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LEGO Star Wars: The Video Game (Windows)

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Title Screen

LEGO Star Wars: The Video Game

Also known as: LEGO Star Wars
Developer: Traveller's Tales
Publisher: Eidos Interactive
Platforms: Windows
Released in JP: July 7, 2005
Released in US: April 2, 2005
Released in EU: April 22, 2005


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Add information on the other unused cinematics.
  • This article is messy, finish polishing it.
  • Prerelease footage
  • Add information about the Windows PC version's debug menu (see Proboscis-2's video on it)
  • Many Bugs and Oddities including Darth Maul and Chancellor Palpatine missing their falling animations, etc.

LEGO Star Wars: The Video Game is the LEGO game that started it all. It received a sequel (LEGO Star Wars II: The Original Trilogy), and a compilation was made (LEGO Star Wars: The Complete Saga). Continued popularity led to another sequel (LEGO Star Wars III: The Clone Wars).

Version Differences

PC Demo

Unused Jar Jar Voice Clip

lego_data\Audio\_SoundFX\JARJAR\JJ_HowRude.wav

A voice clip of Jar Jar ridiculing someone. This file is commented out in the final game's audio.cfg, as well as the PS2 prototype, but is present and accounted for here.

Additional and Higher Quality Sound Effects

PC Demo PC Retail
FallApart01.wav
FallApart02.wav
FallApart03.wav
FallApart04.wav
LegoClicks1.wav
LegoClicks2.wav
LegoClicks3.wav
LegoDebris2.wav
LegoForm1.wav
LegoMedium_1.wav
LegoMedium_2.wav
LegoMedium_3.wav
LegoMedium_4.wav
LegoSmall_1.wav
LegoSmall_2.wav
LegoSmall_3.wav
LegoSmall_4.wav
*DoorExpl.wav

Several sound effects related to Lego bricks are double the sample rate in the PC demo and the PS2 prototype compared to the final game (22KHz vs 11KHz). These are found in lego_data\Audio\_SoundFX\LEGO in the demo and lego_data\Audio\_SoundFX\sfx.dat\audio\_soundfx\lego in the final game.
The sound effect that plays when the door at the beginning of the first level was also renamed from LegoDoorExpl to nega_doorexpl in the final game.

LegoMedium_5.wav
LegoMedium_6.wav
LegoSmall_5.wav
LegoSmall_6.wav
LegoSmall_7.wav
LegoSmall_8.wav

Additionally, some Lego sound effects are present which are absent in the final version.

Unused Characters

Hmmm...
To do:
Add information from here and get renders of the models being used in-game.

Found in the lego_data/chars folder are unused character folders for a few characters that ended up getting moved to The Complete Saga. Although some folders are there so the game can render cutscenes (babyskywalker), some folders and characters end up not being used at all. While their data is there, the triggers for them to be playable are removed. However, one can access these by renaming them to a character with a similar skeleton or weapon.

  • Boga - Boga, was to be used for a scrapped level where you chase Grievous on his wheel bike with Boga in Episode III and in the cutscene for said level. The model was ditched early in development. It is low res and lacks any real detail, made up of just a group of brown bricks. There is also a model for Grievous' wheel bike, but it is unknown if it has any model data.
  • Jawa - A Jawa, how surprising.
  • ImperialOfficer - The original 2002 version of the Imperial Officer minifigure, similar in appearance to the Royal Guard. The most likely place for it to be used would be in A New Hope, but it is actually only placed in a cutscene for the removed Anakin's Flight level for unknown reasons. The sequel has the 2006 version of the Imperial Officer as an enemy and playable character.
  • Spaceman - An astronaut figure from the LEGO Launch Command theme from 1995. Most likely he would be added in as an Easter egg, but was decided against for budget and time constraints.
  • AnakinSpeeder - Anakin's Coruscant Speeder, for the Coruscant Zam Chase.
  • ZamWesell - Zam Wesell was most likely planned to be in this game, but removed later in development than Boga was. She would later become available as a playable character in The Complete Saga. In this game, however, she is by far the only character with almost everything left over, albeit with very glitchy animations. However if you swap the model with young Anakin's, the model will be fixed.
  • ZamsSpeeder - Zam Wesell's Starspeeder was also planned to be in this game as well, with evidence from unused cutscenes showing that the level where the player chases Zam Wessell around Coruscant was planned to be in this game as well, removed due to time constraints.
  • Mawhonic - While Mawhonic (the orange Gran from the level Mos Espa Podrace) is not playable and only appears in a short cutscene, he is fully coded to be an alternate skin to Captain Panaka and the Royal Guards.

