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LEGO Star Wars III: The Clone Wars (Windows, Wii, PlayStation 3, Xbox 360)

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Title Screen

LEGO Star Wars III: The Clone Wars

Developer: TT Games
Publisher: LucasArts
Platforms: Windows, Wii, PlayStation 3, Xbox 360
Released in US: March 22, 2011
Released in EU: March 25, 2011
Released in AU: March 30, 2011


CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • More unused characters.

LEGO Star Wars III: The Clone Wars is the third game in the LEGO Star Wars series, bringing TT Games' traditional slapstick LEGO humor to the Clone Wars era of the saga, as well as a new rendering engine with more advanced shaders than prior LEGO games.

Unused Characters

Today Show Hosts

A set of character data for four Today Show hosts remains mostly intact. The characters are Al Roker, Ann Curry, Matt Lauer, and Meredith Vieira. Despite being blanked out, their icon files still remain in the game. There are also custom upper body textures for each of the hosts, as well as glasses for Al. The rest of their bodies use generic colors and faces.

Al Roker

LEGO-Star-Wars-III-Al-Roker-Body.png LEGO-Star-Wars-III-Al-Roker-Glasses.png

Ann Curry

LEGO-Star-Wars-III-Ann-Curry-Body.png

Matt Lauer

LEGO-Star-Wars-III-Matt-Lauer-Body.png

Meredith Vieira

LEGO-Star-Wars-III-Meredith-Vieira-Body.png

chars/chars.txt

This is an example of how the characters are referenced in the game's files.

dir "Minifigs\TODAY_AlRoker"
file "TODAY_AlRoker"
dir "Minifigs\TODAY_AnnCurry"
file "TODAY_AnnCurry"
dir "Minifigs\TODAY_MattLauer"
file "TODAY_MattLauer"
dir "Minifigs\TODAY_MeredithVieira"
file "TODAY_MeredithVieira"

Test Characters

Found in GAME.DAT is a text file called chars.txt. This has all the characters listed that are used in the game, as well as two characters called Dummy_1 and Dummy_2. There are files for these two characters listed stored in the droids folder.

Dummy1.txt

layers_special=0
layers_dead=0
icon="icon_Dummy_1" // The characters icon file
name DUMMY_1 // Tag name in `Cornwall`. Must be in caps
tiptoe_speed=0.169833 // Tiptoe speed in game units (Maya units/10)
walk_speed=0.6 // Walk speed in game units (Maya units/10)
run_speed=1.0 // Run speed in game units (Maya units/10)
astromech
can_zap
untargetable
orientate
hover_time=2
jump_speed=1.025
can_be_magic_levitated
radius=0.1 // Terrain sphere radius
miny=0 // Terrain sphere min Y, sets the bottom of the sphere
maxy=0.42 // Terrain sphere max Y, sets the top of the sphere
scale=1.0 // Scale of character, usually 1
acceleration=10 // Acceleration of the character
hit_points=4 // Number of Hit Points
turn_rate=1.0 // Tunr rate of the character
bolt_type="transform" // Bolt type that character fires
hold_bolt_type="blue" // Bolt type used when characters held
turn_action "underwater_turn" // Turn `action` to use underwater
clear_default_items // Player Item Flag, Clears all previouslly set default player items
Fight_sequential
tag_locator=6 // Sets locator for specific uses...
helmet_locator=6
head_locator=2
head_joint=0
weapon_locator_1=10
weapon_locator_1=11
weapon_shoot_locator=1
shadow_locators=4,5
hand_locators=0,1
grapple_locator=0
supercarry_locator=7
thingy_locator=0
hat_locator=6
define_locator="right_hand",0 // Allows locators to be referenced as names, instead of numbers
define_locator="left_hand",1 // Allows locators to be referenced as names, instead of numbers
define_locator="hide_righthand",0
define_locator="hide_lefthand",1
define_locator="Hip_Locator",12
bsa_default=on // Sets the blend shape animation for be on by default. Use bsa_off to disable per anim
sfx_chatter "R2D201"
chatter_delay 20 // (in whole seconds)
sfx_die R2D2Scream
sfx_die2 DroidSDie
sfx_doomed R2D2Scream

