If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Star Wars: Yoda Stories (Windows)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Star Wars: Yoda Stories

Developer: LucasArts
Publisher: LucasArts
Platform: Windows
Released in JP: 1997
Released in US: March 31, 1997

CodeIcon.png This game has unused code.
DebugIcon.png This game has debugging material.

Star Wars: Yoda Stories is a Zelda-like quick-to-play puzzle/exploration RPG set between The Empire Strikes Back and Return of the Jedi. While the game has some interesting elements to it (like each playthrough being different), it went rather unnoticed.

Debug Menu Leftovers

Several debugging dialogs were left in the release executable dialog resources. All but one have no code implementation in the release executable, with the only one able to be activated being dialog 191, which is triggered by pressing Ctrl+Shift+F8. This dialog shows the player's current zone number, coordinates, and an E value.

Unused Collision Metadata

The opening splash screen is in fact a map (Map 0, to be precise), and Yoda's head and body as well as the "Yoda Stories" text all have collision data attached to their tiles. These properties go unnoticed due to the game running the map's IACT script on start and immediately exiting the map without letting the player explore it.


Two cheats can be enabled by going into the Locator screen.

  • goyoda - invincibility.
  • gojedi - gives you a total of five Thermal Detonators, which can be used to kill enemies quicker than using a lightsaber or blaster.