Unused Icons

In the files are unused icons for Padmé (Pilot) and Cordé from the opening of Attack of the Clones. Presumably from a cut opening from Bounty Hunter Pursuit before it was scrapped.

LEGOStarWars Padmé Pilot.png LEGOStarWars Padme Icon.png

Unused Levels

Speculation

There are unused cutscenes that hint at 4 cut levels. 'Anakinsflight', a part of Episode I where Anakin would destroy the Droid control ship, this level was added in Lego Star Wars: The Complete Saga as a bonus level. 'BountyHunterPursuit', was a level where Anakin and Obi Wan would chase Zam Wesell through Coruscant, this level was added in Lego Star Wars: The Complete Saga. 'Jango' a level assumed to be where Obi Wan would fight Jango Fett's Slave I over Geonosis in Episode II but this is only speculation. And 'BogaChase' where Obi Wan would chase General Grievous on his wheel bike through Utapau on Boga. This is further evidenced in the root/levels folder where in Episode I Chapter_06 is missing, in Episode II Chapter_01 and Chapter_03 are missing, and in Episode III where Chapter_03 is missing.


Anakin's Flight

In the Xbox version only, Anakin's flight has data.

Test

There is a folder in root/Levels called Test but it is empty aside from one folder called AI which is also empty. In the Xbox version only, it has data. It is just a flat grey open surface with wonky collision.

Unused Cutscenes

There are some cutscenes hidden in the lego_data/cut folder (where cutscene data is stored) from earlier points in development that are not used in the game. Most notably these go with the cut Zam Wessel level, Bounty Hunter Pursuit (ep2_bountyhunterpursuit_intro, and ep2_bountyhunterpursuit_outro) that was moved to The Complete Saga. But there are also references to 3 other cut levels. 'ep1_anakinsflight_intro1', 'ep1_anakinsflight_outro1', and 'ep1_anakinsflight_outro2' refer to a cut level for Episode I where Anakin would destroy the Droid control ship. 'ep2_jango_intro', it is not know what this would have been. 'ep3_bogachase_intro' and 'ep3_bogachase_outro' which refer to the cut level Boga Chase where Obi Wan would chase General Grievous through Utapau. The video below showcases all the unused cutscenes in the PC version in full as well as how they're intended to look.

Anakin's Flight

Anakin's Flight has working cutscenes but they don't function properly anywhere in the final game, often resulting in odd outcomes.

Bounty Hunter Pursuit

The outro cutscene for Bounty Hunter Pursuit. The background models are gone, only the characters' animations (or lack there of) remain along with using the Jedi Battle level has a base. This is the only unused cutscene from that level that had any work done on it.

Jango

The unused cutscene for the Jango level is very similar, if not identical, to the one used towards the end of the Discovery on Kamino level before you fight the Slave 1, but, unedited, it directs to a level that doesn't exist.

Droid Factory

A cutscene intended for the Droid Factory level that features a almost completely black screen with vague models that just barely appear against the background.

Boga Chase

Both of the Boga Chase cutscenes are the placeholder 'camera drop' meaning no work was done on them.

Early Level Names

The cutscene files for levels contain early names for levels - some are merely names that were used during development of the level, and some were actually meant to be the name of the level before the game was completed. This is a list of every level name from cutscenes in comparison to the final version's levels:

Level Name (Development) Level Name (Final)
Failed Negotiations Negotiations
Gungan City Invasion of Naboo
Rescue the Queen Escape from Naboo
Podrace Mos Espa Podrace
Return to Naboo Retake Theed Palace
Infiltration (cutscene files omitted from PC version) Darth Maul
Kamino Discovery on Kamino
Droid Factory Droid Factory
Jedi Battle Jedi Battle
Gunship Cavalry Gunship Cavalry
Count Dooku Count Dooku
Dogfight Battle Over Coruscant
Cruiser Chancellor in Peril
General Grievous General Grievous
Kashyyyk Defense of Kashyyyk
Ruin of the Jedi Ruin of the Jedi
Darth Vader Darth Vader

Unused Graphics

Default Texture

Yes, we get it. You're a default texture. I mean, you're LABELED that, for Pete's sake.

