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Star Wars Episode III: Revenge of the Sith

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Title Screen

Star Wars Episode IIIː Revenge of the Sith

Developer: The Collective
Publisher: LucasArts
Platforms: PlayStation 2, Xbox
Released in JP: July 9, 2005 (PS2)
Released in US: May 4, 2005
Released in EU: May 5, 2005


DevTextIcon.png This game has hidden development-related text.
MovieIcon.png This game has unused cinematics.
TextIcon.png This game has unused text.


Star Wars Episode IIIː Revenge of the Sith is a decent game based on the movie of the same name.

Unused Videos

These videos can be found in movies\splash_movies only in the Xbox port.

SplashScreen.sfd

A variation of the splash screen but it is 2 seconds shorter than the retail version.

LegalScreen_English_PS2_01.sfd

An old version of the legal screen that was used before the game was rated by the ESRB.

Logo_Collective_01.sfd

A placeholder logo from an old build of the game.

Logo_LucasArts_01.sfd

A placeholder logo from an old build of the game.

Unused Text

Configuration Files

The Playstation 2 port has a bunch of unused configuration files present inside the game archive.

bindcfgs_pc.cfg

A configuration file that controls all of the buttons in the unreleased Windows port.

# CONFIG B
setconfig 0 1 COMMAND_PUNCH	CONTROLLER BUTTON_2	-1.0 1.0 1.0
setconfig 0 1 COMMAND_KICK	CONTROLLER BUTTON_3	-1.0 1.0 1.0
setconfig 0 1 COMMAND_JUMP	CONTROLLER BUTTON_0	-1.0 1.0 1.0
setconfig 0 1 COMMAND_USE	CONTROLLER BUTTON_1	-1.0 1.0 1.0

# CONFIG C
setconfig 0 2 COMMAND_JUMP	CONTROLLER BUTTON_0	-1.0 1.0 1.0
setconfig 0 2 COMMAND_USE	CONTROLLER BUTTON_1	-1.0 1.0 1.0

# CONFIG D
setconfig 0 3 COMMAND_PUNCH	CONTROLLER BUTTON_2	-1.0 1.0 1.0
setconfig 0 3 COMMAND_KICK	CONTROLLER BUTTON_3	-1.0 1.0 1.0

binds_pc.cfg

Another configuration file that controls all of the buttons in the unreleased Windows port.

setbind 0 COMMAND_FORWARD        KEYBOARD   0 KEY_W           -1.0 1.0 1.0
setbind 0 COMMAND_BACKWARD       KEYBOARD   0 KEY_S           0.0 1.0 -1.0
setbind 0 COMMAND_LEFT           KEYBOARD   0 KEY_A           0.0 1.0 -1.0
setbind 0 COMMAND_RIGHT          KEYBOARD   0 KEY_D           -1.0 1.0 1.0
setbind 0 COMMAND_PUNCH          MOUSE      0 BUTTON_0        -1.0 1.0 1.0
setbind 0 COMMAND_KICK           MOUSE      0 BUTTON_1        -1.0 1.0 1.0
setbind 0 COMMAND_JUMP           KEYBOARD   0 KEY_SPACE       -1.0 1.0 1.0
setbind 0 COMMAND_STALK          KEYBOARD   0 KEY_LSHIFT      -1.0 1.0 1.0
setbind 0 COMMAND_BLOCK          KEYBOARD   0 KEY_Q	      -1.0 1.0 1.0
setbind 0 COMMAND_USE            KEYBOARD   0 KEY_E           -1.0 1.0 1.0
setbind 0 COMMAND_RELOAD         KEYBOARD   0 KEY_R           -1.0 1.0 1.0
setbind 0 COMMAND_EXT_1		 KEYBOARD   0 KEY_G           -1.0 1.0 1.0
setbind 0 COMMAND_INVENTORY      KEYBOARD   0 KEY_UP          -1.0 1.0 1.0
setbind 0 COMMAND_INVENTORY_PREV KEYBOARD   0 KEY_LEFT        -1.0 1.0 1.0
setbind 0 COMMAND_INVENTORY_NEXT KEYBOARD   0 KEY_RIGHT       -1.0 1.0 1.0
setbind 0 COMMAND_INVENTORY_EXIT KEYBOARD   0 KEY_DOWN        -1.0 1.0 1.0
setbind 0 COMMAND_CAMERA         KEYBOARD   0 KEY_C           -1.0 1.0 1.0
setbind 0 COMMAND_CAMERA_X       MOUSE      0 AXIS_X          -1.0 1.0 1.0
setbind 0 COMMAND_CAMERA_Y       MOUSE      0 AXIS_Y          -1.0 1.0 -1.0
setbind 0 COMMAND_CAMERA_Z       MOUSE      0 AXIS_Z          -1.0 1.0 1.0
setbind 0 COMMAND_GAME_START     KEYBOARD   0 KEY_ESCAPE      -1.0 1.0 1.0
setbind 0 COMMAND_PEEK_LEFT      KEYBOARD   0 KEY_Z           -1.0 1.0 1.0
setbind 0 COMMAND_PEEK_RIGHT     KEYBOARD   0 KEY_X           -1.0 1.0 1.0
setbind 0 COMMAND_ROLL           KEYBOARD   0 KEY_Q           -1.0 1.0 1.0
setbind 0 COMMAND_UI_LEFT        KEYBOARD   0 KEY_LEFT        -1.0 1.0 1.0
setbind 0 COMMAND_UI_RIGHT       KEYBOARD   0 KEY_RIGHT       -1.0 1.0 1.0
setbind 0 COMMAND_UI_UP          KEYBOARD   0 KEY_UP          -1.0 1.0 1.0
setbind 0 COMMAND_UI_DOWN        KEYBOARD   0 KEY_DOWN        -1.0 1.0 1.0
setbind 0 COMMAND_UI_SELECT      KEYBOARD   0 KEY_RETURN      -1.0 1.0 1.0
setbind 0 COMMAND_UI_DELETE      KEYBOARD   0 KEY_DELETE      -1.0 1.0 1.0
setbind 0 COMMAND_UI_START       KEYBOARD   0 KEY_RETURN      -1.0 1.0 1.0
addbind 0 COMMAND_UI_START       KEYBOARD   0 KEY_NUMPADENTER -1.0 1.0 1.0
setbind 0 COMMAND_UI_BACK        KEYBOARD   0 KEY_ESCAPE      -1.0 1.0 1.0
setbind 0 COMMAND_UI_TABNEXT     KEYBOARD   0 KEY_NEXT        -1.0 1.0 1.0
setbind 0 COMMAND_UI_TABPREV	 KEYBOARD   0 KEY_PRIOR       -1.0 1.0 1.0
setbind 0 COMMAND_TURNLEFT       KEYBOARD   0 KEY_LEFT        -1.0 1.0 1.0
setbind 0 COMMAND_TURNRIGHT      KEYBOARD   0 KEY_RIGHT       -1.0 1.0 1.0
setbind 0 COMMAND_CLIMB_UP       KEYBOARD   0 KEY_UP          -1.0 1.0 1.0
addbind 0 COMMAND_CLIMB_UP       MOUSE      0 BUTTON_0        -1.0 1.0 1.0
setbind 0 COMMAND_CLIMB_DOWN     KEYBOARD   0 KEY_DOWN        -1.0 1.0 1.0
addbind 0 COMMAND_CLIMB_DOWN     MOUSE      0 BUTTON_1        -1.0 1.0 1.0
setbind 0 COMMAND_TOGGLEHELD     KEYBOARD   0 KEY_T           -1.0 1.0 1.0
setbind 0 COMMAND_SKIP_CUTSCENE  KEYBOARD   0 KEY_ESCAPE      -1.0 1.0 1.0
addbind 0 COMMAND_SKIP_CUTSCENE  MOUSE      0 BUTTON_0        -1.0 1.0 1.0
setbind 0 COMMAND_TOGGLERUN      KEYBOARD   0 KEY_LMENU       -1.0 1.0 1.0