Dummy2.txt

layers_special=0
layers_dead=0
icon="icon_Dummy_2" // The characters icon file
name DUMMY_2 // Tag name in `Cornwall`. Must be in caps
tiptoe_speed=0.169833 // Tiptoe speed in game units (Maya units/10)
walk_speed=0.6 // Walk speed in game units (Maya units/10)
run_speed=1.0 // Run speed in game units (Maya units/10)
astromech
can_zap
untargetable
orientate
hover_time=2
jump_speed=1.025
can_be_magic_levitated
radius=0.1 // Terrain sphere radius
miny=0 // Terrain sphere min Y, sets the bottom of the sphere
maxy=0.42 // Terrain sphere max Y, sets the top of the sphere
scale=1.0 // Scale of character, usually 1
acceleration=10 // Acceleration of the character
hit_points=4 // Number of Hit Points
turn_rate=1.0 // Tunr rate of the character
bolt_type="transform" // Bolt type that character fires
hold_bolt_type="blue" // Bolt type used when characters held
turn_action "underwater_turn" // Turn `action` to use underwater
clear_default_items // Player Item Flag, Clears all previouslly set default player items
Fight_sequential
tag_locator=6 // Sets locator for specific uses...
helmet_locator=6
head_locator=2
head_joint=0
weapon_locator_1=10
weapon_locator_1=11
weapon_shoot_locator=1
shadow_locators=4,5
hand_locators=0,1
grapple_locator=0
supercarry_locator=7
thingy_locator=0
hat_locator=6
define_locator="right_hand",0 // Allows locators to be referenced as names, instead of numbers
define_locator="left_hand",1 // Allows locators to be referenced as names, instead of numbers
define_locator="hide_righthand",0
define_locator="hide_lefthand",1
define_locator="Hip_Locator",12
bsa_default=on // Sets the blend shape animation for be on by default. Use bsa_off to disable per anim
sfx_chatter "R2D201"
chatter_delay 20 // (in whole seconds)
sfx_die R2D2Scream
sfx_die2 DroidSDie
sfx_doomed R2D2Scream

Unused Images

Controllers that appear in the Windows version:

LEGO-Star-Wars-III CONTROLLER 360 ENGLISH NXG.TEX.png LEGO-Star-Wars-III CONTROLLER 360 NXG.TEX.png LEGO-Star-Wars-III CONTROLLER PS3 ENGLISH NXG.TEX.png LEGO-Star-Wars-III CONTROLLER PS3 NXG.TEX.png


Demo Leftovers:

LEGO-Star-Wars-III CLONEWARS ESRB PENDING NXG.TEX.png LEGO-Star-Wars-III DEMOSPLASHSTARTUP RUSSIAN NXG.TEX.png


The font from LEGO Harry Potter:

LEGO-Star-Wars-III FONT NXG.TEX.png


Random unused images:

LEGO-Star-Wars-III JH METALGRID001 NXG.TEX.png LEGO-Star-Wars-III NEXU NXG.TEX.png LEGO-Star-Wars-III ROPE1 NXG.TEX.png LEGO-Star-Wars-III ROPE2 NXG.TEX.png

Unused Text

Development-Related

filetable.txt

There are some references to other console-specific files in this list.