Particles

Lego-Star-Wars-Windows-Particle-1.png Lego-Star-Wars-Windows-Particle-2.png Lego-Star-Wars-Windows-Particle-3.png Lego-Star-Wars-Windows-Particle-4.png

These four images can be found in a Photoshop file named particle.psd. They appear in various hidden layers of the file, the 3rd image is a leftover from Finding Nemo, which was developed by Traveller's Tales.

Leftover Texture

Lego-Star-Wars-Windows-Cortex.png

A stained glass texture featuring Dr. Neo Cortex. This is a leftover from Crash Bandicoot: The Wrath of Cortex, which was also developed by Traveller's Tales. The texture also can be seen in Finding Nemo but brighter. The original texture is very dark, making it difficult to see details. The version above was modified to properly display the texture.

Unused Models

Early Obi-Wan Kenobi Model

Early (Dec. 22, 2004) Final
LegoStarWars KenobiEarliestModel F.png LegoStarWars KenobiEarliestModel B.png LegoStarWars KenobiFinalModel F.png LegoStarWars KenobiFinalModel B.png

The character folder containing Obi-Wan Kenobi has 2 earlier versions of his Padawan variant, one named "ObiWanKenobi_.hgp" in the regular folder and another called "ObiWanKenobi.hgp" in a subfolder titled "tpm" (short for The Phantom Menace.)

  • ObiWanKenobi.hgp from the "tpm" folder is the earliest model, with a creation date of November 25, 2004 as opposed to the final model's creation date of February 28, 2005. Unfortunately, this model crashes the game upon being loaded.
  • ObiWanKenobi_.hgp is slightly newer, with a creation date of December 22, 2004. Unlike the other model, this one loads ingame. Obi-Wan has a Padawan braid on his shirt and different facial structure, both of which are seen seen in every other release of the game except for this one. His cape's texture is staggeringly low resolution when compared to the final's, and it is one-sided so it is invisible from the front of Obi-Wan.

Unused Text

pcclog.txt

no DDS file was produced

This is also in the Xbox version of the game.

workspace.mel

//Maya 5.0.1 Project Definition
workspace -fr "particles" "particles";

english.txt

;*************Accented Padme

A placeholder that was used until Padmé's name was properly spelled. This appears twice.

;****************************Now Cody, not Sand Trooper

This reveals that Commander Cody was previously called Sand Trooper.

;***********Was X wing

Another replacement, this time for the Arc Fighter.

641 "Unlimited health"
648 "Special Yoda chair"
653 "Safe mode"
654 "Play on Easy difficulty"
655 "Play on Hard difficulty"

Text for unused cheats. It is unknown whether or not code for these cheats still exist in the game.

736 "Insert controller in port 1"
739 "Insert controller in port 2"
745 "Press ^x to continue"
746 "Press the START button"
747 "Adjust Screen"
748 "Screen left/right"
749 "Screen up/down"
750 "The controller in controller port 1 has been removed. Please insert a controller into controller port 1 to continue with the game."
751 "Memory Card Slot 1"
752 "Checking the memory card (PS2) in MEMORY CARD slot 1"
760 "No memory card (PS2) in MEMORY CARD slot 1"
761 "No LEGO Star Wars save data present on the memory card (PS2) inserted in MEMORY CARD slot 1"
762 "Format"
764 "Memory Card is full"
768 "Format memory card (PS2)?"
773 "Formatting"
780 "Failed to format"
781 "The memory card (PS2) in MEMORY CARD slot 1 is unformatted"
782 "Please insert a memory card (PS2) with at least %iKB free into MEMORY CARD slot 1 or you will be unable to save."
783 "LEGO Star Wars requires %iKB"
784 "Format Memory Card"
785 "Formatting complete"
786 "Insufficient free space"
787 "Do not remove the controller, memory card (PS2) in MEMORY CARD slot 1, reset, or switch off the console."
788 "No memory card (PS2) in MEMORY CARD slot 1."
789 "Insufficient space on the memory card (PS2) in MEMORY CARD slot 1."
791 "Paused - press START to resume"
792 "Games stored on Hard Disk"
840 "Autosave will now use Game %i on the memory card (PS2) inserted in MEMORY CARD slot 1"
841 "Do not remove the controller, memory card (PS2) in MEMORY CARD slot 1, reset, or switch off the console whenever you see the icon above on screen."
842 "The memory card (PS2) in MEMORY CARD slot 1 has been removed."
1225 "PLEASE RECONNECT THE CONTROLLER AND PRESS START TO CONTINUE"

Various leftover strings from the PS2 version of the game.

