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LEGO DC Super-Villains

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Title Screen

LEGO DC Super-Villains

Developer: Traveller's Tales
Publisher: Warner Bros. Interactive Entertainment
Platforms: Windows, Xbox One, PlayStation 4, Nintendo Switch, Mac OS X
Released internationally: October 19, 2018 (Windows/XB1/PS4/Switch), July 30, 2019 (OS X)
Released in US: October 16, 2018


DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
LevelSelectIcon.png This game has a hidden level select.


Hmmm...
To do:
Properly document the level select. It's not that different from Lego Marvel 1, but that's a good starting point.
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:
  • There is still plenty of unused content to uncover; find it!
  • PC, PS4, and Xbone use the "DX11" platform class; does Switch use NXG, or MOB? How about Mac?
  • Are the cutscenes in the CUT\ANIMTEST and CUT\E3 folders viewable and/or used?
  • Investigate the following level folders: LEVELS\TEST and LEVELS\TITLES_PROTOTYPE. Also see if there is anything interesting in the Builder levels.
  • The entirety of FRAMEWORK-DATA\EDITOR seems to be unused leftovers from development; look into this.
  • The unused cutscene "ANIMTEST_TESTEXPORT" displays the save file's primary custom character; what happens if played before one is created?

In LEGO DC Super-Villains, you're the bad guys. Except there's even badder bad guys. And they made the good guys disappear, pretending to be the new good guys. But they're bad guys, so you have to out-badguy the bad guys to save the world so that you can take over it.

Unused Audio

Unused Voicelines

Detective Montoya

Detective Montoya has a full set of lines implying she was playable at one point in development. In addition to this, there are lines implying a petty crime system similar to LEGO Marvel's Avengers and Marvel Super Heroes 2; this feature was likely scrapped in favor of the villain-themed system where the player commits crimes instead. In the final release, Montoya was reduced to a brief audio cameo in the introductory cutscene.

These files are all in AUDIO\PC\VO\DX\CHARACTERS\DETMONTOYA\.

Unused Music

Early versions of main theme

AUDIO\PC\STREAMS\MUSIC\MX_MAINTHEME_V00.OGG

AUDIO\PC\STREAMS\MUSIC\MX_MAINTHEME_V02.OGG

Two unused renditions of the main theme appear in the same location as the version that is used, being MX_MAINTHEME_V03.OGG (no V01 is present). Interestingly, there is also a file named MX_MAINTHEME_V03_LIVE.OGG, which sounds virtually identical to the used version and has the same average bitrate and length, but a byte comparison proves to be different.

Lego Batman 3 leftovers

AUDIO\PC\STREAMS\MUSIC\OKAARA_BOSS-04.OGG

AUDIO\PC\STREAMS\MUSIC\QWARD_MIDACT-04.OGG

AUDIO\PC\STREAMS\MUSIC\VR_ACT.OGG

These files, from Lego Batman 3 are included in the game's files, but don't have a music track declaration in .AUDIO_EVENT files (which are found in AUDIO\PC\METADATA\SERIALISED). VR_LOWACT.OGG, also from Lego Batman 3, is used, however, being played during the fuse box "shrink mazes".

Unused Text

Development-related

AUDIO_FILE_LIST_DURANGO.TXT

audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
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Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp
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audio/Durango/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
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Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp
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Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp
audio/Durango/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
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Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
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Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
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Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
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Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
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Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp
audio/Durango/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp
audio/Durango/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp
audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
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Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
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audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
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Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
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audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
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audio/Durango/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
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audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
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audio/Durango/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
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Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp
audio/Durango/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp
audio/Durango/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/Durango/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Durango/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Durango/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adp
audio/Durango/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adp
audio/Durango/metadata/serialised/Lvl11_Mech_RailBucket_Squeak_Lp.audio_event
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_03_Lp.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_04_Lp.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_01_Lp.adp
Audio/Durango/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_02_Lp.adp

AUDIO_FILE_LIST_NNX.TXT

audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Lp.opus
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adpcm
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/NNX/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.opus
audio/NNX/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adpcm
audio/NNX/metadata/serialised/Lvl11_Mech_RailBucket_Squeak_Lp.audio_event
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_03_Lp.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_04_Lp.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_01_Lp.adpcm
Audio/NNX/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_02_Lp.adpcm

AUDIO_FILE_LIST_ORBIS.TXT

audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.vag
audio/Orbis/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.vag
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/Orbis/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/Orbis/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.vag
audio/Orbis/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.vag
audio/Orbis/metadata/serialised/Lvl11_Mech_RailBucket_Squeak_Lp.audio_event
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_03_Lp.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_04_Lp.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_01_Lp.vag
Audio/Orbis/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_02_Lp.vag

AUDIO_FILE_LIST_PC.TXT

audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp
audio/PC/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp
audio/PC/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_SlideSml.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_SlideSml_01.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp
audio/PC/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp
audio/PC/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp
audio/PC/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp
audio/PC/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp
audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event
Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg
audio/PC/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adp
audio/PC/metadata/serialised/Lvl11_Env_LightningStrike.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adp
audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Squeak_Lp.audio_event
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_03_Lp.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_04_Lp.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_01_Lp.adp
Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_02_Lp.adp

Lists of audio-related files that differ between the XBox One, Nintendo Switch, PS4, and Windows PC versions of the game, respectively.


CONVERTERDEFAULTS.TXT

// You can use spaces, tabs or commas to seperate params 
// # \\ // ; are all treated as the start of a comment
// Whitespace is ignored around parameters
// Quotes around parameters are automaticaly removed (this will keep the white space within the quotes)

#Notes:-
# We expect 14 params per platform
# Incorrect platform names, wrong number of params or badly formed params will cause an error

#Char == Character settings
#CS == Cutscene settings
#GS == GScene settings
#Each pair of params represents the default and Max values the converter will use
#There are seperate settings for the older 'FP' method as well as the newer 'Quality' compression method
#AnimFPMode should be 'Percentage' or 'Quality'
#AnimAutoFP should be 'On' or 'Off' 

AnimAutoFP On
AnimFPMode DX11, Percentage
AnimFPMode NXG, Percentage
AnimFPMode MOB, Percentage 

#Command	platformClass	Char FP		CS FP		GS FP			Char Quality		CS Quality	GS Quality
Default		"DX11",			100,100,	100,100,	100,100,		100,100,			100,100,	90,100
Default		"NXG",			50,100,		100,100,	100,100,		95,100,				90,100,		70,100
Default		"MOB",			30,100,		50,100,		50,100,			50,100,				70,100,		50,100

Information relating to default settings for file conversion, animation packing and compression, and possibly other platform-dependant stuff. "FP" likely refers to "FilePak", a file concatenation format used by FPK files in other games using the in-house Nu2 engine.


CONVERTERTOL.TXT

// This file is used to control tolerance settings used in the converter

// You can use spaces, tabs or commas to seperate params 
// # \\ // ; are all treated as the start of a comment
// Whitespace is ignored around parameters
// Quotes around parameters are automaticaly removed (this will keep the white space within the quotes)

// These are all valid entries
#	FloatIs0	0.000001		
#	FloatIs0	"0.000001   "
#	FloatIs0, 0.000001		
#	FloatIs0,0.000001			
#	"FloatIs0",0.000001			
#	"FloatIs0" , "0.000001"

# These are the converter defaults
#Label			Value			Comment
#FloatIs0		0.000001		//FLOATIS0_TOL,			Comparing if a float is 0		
#FloatIs1		0.000001		//FLOATIS1_TOL,			Comparing if a float is 1 (or -1)		
#FloatIsConst		0.00001			//FLOATISCONSTANT_TOL,		Generates start / end ranges
#FloatIsEqual		0.001			//FLOATEQUALSFLOAT_TOL,		Comparing if 2 floats are the same!!!!!
#MtxScale0		0.001			//MTXSCALEIS0_TOL,		Testing if the scale of a matrix is Very small		
#MtxTransEqual		0.001			//MTXTRANSEQUAL_TOL,		Testing if the translation of a matrix changes (flatline generation)		
#MTxRotEqual		0.001			//MTXROTEQUAL_TOL,		Testing if the rotation elements of a matrix change	(flatline generation)
#CurveFlatLine		0.001			//CURVEFLATLINE_TOL,		Filters ADPCM raw data


#Label			Value			Comment
FloatIs0		0.000001		//FLOATIS0_TOL,			Comparing if a float is 0		
FloatIs1		0.000001		//FLOATIS1_TOL,			Comparing if a float is 1 (or -1)		
FloatIsConst		0.00001			//FLOATISCONSTANT_TOL,		Generates start / end ranges
FloatIsEqual		0.001			//FLOATEQUALSFLOAT_TOL,		Comparing if 2 floats are the same!!!!!
MtxScale0		0.001			//MTXSCALEIS0_TOL,		Testing if the scale of a matrix is Very small		
MtxTransEqual		0.001			//MTXTRANSEQUAL_TOL,		Testing if the translation of a matrix changes (flatline generation)		
MTxRotEqual		0.001			//MTXROTEQUAL_TOL,		Testing if the rotation elements of a matrix change	(flatline generation)
CurveFlatLine		0.001			//CURVEFLATLINE_TOL,		Filters ADPCM raw data


	

More conversion settings, this time for the converter's bit tolerance.


DIANA_MINIFIG.TXT

Character AA_Character
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Joker
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_BRDF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.14,0.62,0.25;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOKER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Custom_02
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_03
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_04
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.46,0.30,0.23;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_05
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MASK02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_06
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_07
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM05_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_08
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_09
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MASK01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_10
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_Voice_01
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG

Character Custom_Voice_02
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_03
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_04
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG

Character Custom_Voice_05
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_06
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Aquaman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUAMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUAMAN_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AQUAMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Batman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character BlackAdam
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BLACKADAM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_BLACKADAM;

Character BlackManta
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA

Character CaptainBoomerang
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CAPTAINBOOMERANG_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CAPTAINBOOMERANG_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CAPTAINBOOMERANG_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_FRONT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_CAPTAINBOOMERANG_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BEANIE;p90541_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CAPTAINBOOMERANG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character CaptainCold
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CAPTAINCOLD_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.00,0.73,0.83;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HOOD_FUR_DETAILED;Hood_Fur_Detailed;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,1.00,1.00;VertexTint2;0.10,0.60,0.79;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CAPTAINCOLD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Catwoman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ALPHA_DIFF
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BALACLAVA_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_FRONT_ALPHA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_BACK_ALPHA_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_FRONT_BRDF
Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CATWOMAN;Hat_Catwoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Cheetah
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_BACK_DIFF
Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CHEETAH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Tail_Hip;Model;Chars\Super_Character\Tail\TAIL_HIP;?;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Clayface
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLAYFACE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLAYFACE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLAYFACE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CLAYFACE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLAYFACE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLAYFACE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLAYFACE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=FACE_ClayFace;Model;Chars\Super_Character\Face\FACE_CLAYFACE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Cyborg
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CYBORG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Deadshot
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DEADSHOT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_BRDF
Material_Head_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DEADSHOT;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Deathstroke
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_DEATHSTROKE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DEATHSTROKE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE

Character GreenLantern
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GREENLANTERN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.18,0.11,0.06;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENLANTERN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character HarleyQuinn
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_ALPHA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_ALPHA_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINN_ALPHA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_RIGHT_ALPHA_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_LEFT_ALPHA_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HARLEYQUINN;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=SkinnedHair_Pigtails;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.22,0.49;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Heatwave
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_HEATWAVE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HEATWAVE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HEATWAVE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HEATWAVE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEATWAVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEATWAVE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HEATWAVE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEATWAVE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HEATWAVE;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character KillerFrost
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_BRDF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KILLERFROST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LexLuthor
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Livewire
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LIVEWIRE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LIVEWIRE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LIVEWIRE_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LIVEWIRE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LIVEWIRE_FRONT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FAUXPUNK;Hair_FauxPunk;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LIVEWIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MalcolmMeryln
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MALCOLMMERLYN_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MALCOLMMERLYN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MALCOLMMERLYN_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MALCOLMMERLYN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MALCOLMMERLYN_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.25,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MALCOLMMERLYN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character MirrorMaster
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MIRRORMASTER_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MIRRORMASTER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MIRRORMASTER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MIRRORMASTER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MIRRORMASTER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MIRRORMASTER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.07;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.07;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MIRRORMASTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PoisonIvy
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_LEGO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_LEGO_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POISONIVY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character RasAlGhul
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RASALGHUL;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.21,0.06;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character ReverseFlash
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REVERSEFLASH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REVERSEFLASH_BACK_DIFF
Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASH;p15554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REVERSEFLASH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Riddler
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_RIDDLER_REBIRTH_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_REBIRTH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_REBIRTH_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BOWLER;p95674_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CAPTAINBOOMERANG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Scarecrow
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SCARECROW_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SCARECROW_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SCARECROW_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SCARECROW_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SCARECROW_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WACKYWITCH;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.78,0.44,0.29;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SCARECROW;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Sinestro
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SINESTRO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SINESTRO_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SINESTRO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SINESTRO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SINESTRO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Superman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TheFlash
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASH;p15554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FLASH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character TwoFace
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TWOFACE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TWOFACE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TWOFACE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TWOFACE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.83,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TWOFACE;Hair_TwoFace;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.19,0.10,0.01;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_TWOFACE_2018;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character WonderWoman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character AA_Character_Cutscene
---------------------- 

Character Goon_Riddler_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_RIDDLER_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_A;

Character Goon_Riddler_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_RIDDLER_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_B;

Character Goon_Riddler_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_RIDDLER_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BEANIE;p90541_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_C;

Character Goon_Penguin_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_PENGUIN_A_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_PENGUIN_A;

Character Goon_Penguin_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_PENGUIN_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_PENGUIN_B;

Character Goon_Penguin_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_PENGUIN_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_PENGUIN_C;

Character Goon_TwoFace_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_TWOFACE_A_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Goon_TwoFace_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_TWOFACE_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B;

Character Goon_TwoFace_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_TWOFACE_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C;

Character Goon_Inmate_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_F_A
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Goon_Inmate_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_F_B
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character Goon_Inmate_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_F_c
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Goon_Inmate_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_INMATE_M_A
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Goon_Inmate_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_INMATE_M_B
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B;

Character Goon_Inmate_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_INMATE_M_C
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C;

Character Batgirl
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATGIRL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATGIRL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BATGIRL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATGIRL_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BATGIRL_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATGIRL;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.67,0.38,0.24;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATGIRL;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.00,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Nightwing
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_NIGHTWING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Civilian_PartyGuest_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.95,0.36;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_PartyGuest_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_PartyGuest_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_C_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Civilian_PartyGuest_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGSWEPT;p61183_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_PartyGuest_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C;

Character Civilian_PartyGuest_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_C_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character Goon_Joker_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_A_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Goon_Joker_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_B_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B;

Character Goon_Joker_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_C_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Metallo
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_METALLO_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_METALLO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character ComissionerGordon
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_COMMISSIONERGORDON_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_LEFT_DIFF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COMMISIONERGORDON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character HugoStrange
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_HUGOSTRANGE_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_FRONT_ALPHA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUGOSTRANGE_ALPHA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUGOSTRANGE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUGOSTRANGE_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_FRONT_BRDF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_HUGOSTRANGE_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HUGOSTRANGE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\BEARD_SHORT;p15501_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.52,0.52,0.54;

Character PrisonGuard_Arkham_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_A_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_A_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP_HAIR;p35660_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.49,0.22,0.08;VertexTint2;0.39,0.39,0.39;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character PrisonGuard_Arkham_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character PrisonGuard_Arkham_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B._LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B._LEFT_DIFF
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP_HAIR;p35660_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.39,0.39,0.39;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character PrisonGuard_Arkham_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_A_LEFT_DIFF
Texture_Left_Glasses_Diff2=Chars\Super_Character_Texture\Glasses\GLASSES_HEATWAVE_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_A_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;0.39,0.39,0.39;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_E;

Character PrisonGuard_Arkham_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character PrisonGuard_Arkham_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.39,0.39,0.39;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_D;

Character PrisonGuard_Stryker_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_F_A_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.93,0.42;VertexTint2;0.36,0.42,0.52;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_F_A;

Character PrisonGuard_Stryker_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_F_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;0.36,0.42,0.52;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_F_B;

Character PrisonGuard_Stryker_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_F_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.37,0.19,0.04;VertexTint2;0.36,0.42,0.52;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_F_C;

Character PrisonGuard_Stryker_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_M_A_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.36,0.42,0.52;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_M_A;

Character PrisonGuard_Stryker_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_M_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.36,0.42,0.52;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_M_B;

Character PrisonGuard_Stryker_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_M_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.36,0.42,0.52;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_M_C;

Character SWAT_Metropolis_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_A;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SWAT_Metropolis_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_B;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SWAT_Metropolis_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_C;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SWAT_GCPD_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_A;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SWAT_GCPD_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_B;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SWAT_GCPD_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_C;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PoliceOfficer_GCPD_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_F_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character PoliceOfficer_GCPD_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_F_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_NOUGATLIPS;

Character PoliceOfficer_GCPD_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_F_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character PoliceOfficer_GCPD_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_M_A_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_GCPD;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character PoliceOfficer_GCPD_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_M_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_GCPD;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_POLICEOFFICER_GCPD_M_B;

