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Star Wars: Republic Commando

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Title Screen

Star Wars: Republic Commando

Developer: LucasArts
Publishers: LucasArts, Aspyr Media
Platforms: Windows, Xbox, PlayStation 4, Nintendo Switch
Released internationally: April 6, 2021 (PS4/Switch)
Released in US: March 1, 2005 (Windows/Xbox)
Released in EU: March 4, 2005 (Windows/Xbox)


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Star Wars: Republic Commando is a first-person squad-based tactical shooter game. Think Rainbow Six with a Star Wars lick of paint. Taking place between Attack of the Clones and Revenge of the Sith (and it tying into Episode III was even a selling point on the box), you play as RC-1138 (AKA "Boss") the leader of Delta Squad, a specially-augmented clone commando team.

It's notable for featuring absolutely no Force trickery or Lightsaber action of any kind, instead being a down-and-dirty story about the troops.

Hmmm...
To do:
  • Development-related text.
  • Unused text.
  • Unused debugging material.

Unused Areas

1138 Map

Found inside the maps folder, this map can be loaded via open 1138 console command.

This map was used as showcase and level select during game events. It features unused graphics and early development texts.

Interestingly for the game's time period, a lot of the placeholder images show the roundel symbol of the Galactic Empire (shown by the swolen edges on the spokes and lines connecting them to the outer ring) rather than the eight- or six-pronged Galactic Republic sigil.

SWRC-1138Map.png

Other Missing Maps

Each campaign map starts with three letters followed by numeric indexing, however certain indexes are skipped and nowhere to be found.

The Geonosian campaign lacks geo_02 maps, the point between killing Sun Fac and destroying the jamming device of the droid foundry. geo_03b is also missing, a segment which would have taken place between destroying the jamming device and advancing to the foundry.

geo_01a - Extreme Prejudice
geo_01b - Into the Hive
geo_01c - The Strength of Brothers
geo_03a - Infiltrate the Droid Foundry
geo_03c - The Heart of the Machine
geo_03d - Destroy the Factory
geo_04a - Advance to the Core Ship
geo_04b - Canyons of Death
geo_04c - To own the Skies
geo_04d - Territory
geo_05a - Infiltration of the Core Ship
geo_05b - Waking the Giant
geo_05c - Belly of the Beast

The kashyyyk campaign is even more incomplete. yyy_01a is missing as well as any yyy_02 maps.

The showcase map mentioned something about scouting which could have been part of the missing files.

yyy_03 maps are present in-game, but got renamed to yyy_35 for some reason. yyy_04d, which would have taken place between the "Advance to the Bridge" parts, is also missing.

yyy_01b - The Rescue of Tarfful
yyy_01c - Hard Contact
yyy_01d - From the Shadows
yyy_01e - The Bodyguards
yyy_04a - The Bridge at Kachirho
yyy_04b - Frontline
yyy_04c - The Gauntlet
yyy_04e - Detour
yyy_04f - A Bridge too far
yyy_05a - The Wookiee Resistance
yyy_05b - Behind Enemy Lines
yyy_05c - V.I.W.
yyy_05d - Saving Ammo
yyy_05e - Live Ordnance
yyy_05f - Fate of the Resistance
yyy_06a - Search and Destroy
yyy_06b - Heart of the Citadel
yyy_06c - Moving Upstream
yyy_06d - The Final Strike
yyy_35a - Obliterate the Outpost
yyy_35b - Aim for the Heart
yyy_35c - Critical Strike

Unused Characters

Shieldless Droideka

A Droideka with no shields. By default, Droidekas will always spawn with them active and will only lose shields after taking enough damage.

Super Battle Droid with no detachable accessories

A Super Battle Droid with static accessories (Baseplate) which cannot be shot down.

Galoomp

An untextured creature. Native to Naboo or Tatooine, they would have to be imported off-planet for them to show up here.

SWRC-Galoomp.PNG

Orray

A creature actually native to Geonosis that appeared in episode 2 as a Genosian warmount. Went unused but has textures.

SWRC-Orray.PNG

Phidna

Another Geonosian native species, this tiny yellow bug once more goes unused despite that.

SWRC-Phidna.PNG

SwampBlurrg

Usually native to Endor or Ryloth. Went untextured much like the Galoomp.

SWRC-SwampBlurrg.PNG

Scurrier

A rat-like creature native to Tatooine. Usually mistaken for a Womp Rat. Remains unused, likely a remnant of a Tatooine mission.

SWRC-Scurrier.png

Beast

A giant untextured four-legged war beast which might have been part of a boss fight.

SWRC-Beast.PNG

Unused Code

Hidden Developer Message

Found at offset 00000250} of the game's executable:

VENGEANCE 2004 / STALKING a sister near you!

Unused Graphics

Development Images

SWRC-CharacterDemo Startup.png SWRC-GEO 01 Startup.png SWRC-GEO 02 Startup.png

SWRC-GEO 03 Startup.png SWRC-GEO 03 Startup2.png SWRC-GEO 04 Startup.png

SWRC-GEO 04 Startup2.png SWRC-GEO 05 Start.png SWRC-Geosplitscreen.png

SWRC-Mpserver1.png SWRC-Mpserver2.png SWRC-POW 01 Startup.png

SWRC-RAS 01 Startup2.png SWRC-RAS 02 export.png SWRC-RAS 03 Export.png

SWRC-YYY 02 Startup.png SWRC-YYY 02 Startup2.png SWRC-YYY 03 Startup.png

SWRC-YYY 04 Startup.png SWRC-YYY 05 export.png

Miscellaneous

Propably a developer of the game. Image was named as longoCalrisian.

SWRC-LongoCalrisian.png


A render of droid coreship.

SWRC-CoreShip Vista 2.png


Demo splash screen in game files.

SWRC-DemoScreen PC.png


A "to be continued" splashcreen.

SWRC-RC GeoSplash.png


An introduction image about scavenger droids.

SWRC-IntroSign-Scavenger.png


An introduction image about trandoshan slavers.

SWRC-IntroSign-Slaver.png


Unused level loading image, propably placeholder.

SWRC-Sign-LevelLoad.png

Unused Items

RemoteDroidPickup

A remote droid for training purposes, only class definiton exists within game code.

//=============================================================================
// Remote Droid Pickup - placeholder
//
// Created: 2003 Sept 4, Jenny Huang
//=============================================================================

class RemoteDroidPickup extends CTPickup;

SWRC-RemoteDroid.PNG

RestrainingBoltPickup

A restraining bolt with unknown purposes, only class definiton exists within game code.

//=============================================================================
// Restraining Bolt Pickup - placeholder
//
// Created: 2003 Sept 4, Jenny Huang
//=============================================================================

class RestrainingBoltPickup extends CTPickup;

SWRC-RestrainingBolt.PNG

Unused Sounds

Several multiplayer announcement sounds never got used.

Clone Advisor

Trando Advisor

Taun We