We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Star Wars: Yoda Stories (Windows)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Star Wars: Yoda Stories

Developer: LucasArts
Publisher: LucasArts
Platforms: Windows
Released in US: March 1997

CodeIcon.png This game has unused code.
DebugIcon.png This game has debugging material.

Star Wars: Yoda Stories is a Zelda-like game which was designed to provide a quick-to-play puzzle/exploration RPG in the Star Wars universe between Episodes V and VI. While the game has some interesting elements to it (like each playthrough being different), it went rather unnoticed.

Debug Menu Leftovers

Several debugging dialogs were left in the release executable dialog resources. All but one have no code implementation in the release executable, with the only one able to be activated being dialog 191, which is triggered by pressing Ctrl+Shift+F8. This dialog shows the player's current zone number, coordinates, and an E value.

Unused Collision Metadata

In Map 0 (the map used for the opening splash), Yoda's head, body and the "Yoda Stories" text have collision data attached to their tiles. These properties go unnoticed due to the game running the map's IACT script on start and immediately exiting the map without letting the player explore it.


A total of two cheats can be accessed by going into the Locator screen.

  • goyoda - invincibility.
  • gojedi - gives you a total of five Thermal Detonators, which can be used to kill enemies quicker than using a saber or blaster.