Character PoliceOfficer_GCPD_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_M_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_GCPD;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character Goon_Mushroom_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_MUSHROOM_FRONT_DIFF
Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_MUSHROOM

Character Goon_Mushroom_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B;

Character Goon_Mushroom_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C;

Character Goon_Crocodile_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CROCODILE;Hat_Crocodile;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_CROCODILE_A;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_CROCODILEJAW;Neck_Attachment_CrocodileJaw;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;

Character Goon_Crocodile_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CROCODILE;Hat_Crocodile;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_CROCODILE_B;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_CROCODILEJAW;Neck_Attachment_CrocodileJaw;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;

Character Goon_Crocodile_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CROCODILE;Hat_Crocodile;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_CROCODILE_C;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_CROCODILEJAW;Neck_Attachment_CrocodileJaw;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;

Character Goon_Cactus_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_TPAGE_GOONCACTUS;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS

Character Goon_Cactus_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_TPAGE_GOONCACTUS;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS

Character Goon_Cactus_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_TPAGE_GOONCACTUS;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS

Character LoisLane
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOIS_LANE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOIS_LANE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LOIS_LANE_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LOIS_LANE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LOIS_LANE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LOIS_LANE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LOIS_LANE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LOISLANE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LOISLANE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character JimmyOlsen
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.35,0.16;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JIMMYOLSEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character ClarkKent
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CLARKKENT_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_COMBOVER;p99930_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Owlman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_OWLMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_OWLMAN;Hat_Owlman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.63,0.63,0.63;VertexTint2;0.63,0.63,0.63;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_OWLMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.67,0.67,0.67;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character DetectiveBullock
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_DETECTIVE_BULLOCK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DETECTIVE_BULLOCK_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DETECTIVE_BULLOCK_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DETECTIVE_BULLOCK_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DETECTIVE_BULLOCK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DETECTIVE_BULLOCK_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DETECTIVE_BULLOCK_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DETECTIVE_BULLOCK_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.29,0.30,0.32;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DETECTIVEBULLOCK;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Ultraman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character SeaKing
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SEAKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SEAKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SEAKING_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SEAKING_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SEAKING_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SEAKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SEAKING_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SEAKING_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SEAKING_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SEAKING_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SEAKING_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SEAKING_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SEAKING_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SEAKING_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.78,0.04;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SEAKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=HandLeft_Attachment;SceneObject;Chars\Super_Character\Arm_Attachment\SEAKING_HANDHARPOON;SeaKing_HandHarpoon;LeftForearm_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LexLuthor_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Firestorm
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FIRESTORM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FIRESTORM_BACK_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TRANSORANGEFLAMING;Hair_TransOrangeFlaming;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FIRESTORM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Atom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ATOM_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ATOM;Hat_Atom;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ATOM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Bane
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_BANE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BANE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BANE_BACK_DIFF
Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_BANE_BACK_BRDF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BANE_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BANE_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE

Character BlackCanary
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKCANARY_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKCANARY_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKCANARY_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKCANARY_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BLACKCANARY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character BlueBeetle
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLUEBETTLE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLUEBETTLE_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.01,0.39,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.01,0.39,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BLUEBEETLE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.80,0.91,0.99;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NECK_ATTACHMENT_BEETLECOLLAR

Character BoosterGold
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BOOSTERGOLD_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BOOSTERGOLD;Hair_FlopMask;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BOOSTERGOLD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Skeets;Model;Chars\Misc\Skeets\SKEETS;?;impact2_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character CondimentKing
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONDIMENT KING;Hat_CondimentKing;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CONDIMENTKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_CONDIMENTKING;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_CONDIMENTKING;Belt;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character FireFly
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FIREFLY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FIREFLY_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FIREFLY;HAT_Firefly;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_FIREFLY;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character GreenArrow
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Skirt=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENARROW;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN

Character GreenLanternJohnStewart
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_JOHNSTEWART_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_JOHNSTEWART_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_JOHNSTEWART_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_JOHNSTEWART_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOHNSTEWART;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character HawkGirl
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKGIRL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKGIRL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HAWKGIRL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKGIRL_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HAWKGIRL_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKGIRL_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HAWKGIRL;Hat_HawkGirl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20;

Character HawkMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HAWKMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_BACK_BRDF
Texture_Right_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARLSOFT
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_HAWKMAN_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_BRDF
Texture_Left_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARLSOFT
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HAWKMAN;Hat_Hawkman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HAWKMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20;

Character KidFlash
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_KID_FLASH_MASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KID_FLASH_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KID_FLASH_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KID_FLASH_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KID_FLASH_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KID_FLASH_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KID_FLASH_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_KID_FLASH;Hat_KidFlash;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.78,0.04;VertexTint2;0.31,0.14,0.02;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Lobo
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LOBO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MartianManHunter
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MARTIANMANHUNTER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MARTIANMANHUNTER_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MARTIANMANHUNTER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MARTIANMANHUNTER_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MARTIANMANHUNTER_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MARTIANMANHUNTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.05,0.23,0.49;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MissMartian
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MrFreeze
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRFREEZE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE

Character MusicMeister
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_MUSICMEISTER_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MUSICMEISTER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_LEFT_DIFF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MUSICMEISTER;Hat_MusicMeister;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MUSICMEISTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Orion
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ORION_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ORION_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ORION_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ORION_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ORION;Hat_Orion;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ORION;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PlasticMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_PLASTICMAN_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PLASTICMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PLASTICMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PLASTICMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PLASTICMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PLASTICMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PolkaDotMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_POLKADOTMANBACK_MASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POLKADOTMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POLKADOTMAN_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_RIGHT_DIFF
Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_SWIMMINGCAP;p99241_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLKADOTMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Raven
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVEN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVEN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVEN_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVEN_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOOD;p30381_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.27,0.10,0.57;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RAVEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.27,0.10,0.57;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character RedTornado
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDTORNADO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_A_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDTORNADO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDTORNADO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;0.38,0.05,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDTORNADO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.02,0.11,0.18;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Shazam
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SHAZAM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_SHAZAM;

Character Starfire
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGCURLY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.85,0.21,0.62;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_STARFIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character StarSapphire
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STARSAPPHIRE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_STARSAPPHIRE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STARSAPPHIRE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARSAPPHIRE_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARSAPPHIRE_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.83,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_STARSAPPHIRE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.85,0.21,0.62;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Superboy
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MercyGraves
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MERCYGRAVES;HAT_MercyGraves;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.67,0.49,0.33;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MERCYGRAVES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Inmate_F_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_F_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_F_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_M_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_M_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_M_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_Meta
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_11
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_CLASSIC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Goon_Parademon_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON_KRAWLIE;Hat_Parademon_KRAWLIE;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;
AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.67,0.09;

Character Goon_Parademon_Gold
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;
AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.67,0.09;

Character Goon_Parademon_Red
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;
AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;

Character KentClarkson
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KENTCLARKSON_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PerryWhite
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;1.00,0.91,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;1.00,0.91,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.63,0.63,0.63;VertexTint2;0.21,0.11,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PERRYWHITE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Custom_12
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_SKELETON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character LexLuthor_Inmate
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LexLuthor_Inmate_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Desaad
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DESAAD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DESAAD_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DESAAD_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOOD;p30381_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.12,0.46;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DESAAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Skinned_Skirt;Model;Chars\Super_Character\SkinnedSkirt\SKINNEDSKIRT;?;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Skirt=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD

Character PoliceOfficer_Metropolis_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_F_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character PoliceOfficer_Metropolis_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_F_B_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB_METRO;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character PoliceOfficer_Metropolis_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_F_A_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB_METRO;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character PoliceOfficer_Metropolis_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_M_A_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_METRO;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character PoliceOfficer_Metropolis_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_M_B_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_METRO;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character PoliceOfficer_Metropolis_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_M_A_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_METRO;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character TheFlash_Hologram
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASH_HOLOGRAM;p15554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FLASH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM

Character Mechanics_Character
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character BeastBoy
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_BACK_BRDF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.10,0.57;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.10,0.57;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK_POINTYEARS;Hair_SweptBack_PointyEars;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BEASTBOY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LexLuthor_Superman_PowerSuit
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character LexLuthor_Superman_PowerSuit_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Metropolis_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_A_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.01,0.40,0.64;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_Metropolis_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_B_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.84,0.47,0.14;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C;

Character Civilian_Metropolis_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character Civilian_Gorilla_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GORILLA_A_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGUY;p93228_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_CIVILIAN_GORILLA_A;

Character Goon_Gorilla_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_FRONT_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGOON;HAT_GorillaGoon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_GORILLAGOON;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GORILLA_B;

Character Civilian_Gorilla_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GORILLA_B_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.57,0.53;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.57,0.53;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGUY;p93228_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_CIVILIAN_GORILLA_B;

Character Civilian_Gorilla_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GORILLA_C_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGUY;p93228_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_CIVILIAN_GORILLA_C;

Character Goon_Gorilla_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_B_FRONT_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGOON;HAT_GorillaGoon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_GORILLAGOON;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GORILLA_B;

Character Goon_Gorilla_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_C_FRONT_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGOON;HAT_GorillaGoon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_GORILLAGOON;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GORILLA_B;

Character Mantis
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MANTIS_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MANTIS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MANTIS_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MANTIS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MANTIS_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MANTIS_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MANTIS_LEFT_DIFF
Material_Head_Front=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MANTIS;Hat_Mantis;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.52,0.17;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MANTIS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.78,0.04;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character SWAT_GCPD_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_D;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Amazonian_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_A_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_A;

Character Goon_Amazonian_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_B_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL_SWEPT;p13785_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_B;

Character Goon_Amazonian_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_C_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_C;

Character Goon_Amazonian_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_D_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_D;

Character Civilian_Metropolis_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.95,0.36;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_Metropolis_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character Civilian_Metropolis_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_C_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Catwoman_Disguise
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CATWOMAN_DISGUISE
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_CATWOMAN_MASK_ALPHA_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_DISGUISE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_DISGUISE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CATWOMAN_DISGUISE_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CATWOMAN_DISGUISE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CATWOMAN_DISGUISE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CATWOMAN_DISGUISE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.24,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HEADSCARF;Hat_HeadScarf;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CATWOMAN_DISGUISE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MercyGravesDisguise_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_STRYKERSPRISONGUARD_M_A_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_SumoRedArmour
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERIC_BRIGHTRED

Character Civilian_Gotham_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.88,0.79,0.58;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_Gotham_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character Civilian_Gotham_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_C_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Civilian_Gotham_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_MALE_A_DIFF
Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.39,0.39,0.39;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C;

Character Civilian_Gotham_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_MALE_B_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_Gotham_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_MALE_C_DIFF
Material_Head_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character LexLuthor_Hologram
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM

Character HeadlessHorseman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LexLuthor_Superman_PowerSuit_TestTPAGE
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_LEXLUTHOR_SUPERMAN_DIFF
Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\TPAGE_LEXLUTHOR_SUPERMAN_BRDF
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character LexLuthor_Superman_PowerSuit_TestStandard
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF
Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_StarLabsScientist_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_F_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_StarLabsScientist_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_F_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character Civilian_StarLabsScientist_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_F_C_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Goon_GreenLanternCorps_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_A_TPAGE_DIFF
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.11,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_A;

Character Goon_GreenLanternCorps_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTCURLED;p20877_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_B;

Character Goon_GreenLanternCorps_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_C_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGMALE;p88283_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.95,0.60,0.86;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_C;

Character Goon_GreenLanternCorps_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_C_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GREENLANTERCORPSALIEN;Hat_GreenLanternCorpsAlien;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.64,0.47;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_C;

Character Goon_GreenLanternCorps_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_B;

Character Goon_GreenLanternCorps_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_GREASER;p98371_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_A;

Character Civilian_StarLabsScientist_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_M_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.31,0.11;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_StarLabsScientist_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_M_B_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGMALE;p88283_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C;

Character Civilian_StarLabsScientist_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_M_C_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character ArkhamPrisoner_Robert
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.10,0.20,0.35;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARKHAMPRISONER_ROBERT;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character JohnnyQuick
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_JOHNNYQUICK_MASK
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOHNNYQUICK_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOHNNYQUICK_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOHNNYQUICK_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOHNNYQUICK_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOHNNYQUICK_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOHNNYQUICK_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;1.00,0.81,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;1.00,0.81,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_JOHNNYQUICK;HAT_JOHNNYQUICK;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\Hat\HAT_JOHNNYQUICK_GLASSES;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOHNNYQUICK;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Superwoman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SUPERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BUSHYLONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.27,0.27,0.29;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_GreenLanternCorps_F_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_D_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTBAND;Hair_ShortBand;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.73,0.61,0.86;VertexTint2;0.14,0.62,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_D;

Character Goon_GreenLanternCorps_M_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_D_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.70,0.93,0.93;VertexTint2;0.71,0.64,0.47;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_D;

Character Goon_HugoStrange_Monsters
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_HUGOSTRANGE_MONSTERS_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_HUGOSTRANGE_MONSTERS_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_HUGOSTRANGE_MONSTERS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_HUGOSTRANGE_MONSTERS_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_HUGOSTRANGE_MONSTERS_LEFT_DIFF
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_HUGOSTRANGE_MONSTER;

Character Goon_GoldLEGOArmour
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERIC_GOLD

Character Goon_SilverLEGOArmour
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERIC_SILVER

Character CalendarMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_CALENDARMAN_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CALENDARMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;1.00,1.00,1.00;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN

Character KiteMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_DIFF
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_KITEMAN_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_BRDF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_BRDF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KITEMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_LeagueOfAssassinNinja
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_LEAGUEOFASSASSINS_DIFF
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_NINJA;Hat_Ninja;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;

Character Civilian_LexcorpScientist_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_LexcorpScientist_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character Civilian_LexcorpScientist_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_C_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Civilian_LexcorpScientist_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_M_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.31,0.11;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_LexcorpScientist_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_M_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGMALE;p88283_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C;

Character Civilian_LexcorpScientist_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_M_C_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character GentlemanGhost
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GENTLEMANGHOST;HAT_TopHatRibbon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENTLEMANGHOST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Torso_Attachment_GentlemenGhost;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GENTLEMANGHOST

Character Civilian_PartyGuest_F_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_D_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.84,0.47,0.14;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_PartyGuest_M_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_A_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_COMBOVER;p99930_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.84,0.47,0.14;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Atomica
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_ATOMICA_MASK
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOMICA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOMICA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ATOMICA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ATOMICA_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ATOMICA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.19,0.10,0.01;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ATOMICA;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Mazahs
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.77,0.36,0.11;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MAZAHS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Grid
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRID_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF
Material_Head_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GRID;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_GRID_GLOW

Character Civilian_PartyGuest_F_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_A_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_A_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_A_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_PartyGuest_M_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Metropolis_F_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Metropolis_M_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PrisonGuard_Stryker_F_A_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_STRYKERSISLAND_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_F_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_F_A_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_F_A_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PrisonGuard_Stryker_M_A_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_STRYKERSISLAND_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_STRYKERSPRISONGUARD_M_A_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Ultraman_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PowerRing
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POWER_RING_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.18,0.11,0.06;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POWERRING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.05,1.05,1.05;Vertex;1.00,1.00,1.00;

Character Civilian_CableCarDriver
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_CIVILIAN_CABLECARDRIVER_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Joker_Coat
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_JOKERTT_COAT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_BRDF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.14,0.62,0.25;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOKER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Riddler_LEGO
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_RIDDLER_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BOWLER;p95674_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RIDDLER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Superman_LEGO
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_LEG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_LEGO_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Parademon_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_GOON_PARADEMON_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF
Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;
AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_AttachmentSlots
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.33,0.46,0.73;VertexTint2;0.84,0.21,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_TwoFace_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_TWOFACE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_TWOFACE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.56,0.11,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.56,0.11,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.56,0.11,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Goon_Joker_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Custom_13
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FORESTMAN;p88489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.00,0.52,0.17;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM02;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_14
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MUSKATEER;p93554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.31,0.11;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_15
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CHICKEN;Hat_Chicken;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Extra_1=Chars\Super_Character_Texture\Hat\HAT_JOHNNYQUICK_GLASSES;Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM08_GOATEE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_16
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_JESTER;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM05_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_17
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM09_MOUSTACHE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_18
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM10_SOULPATCH_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_19
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM11_SIDEBURNS_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_20
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_21
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM11_SIDEBURNS_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_22
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM10_SOULPATCH_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_23
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM02;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_24
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_25
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM05_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_26
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM08_GOATEE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_27
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_28
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM10_SOULPATCH_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE

Character Custom_29
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM11_SIDEBURNS_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE

Character Superman_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Superman_Sunglasses_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TheFlash_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TheFlash_Hologram_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM

Character Joker_Coat_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_JOKERTT_COAT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_BRDF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Joker_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_EIGHTIES_JOKER
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_BRDF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PsychoPirate
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSYCHOPIRATE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TheVentriloquist
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_VENTILOQUIST_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THEVENTRILOQUIST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THEVENTRILOQUIST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Scarface_Sheathed;Model;Chars\Misc\Scarface\SCARFACE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Front=Chars\Super_Character_Texture\Body\BODY_SCARFACE_FRONT_DIFF;Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character WayneTech_SecurityGuard
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_WAYNETECH_SECURITYGUARD_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character WayneTech_SecurityGuard_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_WAYNETECH_SECURITYGUARD_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Deathstorm
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTORM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTORM_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTORM_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DEATHSTORM_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTORM_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTORM_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTORM_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TRANSORANGEFLAMING;Hair_TransOrangeFlaming;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DEATHSTORM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Superman_Rebirth
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_REBIRTH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_REBIRTH_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_REBIRTH_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_REBIRTH_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_REBIRTH_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_REBIRTH_RIGHT_DIFF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Talon
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_TALON_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Owl_Drone;Model;Chars\Super_Character\Super_Owl\SUPER_OWL;?;impact2_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_None=Chars\Creature\Owl\OWL_BODYBROWN;Texture_Head_Front=Chars\Creature\Owl\OWL_HEADBROWN;