"wii\StrapScreens\tw\STRAPB_TAIWANESE_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\tw\STRAPB_TAIWANESE_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\tw\STRAPA_TAIWANESE_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\tw\STRAPA_TAIWANESE_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\kr\STRAPB_KOREAN_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\kr\STRAPB_KOREAN_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\kr\STRAPA_KOREAN_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\kr\STRAPA_KOREAN_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\jp\STRAPB_JP_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\jp\STRAPB_JP_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\jp\STRAPA_JP_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\jp\STRAPA_JP_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\eu\STRAPB_ENGLISH_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\eu\STRAPA_ENGLISH_WS_NXG.TEX","15/12/2010 13:58:52"
"wii\StrapScreens\cn\STRAPB_CHINESE_WS_NXG.TEX","15/12/2010 13:58:50"
"wii\StrapScreens\cn\STRAPB_CHINESE_NXG.TEX","15/12/2010 13:58:50"
"wii\StrapScreens\cn\STRAPA_CHINESE_WS_NXG.TEX","15/12/2010 13:58:50"
"wii\StrapScreens\cn\STRAPA_CHINESE_NXG.TEX","15/12/2010 13:58:50"
"wii\HomeButton2\home_nosave.csv","15/12/2010 13:58:49"
"wii\HomeButton2\home.csv","15/12/2010 13:58:49"
"wii\HomeButton2\config.txt","15/12/2010 13:58:49"

"stuff\GENERAL_WII.PTL","14/01/2011 18:20:08"
"stuff\GENERAL_WII.PAR","15/12/2010 13:58:48"

"levels\SimpleRTS\VehicleGenSmall_wii\VEHICLEGENSMALLWII_NXG.GSC","03/02/2011 14:59:43"
"levels\SimpleRTS\VehicleGenSmall_wii\VEHICLEGENSMALLWII_LR.GSC","03/02/2011 14:59:44"
"levels\SimpleRTS\VehicleGenSmall_wii\VehicleGenSmallwii.txt","07/01/2011 20:53:30"
"levels\SimpleRTS\VehicleGenSmall_wii\VehicleGenSmallwii.GIZ","03/02/2011 14:59:44"
"levels\SimpleRTS\VehicleGenSmall_wii\VehicleGenSmallwii.GIT","07/01/2011 20:53:30"
"levels\SimpleRTS\VehicleGenSmall_wii\VehicleGenSmallwii.dno","03/02/2011 14:59:44"

"levels\SimpleRTS\VehicleGenerator_wii\VEHICLEGENERATORWII_NXG.GSC","12/01/2011 01:04:43"
"levels\SimpleRTS\VehicleGenerator_wii\VEHICLEGENERATORWII_LR.GSC","12/01/2011 01:04:43"
"levels\SimpleRTS\VehicleGenerator_wii\VehicleGeneratorwii.txt","16/12/2010 11:27:10"
"levels\SimpleRTS\VehicleGenerator_wii\VehicleGeneratorwii.sfx","22/12/2010 18:44:10"
"levels\SimpleRTS\VehicleGenerator_wii\VehicleGeneratorwii.GIZ","07/01/2011 20:53:29"
"levels\SimpleRTS\VehicleGenerator_wii\VehicleGeneratorwii.GIT","16/12/2010 11:27:10"
"levels\SimpleRTS\VehicleGenerator_wii\VehicleGeneratorwii.dno","12/01/2011 01:04:43"

"levels\SimpleRTS\RTS_Tessler_wii\RTS_TESSLERWII_NXG.GSC","16/12/2010 11:27:08"
"levels\SimpleRTS\RTS_Tessler_wii\RTS_TESSLERWII_LR.GSC","16/12/2010 11:27:08"
"levels\SimpleRTS\RTS_Tessler_wii\RTS_TesslerWii.txt","15/12/2010 13:08:21"
"levels\SimpleRTS\RTS_Tessler_wii\RTS_TesslerWii.sfx","21/12/2010 19:10:47"
"levels\SimpleRTS\RTS_Tessler_wii\RTS_TesslerWii.giz","17/12/2010 11:56:06"
"levels\SimpleRTS\RTS_Tessler_wii\RTS_TesslerWii.dno","16/12/2010 11:27:08"

"levels\SimpleRTS\PVPDropits_wii\PVPDROPITSWII_NXG.GSC","15/12/2010 13:08:22"
"levels\SimpleRTS\PVPDropits_wii\PVPDROPITSWII_LR.GSC","15/12/2010 13:08:22"
"levels\SimpleRTS\PVPDropits_wii\PVPDropitswii.txt","15/12/2010 13:08:22"
"levels\SimpleRTS\PVPDropits_wii\PVPDropitswii.GIZ","17/12/2010 11:56:06"
"levels\SimpleRTS\PVPDropits_wii\PVPDropitswii.GIT","15/12/2010 13:08:22"