### THIS IS CONFIGURED FOR THE PS2 CONTROLLER ADAPTOR
# BUTTON_0		TRIANGLE
# BUTTON_1		CIRCLE
# BUTTON_2		CROSS
# BUTTON_3		SQUARE
# BUTTON_4		R2
# BUTTON_5		L2
# BUTTON_6		L1
# BUTTON_7		R1
# BUTTON_8		???
# BUTTON_9		START
# BUTTON_10		L3
# BUTTON_11		R3
setbind 1 COMMAND_FORWARD        CONTROLLER 0 AXIS_Y          0.0 1.0 1.0
setbind 1 COMMAND_BACKWARD       CONTROLLER 0 AXIS_Y          -1.0 0.0 1.0
setbind 1 COMMAND_LEFT           CONTROLLER 0 AXIS_X          -1.0 0.0 1.0
setbind 1 COMMAND_RIGHT          CONTROLLER 0 AXIS_X          0.0 1.0 1.0
setbind 1 COMMAND_PUNCH          CONTROLLER 0 BUTTON_3        -1.0 1.0 1.0
setbind 1 COMMAND_KICK           CONTROLLER 0 BUTTON_2        -1.0 1.0 1.0
setbind 1 COMMAND_JUMP           CONTROLLER 0 BUTTON_1        -1.0 1.0 1.0
setbind 1 COMMAND_BLOCK          CONTROLLER 0 BUTTON_7        -1.0 1.0 1.0
setbind 1 COMMAND_STALK          CONTROLLER 0 BUTTON_6        -1.0 1.0 1.0
setbind 1 COMMAND_USE            CONTROLLER 0 BUTTON_0        -1.0 1.0 1.0
setbind 1 COMMAND_RELOAD         CONTROLLER 0 BUTTON_5        -1.0 1.0 1.0
setbind 1 COMMAND_INVENTORY      KEYBOARD   0 KEY_UP          -1.0 1.0 1.0
setbind 1 COMMAND_INVENTORY_PREV KEYBOARD   0 KEY_LEFT        -1.0 1.0 1.0
setbind 1 COMMAND_INVENTORY_NEXT KEYBOARD   0 KEY_RIGHT       -1.0 1.0 1.0
setbind 1 COMMAND_INVENTORY_EXIT KEYBOARD   0 KEY_DOWN        -1.0 1.0 1.0
setbind 1 COMMAND_CAMERA         CONTROLLER 0 BUTTON_6        -1.0 1.0 1.0
setbind 1 COMMAND_CAMERA_X       CONTROLLER 0 AXIS_RZ         -1.0 1.0 1.0
setbind 1 COMMAND_CAMERA_Y       CONTROLLER 0 AXIS_RY         -1.0 1.0 1.0
setbind 1 COMMAND_GAME_START     CONTROLLER 0 BUTTON_8        -1.0 1.0 1.0
addbind 1 COMMAND_GAME_START     KEYBOARD   0 KEY_ESCAPE      -1.0 1.0 1.0
setbind 1 COMMAND_EXT_1          CONTROLLER 0 BUTTON_4	      -1.0 1.0 1.0
setbind 1 COMMAND_EXT_1          KEYBOARD   0 KEY_Q	      -1.0 1.0 1.0
setbind 1 COMMAND_EXT_2          KEYBOARD   0 KEY_RBRACKET    -1.0 1.0 1.0
setbind 1 COMMAND_PEEK_LEFT      CONTROLLER 0 BUTTON_6        -1.0 1.0 1.0
addbind 1 COMMAND_PEEK_LEFT      KEYBOARD   0 KEY_Z           -1.0 1.0 1.0
setbind 1 COMMAND_PEEK_RIGHT     CONTROLLER 0 BUTTON_7        -1.0 1.0 1.0
addbind 1 COMMAND_PEEK_RIGHT     KEYBOARD   0 KEY_X           -1.0 1.0 1.0
setbind 1 COMMAND_ROLL           CONTROLLER 0 BUTTON_6        -1.0 1.0 1.0
setbind 1 COMMAND_UI_LEFT        CONTROLLER 0 AXIS_X          -1.0 0.0 1.0
addbind 1 COMMAND_UI_LEFT        KEYBOARD   0 KEY_LEFT        -1.0 1.0 1.0
setbind 1 COMMAND_UI_RIGHT       CONTROLLER 0 AXIS_X          0.0 1.0 1.0
addbind 1 COMMAND_UI_RIGHT       KEYBOARD   0 KEY_RIGHT       -1.0 1.0 1.0
setbind 1 COMMAND_UI_UP          CONTROLLER 0 AXIS_Y          0.0 1.0 1.0
addbind 1 COMMAND_UI_UP          KEYBOARD   0 KEY_UP          -1.0 1.0 1.0
setbind 1 COMMAND_UI_DOWN        CONTROLLER 0 AXIS_Y          -1.0 0.0 1.0
addbind 1 COMMAND_UI_DOWN        KEYBOARD   0 KEY_DOWN        -1.0 1.0 1.0
setbind 1 COMMAND_UI_SELECT      CONTROLLER 0 BUTTON_0        -1.0 1.0 1.0
addbind 1 COMMAND_UI_SELECT      KEYBOARD   0 KEY_RETURN      -1.0 1.0 1.0
setbind 1 COMMAND_UI_DELETE      KEYBOARD   0 KEY_DELETE      -1.0 1.0 1.0
setbind 1 COMMAND_UI_START       CONTROLLER 0 BUTTON_8        -1.0 1.0 1.0
addbind 1 COMMAND_UI_START       KEYBOARD   0 KEY_RETURN      -1.0 1.0 1.0
addbind 1 COMMAND_UI_START       KEYBOARD   0 KEY_NUMPADENTER -1.0 1.0 1.0
setbind 1 COMMAND_UI_BACK        CONTROLLER 0 BUTTON_1        -1.0 1.0 1.0
addbind 1 COMMAND_UI_BACK        KEYBOARD   0 KEY_ESCAPE      -1.0 1.0 1.0
setbind 1 COMMAND_TURNLEFT       CONTROLLER 0 AXIS_RX         -1.0 0.0 1.0
addbind 1 COMMAND_TURNLEFT       KEYBOARD   0 KEY_LEFT        -1.0 1.0 1.0
setbind 1 COMMAND_TURNRIGHT      CONTROLLER 0 AXIS_RX         0.0 1.0 1.0
addbind 1 COMMAND_TURNRIGHT      KEYBOARD   0 KEY_RIGHT       -1.0 1.0 1.0
setbind 1 COMMAND_CLIMB_UP       CONTROLLER 0 AXIS_RY         0.0 1.0 1.0
addbind 1 COMMAND_CLIMB_UP       KEYBOARD   0 KEY_UP          -1.0 1.0 1.0
setbind 1 COMMAND_CLIMB_DOWN     CONTROLLER 0 AXIS_RY         -1.0 0.0 1.0
addbind 1 COMMAND_CLIMB_DOWN     KEYBOARD   0 KEY_DOWN        -1.0 1.0 1.0
setbind 1 COMMAND_TOGGLEHELD     CONTROLLER 0 BUTTON_2        -1.0 1.0 1.0
setbind 1 COMMAND_SKIP_CUTSCENE  CONTROLLER 0 BUTTON_8        -1.0 1.0 1.0
addbind 1 COMMAND_SKIP_CUTSCENE  CONTROLLER 0 BUTTON_0        -1.0 1.0 1.0
addbind 1 COMMAND_SKIP_CUTSCENE  KEYBOARD   0 KEY_ESCAPE      -1.0 1.0 1.0
setbind 1 COMMAND_TOGGLERUN      KEYBOARD   0 KEY_LMENU       -1.0 1.0 1.0
setbind 1 COMMAND_LEFT_THUMBSTICK_BUTTON	CONTROLLER 0 BUTTON_10	      -1.0 1.0 1.0
setbind 1 COMMAND_RIGHT_THUMBSTICK_BUTTON	CONTROLLER 0 BUTTON_11	      -1.0 1.0 1.0


