If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

LEGO Star Wars II: The Original Trilogy (Game Boy Advance)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

LEGO Star Wars II: The Original Trilogy

Developer: Amaze Entertainment
Publisher: LucasArts
Platform: Game Boy Advance
Released in US: September 12, 2006
Released in EU: September 11, 2006


AreasIcon.png This game has unused areas.
SourceIcon.png This game has uncompiled source code.
ObjectIcon.png This game has unused objects.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: I remember during my playthrough some more visual glitches. Go and get screenshots of these.

LEGO Star Wars II: The Original Trilogy, but it's on the Game Boy Advance, and doesn't play as well as the console versions, or even its previous game LEGO Star Wars: The Video Game on GBA!

Debug Menu

LEGO Star Wars II GBA Debug Menu.png

Enable CodeBreaker code 74000130 00FF 33004E80 0002 then press L+R at any time to open an elaborate debug menu granting the ability to warp to any area in the game, toggle invincibility and access a sound test.

Offscreen Door

Offscreendoor-blockade-LSW2GBA.png

In the stage Blockade Runner, once you've opened the door to Leia with C-3P0 with an activation panel, you can perform a glitch to walk around her and not activate the arrow appearing to proceed with the stage. Performing this glitch by walking on the edge of the hall in a certain way, you can walk past Leia and go past where that arrow would be. The room doesn't have any of its objects spawned, and the part of the stage after the door isn't there at all. At the right corner of the room is a random door sprite on the upper right corner of the screen. When in this section normally, this isn't seen.

Cutscene Event Scripts

Found in various locations of the game are various text strings relating to cutscene events.

Located at 000A78E0

<EG_INIT>
Kill Rancor
Exit
OpenDoor
SpawnSkullKit
SpawnRockKit
PauseOnMapLoad
PanToRancor
WaitOnRancor
PanToSwitch
WaitOnSwitch
PanToHero
Unpause
<EG_MAP_INIT>

Located in 000A7F00

<EG INIT> Destroy Bridge Trigger
Stop Bridge Explosions
Swap Bridge 4x4
BobaDead
Activate Boba Fett
SpawnKit
StoryExit
FreeplayExit

Located in 000A8220 is some data that relates to a cutscene in ep VI

<EG_INIT>
PauseActors
BobaFlies
BobaFlies02
Fall
BobaFlies03
BobaFlies04
Hold
FlickerPack
BobaFett_Question
FlickerPack02
FlickerPack03
FlickerPack04
FlickerPack05
BobaFett_Confounded
RemoveEmoticon
FlickerPack06
StopCamera
KillBoba
SetBobaHeight
FligherPack01
EndLevel
Belch
<EG_MAP_INIT>

Located in 000A84C0

<EG_INIT>
Alderaan_Question
AlderaanExplodesA
ExitLevel
ClearApperanceFlag
Fire

Located in 000A8600

<EG_INIT>
DeathStar_Question
SetupActors
DeatherStarExplodes
NextLevel

Located in 000A8730

<EG_INIT>
SetupActors
DeatherStarProfanity
DeathStarExplodes
NextLevel