"levels\SimpleRTS\PowerDistributors_wii\POWERDISTRIBUTORSWII_NXG.GSC","12/01/2011 01:04:37"
"levels\SimpleRTS\PowerDistributors_wii\POWERDISTRIBUTORSWII_LR.GSC","12/01/2011 01:04:37"
"levels\SimpleRTS\PowerDistributors_wii\PowerDistributorswii.txt","15/12/2010 13:08:23"
"levels\SimpleRTS\PowerDistributors_wii\PowerDistributorswii.sfx","21/12/2010 19:10:47"
"levels\SimpleRTS\PowerDistributors_wii\PowerDistributorswii.GIZ","17/12/2010 11:56:06"
"levels\SimpleRTS\PowerDistributors_wii\PowerDistributorswii.GIT","15/12/2010 13:08:23"
"levels\SimpleRTS\PowerDistributors_wii\PowerDistributorswii.dno","12/01/2011 01:04:37"

"levels\SimpleRTS\DroidDropits_wii\DROIDDROPITSWII_NXG.GSC","03/02/2011 14:59:53"
"levels\SimpleRTS\DroidDropits_wii\DROIDDROPITSWII_LR.GSC","03/02/2011 14:59:53"
"levels\SimpleRTS\DroidDropits_wii\DroidDropitswii.txt","15/12/2010 13:08:31"
"levels\SimpleRTS\DroidDropits_wii\DroidDropitswii.sfx","03/01/2011 18:01:18"
"levels\SimpleRTS\DroidDropits_wii\DroidDropitswii.GIZ","03/02/2011 14:59:53"
"levels\SimpleRTS\DroidDropits_wii\DroidDropitswii.GIT","15/12/2010 13:08:31"
"levels\SimpleRTS\DroidDropits_wii\DroidDropitswii.dno","03/02/2011 14:59:53"

"levels\SimpleRTS\CloneDropits_wii\CLONEDROPITSWII_NXG.GSC","03/02/2011 14:59:52"
"levels\SimpleRTS\CloneDropits_wii\CLONEDROPITSWII_LR.GSC","03/02/2011 14:59:52"
"levels\SimpleRTS\CloneDropits_wii\CloneDropitswii.txt","15/12/2010 13:08:30"
"levels\SimpleRTS\CloneDropits_wii\CloneDropitswii.sfx","22/12/2010 18:44:13"
"levels\SimpleRTS\CloneDropits_wii\CloneDropitswii.giz","07/01/2011 20:53:30"
"levels\SimpleRTS\CloneDropits_wii\CloneDropitswii.dno","03/02/2011 14:59:52"

"levels\Builder\BuilderHubStealthWii\BUILDERHUBSTEALTHWII_NXG.GSC","05/01/2011 19:39:38"
"levels\Builder\BuilderHubStealthWii\BUILDERHUBSTEALTHWII_LR.GSC","05/01/2011 19:39:38"
"levels\Builder\BuilderHubStealthWii\BuilderHubStealthWii.txt","15/12/2010 12:19:09"
"levels\Builder\BuilderHubStealthWii\BuilderHubStealthWii.giz","03/01/2011 17:56:40"
"levels\Builder\BuilderHubStealthWii\BuilderHubStealthWii.dno","05/01/2011 19:39:38"

"framework-data\GUI\Font\BUTTONS_WII_pc.fnt","15/12/2010 13:55:16"
"framework-data\GUI\Font\BUTTONS_WII_NXG.FT2","15/12/2010 13:55:16"
"framework-data\GUI\Font\BUTTONS_PS3_NXG.FT2","15/12/2010 13:55:16"
"framework-data\GUI\Font\BUTTONS_360_NXG.FT2","15/12/2010 13:55:16"