setbind 2 COMMAND_FORWARD        CONTROLLER 1 AXIS_Y          0.0 1.0 1.0
setbind 2 COMMAND_BACKWARD       CONTROLLER 1 AXIS_Y          -1.0 0.0 1.0
setbind 2 COMMAND_LEFT           CONTROLLER 1 AXIS_X          -1.0 0.0 1.0
setbind 2 COMMAND_RIGHT          CONTROLLER 1 AXIS_X          0.0 1.0 1.0
setbind 2 COMMAND_PUNCH          CONTROLLER 1 BUTTON_3        -1.0 1.0 1.0
setbind 2 COMMAND_KICK           CONTROLLER 1 BUTTON_2        -1.0 1.0 1.0
setbind 2 COMMAND_JUMP           CONTROLLER 1 BUTTON_1        -1.0 1.0 1.0
setbind 2 COMMAND_BLOCK          CONTROLLER 1 BUTTON_7        -1.0 1.0 1.0
setbind 2 COMMAND_STALK          CONTROLLER 1 BUTTON_6        -1.0 1.0 1.0
setbind 2 COMMAND_USE            CONTROLLER 1 BUTTON_0        -1.0 1.0 1.0
setbind 2 COMMAND_RELOAD         CONTROLLER 1 BUTTON_4        -1.0 1.0 1.0
setbind 2 COMMAND_INVENTORY      KEYBOARD   1 KEY_UP          -1.0 1.0 1.0
setbind 2 COMMAND_INVENTORY_PREV KEYBOARD   1 KEY_LEFT        -1.0 1.0 1.0
setbind 2 COMMAND_INVENTORY_NEXT KEYBOARD   1 KEY_RIGHT       -1.0 1.0 1.0
setbind 2 COMMAND_INVENTORY_EXIT KEYBOARD   1 KEY_DOWN        -1.0 1.0 1.0
setbind 2 COMMAND_CAMERA         CONTROLLER 1 BUTTON_6        -1.0 1.0 1.0
setbind 2 COMMAND_CAMERA_X       CONTROLLER 1 AXIS_RZ         -1.0 1.0 1.0
setbind 2 COMMAND_CAMERA_Y       CONTROLLER 1 AXIS_RY         -1.0 1.0 1.0
setbind 2 COMMAND_GAME_START     CONTROLLER 1 BUTTON_8        -1.0 1.0 1.0
addbind 2 COMMAND_GAME_START     KEYBOARD   1 KEY_ESCAPE      -1.0 1.0 1.0
setbind 2 COMMAND_EXT_1          CONTROLLER 0 BUTTON_5	      -1.0 1.0 1.0
setbind 2 COMMAND_EXT_1          KEYBOARD   0 KEY_Q	      -1.0 1.0 1.0
setbind 2 COMMAND_EXT_2          KEYBOARD   1 KEY_RBRACKET    -1.0 1.0 1.0
setbind 2 COMMAND_PEEK_LEFT      CONTROLLER 1 BUTTON_6        -1.0 1.0 1.0
addbind 2 COMMAND_PEEK_LEFT      KEYBOARD   1 KEY_Z           -1.0 1.0 1.0
setbind 2 COMMAND_PEEK_RIGHT     CONTROLLER 1 BUTTON_7        -1.0 1.0 1.0
addbind 2 COMMAND_PEEK_RIGHT     KEYBOARD   1 KEY_X           -1.0 1.0 1.0
setbind 2 COMMAND_ROLL           CONTROLLER 1 BUTTON_6        -1.0 1.0 1.0
setbind 2 COMMAND_UI_LEFT        CONTROLLER 1 AXIS_X          -1.0 -0.9 1.0
addbind 2 COMMAND_UI_LEFT        KEYBOARD   1 KEY_LEFT        -1.0 1.0 1.0
setbind 2 COMMAND_UI_RIGHT       CONTROLLER 1 AXIS_X          0.9 1.0 1.0
addbind 2 COMMAND_UI_RIGHT       KEYBOARD   1 KEY_RIGHT       -1.0 1.0 1.0
setbind 2 COMMAND_UI_UP          CONTROLLER 1 AXIS_Y          0.9 1.0 1.0
addbind 2 COMMAND_UI_UP          KEYBOARD   1 KEY_UP          -1.0 1.0 1.0
setbind 2 COMMAND_UI_DOWN        CONTROLLER 1 AXIS_Y          -1.0 -0.9 1.0
addbind 2 COMMAND_UI_DOWN        KEYBOARD   1 KEY_DOWN        -1.0 1.0 1.0
setbind 2 COMMAND_UI_SELECT      CONTROLLER 1 BUTTON_0        -1.0 1.0 1.0
addbind 2 COMMAND_UI_SELECT      KEYBOARD   1 KEY_RETURN      -1.0 1.0 1.0
setbind 2 COMMAND_UI_DELETE      KEYBOARD   1 KEY_DELETE      -1.0 1.0 1.0
setbind 2 COMMAND_UI_START       CONTROLLER 1 BUTTON_8        -1.0 1.0 1.0
addbind 2 COMMAND_UI_START       KEYBOARD   1 KEY_RETURN      -1.0 1.0 1.0
addbind 2 COMMAND_UI_START       KEYBOARD   1 KEY_NUMPADENTER -1.0 1.0 1.0
setbind 2 COMMAND_UI_BACK        CONTROLLER 1 BUTTON_1        -1.0 1.0 1.0
addbind 2 COMMAND_UI_BACK        KEYBOARD   1 KEY_ESCAPE      -1.0 1.0 1.0
setbind 2 COMMAND_TURNLEFT       CONTROLLER 1 AXIS_RX         -1.0 0.0 1.0
addbind 2 COMMAND_TURNLEFT       KEYBOARD   1 KEY_LEFT        -1.0 1.0 1.0
setbind 2 COMMAND_TURNRIGHT      CONTROLLER 1 AXIS_RX         0.0 1.0 1.0
addbind 2 COMMAND_TURNRIGHT      KEYBOARD   1 KEY_RIGHT       -1.0 1.0 1.0
setbind 2 COMMAND_CLIMB_UP       CONTROLLER 1 AXIS_RY         0.0 1.0 1.0
addbind 2 COMMAND_CLIMB_UP       KEYBOARD   1 KEY_UP          -1.0 1.0 1.0
setbind 2 COMMAND_CLIMB_DOWN     CONTROLLER 1 AXIS_RY         -1.0 0.0 1.0
addbind 2 COMMAND_CLIMB_DOWN     KEYBOARD   1 KEY_DOWN        -1.0 1.0 1.0
setbind 2 COMMAND_TOGGLEHELD     CONTROLLER 1 BUTTON_2        -1.0 1.0 1.0
setbind 2 COMMAND_SKIP_CUTSCENE  CONTROLLER 1 BUTTON_8        -1.0 1.0 1.0
addbind 2 COMMAND_SKIP_CUTSCENE  CONTROLLER 1 BUTTON_0        -1.0 1.0 1.0
addbind 2 COMMAND_SKIP_CUTSCENE  KEYBOARD   1 KEY_ESCAPE      -1.0 1.0 1.0
setbind 2 COMMAND_TOGGLERUN      KEYBOARD   1 KEY_LMENU       -1.0 1.0 1.0
setbind 2 COMMAND_LEFT_THUMBSTICK_BUTTON	CONTROLLER 1 BUTTON_10	      -1.0 1.0 1.0
setbind 2 COMMAND_RIGHT_THUMBSTICK_BUTTON	CONTROLLER 1 BUTTON_11	      -1.0 1.0 1.0

default_ps2.cfg

A configuration file actually used by the game but there are a lot of arguments that were commented out.

