LEGO Star Wars II: The Original Trilogy (PlayStation 2)
LEGO Star Wars II: The Original Trilogy |
---|
Developer: Traveller's Tales
![]() |
To do:
|
LEGO Star Wars II: The Original Trilogy is the second of five LEGO Star Wars games.
Contents
Sub-Pages
Prototype Info |
Unused Playable Characters
There are a total of 17 unused characters in the game, as shown in the video below.
What distinguishes them from the extra toggle characters are their blank character icons and the fact that they are referred to with a "?".
They are as follows:
- Wuher (the Cantina bartender) with complete animation.
- The Wampa that attacks Luke Skywalker in Episode 5. It has no animations and stays in a reference pose as a result.
- A Bith musician from Figrin D'an and the Modal Nodes with an idle animation of hitting drums, but uses the reference pose for everything else.
- The Rancor from Jabba's Palace which has idle and movement animations.
- Dr. Evazan (one of the cantina patrons that harasses Luke), who also has no animations.
- Ponda Baba (Evazan's alien buddy who loses an arm in the cantina) is here and lacks animations as well.
- Jabba the Hutt, who uses his sleeping animation for everything.
- Ten Numb, one of the B-Wing pilots from the Episode 6 Endor space battle. He lacks animations, and is oddly significantly faster than the other characters.
- 2-1B Surgical Droid from Episode 5's ending cutscene with no animations.
- Admiral Ackbar's Mon Calamari helper who has an idle animation that is used for movement as well.
- General Veers is the same.
- As is General Jan Dodonna.
- Lando Calrissian wearing his General outfit, notably without his trademark cape, uses his idle animation for everything.
- Also Lando wearing Han Solo's clothes, with idle animation only.
- Nien Numb, Lando's Sullustan co-pilot from Episode 6. He completely lacks any animations, using a reference pose for everything.
- Luke Skywalker from the infirmary cutscene at the end of Episode 5.
- Luke Skywalker from the ceremony cutscene at the end of Episode 4. Both Lukes use their idle animation for everything.
Most of these characters are exclusive to cutscenes, with the exceptions of Jabba, Wuher, the Bith and the Rancor. Jabba, Wuher and the Bith use animations from their appearances in the cantina hub, while the Rancor uses its animations from its boss fight in Episode 6.
Of note is that most characters that have an idle animation used for everything are variations of used characters or have an obvious base:
- Luke and Lando have used variations
- General Veers uses an Imperial Officer's idle animation
- The Mon Calamari helper uses Admiral Ackbar's idle animation
- Jan Dodanna uses the Rebel Friend/Trooper's idle animation
Due to the fact that all cutscenes are in engine, as well either the complete lack of or bare minimum animations, its unlikely that any of these characters were intended to be playable.
Unused Scripts
old_defend.scp
In the general scripts directory, there is an old version of the defend.scp script called old_defend.scp. Despite being in the directory, it is not included in the text file that lists all the .scp scripts to use.
state Base { Conditions { if GotOpponent == 1 goto StartFight } Actions { GoToOrigin } } state StartFight { Conditions { if GotLocator == 1 goto HideAway if PreviousResult == 0 goto Fight } Actions { } } state Fight { Conditions { if OpponentToOrigin > 6.0 and if OriginRange > 4.5 goto Defend } Actions { EngageOpponent "goalrange 1.5" "firerange 3" } } state HideAway { Conditions { if OpponentRange < 2 goto Fight } Actions { GoToLocator "0.2" EngageOpponent "static" "firerange 4" } } state Defend { Conditions { if OpponentToOrigin < 6 goto Fight if OriginRange < 4.5 goto Fight } Actions { EngageOpponent "static" "firerange 3" } }
jabbaspalace_a, testguard.scp
Presumably used to test behavior of the Gamorrean guards, this script is not included in the list of scripts to use for the level section.
state Base { Conditions { if GotOpponent == 1 goto Fight } Actions { } } state Approach { Conditions { if GotOpponent == 1 goto Fight } Actions { FollowPlayer "run" } } state Fight { Conditions { if GotOpponent == 0 goto Approach } Actions { AttackOpponent "range 0.25" } }
- Pages missing developer references
- Games developed by Traveller's Tales
- Pages missing publisher references
- Games published by LucasArts
- PlayStation 2 games
- Pages missing date references
- Games released in 2006
- Games released in November
- Games released on November 2
- Games released in September
- Games released on September 12
- Games released on September 11
- Games with unused characters
- Games with unused code
- To do
- LEGO series
- Star Wars series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused code
Games > Games by developer > Games developed by TT Games > Games developed by Traveller's Tales
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Disney Interactive Studios > Games published by LucasArts
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 2
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 11
Games > Games by release date > Games released in September > Games released on September 12
Games > Games by series > LEGO series
Games > Games by series > Star Wars series