"BUILDS\WII\changelog.txt","15/02/2011 17:52:42"
"BUILDS\PS3\changelog.txt","15/02/2011 17:52:38"
"BUILDS\360\changelog.txt","15/02/2011 17:52:39"

"movies\Wii\30fps\TTIdent.fmv","15/12/2010 13:54:48"
"movies\Wii\30fps\attract.fmv","13/01/2011 19:43:15"
"movies\Wii\25fps\TTIdent.fmv","15/12/2010 13:54:42"
"movies\Wii\25fps\attract.fmv","13/01/2011 19:43:10"

"gui\Textures\CONTROLLER_PS3_SPANISH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_PS3_NXG.TEX","15/12/2010 13:57:33"
"gui\Textures\CONTROLLER_PS3_ITALIAN_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_PS3_GERMAN_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_PS3_FRENCH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_PS3_ENGLISH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_PS3_DANISH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_PC_ENGLISH_NXG.TEX","08/02/2011 13:54:38"
"gui\Textures\CONTROLLER_360_SPANISH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_360_NXG.TEX","15/12/2010 13:57:32"
"gui\Textures\CONTROLLER_360_ITALIAN_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_360_GERMAN_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_360_FRENCH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_360_ENGLISH_NXG.TEX","24/01/2011 15:03:54"
"gui\Textures\CONTROLLER_360_DANISH_NXG.TEX","24/01/2011 15:03:54"

mapfile.map

Download.png Download Lego Star Wars III Map File
File: LegoStarWarsIIIWii_mapfile.zip (1.64 MB) (info)

The initial Wii release of the game contains a linker map in the root folder.

builds/pc/changelog.txt

Download.png Download March 2011 TTGames Changelog
File: Lego_Star_Wars_III_Changelog.7z (285 KB) (info)

A large global changelog used across all games under development, for all console versions. The file includes logs for bugs and fixes for various parts of the core engine (tagged internally as ER, GS, TTANIM, and LEGOSYS), as well as the following games/demos:

LEGO Indiana Jones 2: The Adventure Continues

LEGO Harry Potter: Years 1-4

LEGO Star Wars III: The Clone Wars

LEGO Pirates of the Caribbean

And lastly, the unreleased non LEGO Lord of the Rings demo developed by TTGames around 2009.

cut/cutscenes_main.txt

A reference to TT Games' intranet system.

;; NB - see this Wiki page for documentation of flags etc: http://tt-intranet/wiki/index.php/Lego_Cutscenes

FRAMEWORK-DATA\FRAMEWORKDATAVERSION.TXT

Current version: 38.2

stuff/game.txt

This file has a funny comment relating to temp music being too creepy.

; music "Temp_Music" ; PConnor - removed: silence is better than creepy music (JB request!)

stuff/version.txt

Version numbers for the final build. Revision 1 of the Wii version was built a day before the Windows version.

Windows
CloneWars-15-02-11-v2.04
Wii

Initial releaseː

CloneWars-15-01-11-v1.80d

Revision 1ː

CloneWars-14-02-11-v2.03

Leftover Text

readme.txt

This basic SVN repository readme is found in the Wii and PC versions.

This is a Subversion repository; use the 'svnadmin' tool to examine
it.  Do not add, delete, or modify files here unless you know how
to avoid corrupting the repository.

Visit http://subversion.tigris.org/ for more information.

stuff/text/american.txt

Leftover file from Lego Batman, used in that game to localize text to American English.

181 "Two-Face's Armored Truck"

185 "Harbor Helicopter"

544 "Harboring a Grudge"

656 "Armour Plating"

818 "''Freeze, I'm taking you out for ICE CREAM. I know it's your favorite!''"

802 "Former District Attorney Harvey Dent, AKA Two-Face, is a villain with a split personality. His every decision is dictated by a 
double-headed coin, scarred on one side, which he flips to decide if he'll act for good, or for evil. His truck is a heavily-armored
vehicle painted with his distinctive black-and-white livery."

860 "Batman keeps a collection of ancient armor in the Batcave as part of his study of military history; it includes outfits worn by
European knights, desert nomads, and samurai warriors throughout the centuries."