[Args]
game=vader
#sound=2
pack:2
#packlist=1
#nolog=true
#useSelectScreen=1
#logload:1
#nextmap:2
#useSelectScreen:1
#logtextures=1
#loglock:1
#logmemory:1
#logobjecttracking=1
#logtextures:1
#logPS2emissionMesh:1
#w_unlockcampaigns:1
#w_unlockmedals:1
#w_unlockvariations:1 
#preservebackbuffer:1
#loadparams=type;0|movies\2DD13D82
#logframerate=true
#allowskipmovie=0
#logmemorystats=1
#enablestreaming=0
#optionalanims=1
#disablemovie:1
#v_c1:idooku
#v_c2:iobiwan
#v_p1:0
detectdirectlaunch=1
allowskipmovie:0

#map=particle_box
#map=litbox
#map=box
#map=m00_sep_opening
#map=m01_blockout_03
#map=m01_sep_hangar_01
#map=m02a_sep_generators
#map=M03_SEP_ThroneRoom
#map=m06a_utapau_sphereexterior
#map=m06b_uta_controlroom
#map=m08_cor_palpatinesoffice
#map=m09
#map=m10_cor_jeditrainingarena
#map=m12a_mus_assassin
#map=m12b_mus_assassin
#map=m12_mus_assassin
#map=m13_cor_templeaftermath
#map=m14_mus_theduelobi
#map=m14_mus_twoplayer
#map=m21_dea_obivsvader
#map=m30_cor_ydavspalp
#map=m_ep3_shell
#map=M09A_COR_Temple
#map=01_test_particle_box
#map=m05_sep_bridge
#map=m06a_uta_separatisthq
#map=box
#map=tri_tiling
#map=m02b_sep_elevator
#map=m06c_uta_city
#enablestreaming=0
#map=m20_sep_throneroom
#map=M15_MUS_TheDuelAnakin
#streamingmemoryscale=1
#map=M04_SEP_Corridors
#map=U107_UTA_Grievous_01
#map=M10_Cor_Jeditrainingarena
#map=M13_COR_TempleAftermath
#map=M14_MUS_TheDuelObi
#map=M15_MUS_TheDuelAnakin
#map=U103_SEP_ThroneRoom_01
#map=U103_SEP_ThroneRoom_02
#map=U105_SEP_Escort
#map=M09A_COR_Temple
#map=M07_UTA_Grievous
#map=M11a_uta_order66
#map=U106_UTA_Survival
#map=U108_COR_Palpatine_01
#map=U110_COR_Training_02
#map=U150_MUS_TheDuel_01
#map=m02b_sep_elevator
#map=M12B_MUS_Assassin
#map=U150_MUS_TheDuel_01
#map=U150_MUS_TheDuel_02
#map=U112_MUS_Lava
#MAP=U107_UTA_Grievous_01
#MAP=U103_SEP_ThroneRoom_02
#map=U109_COR_JediSurvival
#map=U102_Cargo_Hold
#map=U140_MUS_TheDuel_02
#map=U103_SEP_ThroneRoom_02
#MAP=U102_Cargo_Hold
#map=U108_COR_Palpatine_01
#map=U105_SEP_Escort
#map=U102_SEP_Cargo_Hold
#map=U106_UTA_GBG
#map=U107_UTA_GrievousSurvival
#map=U109_COR_JediSurvival
#map=U113_COR_Yoda
#map=U105_SEP_Escort
#map=m10_holo_test
#map=U108_COR_Palpatine_01
#map=M06A_UTA_SeparatistHQ
#map=U109_COR_JediSurvival
#map=U110_COR_Training_01
#MAP=U170_EP4_Deathstar_01
#enablestreaming:0
#map=U107_UTA_GrievousSurvival
#map=U107_UTA_Grievous_02

#v_c1:idooku
#v_c2:IVader
#v_p1:0
#v_roundcount:6


#measurestreaming:1
playlicensemovie=1

[STREAM 0.78 m01_sep_hangar_01]
[STREAM 0.677 m02a_sep_generators]
[STREAM 0.770 m02b_sep_elevator]
[STREAM 0.850 m03_sep_throneroom]
[STREAM 0.93 m04_sep_corridors]
[STREAM 0.845 m05_sep_bridge]
[STREAM 0.685 m06a_uta_separatisthq]
[STREAM 0.735 m06b_uta_controlroom]
[STREAM 0.719 m07_uta_grievous]
[STREAM 0.98 m08_cor_palpatinesoffice]
[STREAM 0.746 M09A_cor_temple]
[STREAM 0.920 m10_cor_jeditrainingarena]
[STREAM 0.75 m11a_uta_order66]
[STREAM 0.713 m12b_mus_assassin]
[STREAM 0.77 m13_cor_templeaftermath]
[STREAM 0.78 m14_mus_theduelobi]
[STREAM 0.82 M15_MUS_TheDuelAnakin]
[STREAM 0.70 U170_EP4_Deathstar_01]

default_ps2_pak.cfg

A copy of the default configuration file that might have been leftover from an old build.

[Args]
sound=2
playerMesh=-1
fullScreen=0
res=640
cheats=0
logmemorystats=0
logmaterialdescriptors=0
logframerate=0
logbones=0
logmemory=0
language=english
vsync=1
vsyncInterval=1
audioDiagnostics=0
minwarn=0
preservebackbuffer=0
loglock=0
logMusic=0
soundCompensation=0
loganims=0
logtransitions=0
logsounds=0
logload=0
variations=0
pause=0
restrictorGroup=-1
restrictorSeed=0
milesSound=0
cutscene=1
disablenpc=0
useSelectScreen=0
scriptErrors=0
logclassusage=0
nocontrol=0
enablestreaming=1
emulatestreaming=0
game=vader
allanims=0
newTables=0
nolog=0
logPS2emissionMesh=0

#streamingmemoryscale=1.0

#nextmap=5
pack=2
#packlist=1

#map=box

#map=m00_sep_opening
#map=m01_sep_hangar_01
#map=m02a_sep_generators
#map=m02b_sep_elevator
#map=m03_sep_throneroom
#map=m04_sep_tothebridge
#map=m04a_sep_elevator
#map=m04b_sep_tothebridge
#map=m05_sep_bridge
#map=m06a_uta_separatisthq
#map=m06b_uta_controlroom
#map=m06c_uta_city
#map=m07_uta_grievous
#map=m08_cor_palpatinesoffice
#map=M09A_COR_Temple
#map=m09b_cor_temple
#map=m10_cor_jeditrainingarena
#map=m11a_uta_order66
#map=m11b_uta_grotto
#map=m12a_mus_assassin
#map=m12b_mus_assassin
#map=m13_cor_templeaftermath
#map=m14_mus_theduelobi
#map=m14_mus_twoplayer
#map=m21_dea_obivsvader
#map=m30_cor_ydavspalp
#map=TEST_Mono_LMaps

#logmemorystats=1

default_xbox_makepack.cfg

This file was probably used to create the level archives.

map=m02a_sep_generators
nextmap=5
packlist=1

EP3PS2DiskPak.cfg

A list of files to be stored in the main game archive.