Character Toyman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_TOYMAN_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TOYMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TOYMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TOYMAN_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_TOYMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TOYMAN_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TOYMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TOYMAN_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACKLONG;p21269_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_TOYMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_BOWTIE;Neck_Attachment_BowTie;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.12,0.46;

Character DoctorFate
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRFATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRFATE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRFATE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRFATE_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_DOCTORFATE_GOLD;Hat_DoctorFate;Hat_Locator;TranslationOffset;-0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DOCTORFATE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character JohnnyDC
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Cheetah_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_BACK_DIFF
Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MercyGraves_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Metallo_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Skeleton
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_SKELETON_DIFF
Texture_Head_Back_Diff1=Chars\Super_Character_Texture\LEGO_Colours\PUREWHITE

Character Custom_Voice_07
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Kanto
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KANTO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KANTO_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KANTO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KANTO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KANTO_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_KANTO;Hat_Kanto;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.78,0.04;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KANTO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Grail
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRAIL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRAIL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRAIL_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRAIL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRAIL_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRAIL_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRAIL_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GRAIL_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GRAIL_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GRAIL_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GRAIL_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GRAIL_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GRAIL_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GRAIL_LEFT_BRDF
Material_Head_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GRAIL;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.27,0.27,0.29;VertexTint2;0.25,0.24,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GRAIL;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.02,0.11,0.18;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MuseumGuard
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.27,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character ClockKing
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;Model;Chars\Super_Character\Face\FACE_CLOCKKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BREAKUP_CLOCKKING;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.92,0.44;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character HarleyQuinn_Test
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_ALPHA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_ALPHA_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINN_ALPHA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_RIGHT_ALPHA_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_LEFT_ALPHA_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HARLEYQUINN;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=SkinnedHair_Pigtails;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.22,0.49;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Klarion
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_LEFT_DIFF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KLARION;Klarion_hair;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KLARION;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=GenericAttachment2;Model;Chars\Creature\Teekl\TEEKL;?;AttachedCharacter_Locator;TranslationOffset;-0.12,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character GoldenGlider
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOLDENGLIDER;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=SkinnedHair_GoldenGlider;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GOLDENGLIDER;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=GoldenGlider_Ribbon;Model;Chars\Misc\GoldenGlider_Ribbon\GOLDENGLIDER_RIBBON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SKIRT_GOLDENGLIDER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GOLDENGLIDER_LOCATORS

Character WonderWoman_LEGO
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_REBIRTH_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_REBIRTH_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_REBIRTH_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_REBIRTH_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SecurityBoothGuard
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.27,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character OMAC
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_BACK_DIFF
Material_Head_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PUNKROCKSTAR;p93563_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.05,0.23,0.49;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character JessicaCruz
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JESSICACRUZ_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JESSICACRUZ_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JESSICACRUZ_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JESSICACRUZ_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JESSICACRUZ;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Batwoman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_BATWOMAN
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATWOMAN_BACK_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_BATWOMAN_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATWOMAN;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TheTrickster
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THETRICKSTER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_THETRICKSTER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_THETRICKSTER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THETRICKSTER_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THETRICKSTER_LEFT_DIFF
Material_Head_Front=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THETRICKSTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character RedHood
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_REDHOOD_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDHOOD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Bizarro
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_MOHAWKSHORT;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIZARRO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Katana
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KATANNA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PoisonIvy_LEGO
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POISONIVY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Lashina
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LASHINA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LASHINA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LASHINA_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LASHINA_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LASHINA_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LASHINA_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.10,0.60,0.79;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LASHINA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Amazonian_Lead
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALE_SWEPTBACK;p99240_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Amazonian_Lead_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Knitted_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_KNITTED_A_DIFF
Material_Right_Hand=VertexTint1;0.99,0.67,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Knitted_A_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KNITTED_A_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_A_FRONT_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_A_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_KNITTED_A_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_A_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_A_LEFT_DIFF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.99,0.67,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOONKNITTED_A;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Knitted_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_KNITTED_B_DIFF
Material_None=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF

Character Goon_Knitted_B_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KNITTED_B_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_B_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_KNITTED_B_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_B_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_B_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOONKNITTED_B;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Custom_Voice_08
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_09
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_10
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_11
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_12
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_13
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_14
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_15
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_16
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_17
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_18
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_19
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_20
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_21
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_22
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_23
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_24
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_25
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_26
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_27
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_28
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_29
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Custom_Voice_30
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Layer_TT0_LeftHand=LeftHand_Mesh
Layer_TT1_RightHand=RightHand_Mesh
Layer_TT2_Body=Body_Mesh
Layer_TT3_LeftArm=LeftArm_Mesh
Layer_TT4_RightArm=RightArm_Mesh
Layer_TT7_Hips=Hips_Mesh
Layer_TT8_LeftLeg=LeftLeg_Mesh
Layer_TT9_RightLeg=RightLeg_Mesh

Character Batman_Cutscene
---------------------- 
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Clayface_ComissionerGordon
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_COMMISSIONERGORDON_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_LEFT_DIFF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COMMISIONERGORDON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Clayface_Goon_Parademon
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF
Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PARADEMONGOON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00;

Character Goon_Joker_HotTub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_JOKER_HOTTUB
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C;

Character Goon_Riddler_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_LEFT_DIFF
Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Riddler_HotTub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_RIDDLER_A_HEARTPANTS_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_A;

Character HarleyQuinn_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_ALPHA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_ALPHA_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINN_ALPHA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_RIGHT_ALPHA_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_LEFT_ALPHA_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character GeneralZod
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GENERALZOD_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_BRDF
Texture_Right_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GENERALZOD_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_BRDF
Texture_Left_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.49,0.49,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.49,0.49,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACKRECEDE;HAIR_SLICKBACKRECEDE;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.78,0.78,0.78;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERALZOD;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.25,0.24,0.25;VertexTint2;0.25,0.24,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD

Character Psimon
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSIMON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSIMON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSIMON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSIMON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSIMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSIMON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSIMON_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PSIMON;Hat_Psimon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Extra_1=Chars\Super_Character_Texture\Hat\HAT_JOHNNYQUICK_GLASSES;Material_None=VertexTint1;0.78,0.78,0.78;VertexTint2;0.95,0.60,0.86;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PSIMON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MrMiracle
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MRMIRACLE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF
Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_BRDF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRMIRACLE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.40,0.39,0.21;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character BigBarda
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BIGBARDA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_BRDF_DIFF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_BRDF_DIFF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF
Material_Head_Front=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BIGBARDA;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.05,0.22,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIGBARDA;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character AdamStrange
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ADAMSTRANGE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ADAMSTRANGE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ADAMSTRANGE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ADAMSTRANGE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ADAMSTRANGE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ADAMSTRANGE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ADAMSTRANGE_LEFT_DIFF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ADAMSTRANGE_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ADAMSTRANGE_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ADAMSTRANGE;Hat_AdamStrange;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ADAMSTRANGE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_ADAMSTRANGE_JETPACK;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.78,0.78,0.78;VertexTint2;0.78,0.78,0.78;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Ares
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARES_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ARES_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.02,0.11,0.18;VertexTint2;0.02,0.11,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=SkinnedHat_Ares;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_ARES;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.48,0.42,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Ares_Sword_Axe_Spear;Model;Chars\Misc\Ares_Sword_Axe_Spear\ARES_SWORD_AXE_SPEAR;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Cyborg_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character WonderWoman_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_M_Lumberjack
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LUMBERJACK_FRONT_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LUMBERJACK_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LUMBERJACK_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character SilverBanshee
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SILVERBANSHEE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_SILVERBANSHEE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SILVERBANSHEE;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_FLAMES_SILVERBANSHEE

Character DrFrankenstein
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_DRFRANKENSTEIN_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DR_FRANKENSTEIN_FRONT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DR_FRANKENSTEIN_FRONT_BRDF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_DRFRANKENSTEIN_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKED;p62699_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRFRANKENSTEIN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character DonnaTroy
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DONNATROY_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DONNATROY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Atom_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ATOM_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ATOM;Hat_Atom;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ATOM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character RedHood_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_REDHOOD_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDHOOD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Katana_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KATANNA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character ClockKing_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;Model;Chars\Super_Character\Face\FACE_CLOCKKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BREAKUP_CLOCKKING;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.92,0.44;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character DonnaTroy_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DONNATROY_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Lobo_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LOBO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Talon_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_TALON_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character SilverBanshee_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SILVERBANSHEE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_SILVERBANSHEE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SILVERBANSHEE;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_FLAMES_SILVERBANSHEE

Character Starfire_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGCURLY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.85,0.21,0.62;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_STARFIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character StuntRider
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STUNTRIDER_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STUNTRIDER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STUNTRIDER_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STUNTRIDER_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_STUNTRIDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=SkinnedHat_StuntRider;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_STUNTRIDER;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character DrLight
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_DRLIGHT;Hat_DrLight;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRLIGHT;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character OldLady
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_READING_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_BACK_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL_DECAL_METALLIC
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;1.00,0.74,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.63,0.63,0.63;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character OldMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CLARKKENT_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDMAN_BACK_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL_DECAL_METALLIC
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;1.00,0.74,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_OLDMAN_MOUSTACHE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Owlman_Cutscene
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_OWLMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_OWLMAN;Hat_Owlman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.63,0.63,0.63;VertexTint2;0.63,0.63,0.63;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_OWLMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=ComplexCape;Model;Chars\Super_Character\Cape\COMPLEXCAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.67,0.67,0.67;

Character Superwoman_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SUPERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Vixen
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_BACK_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SUPERBOY_JONKENT;Hair_Superboy_JonKent;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_VIXEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character DrLight_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_DRLIGHT;Hat_DrLight;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRLIGHT;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character AmandaWaller
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AMANDAWALLER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AMANDAWALLER_BACK_DIFF
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Eradicator
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ERADICATOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ERADICATOR_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ERADICATOR_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ERADICATOR_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ERADICATOR_DIFF
Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ERADICATOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TheShade
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_THESHADE_MASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_THESHADE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THESHADE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Eclipso
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ECLIPSO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_LEFT_DIFF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ECLIPSO_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_LEFT_BRDF
Material_Head_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_GOBLIN;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.53,0.34,0.62;VertexTint2;0.47,0.67,0.75;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ECLIPSO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MadHarriet
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MADHARRIET_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MADHARRIET_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MADHARRIET_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MADHARRIET_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MADHARRIET_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MADHARRIET_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MADHARRIET_left_DIFF
Material_Head_Front=VertexTint1;1.00,0.92,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;1.00,0.92,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_MADHARRIET;Hair_MadHarriet;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MADHARRIET;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=HandLeft_Attachment;SceneObject;Chars\Items\MADHARRIET_CLAWS;MadHarriet_Claws;LeftHand_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,180.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=HandRight_Attachment;SceneObject;Chars\Items\MADHARRIET_CLAWS;MadHarriet_Claws;RightHand_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character KillerFrost_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_BRDF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character KillerFrost_Cutscene_SpikedHair
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_BRDF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character ComissionerGordon_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_LEFT_DIFF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Copperhead
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_COPPERHEAD;Hat_Copperhead;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COPPERHEAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL_NOSPIKES;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.57,0.35,0.16;VertexTint2;0.37,0.19,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Aqualad
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUALAD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUALAD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_AQUALAD_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_AQUALAD_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_AQUALAD_LEFT_DIFF
Material_Head_Front=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.63,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.63,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AQUALAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD

Character Goon_Joker_Pants
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Joker_Explosion_Cutscene
---------------------- 
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BLASTFACE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_BRDF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character CaptainCold_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CAPTAINCOLD_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.00,0.73,0.83;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character CaptainCold_Explosion_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CAPTAINCOLD_DIFF
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BLASTFACE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.00,0.73,0.83;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Huntress
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUNTRESS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF
Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HUNTRESS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_HUNTRESS;

Character WonderGirl
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERGIRL_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERGIRL_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERGIRL;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_LexBot_Green
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREEN_TPAGE_DIFF
Texture_Head_Front_Diff3=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_GLOW
Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_BRDF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GREENROUND;LOD_Group_1;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_LEXBOT_GREEN;

Character Goon_LexBot
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_DIFF
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_DIFF
Texture_Head_Front_Diff3=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_GLOW
Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_BRDF
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_LEXBOT_GREY;

Character Goon_LexBot_Red
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_RED_TPAGE_DIFF
Texture_Head_Front_Diff3=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_GLOW
Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_BRDF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_REDROUND;LOD_Group_1;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_LEXBOT_RED;

Character LadyShiva
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LADYSHIVA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LADYSHIVA_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LADYSHIVA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LADYSHIVA_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LADYSHIVA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGFRINGE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LADYSHIVA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_LanternPrisoner_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_F_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.35,0.16;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Goon_LanternPrisoner_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_F_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TOUSLEDLAYERED;p92746_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.72,0.10;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_C;

Character Goon_LanternPrisoner_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_F_C_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.38,0.05,0.01;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_B;

Character Goon_LanternPrisoner_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_M_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Goon_LanternPrisoner_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_M_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_B;

Character Goon_LanternPrisoner_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_M_C_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK_POINTYEARS;Hair_SweptBack_PointyEars;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.70,0.93,0.93;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_D;

Character Brainiac
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_BACK_DIFF
Material_Head_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRAINIAC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Joker_Amusement_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_AMUSEMENT_TPAGE_A_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A;

Character Goon_Joker_Amusement_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_AMUSEMENT_TPAGE_B_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B;

Character Goon_Joker_Amusement_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_AMUSEMENT_TPAGE_C_DIFF
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C;

Character Goon_Joker_Amusement_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_AMUSEMENT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_AMUSEMENT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_JOKER_AMUSEMENT_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_JOKER_AMUSEMENT_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;

Character Ravager
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_RAVAGER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_RAVAGER;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.78,0.78,0.78;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RAVAGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character RedRobin
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDROBIN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDROBIN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_REDROBIN_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_REDROBIN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDROBIN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_REDROBIN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDROBIN_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDROBIN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.27,0.27,0.29;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Superman_Hologram
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL_HOLOGRAM;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_HOLOGRAM;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM

Character Goon_Parademon_Wingless
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;

Character Jinx
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JINX_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JINX_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JINX_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JINX_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JINX_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JINX_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JINX_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JINX_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JINX_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_JINX_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JINX_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_JINX_LEFT_BRDF
Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JINX;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character FlashWallyWest
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_FLASHMASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASHWALLYWEST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASHWALLYWEST_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLASHWALLYWEST_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FLASHWALLYWEST_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLASHWALLYWEST_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FLASHWALLYWEST_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASHWALLYWEST;Hat_FlashWallyWest;Hat_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FLASHWALLYWEST;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Flagman_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_FLAGMAN
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLAGMAN_M_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLAGMAN_M_A_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONSUTRUCTION_HEADPHONES;p18899_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.23,0.49;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Terra
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TERRA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TERRA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TERRA_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TERRA_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TERRA_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TERRA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.84,0.47,0.14;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.84,0.47,0.14;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_VOLUMED_BOBFRINGE;Hair_Volumed_BobFringe;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.92,0.44;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_TERRA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_LeagueOfAssassinNinja_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_BACK_DIFF
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_NINJA;Hat_Ninja;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_GreenLanternCorps_M_D_Cutscene
---------------------- 
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_FRONT_DIFF
Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_BACK_DIFF
Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_GOON_GREENLANTERNCORPS_M_A_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Parademon_A_Chef
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMONCHEF;Hat_ParademonChef;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;
AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character FelixFaust
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_FELIXFAUST_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_FELIXFAUST;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.32,0.47,0.72;VertexTint2;0.86,0.61,0.19;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FELIXFAUST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Enchantress
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ENCHANTRESS_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ENCHANTRESS_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOODFRINGE;p15489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.38,0.15;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ENCHANTRESS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.38,0.15;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character KiteMan_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_DIFF
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_KITEMAN_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_BRDF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_BRDF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KITEMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PolkaDotMan_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_RIGHT_DIFF
Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_SWIMMINGCAP;p99241_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLKADOTMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character TheShade_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_THESHADE_MASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_THESHADE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THESHADE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character TheVentriloquist_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_VENTILOQUIST_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THEVENTRILOQUIST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THEVENTRILOQUIST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Scarface_Sheathed;Model;Chars\Misc\Scarface\SCARFACE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Front=Chars\Super_Character_Texture\Body\BODY_SCARFACE_FRONT_DIFF;Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Vixen_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_BACK_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SUPERBOY_JONKENT;Hair_Superboy_JonKent;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_VIXEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MrFreeze_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRFREEZE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE

