music (US/EU 1994), THQ (US/EU 1997), Victor Entertainment (JP)
Platform: SNES
Released in JP: June 23, 1995
Released in US: October 1994
Released in EU: March 30, 1995

DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
Carts.png This game has revisional differences.

To do:
Document the prototype

The saga ends... in STUNNING 16-BIT!

Debug Mode

At the title screen, enter A, A, B, B, X, X, Y, Y, A, B, X, Y, A, B, X, Y and listen for a sound. Then, while on any side-scrolling level, press one of the following button combinations on Controller 2 for the desired effect:

Debug Menu

No doubt about it, that's a debug menu.

Press L + R.

  • Area - Not to be confused with "Stage", this selects the stage proper.
  • Stage - Select part of the current stage.
  • Lives - Select up to 99 lives.
  • Health - Set and/or refill health.
  • Weapon - Change weapon.
  • Actor - Select active player, but only from those available for the current stage. Selecting 'NONE' simply defaults to the first one in the selection.

Stage Skip

On Controller 1, hold B and press Start. The code works in any stage.

Invincibility and Player Coordinate Display

Super Star Wars Return of the Jedi Coordinate Display.png

Press A + B + X + Y + Select.

Sound Test

Super Star Wars Return of the Jedi SNES Sound Test.png

During the game, hold A + B + X + Y + Down and press Start on Controller 1 to bring up the sound test.

Build Date

To do:
Look into how this is supposed to be accessed.

By having a Super Scope plugged into the second controller port, a build date will be present at the bottom of the title screen.

Revisional Differences

To do:
Any other revisions?

The game was rereleased by THQ in 1997 to coincide with the theatrical release of the "Special Edition" of the film. This version removes the JVC logo from the game's intro, as the company was no longer involved in publishing duties at that point.

Unused Music

The stage start music is always cut off before the song ends.

The Speeder Chase level also ends before the song can play completely.