IRX_END
OVERLAY_END
*.cfg
*.fts
strings*.str
gen_dialogue*.str
res_U102_SEP_Cargo_Hold.pak
res_U103_SEP_ThroneRoom_01.pak
res_U103_SEP_ThroneRoom_02.pak
res_U105_SEP_Escort.pak
res_U106_UTA_Survival.pak
res_U106_UTA_GBG.pak
res_U107_UTA_grievoussurvival.pak
res_U107_UTA_Grievous_01.pak
res_U107_UTA_Grievous_02.pak
res_U108_COR_Palpatine_01.pak
res_U108_COR_Palpatine_02.pak
u109_dialogue*.str
res_U109_COR_JediSurvival.pak
res_U110_COR_Training_00.pak
res_U110_COR_Training_01.pak
res_U110_COR_Training_02.pak
u111_dialogue*.str
res_U112_MUS_Lava.pak
u113_dialogue*.str
res_U113_COR_Yoda.pak
res_U140_MUS_TheDuel_01.pak
res_U140_MUS_TheDuel_02.pak
res_U150_MUS_TheDuel_01.pak
res_U150_MUS_TheDuel_02.pak
res_U170_EP4_Deathstar_02.pak
movies\English\ps2\MOV_m170.sfd
res_U170_EP4_Deathstar_01.pak
movies\English\ps2\MOV_M170_020.sfd
movies\English\ps2\MOV_M01_010.sfd
m01_dialogue*.str
res_m01_sep_hangar_01.pak
movies\English\ps2\MOV_M02A_010.sfd
m02_dialogue*.str
res_M02A_SEP_Generators.pak
movies\English\ps2\MOV_M02B_010.sfd
m02_dialogue*.str
res_M02B_SEP_elevator.pak
movies\English\ps2\SelMission_M03_Movie01.sfd
movies\English\ps2\MOV_M03_010.sfd
m03_dialogue*.str
res_M03_SEP_ThroneRoom.pak
movies\English\ps2\MOV_M04_010.sfd
m04_dialogue*.str
res_M04_SEP_Corridors.pak
movies\English\ps2\MOV_M05_010.sfd
m05_dialogue*.str
res_M05_SEP_BRIDGE.pak
movies\English\ps2\MOV_M06A_010.sfd
m06_dialogue*.str
res_M06A_UTA_SeparatistHQ.pak
movies\English\ps2\MOV_M06B_010.sfd
m06_dialogue*.str
res_M06B_UTA_ControlRoom.pak
movies\English\ps2\MOV_M07_010.sfd
m07_dialogue*.str
res_M07_UTA_Grievous.pak
movies\English\ps2\MOV_M08_010.sfd
m08_dialogue*.str
res_M08_COR_PalpatinesOffice.pak
movies\English\ps2\MOV_M09_010.sfd
m09_dialogue*.str
res_M09A_COR_Temple.pak
movies\English\ps2\CIN_M10_010.sfd
m10_dialogue*.str
res_M10_Cor_Jeditrainingarena.pak
movies\English\ps2\MOV_M11_010.sfd
m11_dialogue*.str
res_M11a_uta_order66.pak
movies\English\ps2\MOV_M12_010.sfd
m12_dialogue*.str
res_M12B_MUS_Assassin.pak
movies\English\ps2\MOV_M13_010.sfd
m13_dialogue*.str
res_M13_COR_TempleAftermath.pak
movies\English\ps2\MOV_M14_010.sfd
m14_dialogue*.str
res_M14_MUS_TheDuelObi.pak
movies\English\ps2\MOV_M14_010.sfd
m15_dialogue*.str
res_M15_MUS_TheDuelAnakin.pak
LegalScreen_English_PS2_01.sfd
LucasArts_logo_NTSC_PS2.sfd
LucasArts_logo_PAL_PS2.sfd
Collective_Logo.sfd
SplashScreen.sfd
AttractMode.sfd
anakinLoop.sfd
audio\ps2\*ui*.ilv
SelMission_M03_Movie01.sfd
interfc\front_end\conceptart\*.st2
res_null.pak
DISC_PACK_BREAK
movies\English\ps2\CIN_M02b_070.sfd
movies\English\ps2\MOV_M03_020.sfd
movies\English\ps2\MOV_M04_020.sfd
movies\English\ps2\MOV_M05_020.sfd
movies\English\ps2\MOV_M08_020.sfd
movies\English\ps2\CIN_M06b_070.sfd
movies\English\ps2\CIN_M09_060.sfd
movies\English\ps2\MOV_M11_020.sfd
movies\English\ps2\MOV_M12_020.sfd
movies\English\ps2\MOV_M13_020.sfd
movies\English\ps2\MOV_M14_020.sfd
movies\English\ps2\CIN_M15_010.sfd
res_u170_ep4_deathstar_01_seg*.pak
res_m01_sep_hangar_01_seg*.pak
res_M02A_SEP_Generators_seg*.pak
res_M02B_SEP_elevator_seg*.pak
res_M03_SEP_ThroneRoom_seg*.pak
res_M04_SEP_Corridors_seg*.pak
res_M05_SEP_BRIDGE_seg*.pak
res_M06A_UTA_SeparatistHQ_seg*.pak
res_M06B_UTA_ControlRoom_seg*.pak
res_M07_UTA_Grievous_seg*.pak
res_M08_COR_PalpatinesOffice_seg*.pak
res_M09A_COR_Temple_seg*.pak
res_M10_Cor_Jeditrainingarena_seg*.pak
res_M11a_uta_order66_seg*.pak
res_M12B_MUS_Assassin_seg*.pak
res_M13_COR_TempleAftermath_seg*.pak
res_M14_MUS_TheDuelObi_seg*.pak
res_M15_MUS_TheDuelAnakin_seg*.pak
*.dlc
*.rp2
*.ilv
DATA_END

EP3PS2DiskPak_bk.cfg

Same as above.