Character MrMiracle_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MRMIRACLE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF
Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_BRDF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRMIRACLE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.40,0.39,0.21;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MusicMeister_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_MUSICMEISTER_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MUSICMEISTER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_LEFT_DIFF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MUSICMEISTER;Hat_MusicMeister;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MUSICMEISTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PsychoPirate_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSYCHOPIRATE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Ravager_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_RAVAGER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Ares_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARES_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ARES_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.02,0.11,0.18;VertexTint2;0.02,0.11,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=SkinnedHat_Ares;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_ARES;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.48,0.42,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Ares_Sword_Axe_Spear;Model;Chars\Misc\Ares_Sword_Axe_Spear\ARES_SWORD_AXE_SPEAR;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Arsenal
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARSENAL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;-180.00,0.00,180.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_QUIVER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;

Character Arsenal_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARSENAL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;-180.00,0.00,180.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_QUIVER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;

Character BigBarda_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BIGBARDA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_BRDF_DIFF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_BRDF_DIFF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF
Material_Head_Front=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BIGBARDA;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.05,0.22,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIGBARDA;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Bizarro_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_MOHAWKSHORT;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIZARRO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character BoosterGold_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BOOSTERGOLD_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BOOSTERGOLD;Hair_FlopMask;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BOOSTERGOLD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=GenericAttachment;Model;Chars\Misc\Skeets\SKEETS;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character BronzeTiger
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_BRDF
Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRONZETIGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character BronzeTiger_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_BRDF
Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRONZETIGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character CalendarMan_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_CALENDARMAN_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CALENDARMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;1.00,1.00,1.00;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN

Character CondimentKing_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONDIMENT KING;Hat_CondimentKing;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CONDIMENTKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_CONDIMENTKING;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_CONDIMENTKING;Belt;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Copperhead_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_COPPERHEAD;Hat_Copperhead;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COPPERHEAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL_NOSPIKES;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.57,0.35,0.16;VertexTint2;0.37,0.19,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character CountVertigo
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COUNTVERTIGO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FAUXPUNK;Hair_FauxPunk;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COUNTVERTIGO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character CountVertigo_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COUNTVERTIGO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FAUXPUNK;Hair_FauxPunk;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COUNTVERTIGO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character DoctorPoison
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRPOISON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRPOISON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character DoctorPoison_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRPOISON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRPOISON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Eclipso_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ECLIPSO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_LEFT_DIFF
Material_Head_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_GOBLIN;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.53,0.34,0.62;VertexTint2;0.47,0.67,0.75;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ECLIPSO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character GentlemanGhost_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GENTLEMANGHOST;HAT_TopHatRibbon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENTLEMANGHOST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Torso_Attachment_GentlemenGhost;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GENTLEMANGHOST

Character GoldenGlider_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOLDENGLIDER;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=SkinnedHair_GoldenGlider;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GOLDENGLIDER;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SKIRT_GOLDENGLIDER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GOLDENGLIDER_LOCATORS

Character GreenArrow_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Skirt=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENARROW;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN

Character HawkGirl_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HAWKGIRL;Hat_HawkGirl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20;

Character Huntress_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUNTRESS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF
Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HUNTRESS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_HUNTRESS;

Character Klarion_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_LEFT_DIFF
Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KLARION;Klarion_hair;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KLARION;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Fisherman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FISHERMAN_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.05,0.23,0.49;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FISHERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\BEARD_GNOME;Beard_Gnome;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;

Character Fisherman_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FISHERMAN_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TestChar
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_JOHNCONSTANTINE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character TestChar_NewFace
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Super_Face;Model;Chars\Super_Character\Super_Face\SUPER_FACE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Batman_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Cheetah_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_BACK_DIFF
Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CHEETAH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Tail_Hip;Model;Chars\Super_Character\Tail\TAIL_HIP;?;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Cyborg_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CYBORG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LexLuthor_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character MercyGraves_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MERCYGRAVES;HAT_MercyGraves;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.67,0.49,0.33;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MERCYGRAVES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Metallo_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_METALLO_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_METALLO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Superman_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character WonderWoman_1C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Cheshire
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHESHIRE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHESHIRE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CHESHIRE_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CHESHIRE_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CHESHIRE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CHESHIRE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CHESHIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Creeper
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CREEPER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CREEPER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CREEPER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CREEPER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CREEPER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CREEPER_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CREEPER_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CREEPER;Rigidhair_Creeper;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CREEPER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER

Character SimonBaz
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_SIMONBAZ_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SIMONBAZ_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SIMONBAZ_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SIMONBAZ_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SIMONBAZ_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SIMONBAZ;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_Preset_01
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_RAINBOW_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_AFRO;p87995;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_BOWTIE;Neck_Attachment_BowTie;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.78,0.04;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Custom_Preset_02
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_STAR_FRONT_DIFF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;0.00,0.21,0.06;VertexTint3;0.71,0.00,0.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;0.00,0.21,0.05;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PEAKED;p42444_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Custom_Preset_03
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_FLAMELOGO_FRONT_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.39,0.08;VertexTint3;0.98,0.39,0.08;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PUNKROCKSTAR;p93563_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.39,0.08;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Custom_Preset_04
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_HEARTS_FRONT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.00,0.00;VertexTint3;0.71,0.00,0.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM13_ACTOR;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_ACTORRUFF;ActorRuff;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Custom_Preset_05
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_CUSTOM_SKULLANDCROSSBONESSYMBOL_FRONT_DIFF
Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.34,0.62;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.34,0.62;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;0.70,0.93,0.93;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;0.70,0.93,0.93;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.53,0.34,0.62;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.46,0.30,0.23;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.24,0.06,0.49;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Skeleton_Cutscene
---------------------- 

Character Custom_30_Actor
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM13_ACTOR;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_31_Hippy
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ROUND_V2_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM14_HIPPY;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_32_Butcher
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE04;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM12_BUTCHER_ALPHA;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_33_Farmer
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_READING_V2_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE09;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM16_FARMER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.61,0.61,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_34_SnakeCharmer
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM17_SNAKECHARMER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_35_PirateCaptain
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_EYE_PATCH02_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_EYE_PATCH02_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE13;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM26_PIRATECAPTAIN;Material_Head_Front=VertexTint1;0.67,0.38,0.24;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.67,0.38,0.24;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_36_Biker
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_BIKER_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM22_BIKER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_37_JungleExplorer
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_JUNGLEEXPLORER_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE10;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM23_JUNGLEEXPLORER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.49,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_38_Artist
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE08;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM19_ARTIST;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_39_RingMaster
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM20_RINGMASTER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_40_Cowboy
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE10;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM21_COWBOY;Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_41_Conquistador
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM24_CONQUISTADOR;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_42_OldMan
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_OLDMAN_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE12;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM25_OLDMAN;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_43_DesertWarrior
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE06;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM15_DESEERTWARRIOR;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Custom_44_Builder
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE11;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM18_BUILDER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Goon_Intergang_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_INTERGANG_A_DIFF
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_INTERGANG_A;

Character Goon_Intergang_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_INTERGANG_B.DIFF
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_INTERGANG_B;

Character Goon_Intergang_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_INTERGANG_C.DIFF
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_INTERGANG_C;

Character PoliceOfficer_GCPD_F_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_A_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_A_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PoliceOfficer_GCPD_M_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_A_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_A_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Parademon_Silver
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;
AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Civilian_Gotham_F_A_Cutscene
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_11=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.88,0.79,0.58;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Gotham_F_A_Ghost
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_11=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL_GHOST;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.88,0.79,0.58;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_45_BunnySuit
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BUNNYSUITGUY_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=SkinnedHat_BunnySuitGuy;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_BUNNYSUITGUY;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,1.00,1.00;VertexTint2;0.95,0.60,0.86;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_46_SwampMonster
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SWAMPCREATURE_FRONT
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SWAMPCREATURE_BACK
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SWAMPCREATURE
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SWAMPCREATURE_RIGHT
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SWAMPCREATURE_LEFT
Material_Head_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_SWAMPCREATURE;p10227_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.38,0.15;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character ConstructionWorker
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_SAFETY_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONSUTRUCTION_HEADPHONES;p18899_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Criminal_F
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CRIMINAL_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CRIMINAL_F_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TOUSLEDLAYERED;p92746_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Criminal_M
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CRIMINAL_M_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CRIMINAL_M_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.59,0.53,0.43;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.59,0.53,0.43;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.59,0.53,0.43;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.39,0.39,0.39;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CRIMINALM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character PirateF
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_EYE_PATCH02_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PIRATEF_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PIRATEF_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Chef
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEF_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CHEF;p3898_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Farmer_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_F_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;

Character Civilian_Farmer_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_F_C_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character Civilian_Farmer_F_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_F_B_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Civilian_Farmer_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_M_A_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FARMER;

Character Civilian_Farmer_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_M_C_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.88,0.79,0.58;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C;

Character Civilian_Farmer_M_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_M_B_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALEBEARD_B;

Character Sailor
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SAILOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SAILOR_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_SAILOR;p93557pb01_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_PartyGuest_M_A_Quiver
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_A_DIFF
Material_Extra_1=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGSWEPT;p61183_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Civilian_Metropolis_F_A_Quiver
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_A_DIFF
Material_Extra_1=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.95,0.36;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Civilian_Metropolis_M_A_Quiver
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_A_DIFF
Material_Extra_1=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.01,0.40,0.64;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Civilian_LexcorpScientist_F_C_Quiver
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_C_TPAGE_DIFF
Material_Extra_1=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character OldLady_Quiver
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_READING_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_BACK_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL_DECAL_METALLIC
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;1.00,0.74,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.63,0.63,0.63;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Goon_Amazonian_12A2_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_A_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_A;

Character Goon_Amazonian_12A2_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_B_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL_SWEPT;p13785_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_B;

Character Goon_Amazonian_12A2_C
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_C_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_C;

Character Goon_Amazonian_12A2_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_D_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_D;

Character Civilian_Metropolis_M_A_Boxers_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character SpaceWaitress
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_FEMALE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SPACEWAITRESS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GLASSHEMISPHERES;p61287_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character SpaceWaitress_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_FEMALE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SPACEWAITRESS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PrisonGuard_Stryker_M_A_Pants_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Prospector
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PROSPECTOR_FRONT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PROSPECTOR_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PROSPECTOR_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.63,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.63,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.63,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.54,0.49,0.38;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.54,0.49,0.38;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.63,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.54,0.49,0.38;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PROSPECTOR;p17352_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PROSPECTOR;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Ultraman_Disguise_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_FAKE_SUPERMAN_CUTSCENE_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PrisonGuard_Arkham_F_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_A_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_A_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PrisonGuard_Arkham_F_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PrisonGuard_Arkham_F_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B._LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B._LEFT_DIFF
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PrisonGuard_Arkham_M_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_A_LEFT_DIFF
Texture_Left_Glasses_Diff2=Chars\Super_Character_Texture\Glasses\GLASSES_HEATWAVE_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_A_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PrisonGuard_Arkham_M_B_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_WAYNETECH_SECURITYGUARD_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PrisonGuard_Arkham_M_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B._BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PowerRing_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POWER_RING_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character CaptainBoomerang_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CAPTAINBOOMERANG_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CAPTAINBOOMERANG_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CAPTAINBOOMERANG_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_FRONT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_CAPTAINBOOMERANG_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Deadshot_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DEADSHOT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_BRDF
Material_Head_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Deathstorm_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTORM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTORM_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTORM_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DEATHSTORM_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTORM_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTORM_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTORM_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Grid_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRID_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF
Material_Head_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_GRID_GLOW

Character PoisonIvy_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_LEGO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_LEGO_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Catwoman_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ALPHA_DIFF
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BALACLAVA_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_FRONT_ALPHA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_BACK_ALPHA_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_FRONT_BRDF
Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character SeaKing_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SEAKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SEAKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SEAKING_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SEAKING_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SEAKING_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SEAKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SEAKING_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SEAKING_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SEAKING_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SEAKING_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SEAKING_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SEAKING_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SEAKING_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SEAKING_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character CalendarMan_Cutscene
---------------------- 
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_CALENDARMAN_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN

Character KiteMan_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_DIFF
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_KITEMAN_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_BRDF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_BRDF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MrMiracle_Custcene
---------------------- 
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MRMIRACLE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF
Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_BRDF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MuseumGuard_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character RedTornado_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDTORNADO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_A_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDTORNADO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDTORNADO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;0.38,0.05,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Riddler_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_RIDDLER_REBIRTH_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_REBIRTH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_REBIRTH_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Toyman_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_TOYMAN_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TOYMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TOYMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TOYMAN_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_TOYMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TOYMAN_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TOYMAN_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TOYMAN_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character ClockKing_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character CondimentKing_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character DrFrankenstein_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_DRFRANKENSTEIN_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DR_FRANKENSTEIN_FRONT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DR_FRANKENSTEIN_FRONT_BRDF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_DRFRANKENSTEIN_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Joker_Pants_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Joker_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Joker_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_LeagueOfAssassin
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_LEAGUEOFASSASSINS_DIFF
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_NINJA;Hat_Ninja;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Cactus_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS

Character Custom_47_RaceCarDriver
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RACECARDRIVER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RACECARDRIVER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RACECARDRIVER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_RACECARDRIVER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RACECARDRIVER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RACECARDRIVER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RACECARDRIVER_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_RACECAR;LOD_Group_1;SpineBase_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character Ares_Big
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARES_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ARES_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.02,0.11,0.18;VertexTint2;0.02,0.11,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=SkinnedHat_Ares;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_ARES;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.48,0.42,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Ares_Sword_Axe_Spear;Model;Chars\Misc\Ares_Sword_Axe_Spear\ARES_SWORD_AXE_SPEAR;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character WonderWoman_Possessed
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POSSESSED_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character WonderWoman_Possessed_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MrFreeze_Cutscene
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRFREEZE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE

Character Goon_Joker_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_LeagueOfAssassin_Cutscene
---------------------- 
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_GOON_LEAGUEOFASSASSINNINJA_MASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_BACK_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_LeagueOfAssassinNinja_Cutscene
---------------------- 
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_GOON_LEAGUEOFASSASSINNINJA_MASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_BACK_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Penguin_A_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_GOON_PENGUIN_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PENGUIN_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PENGUIN_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Penguin_B_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_GOON_PENGUIN_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PENGUIN_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PENGUIN_B_BACK_DIFF
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Penguin_C_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_GOON_PENGUIN_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PENGUIN_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PENGUIN_B_BACK_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Alfred
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ALFRED_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ALFRED_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ALFRED_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ALFRED_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ALFRED_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ALFRED_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ALFRED_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ALFRED;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Crocodile_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Crocodile_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Riddler_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Riddler_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_B_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_RIDDLER_B_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_RIDDLER_B_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_RIDDLER_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.79,0.54,0.38;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.79,0.54,0.38;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.28,0.30,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.28,0.30,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.28,0.30,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.28,0.30,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Amazonian_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Amazonian_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Amazonian_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Amazonian_D_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_D_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_D_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_D_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_D_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_D_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_D_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_D_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_D_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_BRDF
Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Parademon_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF
Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Parademon_Wingless_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF
Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_Meta_Preview
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Nightwing_Boss
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_NIGHTWING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Civilian_StarLabsScientist_F_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_STARLABSSCIENTIST_F_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_STARLABSSCIENTIST_F_B_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CIVILIAN_STARLABSSCIENTIST_F_B_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_STARLABSSCIENTIST_F_B_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_STARLABSSCIENTIST_F_B_LEFT_DIFF
Material_Head_Front=VertexTint1;0.60,0.42,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.60,0.42,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.60,0.42,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.60,0.42,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Generic_Pants
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_CLASSIC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Grail_Boss
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRAIL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRAIL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRAIL_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRAIL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRAIL_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRAIL_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRAIL_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GRAIL_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GRAIL_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GRAIL_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GRAIL_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GRAIL_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GRAIL_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GRAIL_LEFT_BRDF
Material_Head_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GRAIL;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.27,0.27,0.29;VertexTint2;0.25,0.24,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GRAIL;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.02,0.11,0.18;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST

Character PlasticMan_Big
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_PLASTICMAN_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PLASTICMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PLASTICMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PLASTICMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PLASTICMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PLASTICMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_AttachmentSlots1
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT_BLUEBEETLE_CUSTOMISER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Aquaman_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUAMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUAMAN_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Heatwave_Cutscene
---------------------- 
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_HEATWAVE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HEATWAVE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HEATWAVE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HEATWAVE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEATWAVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEATWAVE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HEATWAVE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEATWAVE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character ReverseFlash_Cutscene
---------------------- 
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_REVERSEFLASH_MASK
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REVERSEFLASH_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REVERSEFLASH_BACK_DIFF
Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PoliceOfficer_GCPD_M_A_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.05,0.23,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PoliceOfficer_GCPD_F_B_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.05,0.23,0.49;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00;

Character SWAT_GCPD_C_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES_DUALTINT;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.50,0.52,0.56;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character SWAT_GCPD_A_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_GCPD_SWAT_TEAM_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_GCPD_SWAT_TEAM_A_BACK_DIFF
Material_Body_Front=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_DUALTINT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.50,0.52,0.56;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_AttachmentSlots2
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_BUTTERFLY;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Custom_AttachmentSlots_Snake
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character LoisLane_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOIS_LANE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOIS_LANE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LOIS_LANE_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LOIS_LANE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LOIS_LANE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LOIS_LANE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LOIS_LANE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character JimmyOlsen_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character KentClarkson_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KENTCLARKSON_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PerryWhite_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;1.00,0.91,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;1.00,0.91,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Gotham_F_B_Cutscene
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_11=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.03;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Gotham_F_C_Cutscene
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_11=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Metropolis_M_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Metropolis_M_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_AttachmentSlots3
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_FAIRY;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Custom_AttachmentSlots4
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Gotham_East_F_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAMEAST_F_A_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TOUSLEDLAYERED;p92746_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_NOUGATLIPS;