793 "Free blocks"
794 "Saving game..."
795 "Unable to load game."
796 "Damaged save"
797 "Disc Cover Open"
798 "Wrong Game Disc"
799 "No Game Disc"
800 "Retry Error"
801 "Fatal Error"
802 "Licensed by Nintendo"
803 "Continue without save"
804 "Manage Memory Card"
805 "Wrong device in Slot A. Please insert a Memory Card."
806 "The Memory Card in Slot A is damaged and cannot be used."
807 "The Memory Card in Slot A is corrupted and needs to be deleted."
808 "The Memory Card in Slot A is corrupted and needs to be formatted. Do you want to format?"
809 "Previously saved data will be lost. Would you like to continue formatting?"
810 "Failed to format the Memory Card."
811 "Previously saved data will be lost. Would you like to continue deleting?"
812 "Failed to delete the Memory Card."
813 "Once you start the game, you won't be able to save."
815 "Saved game slots"
818 "The controller in controller port 2 has been removed. Please insert a controller into controller port 2 to continue with the game."
1226 "PLEASE RECONNECT THE CONTROLLER AND PRESS START TO CONTINUE"

Various leftover strings from the GameCube version of the game.

1240  "50000+ blocks available on hard disk"
1241  "Loading game. Please do not turn off your Xbox console."
1242  "Saving game. Please do not turn off your Xbox console."
1243  "Your Xbox doesn't have enough free blocks to save games. Press [JUMP] to continue without saving or [SPECIAL] to free more blocks."
1244  "Go to Xbox dashboard"
1245  "The saved game appears to be damaged and cannot be used. Press [JUMP] to continue."
1246  "Autosave will now use Game %i on the Hard Disk",

Various leftover strings from the Xbox version of the game.

;600 "Press SQUARE to attack."
;601 "Press X to jump. Press X when in the air to double jump."
;602 "Hold CIRCLE to use your special ability. Jedi can use The Force on glowing LEGO objects."
;603 "Walk up to a friendly character and press TRIANGLE to take control of them."
;604 "Jedi can deflect laser bolts. Hold SQUARE as the bolt gets close to you."
;605 "Double-jump and press SQUARE when in the air to do a special Jedi attack."
;606 "Hold CIRCLE to use your special ability. Droids can open certain doors."
;607 "Jar Jar can double jump extra high - press X while in the air."
;610 "Press SQUARE to attack. Blaster Characters will fire."
;611 "Hold CIRCLE to use your special ability. Blaster Characters can fire a grapple at these points."
;613 "Hold CIRCLE to use your special ability. Young Anakin can crawl through certain vents."
620 "Double-jump and press [SQUARE] when in the air to do a special Jedi attack."
621 "Press [SQUARE] to attack."
622 "Press [X] to jump. Press [X] when in the air to double jump."
623 "Jar Jar can double jump extra high - press [X] while in the air."
628 "Blaster characters can grapple to other areas. Stand on the red circles and press [CIRCLE]."
629 "Jar Jar can jump higher than other characters. Press [x] twice to do his super jump."
630 "Astromech droids can use their probe on some electronic panels. Move up to the panel and press [circle]."
631 "Astromech droids can hover for a limited time. Press and hold [x] to activate the boosters."
633 "Hold [CIRCLE] to use your special ability. Young Anakin can crawl through certain vents."
638 "Press [X] to go faster."

A large section of hints that use PS2 button references. These are all commented out.

Logs

Download.png Download LegoStarWarsLogs.zip
File: LegoStarWarsLogs.zip (info)

A series of logs can be found that all relate to converting some raw game assets into the game's typical file formats.