IRX_END
OVERLAY_END
*.cfg
*.fts
*.str
*.rp2
movies\English\ps2\MOV_M01_010.sfd
res_m01_sep_hangar_01*.pak
movies\English\ps2\MOV_M02A_010.sfd
res_M02A_SEP_Generators*.pak
audio\ps2\*m02a*.ilv
movies\English\ps2\CIN_M02b_070.sfd
movies\English\ps2\MOV_M02B_010.sfd
res_M02B_SEP_elevator*.pak
audio\ps2\*m02b*.ilv
movies\English\ps2\SelMission_M03_Movie01.sfd
movies\English\ps2\MOV_M03_020.sfd
movies\English\ps2\MOV_M03_010.sfd
res_M03_SEP_ThroneRoom*.pak
audio\ps2\*m03*.ilv
movies\English\ps2\MOV_M04_020.sfd
movies\English\ps2\MOV_M04_010.sfd
res_M04_SEP_Corridors*.pak
audio\ps2\*m04*.ilv
movies\English\ps2\MOV_M05_020.sfd
movies\English\ps2\MOV_M05_010.sfd
res_M05_SEP_BRIDGE*.pak
audio\ps2\*m05*.ilv
movies\English\ps2\MOV_M06A_010.sfd
res_M06A_UTA_SeparatistHQ*.pak
audio\ps2\*m06a*.ilv
movies\English\ps2\CIN_M06b_070.sfd
movies\English\ps2\MOV_M06B_010.sfd
res_M06B_UTA_ControlRoom*.pak
audio\ps2\*m06b*.ilv
movies\English\ps2\MOV_M07_020.sfd
movies\English\ps2\MOV_M07_010.sfd
res_M07_UTA_Grievous*.pak
audio\ps2\*m07*.ilv
movies\English\ps2\MOV_M08_020.sfd
movies\English\ps2\MOV_M08_010.sfd
res_M08_COR_PalpatinesOffice*.pak
audio\ps2\*m08*.ilv
movies\English\ps2\CIN_M09_060.sfd
movies\English\ps2\MOV_M09_010.sfd
res_M09A_COR_Temple*.pak
audio\ps2\*m09*.ilv
movies\English\ps2\CIN_M10_050.sfd
movies\English\ps2\CIN_M10_010.sfd
res_M10_Cor_Jeditrainingarena*.pak
audio\ps2\*m10*.ilv
movies\English\ps2\MOV_M11_020.sfd
movies\English\ps2\MOV_M11_010.sfd
res_M11a_uta_order66*.pak
audio\ps2\*m11*.ilv
movies\English\ps2\MOV_M12_020.sfd
movies\English\ps2\MOV_M12_010.sfd
res_M12B_MUS_Assassin*.pak
audio\ps2\*m12*.ilv
movies\English\ps2\MOV_M13_020.sfd
movies\English\ps2\MOV_M13_010.sfd
res_M13_COR_TempleAftermath*.pak
audio\ps2\*m13*.ilv
movies\English\ps2\MOV_M14_020.sfd
movies\English\ps2\MOV_M14_010.sfd
res_M14_MUS_TheDuelObi*.pak
audio\ps2\*m14*.ilv
movies\English\ps2\CIN_M15_010.sfd
movies\English\ps2\MOV_M14_010.sfd
res_M15_MUS_TheDuelAnakin*.pak
LegalScreen_English_PS2_01.sfd
LucasArts_logo_NTSC_PS2.sfd
LucasArts_logo_PAL_PS2.sfd
Logo_Collective_01.sfd
SplashScreen.sfd
AttractMode.sfd
anakinLoop.sfd
audio\ps2\*ui*.ilv
SelMission_M03_Movie01.sfd
interfc\front_end\conceptart\*.st2
res_null.pak
DISC_PACK_BREAK
res_U102_SEP_Cargo_Hold*.pak
res_U105_SEP_Escort*.pak
res_U106_UTA_Survival*.pak
res_U106_UTA_GBG*.pak
res_U107_UTA_grievoussurvival*.pak
res_U109_COR_JediSurvival*.pak
res_U111_UTA_Cody*.pak
res_U112_MUS_Lava*.pak
res_U113_COR_Yoda*.pak
movies\English\ps2\MOV_M170_020.sfd
movies\English\ps2\MOV_m170.sfd
res_U170_EP4_Deathstar_01*.pak
res_U103_SEP_ThroneRoom_01*.pak
res_U103_SEP_ThroneRoom_02*.pak
res_U107_UTA_Grievous_01*.pak
res_U107_UTA_Grievous_02*.pak
res_U108_COR_Palpatine_01*.pak
res_U108_COR_Palpatine_02*.pak
res_U110_COR_Training_00*.pak
res_U110_COR_Training_01*.pak
res_U110_COR_Training_02*.pak
res_U140_MUS_TheDuel_01*.pak
res_U140_MUS_TheDuel_02*.pak
res_U150_MUS_TheDuel_01*.pak
res_U150_MUS_TheDuel_02*.pak
res_U170_EP4_Deathstar_02*.pak
*.mih
*.dlc
audio\ps2\*.hvg
audio\ps2\*.ilv
DATA_END

EP3PS2DiskPak_ollll.cfg

Same as above.

SIO2MAN.IRX
MCMAN.IRX
MCSERV.IRX
PADMAN.IRX
USBD.IRX
USBKB.IRX
LIBSD.IRX
STREAM.IRX
SDRDRV.IRX
CDVDSTM.IRX
CRI_ADXI.IRX
IRX_END
OVERLAY_END
*.cfg
*.fts
*.str
movies\English\ps2\CIN_M01_050.sfd
movies\English\ps2\MOV_M01_010.sfd
res_m01_sep_hangar_01*.pak
movies\English\ps2\CIN_M02A_080.sfd
movies\English\ps2\MOV_M02A_010.sfd
res_M02A_SEP_Generators*.pak
movies\English\ps2\CIN_M02b_070.sfd
movies\English\ps2\MOV_M02B_010.sfd
res_M02B_SEP_elevator*.pak
movies\English\ps2\MOV_M03_010.sfd
movies\English\ps2\MOV_M03_020.sfd
movies\English\ps2\SelMission_M03_Movie01.sfd
res_M03_SEP_ThroneRoom*.pak
movies\English\ps2\MOV_M04_010.sfd
movies\English\ps2\MOV_M04_020.sfd
res_M04_SEP_Corridors*.pak
movies\English\ps2\MOV_M05_010.sfd
movies\English\ps2\MOV_M05_020.sfd
res_M05_SEP_BRIDGE*.pak
movies\English\ps2\CIN_M06A_030.sfd
movies\English\ps2\MOV_M06A_010.sfd
res_M06A_UTA_SeparatistHQ*.pak
movies\English\ps2\CIN_M06b_070.sfd
movies\English\ps2\MOV_M06B_010.sfd
res_M06B_UTA_ControlRoom*.pak
movies\English\ps2\MOV_M07_010.sfd
movies\English\ps2\MOV_M07_020.sfd
res_M07_UTA_Grievous*.pak
movies\English\ps2\MOV_M08_010.sfd
movies\English\ps2\MOV_M08_020.sfd
res_M08_COR_PalpatinesOffice*.pak
movies\English\ps2\CIN_M09_060.sfd
movies\English\ps2\MOV_M09_010.sfd
res_M09A_COR_Temple*.pak
movies\English\ps2\CIN_M10_010.sfd
movies\English\ps2\CIN_M10_050.sfd
res_M10_Cor_Jeditrainingarena*.pak
movies\English\ps2\MOV_M11_010.sfd
movies\English\ps2\MOV_M11_020.sfd
res_M11a_uta_order66*.pak
movies\English\ps2\MOV_M12_010.sfd
movies\English\ps2\MOV_M12_020.sfd
res_M12B_MUS_Assassin*.pak
movies\English\ps2\MOV_M13_010.sfd
movies\English\ps2\MOV_M13_020.sfd
res_M13_COR_TempleAftermath*.pak
movies\English\ps2\MOV_M14_010.sfd
movies\English\ps2\MOV_M14_020.sfd
res_M14_MUS_TheDuelObi*.pak
movies\English\ps2\CIN_M15_010.sfd
movies\English\ps2\CIN_M15_020.sfd
res_M15_MUS_TheDuelAnakin*.pak
LegalScreen_English_PS2_01.sfd
LucasArts_logo_NTSC_PS2.sfd
LucasArts_logo_PAL_PS2.sfd
Logo_Collective_01.sfd
SplashScreen.sfd
AttractMode.sfd
anakinLoop.sfd
audio\ps2\*ui*.ilv
SelMission_M03_Movie01.sfd
interfc\front_end\conceptart\*.st2
res_null.pak
DISC_PACK_BREAK
*.rp2
*.mih
*.dlc
audio\ps2\*.hvg
audio\ps2\*.ilv
res_U102_SEP_Cargo_Hold*.pak
res_U105_SEP_Escort*.pak
res_U106_UTA_Survival*.pak
res_U106_UTA_GBG*.pak
res_U107_UTA_grievoussurvival*.pak
res_U109_COR_JediSurvival*.pak
res_U111_UTA_Cody*.pak
res_U112_MUS_Lava*.pak
res_U113_COR_Yoda*.pak
movies\English\ps2\MOV_m170.sfd
movies\English\ps2\MOV_M170_020.sfd
res_U170_EP4_Deathstar_01*.pak
res_U103_SEP_ThroneRoom_01*.pak
res_U103_SEP_ThroneRoom_02*.pak
res_U107_UTA_Grievous_01*.pak
res_U107_UTA_Grievous_02*.pak
res_U108_COR_Palpatine_01*.pak
res_U108_COR_Palpatine_02*.pak
res_U110_COR_Training_00*.pak
res_U110_COR_Training_01*.pak
res_U110_COR_Training_02*.pak
res_U140_MUS_TheDuel_01*.pak
res_U140_MUS_TheDuel_02*.pak
res_U150_MUS_TheDuel_01*.pak
res_U150_MUS_TheDuel_02*.pak
res_U170_EP4_Deathstar_02*.pak
DATA_END

Resource_PC.cfg

Specifies a list of folders and files that were used in unpacked debug builds of the unreleased Windows port.