Character Civilian_Gotham_East_F_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAMEAST_F_B_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOODFRINGE;p15489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.40,0.39,0.21;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_NOUGATLIPS;

Character Civilian_Gotham_East_M_A
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAMEAST_M_A_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BERET;p90386_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_Gotham_East_M_B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAMEAST_M_B_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BOWLCUT;p40240_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_Gotham_F_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAM_FEMALE_D_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B;

Character Civilian_Gotham_F_E
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAM_FEMALE_E_TPAGE_DIFF
Material_Body_Front=VertexTint1;0.80,0.85,0.94;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOODFRINGE;p15489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_NOUGATLIPS;

Character Civilian_Gotham_F_F
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAM_FEMALE_F_TPAGE_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTCURLED;p20877_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A;

Character Civilian_Gotham_M_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAM_MALE_D_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_Gotham_M_E
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAM_MALE_E_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOODFRINGE;p15489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE;

Character Civilian_Gotham_M_F
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAM_MALE_F_TPAGE_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B;

Character HotDogGuy_Cutscene
---------------------- 
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.69,0.63,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.69,0.63,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.69,0.63,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.11,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.11,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.69,0.63,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Civilian_Metropolis_F_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Metropolis_F_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character JohnnyQuick_Cutscene
---------------------- 
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_JOHNNYQUICK_MASK
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOHNNYQUICK_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOHNNYQUICK_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOHNNYQUICK_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOHNNYQUICK_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOHNNYQUICK_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOHNNYQUICK_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;1.00,0.81,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;1.00,0.81,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_PartyGuest_F_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_B_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_B_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_B_DIFF
Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;1.00,0.62,0.80;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;1.00,0.62,0.80;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;1.00,0.62,0.80;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;1.00,0.62,0.80;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;1.00,0.62,0.80;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_PartyGuest_F_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_C_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_C_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_C_DIFF
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.11,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.11,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_PartyGuest_F_D_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_D_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_D_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_D_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_D_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.35,0.71,0.26;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.34,0.71,0.26;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.34,0.71,0.26;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.34,0.71,0.26;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.34,0.71,0.26;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_PartyGuest_M_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_BACK_DIFF
Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_PartyGuest_M_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_BACK_DIFF
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_PartyGuest_M_D_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Shazam_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character BlackAdam_Cutscene
---------------------- 
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MirrorMaster_Cutscene
---------------------- 
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MIRRORMASTER_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MIRRORMASTER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MIRRORMASTER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MIRRORMASTER_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MIRRORMASTER_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MIRRORMASTER_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MIRRORMASTER_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MIRRORMASTER_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MalcolmMeryln_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MALCOLMMERLYN_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MALCOLMMERLYN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MALCOLMMERLYN_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MALCOLMMERLYN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MALCOLMMERLYN_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.25,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PolkaDotMan_Cutscene
---------------------- 
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_POLKADOTMANBACK_MASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POLKADOTMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POLKADOTMAN_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_RIGHT_DIFF
Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Superman_13B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Ultraman_13B
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Sinestro_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SINESTRO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SINESTRO_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SINESTRO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SINESTRO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Clayface_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLAYFACE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLAYFACE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLAYFACE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CLAYFACE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLAYFACE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLAYFACE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLAYFACE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Generic_Pants_Nougat
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_CLASSIC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Generic_Pants_ReddishBrown
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_CLASSIC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Farmer_M_A_Cutscene
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_M_A_TPAGE_CUT_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE09;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM16_FARMER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.61,0.61,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Gotham_M_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Gotham_M_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character BlackManta_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA

Character Goon_Parademon_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF
Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character GreenLantern_Cutscene
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GREENLANTERN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.18,0.11,0.06;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENLANTERN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Desaad_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DESAAD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DESAAD_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DESAAD_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD

Character DoctorPoison_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRPOISON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Nightwing_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character LexLuthor_Hologram_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM

Character Atom_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ATOM_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character ArkhamPrisoner_Robert_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Atomica_Cutscene
---------------------- 
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_ATOMICA_MASK
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOMICA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOMICA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ATOMICA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ATOMICA_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ATOMICA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Batgirl_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATGIRL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATGIRL_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BATGIRL_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATGIRL_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BATGIRL_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Brainiac_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_BACK_DIFF
Material_Head_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character BronzeTiger_Cutscene
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRONZETIGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Chef_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEF_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Gotham_M_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character ClarkKent_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CLARKKENT_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character ConstructionWorker_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_SAFETY_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Deathstroke_Cutscene
---------------------- 
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_DEATHSTROKE_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE

Character FireFly_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FIREFLY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FIREFLY_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Cactus_C_Cutscene
---------------------- 
Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS

Character Goon_Crocodile_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Gorilla_A_Cutscene
---------------------- 
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_FRONT_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Parademon_Red_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF
Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Parademon_A_Chef_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF
Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character GreenLanternJohnStewart_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_JOHNSTEWART_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_JOHNSTEWART_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_JOHNSTEWART_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_JOHNSTEWART_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character HugoStrange_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_HUGOSTRANGE_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_FRONT_ALPHA_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_BACK_ALPHA_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUGOSTRANGE_ALPHA_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUGOSTRANGE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUGOSTRANGE_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_FRONT_BRDF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_HUGOSTRANGE_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Orion_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ORION_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ORION_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ORION_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ORION_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ORION;Hat_Orion;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ORION;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Huntress_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUNTRESS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF
Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character KidFlash_Cutscene
---------------------- 
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_KID_FLASH_MASK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KID_FLASH_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KID_FLASH_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KID_FLASH_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KID_FLASH_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KID_FLASH_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KID_FLASH_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character OldLady_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_READING_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_BACK_DIFF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL_DECAL_METALLIC
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;1.00,0.74,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character OMAC_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_BACK_DIFF
Material_Head_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Psimon_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSIMON_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSIMON_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSIMON_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSIMON_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSIMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSIMON_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSIMON_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PsychoPirate_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSYCHOPIRATE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character RasAlGhul_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character RedHood_Cutscene
---------------------- 
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_REDHOOD_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character TwoFace_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TWOFACE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TWOFACE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TWOFACE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TWOFACE_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.83,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Scarecrow_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SCARECROW_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SCARECROW_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SCARECROW_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SCARECROW_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SCARECROW_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Riddler_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_LEFT_DIFF
Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Farmer_F_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_FARMER_F_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_FARMER_F_A_FRONT_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CIVILIAN_FARMER_F_A_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_FARMER_F_A_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CIVILIAN_FARMER_F_A_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_FARMER_F_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PoliceOfficer_GCPD_F_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_B_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_B_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PoliceOfficer_GCPD_F_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_C_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_C_FRONT_BRDF
Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PoliceOfficer_GCPD_M_B_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_B_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_B_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PoliceOfficer_GCPD_M_C_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_C_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_C_FRONT_BRDF
Material_Head_Front=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character SWAT_Metropolis_A_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_GCPD_SWAT_TEAM_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_GCPD_SWAT_TEAM_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_GCPD_SWAT_TEAM_B_LEFT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_GCPD_SWAT_TEAM_A_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_GCPD_SWAT_TEAM_B_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_GCPD_SWAT_TEAM_A_LEFT_DIFF
Material_Head_Front=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character WayneTech_SecurityGuard_B_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_WAYNETECH_SECURITYGUARD_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Clayface_Batman
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character DetectiveBullock_Cutscene
---------------------- 
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_DETECTIVE_BULLOCK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DETECTIVE_BULLOCK_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DETECTIVE_BULLOCK_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DETECTIVE_BULLOCK_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DETECTIVE_BULLOCK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DETECTIVE_BULLOCK_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DETECTIVE_BULLOCK_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DETECTIVE_BULLOCK_LEFT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Lashina_Boss
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LASHINA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LASHINA_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LASHINA_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LASHINA_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LASHINA_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LASHINA_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.10,0.60,0.79;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LASHINA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Parademon_Krawlie
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON_KRAWLIE;Hat_Parademon_KRAWLIE;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON;
AttachmentID=WINGS_PARADEMON;SceneObject;Chars\Super_Character\Wings_Insect\WINGS_INSECT_KRAWLIE;Wings_Insect_Krawlie;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.67,0.09;

Character Batwoman_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_BATWOMAN
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_BATWOMAN_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character BlackAdam_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Brainiac_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_BACK_DIFF
Material_Head_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Cyborg_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL
Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character GentlemanGhost_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_GENTLEMANGHOST
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_LEFT_DIFF
Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENTLEMANGHOST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Grid_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRID_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF
Material_Head_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_GRID_GLOW

Character LexLuthor_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character LexLuthor_Superman_PowerSuit_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Mazahs_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MAZAHS_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Metallo_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_METALLO_BACK_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character MrFreeze_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character OMAC_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_BACK_DIFF
Material_Head_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Shazam_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character CountVertigo_Custom
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COUNTVERTIGO_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Raven_Cutscene
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVEN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVEN_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVEN_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVEN_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOOD;p30381_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.27,0.10,0.57;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RAVEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=ComplexCape;Model;Chars\Super_Character\Cape\COMPLEXCAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.27,0.10,0.57;

Character Custom_AttachmentSlots5
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_SKIT;Skirt;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Custom_Test
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGFRINGE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER

Character DUMMYCHAR_Vent
---------------------- 
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_SCARFACE_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character VFX_Hack
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_GreenLanternCorps_F_D_Cutscene
---------------------- 
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_F_A_FRONT_DIFF
Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_F_A_BACK_DIFF
Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_GOON_GREENLANTERNCORPS_F_A_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_GOONGREENLANTERNCORPS_F_D_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.95,0.60,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.95,0.60,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Mazahs_Cutscene
---------------------- 
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_GreenLanternCorps_F_A_Cutscene
---------------------- 
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_F_A_FRONT_DIFF
Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_F_A_BACK_DIFF
Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_GOON_GREENLANTERNCORPS_F_A_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_GreenLanternCorps_M_A_Cutscene
---------------------- 
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_FRONT_DIFF
Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_BACK_DIFF
Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_GOON_GREENLANTERNCORPS_M_A_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_GreenLanternCorps_M_B_Cutscene
---------------------- 
Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_FRONT_DIFF
Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_BACK_DIFF
Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_GOON_GREENLANTERNCORPS_M_A_DIFF
Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF
Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_LeagueOfAssassinNinja_B_Cutscene
---------------------- 
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_GOON_LEAGUEOFASSASSINNINJA_MASK_B_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_BACK_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_LeagueOfAssassinNinja_C_Cutscene
---------------------- 
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_GOON_LEAGUEOFASSASSINNINJA_MASK_C_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_BACK_DIFF
Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character BeastBoy_Cutscene
---------------------- 
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_BACK_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_BACK_BRDF
Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.10,0.57;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.10,0.57;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Civilian_Metropolis_M_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_D_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hat\HAT_BOWLER;p95674_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALE3;

Character Civilian_Metropolis_M_E
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_E_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_COMBOVER;p99930_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.39,0.39,0.39;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALE6;

Character Civilian_Metropolis_M_F
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_G_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.13,0.13,0.13;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALE4;

Character Civilian_Metropolis_M_G
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_I_DIFF
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALE5;

Character Civilian_Metropolis_M_H
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_H_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVY;p43751_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALEBEARD_A;

Character Civilian_Metropolis_M_I
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_F_DIFF
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALE7;

Character Civilian_Metropolis_M_J
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_C_DIFF
AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BOWLER;p95674_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.50,0.52,0.56;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALE4;

Character Civilian_Metropolis_F_D
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_D_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALE_SWEPTBACK;p99240_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.31,0.11;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE2;

Character Civilian_Metropolis_F_E
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_E_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE6;

Character Civilian_Metropolis_F_F
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_F_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_FRIZZY;Hair_Short_Frizzy;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.45,0.00,0.07;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE6;

Character Civilian_Metropolis_F_G
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_G_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TOPKNOTFORELOCK;p93563_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.88,0.79,0.58;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE9;

Character Civilian_Metropolis_F_H
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_H_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP_REVERSE;p87991_reverse;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE8;

Character Civilian_Metropolis_F_I
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_I_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE4;

Character Civilian_Metropolis_F_J
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_J_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SUPERBOY_JONKENT;Hair_Superboy_JonKent;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE5;

Character Civilian_Metropolis_F_K
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_K_DIFF
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LOISLANE;HAIR_LoisLane;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.69,0.63,0.44;
AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE6;

Character Custom_Preset_06
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_RAINBOW_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.83,0.20,0.62;VertexTint2;0.56,0.12,0.46;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.83,0.20,0.62;VertexTint2;0.56,0.12,0.46;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.83,0.21,0.62;VertexTint2;0.98,0.74,0.60;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.83,0.20,0.62;VertexTint2;0.80,0.64,0.87;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.83,0.20,0.62;VertexTint2;0.80,0.64,0.87;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE05_ROUNDCHEEKS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_BOWTIE;Neck_Attachment_BowTie;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.80,0.64,0.87;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.12,0.46;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_SKIT;Skirt;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.62,0.80;
AttachmentID=SkinnedHair_Pigtails;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.22,0.49;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Custom_Preset_07
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ROUND_DIFF
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PLAIN_T-SHIRT_M_FRONT
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PLAIN_T-SHIRT_M_BACK
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_SNOWFLAKE_FRONT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.57,0.31,0.11;VertexTint2;0.47,0.47,0.31;VertexTint3;0.57,0.31,0.11;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.57,0.31,0.11;VertexTint2;0.47,0.47,0.31;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.47,0.47,0.31;VertexTint2;0.98,0.74,0.60;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.11,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.11,0.35,0.66;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.47,0.47,0.31;VertexTint2;0.98,0.74,0.60;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.12,0.35,0.66;VertexTint2;0.10,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TOUSLEDLAYERED;p92746_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE12;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM25_OLDMAN;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Custom_Preset_08
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_EIGHTIES
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_RAINBOW_FRONT_DIFF
Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;0.45,0.00,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;0.45,0.00,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.45,0.00,0.07;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;0.78,0.44,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.45,0.00,0.07;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.99,0.67,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\MOUSTACHE_SHERIFF;p15439_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.99,0.67,0.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.45,0.00,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY

Character Custom_Preset_09
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_C_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_CUSTOM_SKULLANDCROSSBONESSYMBOL_FRONT_DIFF
Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.69,0.63,0.44;VertexTint2;0.47,0.47,0.31;VertexTint3;0.40,0.39,0.21;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.69,0.63,0.44;VertexTint2;0.47,0.47,0.31;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.49,0.21,0.08;VertexTint2;0.49,0.21,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.60,0.58;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.60,0.58;VertexTint2;0.13,0.13,0.13;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.49,0.21,0.08;VertexTint2;0.49,0.21,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.60,0.58;VertexTint2;0.13,0.13,0.13;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_FRIZZY;Hair_Short_Frizzy;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE16_PURPLEEYES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_AIRTANK;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59;Material_Extra_1=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character PowerRing_Boss
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POWER_RING_RIGHT_DIFF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.18,0.11,0.06;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POWERRING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.05,1.05,1.05;Vertex;1.00,1.00,1.00;

Character MercyGravesMoustache_Cutscene
---------------------- 
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_MOUSTACHE_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_STRYKERSPRISONGUARD_M_A_RIGHT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_Preset_10
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_C_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_C_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_BUNNYSUITGUY_FRONT_DIFF
Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;0.59,0.59,0.59;VertexTint3;0.95,0.60,0.86;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;0.59,0.59,0.59;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;0.59,0.59,0.59;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;0.59,0.59,0.59;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE16_PURPLEEYES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_GLITTER_DIFF;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=SkinnedHat_BunnySuitGuy;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_BUNNYSUITGUY;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,1.00,1.00;VertexTint2;0.95,0.60,0.86;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_AttachmentSlots6
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Inmate_M_A_Hub
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM22_BIKER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_M_C_Puzzle
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_M_PUZZLE
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOON_INMATE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;

Character Goon_Inmate_M_B_Puzzle
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_M_PUZZLE
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Goon_Inmate_M_A_Puzzle
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_M_PUZZLE
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM14_HIPPY;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Character Custom_Preset_Backup_1
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB

Character Custom_Preset_Backup_2
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB

Character Custom_48_Influencer
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=(NULL)
Texture_Body_Back_Diff1=(NULL)
Texture_Right_Arm_Diff1=(NULL)
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=(NULL)
Texture_Right_Leg_Diff1=(NULL)
Texture_Left_Glasses_Diff1=chars\Super_Character_Texture\Glasses\GLASSES_HEATWAVE_DIFF
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=(NULL)
Texture_Left_Leg_Diff1=(NULL)
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Front_Diff2=(NULL)
Texture_Head_Back_Diff2=(NULL)
Texture_Body_Front_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_C_FRONT_DIFF
Texture_Body_Back_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_C_BACK_DIFF
Texture_Right_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF
Texture_Left_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF
Texture_Body_Front_Diff3=chars\Super_Character_Texture\Body\BODY_SPADE_FRONT_DIFF
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;0.14,0.62,0.25;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;chars\Super_Character\Hair\HAIR_PUNKROCKSTAR;p93563_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MASK01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_49_Influencer
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=(NULL)
Texture_Body_Back_Diff1=(NULL)
Texture_Right_Arm_Diff1=(NULL)
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=(NULL)
Texture_Left_Glasses_Diff1=(NULL)
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=(NULL)
Texture_Left_Leg_Diff1=(NULL)
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Front_Diff2=(NULL)
Texture_Head_Back_Diff2=(NULL)
Texture_Body_Front_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF
Texture_Right_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=chars\Super_Character_Texture\Body\BODY_STAR_FRONT_DIFF
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;0.33,0.75,0.87;VertexTint3;0.14,0.62,0.25;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.56,0.12,0.46;VertexTint2;0.33,0.75,0.87;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.33,0.75,0.87;VertexTint2;0.85,0.21,0.62;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.33,0.75,0.87;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;0.33,0.75,0.87;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.33,0.75,0.87;VertexTint2;0.85,0.21,0.62;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;0.33,0.75,0.87;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.33,0.75,0.87;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;chars\Super_Character\Hair\HAIR_PONYTAIL_SWEPT;p13785_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.45,0.41;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE20_SMALLLIPS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.33,0.46,0.73;VertexTint2;0.84,0.21,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_51_Influencer
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF
Texture_Body_Back_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF
Texture_Right_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF
Texture_Left_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=chars\Super_Character_Texture\Body\BODY_CUSTOM_1_FRONT_DIFF
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;0.38,0.05,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;0.38,0.05,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;chars\Super_Character\Hair\HAIR_SHORTTOP;Hair_FlopMask;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.31,0.11;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Neck_Attachment;SceneObject;chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_SCARF;p30133_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.38,0.05,0.01;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_50_Influencer
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=(NULL)
Texture_Body_Back_Diff1=(NULL)
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=(NULL)
Texture_Right_Leg_Diff1=(NULL)
Texture_Left_Glasses_Diff1=chars\Super_Character_Texture\Glasses\GLASSES_COOL_DIFF
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=(NULL)
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Front_Diff2=(NULL)
Texture_Head_Back_Diff2=(NULL)
Texture_Body_Front_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=chars\Super_Character_Texture\Hip\HIP_GOON_KNITTED_A_DIFF
Texture_Right_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF
Texture_Body_Front_Diff3=chars\Super_Character_Texture\Body\BODY_SNOWFLAKE_FRONT_DIFF
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.12,0.64,0.62;VertexTint2;0.33,0.75,0.87;VertexTint3;0.05,0.23,0.49;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.12,0.64,0.62;VertexTint2;0.33,0.75,0.87;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.33,0.75,0.87;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.36,0.52,0.76;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.36,0.52,0.76;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.33,0.75,0.87;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_FEMALELONGSTRAIGHT;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.62,0.76,0.97;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MASK03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_GLITTER_DIFF;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_52_Influencer
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=(NULL)
Texture_Body_Back_Diff1=(NULL)
Texture_Right_Arm_Diff1=(NULL)
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=(NULL)
Texture_Right_Leg_Diff1=(NULL)
Texture_Left_Glasses_Diff1=(NULL)
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=(NULL)
Texture_Left_Leg_Diff1=(NULL)
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Front_Diff2=(NULL)
Texture_Head_Back_Diff2=(NULL)
Texture_Body_Front_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF
Texture_Body_Back_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF
Texture_Right_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_GOON_JOKER_AMUSEMENT_RIGHT_DIFF
Texture_Hips_Diff2=chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF
Texture_Right_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF
Texture_Left_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_GOON_JOKER_AMUSEMENT_RIGHT_DIFF
Texture_Left_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;chars\Super_Character\Hair\HAIR_ELABORATEKNOTBUN;p13251_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE10_TWOCOLOURLIPS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.67,0.38,0.24;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_53_Influencer
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=chars\Super_Character_Texture\Glasses\GLASSES_ROUND_DIFF
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF
Texture_Body_Back_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF
Texture_Right_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF
Texture_Hips_Diff2=chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF
Texture_Right_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_DIFF
Texture_Left_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF
Texture_Left_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_DIFF
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Hips_Spec1=chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF
Texture_Right_Leg_Spec1=chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_BRDF
Texture_Left_Leg_Spec1=chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Glasses=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Extra_1=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hat;SceneObject;chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM17_SNAKECHARMER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character Custom_Meta_Preview_1
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE
Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA
Texture_Skirt_Diff1=(NULL)
Texture_Extra_11_Diff1=(NULL)
Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF
Texture_Right_Arm_Diff2=(NULL)
Texture_Hips_Diff2=(NULL)
Texture_Right_Leg_Diff2=(NULL)
Texture_Left_Arm_Diff2=(NULL)
Texture_Left_Leg_Diff2=(NULL)
Texture_Body_Front_Diff3=(NULL)
Texture_Head_Front_Spec1=(NULL)
Texture_Head_Back_Spec1=(NULL)
Texture_Body_Front_Spec1=(NULL)
Texture_Body_Back_Spec1=(NULL)
Texture_Right_Arm_Spec1=(NULL)
Texture_Hips_Spec1=(NULL)
Texture_Right_Leg_Spec1=(NULL)
Texture_Left_Arm_Spec1=(NULL)
Texture_Left_Leg_Spec1=(NULL)
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER
AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM

Character AlfredLM2
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ALFREDLM2_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ALFREDNEOBRICKSBURG_FRONT_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ALFREDNEOBRICKSBURG_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ALFREDNEOBRICKSBURG_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ALFREDNEOBRICKSBURG_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ALFREDNEOBRICKSBURG_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ALFREDNEOBRICKSBURG_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ALFREDNEOBRICKSBURG_FRONT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ALFREDNEOBRICKSBURG_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ALFREDNEOBRICKSBURG_RIGHT_BRDF
Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_ALFREDLM2_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ALFREDNEOBRICKSBURG_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ALFREDLM2;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ALFREDLM2

Character BatmanLM2
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMANNEOBRICKSBERG_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMANNEOBRICKSBERG_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATMANNEOBRICKSBERG_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BATMANNEOBRICKSBERG_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATMANNEOBRICKSBERG_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATMANNEOBRICKSBERG_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATMANNEOBRICKSBERG_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMANNEOBRICKSBERG_FRONT_BRDF
Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMANNEOBRICKSBERG_BACK_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATMANNEOBRICKSBERG_RIGHT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BATMANNEOBRICKSBERG_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BATMANNEOBRICKSBERG_RIGHT_BRDF
Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ALFREDNEOBRICKSBURG_LEFT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BATMANNEOBRICKSBERG_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATMANLM2;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_BATMANLM2;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BATMANLM2

Character GreenLanternLM2
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERNLM2_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERNLM2_BACK_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GREENLANTERNLM2_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERNLM2_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENLANTERNLM2_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERNLM2_LEFT_DIFF
Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GREENLANTERNLM2_FRONT_BRDF
Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GREENLANTERNLM2_LEFT_BRDF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GREENLANTERNLM2_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERNLM2_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERNLM2_LEFT_BRDF
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENLANTERNLM2;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GREENLANTERNLM2

Character HarleyQuinnLM2
---------------------- 
Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG
Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_HARLEYQUINNLM2_DIFF
Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINNLM2_FRONT_DIFF
Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINNLM2_BACK_DIFF
Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HARLEYQUINNLM2_RIGHT_DIFF
Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINNLM2_DIFF
Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINNLM2_RIGHT_DIFF
Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HARLEYQUINNLM2_LEFT_DIFF
Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINNLM2_LEFT_DIFF
Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINNLM2_BRDF
Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINNLM2_RIGHT_BRDF
Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINNLM2_LEFT_BRDF
Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HARLEYQUINNLM2;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;
AttachmentID=SkinnedHair_Pigtails;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS_HARLEYLM2;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.10,0.60,0.79;VertexTint3;0.96,0.96,0.96;VertexTint4;1.00,1.00,1.00;

Some settings for characters using the standard minifigure skeleton. Diana is the game's internal project name.


DIANA_SMALL.TXT

Character Penguin
---------------------- 
Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;

Same as above, but for characters (or rather the character) using the small minifigure skeleton.


PATCHEXCLUSIONLIST_NNX.TXT

trackedfilelist_durango.txt
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13a_streetsspeedsterchase_portal.led
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND.shaders
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.Durango_shaders
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.GSC
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.GSC.htm
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.PS4_shaders
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.mac_shaders
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.nxg_textures
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.pc_shaders
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_NXG.GSC
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_NXG.GSC.htm
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_NXG.mac_shaders
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_NXG.nnx_shaders
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_NXG.nxg_textures
Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_NXG.pc_shaders
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE.shaders
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.Durango_shaders
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.GSC
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.GSC.htm
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.PS4_shaders
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.mac_shaders
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.nxg_textures
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.pc_shaders
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_NXG.GSC
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_NXG.GSC.htm
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_NXG.mac_shaders
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_NXG.nnx_shaders
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_NXG.nxg_textures
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_NXG.pc_shaders
Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GrannyGoodnessOrphanage.dno
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB.shaders
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.Durango_shaders
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.GSC
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.GSC.htm
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.PS4_shaders
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.mac_shaders
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.nxg_textures
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.pc_shaders
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_NXG.GSC
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_NXG.GSC.htm
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_NXG.mac_shaders
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_NXG.nnx_shaders
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_NXG.nxg_textures
Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_NXG.pc_shaders
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS.shaders
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.Durango_shaders
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.GSC
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.GSC.htm
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.PS4_shaders
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.mac_shaders
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.nxg_textures
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.pc_shaders
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_NXG.GSC
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_NXG.GSC.htm
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_NXG.mac_shaders
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_NXG.nnx_shaders
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_NXG.nxg_textures
Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_NXG.pc_shaders
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE.shaders
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.Durango_shaders
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.GSC
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.GSC.htm
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.PS4_shaders
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.mac_shaders
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.nxg_textures
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.pc_shaders
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_NXG.GSC
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_NXG.GSC.htm
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_NXG.mac_shaders
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_NXG.nnx_shaders
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_NXG.nxg_textures
Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_NXG.pc_shaders
levels\vfx\vfx_gen\vfx_gen_dx11.mac_shaders
levels\vfx\vfx_gen\vfx_gen_nxg.mac_shaders
levels\hub\kansas\kansas_smallville_dx11.mac_shaders
levels\hub\kansas\kansas_smallville_nxg.mac_shaders
levels\hub\gotham\gothamisland_ace_buildings_dx11.mac_shaders
levels\hub\gotham\gothamisland_ace_buildings_nxg.mac_shaders
levels\story\04_somethingaboutharley\04b_galaxycomms\04b_galaxycomms_background_dx11.mac_shaders
levels\story\04_somethingaboutharley\04b_galaxycomms\04b_galaxycomms_background_nxg.mac_shaders
levels\story\08_gothammuseum\08a_gothammuseum\tech\08a_gothammuseum_tech_dx11.mac_shaders
levels\story\08_gothammuseum\08a_gothammuseum\tech\08a_gothammuseum_tech_nxg.mac_shaders
levels\hub\kansas\kansas_smallville_dx11.durango_shaders
levels\hub\kansas\kansas_props_dx11.mac_shaders
levels\story\04_somethingaboutharley\04b_galaxycomms\04b_galaxycomms_background_dx11.durango_shaders
levels\hub\kansas\kansas_props_nxg.mac_shaders
levels\story\10_lexcorp\10a_lexcorp\tech\10a_lexcorp_tech_dx11.mac_shaders
levels\story\10_lexcorp\10a_lexcorp\tech\10a_lexcorp_tech_nxg.mac_shaders
chars\bigfig\atrocitus\atrocitus_dx11.mac_shaders
chars\bigfig\atrocitus\atrocitus_nxg.mac_shaders
levels\story\08_gothammuseum\08a_gothammuseum\tech\08a_gothammuseum_tech_dx11.durango_shaders
levels\hub\gotham\gothamisland_ace_buildings_dx11.durango_shaders
levels\vfx\vfx_story\vfx_09seakingfight\vfx_09seakingfighta\vfx_09seakingfighta_dx11.mac_shaders
levels\vfx\vfx_story\vfx_09seakingfight\vfx_09seakingfighta\vfx_09seakingfighta_nxg.mac_shaders
levels\hub\kansas\kansas_smallville_dx11.pc_shaders
levels\hub\apokolips\apokolips_rocks_dx11.mac_shaders
levels\hub\apokolips\apokolips_rocks_nxg.mac_shaders
levels\story\10_lexcorp\10b_lexcorp\tech\10b_lexcorp_tech_nxg.mac_shaders
levels\story\10_lexcorp\10b_lexcorp\tech\10b_lexcorp_tech_dx11.mac_shaders
levels\hub\gotham\gothamisland_interiors_dx11.mac_shaders
levels\hub\gotham\gothamisland_interiors_nxg.mac_shaders
levels\hub\kansas\kansas_smallville_nxg.pc_shaders
chars\bigfig\atrocitus\atrocitus_dx11.durango_shaders
chars\misc\scarface\scarface_dx11.mac_shaders
chars\misc\scarface\scarface_nxg.mac_shaders
levels\hub\gotham\gothamisland_ace_buildings_dx11.pc_shaders
levels\story\10_lexcorp\10a_lexcorp\tech\10a_lexcorp_tech_dx11.durango_shaders
levels\hub\gotham\gothamisland_ace_buildings_nxg.pc_shaders
levels\story\04_somethingaboutharley\04b_galaxycomms\04b_galaxycomms_background_dx11.pc_shaders
levels\story\08_gothammuseum\08a_gothammuseum\08a_gothammuseum_dx11.mac_shaders
chars\creature\cow\cow_dx11.mac_shaders
levels\story\08_gothammuseum\08a_gothammuseum\08a_gothammuseum_nxg.mac_shaders
levels\vfx\vfx_hub\vfx_apokolips\vfx_apokolips_nxg.mac_shaders
levels\vfx\vfx_hub\vfx_apokolips\vfx_apokolips_dx11.mac_shaders
levels\story\04_somethingaboutharley\04b_galaxycomms\04b_galaxycomms_background_nxg.pc_shaders
levels\hub\hub_interiors\int_bellereve\tech\int_bellereve_tech_nxg.mac_shaders
levels\hub\hub_interiors\int_bellereve\tech\int_bellereve_tech_dx11.mac_shaders
chars\misc\scarface\scarface_dx11.durango_shaders
levels\hub\kansas\kansas_props_dx11.durango_shaders
levels\story\10_lexcorp\10b_lexcorp\tech\10b_lexcorp_tech_dx11.durango_shaders
chars\creature\cow\cow_dx11.durango_shaders
levels\vfx\vfx_gen\vfx_gen_dx11.pc_shaders
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT.shaders
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.Durango_shaders
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.GSC
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.GSC.htm
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.PS4_shaders
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.mac_shaders
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.nxg_textures
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.pc_shaders
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_NXG.GSC
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_NXG.GSC.htm
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_NXG.mac_shaders
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_NXG.nnx_shaders
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_NXG.nxg_textures
Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_NXG.pc_shaders

Possibly a list of files to not include in a patch for the Switch version. It does include Switch-related shader (nnx_shaders) files though...