SET_DIRECTORY	ST		Meshes				0	
		ADD_TO_DIR_SET	Levels	
		ADD_TO_DIR_SET	Heightmap
		ADD_TO_DIR_SET	Textures
		ADD_TO_DIR_SET	CommonAssets
		ADD_TO_DIR_SET	Effects\Mesh\Resources
		ADD_TO_DIR_SET	Interfc	END
SET_DIRECTORY   SLP		Levels				32	END
SET_DIRECTORY	MSH		Meshes				4
		ADD_TO_DIR_SET	Levels					
		ADD_TO_DIR_SET	Effects\Mesh\Resources			END
SET_DIRECTORY	GIN		Meshes				5	END
SET_DIRECTORY   PIN		GameInfo			6	END
SET_DIRECTORY	WAV		SFX      			7	END
SET_DIRECTORY	WMA		Music				8	END
SET_DIRECTORY	CSV		Meshes\Chars\Common		9	
		ADD_TO_DIR_SET  gameinfo\strings				
		ADD_TO_DIR_SET	Alertness				END
SET_DIRECTORY	bnm		Animation			10
		ADD_TO_DIR_SET	AnimationAEIP			END
SET_DIRECTORY	DDB		Dialogue			11	END
SET_DIRECTORY   TPR		Gameinfo			12	END
SET_DIRECTORY	TXT		GameInfo			16
		ADD_TO_DIR_SET	Interfc					END
SET_DIRECTORY	PLR		Meshes\Polyrender		17	END
SET_DIRECTORY	CIN		Cinematics			18
		ADD_TO_DIR_SET	Camera
		ADD_TO_DIR_SET	CrunchCam				END
SET_DIRECTORY	CIN		Cinematics			19	END
SET_DIRECTORY	SSC		Cinematics			21	END
SET_DIRECTORY	STR		GameInfo			22	END
SET_DIRECTORY	LTX		GameInfo			48	END
SET_DIRECTORY	PTM		Effects\Particle		25  	END
SET_DIRECTORY	PGP		Effects				26  	END
SET_DIRECTORY	CMF		Effects				27	END
SET_DIRECTORY	PHP		Dialogue\PHP			28	END
SET_DIRECTORY	MTM		Effects\Mesh 			29	END
SET_DIRECTORY	STM		Effects\Strip			30	END
SET_DIRECTORY	XML		GameInfo			31
		ADD_TO_DIR_SET	Interfc
		ADD_TO_DIR_SET	Cinematics
		ADD_TO_DIR_SET	Textures		
		ADD_TO_DIR_SET	Meshes					END
SET_DIRECTORY	GAT		Meshes				33	END
SET_DIRECTORY	GIN		Meshes				34	END
SET_DIRECTORY	CAP		Meshes				35	END
SET_DIRECTORY	GAT		Meshes				36	END
SET_DIRECTORY	FTS		Meshes				37	END
SET_DIRECTORY	XML		GameInfo			38
		ADD_TO_DIR_SET	Interfc
		ADD_TO_DIR_SET	Cinematics
		ADD_TO_DIR_SET	Textures		
		ADD_TO_DIR_SET	Meshes					END
SET_DIRECTORY	PC_SML		Audio\pc  			39	END
SET_DIRECTORY	PC_WML		Audio\pc			40	END
SET_DIRECTORY	WAV		Audio\pc  			41	END
SET_DIRECTORY	WAV		Audio\pc			42	END
SET_DIRECTORY	PC_SML		Audio\pc  			43	END
SET_DIRECTORY	PC_WML		Audio\pc			44	END
SET_DIRECTORY	PC_STATIC	Audio\pc  			45	END
SET_DIRECTORY	PC_STREAM	Audio\pc			46	END
SET_DIRECTORY	PCB		Audio\pc			47	END

Resource_Xbox.cfg

Specifies a list of folders and files that were used in unpacked debug builds of the Xbox port.

SET_DIRECTORY	stx		Meshes				0	
		ADD_TO_DIR_SET	Levels	
		ADD_TO_DIR_SET	Heightmap
		ADD_TO_DIR_SET	Textures
		ADD_TO_DIR_SET	CommonAssets
		ADD_TO_DIR_SET	Effects\Mesh\Resources
		ADD_TO_DIR_SET	Interfc	END
SET_DIRECTORY   SLP		Levels				32	END
SET_DIRECTORY	MSH		Meshes				4
		ADD_TO_DIR_SET	Levels					
		ADD_TO_DIR_SET	Effects\Mesh\Resources			END
SET_DIRECTORY	GIN		Meshes				5	END
SET_DIRECTORY   PIN		GameInfo			6	END
SET_DIRECTORY	WXB		SFX      			7	END
SET_DIRECTORY	WMA		Music				8	END
SET_DIRECTORY	CSV		Meshes\Chars\Common		9	
		ADD_TO_DIR_SET  gameinfo\strings				
		ADD_TO_DIR_SET	Alertness				END
SET_DIRECTORY	bnm		Animation			10
		ADD_TO_DIR_SET	AnimationAEIP				END
SET_DIRECTORY	DDB		Dialogue			11	END
SET_DIRECTORY   TPR		Gameinfo			12	END
SET_DIRECTORY	TXT		GameInfo			16
		ADD_TO_DIR_SET	Interfc					END
SET_DIRECTORY	PLR		Meshes\Polyrender		17	END
SET_DIRECTORY	CIN		Cinematics			18
		ADD_TO_DIR_SET	Camera
		ADD_TO_DIR_SET	CrunchCam				END
SET_DIRECTORY	CIN		Cinematics			19	END
SET_DIRECTORY	SSC		Cinematics			21	END
SET_DIRECTORY	STR		GameInfo			22	END
SET_DIRECTORY	LTX		GameInfo			48	END
SET_DIRECTORY	PTM		Effects\Particle		25  	END
SET_DIRECTORY	PGP		Effects				26  	END
SET_DIRECTORY	CMF		Effects				27	END
SET_DIRECTORY	PHP		Dialogue\PHP			28	END
SET_DIRECTORY	MTM		Effects\Mesh 			29	END
SET_DIRECTORY	STM		Effects\Strip			30	END
SET_DIRECTORY	XML		GameInfo			31
		ADD_TO_DIR_SET	Interfc
		ADD_TO_DIR_SET	Cinematics
		ADD_TO_DIR_SET	Textures
		ADD_TO_DIR_SET	Meshes					END
SET_DIRECTORY	GAT		Meshes				33	END
SET_DIRECTORY	GIN		Meshes				34	END
SET_DIRECTORY	CAP		Meshes				35	END
SET_DIRECTORY	GAT		Meshes				36	END
SET_DIRECTORY	FTS		Meshes				37	END
SET_DIRECTORY	XML		GameInfo			38
		ADD_TO_DIR_SET	Interfc
		ADD_TO_DIR_SET	Cinematics
		ADD_TO_DIR_SET	Textures		
		ADD_TO_DIR_SET	Meshes					END
SET_DIRECTORY	XB_SML		Audio\XBox  			39	END
SET_DIRECTORY	XB_WML		Audio\XBox			40	END
SET_DIRECTORY	HWX		Audio\XBox  			41	END
SET_DIRECTORY	ILX		Audio\XBox			42	END
SET_DIRECTORY	XB_SML		Audio\XBox  			43	END
SET_DIRECTORY	XB_WML		Audio\XBox			44	END
SET_DIRECTORY	XB_STATIC	Audio\XBox  			45	END
SET_DIRECTORY	XB_STREAM	Audio\XBox			46	END
SET_DIRECTORY	XBB		Audio\XBox			47	END