TEXTURESUMMARY.TXT

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00178   lego_models_extended/images/undersiderenders/brickside2x1_normal.nut
00178   lego_models_extended/images/undersiderenders/brickside2x1_occlusion.nut
00178   lego_models_extended/images/undersiderenders/p3020_normal.nut
00179   lego_models_extended/images/undersiderenders/p3021_normal.nut
00179   lego_models_extended/images/undersiderenders/p3021_occlusion.nut
00187   lego_models_extended/images/undersiderenders/commonpinside2_normal.nut
00188   lego_models_extended/images/undersiderenders/commonpinside2_occlusion.nut
00194   lego_models_extended/images/undersiderenders/brickside2x2_normal.nut
00194   lego_models_extended/images/undersiderenders/brickside2x2_occlusion.nut
00195   lego_models_extended/images/undersiderenders/p87079_top_normal.nut
00195   lego_models_extended/images/undersiderenders/p87079_top_occlusion.nut
00196   lego_models_extended/images/undersiderenders/commonpinside_normal.nut
00197   lego_models_extended/images/undersiderenders/commonpinside_occlusion.nut
00198   lego_models_extended/images/undersiderenders/p3070_normal.nut
00198   lego_models_extended/images/undersiderenders/p3070_occlusion.nut
00201   lego_models_extended/images/undersiderenders/commontechnicaxlehole_normal.nut
00201   lego_models_extended/images/undersiderenders/commontechnicaxlehole_occlusion.nut
00231   lego_models_extended/images/undersiderenders/p63864_top_normal.nut
00231   lego_models_extended/images/undersiderenders/p63864_top_occlusion.nut
00235   lego_models_extended/images/undersiderenders/p3710_normal.nut
00235   lego_models_extended/images/undersiderenders/p3710_occlusion.nut
00241   lego_models_extended/images/undersiderenders/p3069_normal.nut
00241   lego_models_extended/images/undersiderenders/p3069_occlusion.nut
00252   lego_models_extended/images/undersiderenders/plateside8_normal.nut
00252   lego_models_extended/images/undersiderenders/plateside8_occlusion.nut
00252   lego_models_extended/images/undersiderenders/slope_surface_normal.nut
00253   lego_models_extended/images/undersiderenders/p3022_normal.nut
00253   lego_models_extended/images/undersiderenders/p3022_occlusion.nut
00267   lego_models_extended/images/undersiderenders/p3070_top_normal.nut
00267   lego_models_extended/images/undersiderenders/p3070_top_occlusion.nut
00274   lego_models_extended/images/undersiderenders/p3004_normal.nut
00274   lego_models_extended/images/undersiderenders/p3004_occlusion.nut
00274   lego_models_extended/images/undersiderenders/plateside6_normal.nut
00274   lego_models_extended/images/undersiderenders/plateside6_occlusion.nut
00277   lego_models_extended/images/undersiderenders/p3068_top_normal.nut
00277   lego_models_extended/images/undersiderenders/p3068_top_occlusion.nut
00299   lego_models_extended/images/undersiderenders/brickside4_normal.nut
00299   lego_models_extended/images/undersiderenders/brickside4_occlusion.nut
00317   lego_models_extended/images/undersiderenders/plateside3_normal.nut
00317   lego_models_extended/images/undersiderenders/plateside3_occlusion.nut
00354   lego_models_extended/images/undersiderenders/p3005_normal.nut
00354   lego_models_extended/images/undersiderenders/p3005_occlusion.nut
00357   lego_models_extended/images/undersiderenders/brickside3_normal.nut
00357   lego_models_extended/images/undersiderenders/p3024_normal.nut
00357   lego_models_extended/images/undersiderenders/p3024_occlusion.nut
00359   lego_models_extended/images/undersiderenders/brickside3_occlusion.nut
00374   lego_models_extended/images/undersiderenders/plateside4_normal.nut
00374   lego_models_extended/images/undersiderenders/plateside4_occlusion.nut
00377   lego_models_extended/images/undersiderenders/p3023_normal.nut
00377   lego_models_extended/images/undersiderenders/p3023_occlusion.nut
00385   lego_models_extended/images/undersiderenders/p3069_top_occlusion.nut
00388   lego_models_extended/images/undersiderenders/brickside2_normal.nut
00388   lego_models_extended/images/undersiderenders/brickside2_occlusion.nut
00388   lego_models_extended/images/undersiderenders/p3069_top_normal.nut
00395   lego_models_extended/images/undersiderenders/common2x2tophole_normal.nut
00396   lego_models_extended/images/undersiderenders/common2x2tophole_occlusion.nut
00452   lego_models_extended/images/undersiderenders/brickside1_occlusion.nut
00453   lego_models_extended/images/undersiderenders/brickside1_normal.nut
00514   lego_models_extended/images/undersiderenders/legostudhole_soft_normal.nut
00515   lego_models_extended/images/undersiderenders/legostudhole_soft_occlusion.nut
00526   lego_models_extended/images/undersiderenders/legostud_soft_normal.nut
00531   lego_models_extended/images/undersiderenders/plateside1_normal.nut
00531   lego_models_extended/images/undersiderenders/plateside1_occlusion.nut
00597   lego_models_extended/images/undersiderenders/plateside2_normal.nut
00597   lego_models_extended/images/undersiderenders/plateside2_occlusion.nut

A list of Lego piece textures from before they are converted into a game deliverable format. .nut refers to NuTexture, Tt's in-house format used for textures during development.


TOOLCHAINCHECK.TXT

# The # symbol defines a comment!

# This file controls if a project should use a toolchain(s) specifically built for the project.
# place this file in the root level of the projects data folder.
# This will cause the exporter at load time to check that the loaded data is pathed from the same location the toolchain expects to export to, 
#  if this fails a warning message will be displayed in Maya.
# You may enter as many entries in the file as you need.
# Only one entry is allowed per line.
# If this file doesn't contain any valid entries then it is ignored (blank or all lines commented out)

# You must specify a toolchain stream name followed by optional values representing the range of valid versions (transactions) of the toolchain.

# Add entries in any of the following formats:-

#[StreamName]	 				#Any version
#[StreamName] [Version]				#Just the specified version
#[StreamName] [VersionFrom] [VersionTo]		#From VersionFrom to VersionTo inclusive
#[StreamName] [VersionFrom] to [VersionTo]	#From VersionFrom to VersionTo inclusive
#[StreamName] [VersionFrom] to			#From VersionFrom onwards inclusive
#[StreamName] to [VersionTo]			#Up to VersionTo inclusive

Parameters between [] are user defined values

#Trunk_QA  # any version
#Trunk_QA  10 to 100 # versions 10 to 100
#Trunk_CODEBUILD 50 # versions 50 only
#Trunk_CODEBUILD to 60 # versions 0 to 60
#Trunk_CODEBUILD 10 to # versions 10 to infinity
#Trunk_CODEBUILD 80 90 # versions 80 to 90

#Trunk_CODEBUILD 1111111

#Trunk_QA  # any version

Atlas_QA  # any version

Atlas_GAMEBUILD  # any version

EngineRoom_Vassilis  # any version

Trunk_QA 10736809 to

Something related to the toolchain used by the in-house Maya plugin. "Atlas" refers to Lego Marvel Super Heroes 2.