Developer Comments

The game's configuration files have some comments left by the developers.

battledroid.xml

		<!--
				 ReactionProcessing defines the chunks and particles to be spawned when a reaction dismemberment is processed
				 for the character the definition requires a Bone from which a chunk should be spawned and the name of the
				 chunkmesh. The ChunkMesh definition in turn can have several values set such as GravityScale and UseGinFile.
				 GravityScale greater than 1.0 pulls a chunk down faster, UseGinFile will look for a bounding box with the
				 same name as the chunkmesh in the damage mesh's gin file, if the bound is found, it is used instead
				 of the default rendering bound which can help artists orientate chunks so that they land on their
				 correct side
		-->

missionlist.txt

# Format is as follows:
# EXEC <SpawnIndex> <PlayerMeshIndex> "MissionName" "Objectives" Mapname "Parameters"

SHELL 0 0 "Shell map" 			"" m_ep3_shell 		"enablestreaming:0 loadparams:type;2 dialogue:0"

#AD: temp change in difficulty setting (MO1-M03 will be back to 0 after 10/8)

# ============================
# NOTE: Please don't add missions until they are actually present and functioning in AlienBrain.
# ============================

credits.txt

#Star Wars Episode III Credits
#In-Game Credits v1.3:  
#CR, NH, JL approved 11/23/2004  
#IS, DW, JL approved 2/14/2004
#Last updated: 2/18/2005

strings.str

# MJM 2-11-05: renamed this to Controller for Ep3 bug 5849 - "analog controller DUALSHOCK®2" wouldn't fit
# JL 2-15-05: The tag below must remain blank to due tech limitations (see bug 6227)
### -----------------------------------------------------------------------------------------------------
### NOTE --- DO NOT EDIT THE LINES BELOW WITHOUT FIRST READING BUG 2923 AND TALKING TO MASON.  Thanks :)
[IDS_TIPS_FORCE_HEAL_PS2] Press and hold \{COMMAND_LEFT_THUMBSTICK_BUTTON}+\{COMMAND_RIGHT_THUMBSTICK_BUTTON} to Force Heal
[IDS_TIPS_FORCE_HEAL_XBOX] Click \{ICON_LSTICK}+\{ICON_RSTICK} to Force Heal
### -----------------------------------------------------------------------------------------------------

r_grievbguard.csv

//SET 2 - A98DEFLECTION\BLOCK SHIT

Leftover Strings

Strings.str contains references to some strings that go unused.

Debug Menu

It looks like in test builds there was a debug menu on the main menu.

[IDS_DEBUG_SHELL]Shell Debug Menu

Removed FMV Lines

A couple of lines from the movie were cut from two of the FMVs for unknown reasons.

##Deleted:MOV_M06A_010_OBW3]And, Anakin, I'm taking enough 
##clones with me to take three systems the size of Utapau. So please, ##don't worry about me.


#Deleted: M08_020_DSD3Become my apprentice. Learn to use the dark side of the Force.

Console Output

Present at 0x591DF0 in default.xbe is a list of commands and notes presumably displayed when a developer console is activated for debugging.

mousespeed  Mouse speed debugtest   tips    Show in-game tips   subtitles   Display subtitles   rumbleScale Allow global tuning of rumble   logRumble   Log out controller rumble   rumble  Allow controller rumble volumevoice Dialog volume   volumefx    Sound FX volume volumemusic Music volume    particleAxisSize    earAtCam    triggerLogUnnamed   gamma   Gamma setting   debugCamera cameraInvertThirdHoriz  cameraInvertThirdVert   cameraInvertFirstVert   cameraCombatRange   cameraResetDelay    cameraDistance  logPickupPhysics    Log pickup physics  logMusic    Log music   logCinematics   Log cinematics  logTriggers Log all triggers    logSplats   Log wall splats buglog  Display bug log debugKillAllies Kill Allies When Using Shift K  nogamepadCheat  Disables right thumbstick or tab cheats noCheat Disables tab-fly cheat  characterInputDebug Debug character input   fps Draw FPS on screen  useranges   Use attach ranges   god Toggles god mode for player transInfo   AI Trans Info   timeScaleFast   Timescale fast setting  timeScaleSlow   Timescale slow setting  fov Current camera FOV  defaultfov  Default camera FOV  psysDynLightsEnabled    Toggles dynamic lights for particle spawning    microsecondmin  Minimum number of micro seconds to display for hierarchy timer  watchrange  Watch info render range deathtime   Wait time after character death timermaxcount   Maximum number of timers to display noMusic Disable in-game music   volume  Sound volume    minsoundreport  Toggles channel sound info  charfade    Character fade distance maxFPSLimit Max Engine FPS limit    fpsLimit    Engine FPS limit    attachments Render attachment point debug info  allshadows  All shadow rendering    shadows Render stencil shadows  maxlights   Maximum number of hardware lights   hud HUD alpha   oldmovementdrop Turn on old movement drop   physics Display physics/collision debug info    aiDisabled  Disables AI watchmode   Object watch mode   grid    Draw grid   VSync amount    gravity Gravity constant    singletick  Single tick mode    fixedtick   rnd_opaquescene Render the opaque polygons that are part of the scene?  rnd_alphascene  Render the alpha polygons that are part of the scene?   rnd_stripfx Render StripFX? rnd_water   Render water?   rnd_shadows Render stencil shadows? rnd_particleaxis    Display particle system world matrix    rnd_particlebounds  Display particle system render sphere bound rnd_particles   Enable particle rendering?  rnd_idonly      Renders only the object matching the id (0 means disable this feature)  rnd_playeronly  Render only the player, turning off all other polygons? rnd_skyboxonly  Render only the skybox, disabling other sectors?    rnd_skybox  Should the skybox be rendered?  rnd_singlesector        Render only the sector containing the camera, disabling others? rnd_reflections Render reflections? rnd_bones   Render character bone/skeletons?    rnd_brushes Render brushes? rnd_fog Enable depth fog?   rnd_portals Display portals?    rnd_collision   Display collision info instead of scene rendering?  rnd_scene   Render scene geometry?  rnd_clipall rnd_trivialmeshes   Render trivially managed meshes?    rnd_staticMeshes    Render static meshes?   rnd_npcMeshes   Render non-player characters?   rnd_playerMesh  Render the player character?    rnd_characterMeshes Enable character mesh rendering?    rnd_meshes  Enable mesh rendering?  Disabled means render _no_ meshes.  rnd_entities    Render entities rnd_wire    Render wireframe    scn_onlyfirstlayer  Disable second through n-pass rendering (disabled at present)   scn_textures    Hide textures in scenery, rendering lightmaps only? (disabled at present)   scn_lightmaps   Enable lightmap rendering in scenery? (disabled at present) CollisionStick  CollisionBounce