CHARS\HGOPATHNAMES.TXT

Minifig Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Minifig_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
MinifigFace Chars\Super_Character\Face\FACE_AA_PLACEHOLDER.hgo
SUPER_FISH Chars\Super_Character\Super_Fish\SUPER_FISH.hgo
Minifig_Tpage_Combined Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Bigfig Chars\Super_Character\Super_Bigfig\SUPER_BIGFIG.hgo
SKINNEDHAIR Chars\Super_Character\SkinnedHair\SKINNEDHAIR_NOMESH.hgo
Small Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
SUPER_CAT Chars\Super_Character\Super_Cat\SUPER_CAT.hgo
SUPER_HORSE Chars\Super_Character\Super_Horse\SUPER_HORSE.hgo
SUPER_BIRD Chars\Super_Character\Super_Bird\SUPER_BIRD.hgo
SKINNEDHAIRALL Chars\Super_Character\SkinnedHair\SKINNEDHAIR_NOMESH.hgo
SUPER_SHARK Chars\Super_Character\Super_Shark\SUPER_SHARK.hgo
SUPER_OCTOPUS Chars\Super_Character\Super_Octopus\SUPER_OCTOPUS.hgo
Baby Chars\Super_Character\Super_Baby\SUPER_BABY.hgo
SUPER_FROG Chars\Super_Character\Super_Frog\SUPER_FROG.hgo
SUPER_OWL Chars\Super_Character\Super_Owl\SUPER_OWL.hgo
Small_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL_CUTSCENE.hgo
SUPER_FACE Chars\Super_Character\Super_Face\SUPER_FACE.hgo
SUPER_BIGCAT Chars\Super_Character\Super_BigCat\SUPER_BIGCAT.hgo
AA_Character Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Joker Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Custom_02 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_03 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_04 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_05 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_06 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_07 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_08 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_09 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_10 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_Voice_01 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Custom_Voice_02 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Custom_Voice_03 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Custom_Voice_04 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Custom_Voice_05 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Custom_Voice_06 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Aquaman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Batman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
BlackAdam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
BlackManta Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CaptainBoomerang Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CaptainCold Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Catwoman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Cheetah Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Clayface Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Cyborg Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Deadshot Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Deathstroke Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
GreenLantern Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
HarleyQuinn Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Heatwave Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
KillerFrost Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LexLuthor Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Livewire Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
MalcolmMeryln Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
MirrorMaster Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
PoisonIvy Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
RasAlGhul Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
ReverseFlash Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Riddler Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Scarecrow Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Sinestro Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Superman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
TheFlash Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
TwoFace Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
WonderWoman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
AA_Character_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Riddler_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Riddler_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Riddler_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Penguin_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Penguin_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Penguin_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_TwoFace_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_TwoFace_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_TwoFace_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Inmate_F_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Inmate_F_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Inmate_F_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Inmate_M_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Inmate_M_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Inmate_M_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Batgirl Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Nightwing Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Civilian_PartyGuest_F_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_PartyGuest_F_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_PartyGuest_F_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_PartyGuest_M_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_PartyGuest_M_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_PartyGuest_M_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Joker_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Joker_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Joker_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Metallo Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
ComissionerGordon Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
HugoStrange Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
PrisonGuard_Arkham_F_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
PrisonGuard_Arkham_F_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
PrisonGuard_Arkham_F_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
PrisonGuard_Arkham_M_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
PrisonGuard_Arkham_M_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
PrisonGuard_Arkham_M_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
PrisonGuard_Stryker_F_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
PrisonGuard_Stryker_F_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
PrisonGuard_Stryker_F_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
PrisonGuard_Stryker_M_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
PrisonGuard_Stryker_M_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
PrisonGuard_Stryker_M_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
SWAT_Metropolis_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
SWAT_Metropolis_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
SWAT_Metropolis_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
SWAT_GCPD_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
SWAT_GCPD_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
SWAT_GCPD_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
PoliceOfficer_GCPD_F_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
PoliceOfficer_GCPD_F_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
PoliceOfficer_GCPD_F_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
PoliceOfficer_GCPD_M_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
PoliceOfficer_GCPD_M_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
PoliceOfficer_GCPD_M_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Mushroom_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Goon_Mushroom_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Goon_Mushroom_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Goon_Crocodile_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Goon_Crocodile_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Goon_Crocodile_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Goon_Cactus_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Goon_Cactus_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Goon_Cactus_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LoisLane Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
JimmyOlsen Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
ClarkKent Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Owlman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
DetectiveBullock Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Ultraman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
SeaKing Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LexLuthor_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Firestorm Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Atom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Bane Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
BlackCanary Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
BlueBeetle Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
BoosterGold Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CondimentKing Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
FireFly Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
GreenArrow Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
GreenLanternJohnStewart Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
HawkGirl Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
HawkMan Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
KidFlash Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Lobo Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
MartianManHunter Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
MissMartian Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
MrFreeze Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
MusicMeister Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Orion Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
PlasticMan Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
PolkaDotMan Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Raven Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
RedTornado Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Shazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Starfire Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
StarSapphire Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Superboy Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
MercyGraves Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Goon_Inmate_F_A_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Inmate_F_B_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Inmate_F_C_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Inmate_M_A_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Inmate_M_B_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Inmate_M_C_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_Meta Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_11 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Parademon_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Parademon_Gold Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Parademon_Red Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
KentClarkson Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
PerryWhite Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Custom_12 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
LexLuthor_Inmate Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LexLuthor_Inmate_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Desaad Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
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Superman_Rebirth Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Talon Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Toyman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
DoctorFate Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
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Psimon Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
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SilverBanshee Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
DrFrankenstein Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
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Talon_Hub Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
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StuntRider Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
DrLight Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
OldLady Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
OldMan Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
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Vixen Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
DrLight_Hub Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
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Eradicator Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
TheShade Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Eclipso Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
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ComissionerGordon_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Copperhead Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Aqualad Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
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Joker_Explosion_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
CaptainCold_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
CaptainCold_Explosion_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Huntress Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
WonderGirl Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
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Goon_LexBot_Red Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
LadyShiva Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
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Civilian_Farmer_M_A_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Gotham_M_A_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Civilian_Gotham_M_B_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
BlackManta_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Parademon_A_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
GreenLantern_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Desaad_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
DoctorPoison_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Nightwing_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
LexLuthor_Hologram_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Atom_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
ArkhamPrisoner_Robert_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Atomica_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Batgirl_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Brainiac_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
BronzeTiger_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Chef_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Civilian_Gotham_M_C_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
ClarkKent_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
ConstructionWorker_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Deathstroke_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
FireFly_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Cactus_C_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Crocodile_C_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Gorilla_A_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Parademon_Red_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Parademon_A_Chef_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
GreenLanternJohnStewart_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
HugoStrange_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Orion_Hub Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Huntress_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
KidFlash_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
OldLady_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
OMAC_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Psimon_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
PsychoPirate_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
RasAlGhul_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
RedHood_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
TwoFace_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Scarecrow_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_Riddler_C_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Civilian_Farmer_F_A_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
PoliceOfficer_GCPD_F_B_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
PoliceOfficer_GCPD_F_C_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
PoliceOfficer_GCPD_M_B_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
PoliceOfficer_GCPD_M_C_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
SWAT_Metropolis_A_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
WayneTech_SecurityGuard_B_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Clayface_Batman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
DetectiveBullock_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Lashina_Boss Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Goon_Parademon_Krawlie Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Batwoman_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
BlackAdam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Brainiac_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Cyborg_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
GentlemanGhost_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Grid_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LexLuthor_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LexLuthor_Superman_PowerSuit_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Mazahs_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Metallo_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
MrFreeze_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
OMAC_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Shazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CountVertigo_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Raven_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Custom_AttachmentSlots5 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Custom_Test Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
DUMMYCHAR_Vent Chars\Misc\Scarface\Scarface.hgo
VFX_Hack Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_GreenLanternCorps_F_D_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Mazahs_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_GreenLanternCorps_F_A_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_GreenLanternCorps_M_A_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_GreenLanternCorps_M_B_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_LeagueOfAssassinNinja_B_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Goon_LeagueOfAssassinNinja_C_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
BeastBoy_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Civilian_Metropolis_M_D Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_M_E Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_M_F Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_M_G Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_M_H Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_M_I Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_M_J Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_F_D Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_F_E Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_F_F Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_F_G Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_F_H Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_F_I Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_F_J Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Civilian_Metropolis_F_K Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Custom_Preset_06 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_Preset_07 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_Preset_08 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_Preset_09 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
PowerRing_Boss Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
MercyGravesMoustache_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_Preset_10 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_AttachmentSlots6 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Goon_Inmate_M_A_Hub Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
Goon_Inmate_M_C_Puzzle Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Inmate_M_B_Puzzle Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Goon_Inmate_M_A_Puzzle Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
Custom_Preset_Backup_1 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_Preset_Backup_2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_48_Influencer Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_49_Influencer Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_51_Influencer Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_50_Influencer Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_52_Influencer Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_53_Influencer Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
Custom_Meta_Preview_1 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
AlfredLM2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
BatmanLM2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
GreenLanternLM2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
HarleyQuinnLM2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
SolomonGrundy Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Darkseid Chars\Bigfig\Darkseid\Darkseid.hgo
Atrocitus Chars\Bigfig\Atrocitus\ATROCITUS.hgo
Bane_BigFig Chars\Bigfig\Bane_BigFig\BANE_BIGFIG.hgo
Frankenstein Chars\Bigfig\Frankenstein\FRANKENSTEIN.hgo
GorillaGrodd Chars\Bigfig\GorillaGrodd\GORILLAGRODD.hgo
KillerCroc Chars\Bigfig\KillerCroc\KILLERCROC.hgo
MartianManhunter_BigFig Chars\Bigfig\MartianManhunter_BigFig\MARTIANMANHUNTER_BIGFIG.hgo
Parasite Chars\Bigfig\Parasite\Parasite.hgo
CYBORG_BIGFIG Chars\Bigfig\Cyborg_BigFig\CYBORG_BIGFIG.hgo
Custom_Bigfig_02 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Custom_Bigfig_03 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Custom_Bigfig_04 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Custom_Bigfig_05 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Custom_Bigfig_06 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Custom_Bigfig_07 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Custom_Bigfig_08 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Custom_Bigfig_09 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Custom_Bigfig_10 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Custom_Bigfig_11 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Custom_Bigfig_12 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Darkseid_Big Chars\Bigfig\Darkseid\Darkseid.hgo
Steppenwolf Chars\Bigfig\Steppenwolf\STEPPENWOLF.hgo
Beastboy_Bear_Bigfig Chars\Bigfig\BeastBoy_Bear\BEASTBOY_BEAR.hgo
KingShark Chars\Bigfig\KingShark\KINGSHARK.hgo
Kalibak Chars\Bigfig\Kalibak\Kalibak.hgo
Clayface_BigFig Chars\Bigfig\Clayface_BigFig\CLAYFACE_BIGFIG.hgo
Solovar Chars\Bigfig\Solovar\Solovar.hgo
GrannyGoodness Chars\Bigfig\GrannyGoodness\GRANNYGOODNESS.hgo
Doomsday Chars\Bigfig\Doomsday\Doomsday.hgo
Monseiur_Mallah Chars\Bigfig\Monsieur_Mallah\MONSIEUR_MALLAH.hgo
Trigon Chars\Bigfig\Trigon\Trigon.hgo
Stompa Chars\Bigfig\Stompa\Stompa.hgo
AntiMonitor Chars\Bigfig\AntiMonitor\ANTIMONITOR.hgo
Doomsday_Hub Chars\Bigfig\Doomsday\Doomsday.hgo
KillerCroc_Hub Chars\Bigfig\KillerCroc\KILLERCROC.hgo
Monseiur_Mallah_Hub Chars\Bigfig\Monsieur_Mallah\MONSIEUR_MALLAH.hgo
Frankenstein_Hub Chars\Bigfig\Frankenstein\FRANKENSTEIN.hgo
Trigon_Hub Chars\Bigfig\Trigon\Trigon.hgo
Atrocitus_Hub Chars\Bigfig\Atrocitus\ATROCITUS.hgo
Parasite_Hub Chars\Bigfig\Parasite\Parasite.hgo
Ultrahumanite Chars\Bigfig\Ultrahumanite\ULTRAHUMANITE.hgo
Mammoth Chars\Bigfig\Mammoth\Mammoth.hgo
Mammoth_Hub Chars\Bigfig\Mammoth\Mammoth.hgo
SolomonGrundy_1C Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo
Mongul Chars\Bigfig\Mongul\Mongul.hgo
AntiMonitor_Big Chars\Bigfig\AntiMonitor\ANTIMONITOR.hgo
Trigon_Big Chars\Bigfig\Trigon\Trigon.hgo
GorillaGrodd_Cutscene Chars\Bigfig\GorillaGrodd\GORILLAGRODD.hgo
Darkseid_Cutscene Chars\Bigfig\Darkseid\Darkseid.hgo
Clayface_BigFig_Cutscene Chars\Bigfig\Clayface_BigFig\CLAYFACE_BIGFIG.hgo
Solovar_Boss Chars\Bigfig\Solovar\Solovar.hgo
GCPD_HELICOPTER Chars\Vehicles\GCPD_Helicopter\GCPD_HELICOPTER.hgo
JOKER_COPTER Chars\Vehicles\Joker_Copter\JOKER_COPTER.hgo
SCARECROW_MINIBIPLANE Chars\Vehicles\Scarecrow_MiniBiPlane\SCARECROW_MINIBIPLANE.hgo
JOKER_TRUCK Chars\Vehicles\Joker_Truck\JOKER_TRUCK.hgo
BATWING Chars\Vehicles\BatWing\Batwing.hgo
DESAAD_HOVER_SHIP Chars\Vehicles\Desaad_Hover_Ship\DESAAD_HOVER_SHIP.hgo
APOKOLIPSTANK Chars\Vehicles\ApokolipsTank\APOKOLIPSTANK.hgo
DESAAD_HOVER_TURRET Chars\Vehicles\Desaad_Hover_Turret\DESAAD_HOVER_TURRET.hgo
ROCKET_ZIMMER_FRAME Chars\Vehicles\Rocket_Zimmer_Frame\ROCKET_ZIMMER_FRAME.hgo
GCPD_POLICE_CAR Chars\Vehicles\GCPD_Police_Car\GCPD_POLICE_CAR.hgo
STEPPENWOLF_BIKE Chars\Vehicles\Steppenwolf_Bike\STEPPENWOLF_BIKE.hgo
POWERRING_MINITANK Chars\Vehicles\PowerRing_MiniTank\POWERRING_MINITANK.hgo
LEXLUTHOR_PRIVATEJET Chars\Vehicles\LexLuthor_PrivateJet\LEXLUTHOR_PRIVATEJET.hgo
FORKLIFT Chars\Vehicles\Forklift\Forklift.hgo
GCPD_PRISONER_TRUCK Chars\Vehicles\GCPD_Prisoner_Truck\GCPD_PRISONER_TRUCK.hgo
INVISIBLE_JET Chars\Vehicles\Invisible_Jet\INVISIBLE_JET.hgo
METROPOLIS_TRAIN Chars\Vehicles\Metropolis_Train\METROPOLIS_TRAIN.hgo
RIDEON_FLOORBUFFER Chars\Vehicles\RideOn_FloorBuffer\RIDEON_FLOORBUFFER.hgo
STUNT_BIKE Chars\Vehicles\Stunt_Bike\STUNT_BIKE.hgo
DIGGER Chars\Vehicles\Digger\Digger.hgo
BATCYCLE_THREEWHEEL Chars\Vehicles\Batcycle_ThreeWheel\BATCYCLE_THREEWHEEL.hgo
BATROCKET Chars\Vehicles\BatRocket\BATROCKET.hgo
GARBAGE_TRUCK Chars\Vehicles\Garbage_Truck\GARBAGE_TRUCK.hgo
GOTHAM_TRAIN Chars\Vehicles\Gotham_Train\GOTHAM_TRAIN.hgo
VICTORIAN_WHEEL_VEHICLE Chars\Vehicles\Victorian_Wheel_Vehicle\VICTORIAN_WHEEL_VEHICLE.hgo
BATWING_HUB Chars\Vehicles\BatWing\Batwing.hgo
SECURITY_VAN Chars\Vehicles\Security_Van\SECURITY_VAN.hgo
ROBIN_BIKE Chars\Vehicles\Robin_Bike\ROBIN_BIKE.hgo
GYROSPHERE Chars\Vehicles\Gyrosphere\GYROSPHERE.hgo
AEP_BOT Chars\Vehicles\AEP_Bot\AEP_Bot.hgo
SMALL_FISHING_BOAT Chars\Vehicles\Small_Fishing_Boat\SMALL_FISHING_BOAT.hgo
FIREWORKVAN Chars\Vehicles\FireworkVan\FIREWORKVAN.hgo
BLACKMANTA_SUBMARINE Chars\Vehicles\BlackManta_Submarine\BLACKMANTA_SUBMARINE.hgo
DAILYPLANET_NEWSVAN Chars\Vehicles\DailyPlanet_NewsVan\DAILYPLANET_NEWSVAN.hgo
LAWNMOWER Chars\Vehicles\Lawnmower\LAWNMOWER.hgo
TAXI Chars\Vehicles\Taxi\Taxi.hgo
CHEMICAL_TRUCK Chars\Vehicles\Chemical_Truck\CHEMICAL_TRUCK.hgo
CHEMICAL_TRUCK_TRAILER Chars\Vehicles\Chemical_Truck_Trailer\CHEMICAL_TRUCK_TRAILER.hgo
GENERIC_CAR Chars\Vehicles\Generic_Car\GENERIC_CAR.hgo
GENERIC_CAR_B Chars\Vehicles\Generic_Car\GENERIC_CAR.hgo
GENERIC_CAR_C Chars\Vehicles\Generic_Car\GENERIC_CAR.hgo
GCPD_PRISONER_TRUCK_CUT Chars\Vehicles\GCPD_Prisoner_Truck\GCPD_PRISONER_TRUCK.hgo
DODGEM Chars\Vehicles\Dodgem\Dodgem.hgo
GENERIC_CAR_2 Chars\Vehicles\Generic_Car_2\GENERIC_CAR_2.hgo
GENERIC_CAR_2_B Chars\Vehicles\Generic_Car_2\GENERIC_CAR_2.hgo
GENERIC_CAR_2_C Chars\Vehicles\Generic_Car_2\GENERIC_CAR_2.hgo
GENERIC_CAR_3 Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo
GENERIC_CAR_3_B Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo
GENERIC_CAR_3_C Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo
DARKSEID_HOVERDESTROYER Chars\Vehicles\Darkseid_HoverDestroyer\DARKSEID_HOVERDESTROYER.hgo
BATMOBILE Chars\Vehicles\Batmobile\BATMOBILE.hgo
HARLEYQUINNS_BIKE Chars\Vehicles\HarleyQuinns_Bike\HARLEYQUINNS_BIKE.hgo
GENERIC_CAR_ROOFLESS Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo
GENERIC_CAR_ROOFLESS_B Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo
GENERIC_CAR_ROOFLESS_C Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo
PENGUIN_DUCKBOAT Chars\Vehicles\Penguin_Duckboat\PENGUIN_DUCKBOAT.hgo
CUT_GENERIC_CAR_BLACK Chars\Vehicles\Generic_Car\GENERIC_CAR.hgo
CUT_GENERIC_CAR_BLUE Chars\Vehicles\Generic_Car\GENERIC_CAR.hgo
CUT_GENERIC_CAR_YELLOW Chars\Vehicles\Generic_Car\GENERIC_CAR.hgo
CUT_GENERIC_CAR_2_C_GREEN Chars\Vehicles\Generic_Car_2\GENERIC_CAR_2.hgo
CUT_GENERIC_CAR_2_C_GREY Chars\Vehicles\Generic_Car_2\GENERIC_CAR_2.hgo
CUT_GENERIC_CAR_2_C_RED Chars\Vehicles\Generic_Car_2\GENERIC_CAR_2.hgo
CUT_GENERIC_CAR_3 _BLUE Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo
CUT_GENERIC_CAR_3 _GREY Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo
CUT_GENERIC_CAR_3 _TAN Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo
CUT_GENERIC_CAR_3_B_GREY Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo
CUT_GENERIC_CAR_3_B_TAN Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo
CUT_GENERIC_CAR_3_B_YEL Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo
CUT_GENERIC_CAR_ROOFLESS_B_RED Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo
CUT_GENERIC_CAR_ROOFLESS_B_WHITE Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo
CUT_GENERIC_CAR_ROOFLESS_B_YEL Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo
CUT_GENERIC_CAR_ROOFLESS_C_BLACK Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo
CUT_GENERIC_CAR_ROOFLESS_C_GREEN Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo
CUT_GENERIC_CAR_ROOFLESS_C_WHITE Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo
KILLERCROC_BATTLECHOMPER Chars\Vehicles\KillerCroc_BattleChomper\KILLERCROC_BATTLECHOMPER.hgo
BATGLIDER Chars\Vehicles\BatGlider\BATGLIDER.hgo
JAVELIN_7 Chars\Vehicles\Javelin_7\JAVELIN_7.hgo
LEXLUTHOR_PRIVATEJET_HUB Chars\Vehicles\LexLuthor_PrivateJet\LEXLUTHOR_PRIVATEJET_HUB.hgo
BATBOAT Chars\Vehicles\BatBoat\BatBoat.hgo
SCARECROWS_HARVESTER Chars\Vehicles\Scarecrows_Harvester\SCARECROWS_HARVESTER.hgo
BATCOPTER Chars\Vehicles\BatCopter\BATCOPTER.hgo
COVEREDWAGONBACK Chars\Vehicles\CoveredWagon\COVEREDWAGONBACK.hgo
COVEREDWAGONFRONT Chars\Vehicles\CoveredWagon\COVEREDWAGONFRONT.hgo
CAT_WOMEN_BIKE Chars\Vehicles\Cat_Women_Bike\CAT_WOMEN_BIKE.hgo
LOBOS_SPACEHOG Chars\Vehicles\Lobos_SpaceHog\LOBOS_SPACEHOG.hgo
FLASH_MOBILE Chars\Vehicles\Flash_Mobile\FLASH_MOBILE.hgo
KILLERFROST_ICECAR Chars\Vehicles\KillerFrost_IceCar\KILLERFROST_ICECAR.hgo
RIDDLER_DRAGRACER Chars\Vehicles\Riddler_DragRacer\RIDDLER_DRAGRACER.hgo
WHEELCHAIR Chars\Vehicles\WheelChair\WHEELCHAIR.hgo
GENERIC_BOAT Chars\Vehicles\Generic_Boat\GENERIC_BOAT.hgo
GENERIC_BOAT_02 Chars\Vehicles\Generic_Boat_02\GENERIC_BOAT_02.hgo
JOKER_MOBILE Chars\Vehicles\Joker_Mobile\JOKER_MOBILE.hgo
REDHOODS_MOTORCYCLE Chars\Vehicles\RedHoods_Motorcycle\REDHOODS_MOTORCYCLE.hgo
SUPERMOBILE Chars\Vehicles\SuperMobile\SUPERMOBILE.hgo
METROPOLIS_POLICE_CAR Chars\Vehicles\Metropolis_Police_Car\METROPOLIS_POLICE_CAR.hgo
T_JET Chars\Vehicles\T_Jet\T_Jet.hgo
CYBORG_COPTER Chars\Vehicles\Cyborg_Copter\CYBORG_COPTER.hgo
TRACTOR Chars\Vehicles\Tractor\Tractor.hgo
HOVERCRAFT Chars\Vehicles\HoverCraft\HOVERCRAFT.hgo
PICKUPTRUCK Chars\Vehicles\PickupTruck\PICKUPTRUCK.hgo
CUT_TAXI Chars\Vehicles\Taxi\Taxi.hgo
STATION_WAGON Chars\Vehicles\Station_Wagon\STATION_WAGON.hgo
GCPD_HELICOPTER_HUB Chars\Vehicles\GCPD_Helicopter\GCPD_HELICOPTER.hgo
BICYCLE Chars\Vehicles\Bicycle\Bicycle.hgo
BELLEREVE_VAN Chars\Vehicles\BelleReve_Van\BELLEREVE_VAN.hgo
BATMOBILE_CUT Chars\Vehicles\Batmobile\BATMOBILE_CUT.hgo
TAXIFOURDOOR_CUTSCENE Chars\Vehicles\TaxiFourDoor_Cutscene\TAXIFOURDOOR_CUTSCENE.hgo
SCHOOLBUS_CUTSCENE Chars\Vehicles\SchoolBus_Cutscene\SCHOOLBUS_CUTSCENE.hgo
BATROCKET_HUB Chars\Vehicles\BatRocket\BATROCKET.hgo
BATCYCLE_THREEWHEEL_DUMMY Chars\Vehicles\Batcycle_ThreeWheel\BATCYCLE_THREEWHEEL.hgo
STEPPENWOLF_BIKE_HUB Chars\Vehicles\Steppenwolf_Bike_Hub\STEPPENWOLF_BIKE_HUB.hgo
GCPD_POLICE_CAR_CUTSCENE Chars\Vehicles\GCPD_Police_Car\GCPD_POLICE_CAR.hgo
GCPD_HELICOPTER_01C Chars\Vehicles\GCPD_Helicopter\GCPD_HELICOPTER.hgo
REDHOODS_MOTORCYCLE_CUT Chars\Vehicles\RedHoods_Motorcycle\REDHOODS_MOTORCYCLE.hgo
BATARANG Chars\Misc\Batarang\Batarang.hgo
BOOK Chars\Misc\Book\Book.hgo
BOW Chars\Misc\Bow\Bow.hgo
CHAIN Chars\Misc\Chain\Chain.hgo
LAPTOP Chars\Misc\Laptop\Laptop.hgo
LASSO Chars\Misc\Lasso\Lasso.hgo
UMBRELLA Chars\Misc\Umbrella\Umbrella.hgo
WHIP Chars\Misc\Whip\Whip.hgo
ROPELONG Chars\Misc\Rope\RopeLong.hgo
ROPEMEDIUM Chars\Misc\Rope\ROPEMEDIUM.hgo
ROPESHORT Chars\Misc\Rope\ROPESHORT.hgo
PARACHUTE Chars\Misc\Parachute\PARACHUTE.hgo
DRONE_CHATTERINGTEETH Chars\Misc\Drone_ChatteringTeeth\DRONE_CHATTERINGTEETH.hgo
CUSTOMISER_CASEFILE Chars\Misc\Customiser_CaseFile\CUSTOMISER_CASEFILE.hgo
GREENLANTERN_FIST Chars\Misc\GreenLantern_Fist\GREENLANTERN_FIST.hgo
POISON_IVY_VINE Chars\Misc\Poison_Ivy_Vine\POISON_IVY_VINE.hgo
JOKER_CATERPULT Chars\Misc\Joker_Caterpult\JOKER_CATERPULT.hgo
WONDERWOMAN_LASSO Chars\Misc\WonderWoman_Lasso\WONDERWOMAN_LASSO.hgo
PENGUIN_UMBRELLA Chars\Misc\Penguin_Umbrella\PENGUIN_UMBRELLA.hgo
PENGUIN_UMBRELLAHYPNO Chars\Misc\Penguin_Umbrella\PENGUIN_UMBRELLAHYPNO.hgo
PENGUIN_DRONE Chars\Misc\Penguin_Drone\PENGUIN_DRONE.hgo
DUMMYCHAR Chars\Misc\DummyChar\DUMMYCHAR.hgo
SINESTRO_GIANTFIST Chars\Misc\Sinestro_GiantFist\SINESTRO_GIANTFIST.hgo
POWERRING_GIANTFIST Chars\Misc\PowerRing_GiantFist\POWERRING_GIANTFIST.hgo
GREENLANTERN_MUZZLE Chars\Misc\GreenLantern_Muzzle\GREENLANTERN_MUZZLE.hgo
KNITTEDCOCOON Chars\Misc\KnittedCocoon\KNITTEDCOCOON.hgo
ROPE_LADDER Chars\Misc\Rope_Ladder\ROPE_LADDER.hgo
CLAYFACE_CLAYBALL Chars\Misc\ClayFace_ClayBall\CLAYFACE_CLAYBALL.hgo
BOW_BLACK Chars\Misc\Bow\BOW_BLACK.hgo
BOW_COMPOUND Chars\Misc\Bow_Compound\BOW_COMPOUND.hgo
NET Chars\Misc\Net\Net.hgo
LANTERNCORPS_DRONE Chars\Misc\LanternCorps_Drone\LANTERNCORPS_DRONE.hgo
WHIP_GREENLANTERN Chars\Misc\Whip\WHIP_GREENLANTERN.hgo
KILLERFROST_SNOWMAN Chars\Misc\KillerFrost_Snowman\KILLERFROST_SNOWMAN.hgo
CLAYFACE_HAMMER Chars\Misc\Clayface_Hammer\CLAYFACE_HAMMER.hgo
CLAYFACE_SHOVEL Chars\Misc\Clayface_Shovel\CLAYFACE_SHOVEL.hgo
LEX_CORP_ROBOT Chars\Misc\Lex_Corp_Robot\LEX_CORP_ROBOT.hgo
LEXLUTHOR_DRONE Chars\Misc\LexLuthor_Drone\LEXLUTHOR_DRONE.hgo
BOOKOFKAHNDAQ Chars\Misc\Book\BOOKOFKAHNDAQ.hgo
ROPESHORT_REDLINKS Chars\Misc\Rope\ROPESHORT_REDLINKS.hgo
DRONE_REMOTE_JOKER Chars\Misc\Drone_Remote_Joker\DRONE_REMOTE_JOKER.hgo
POWERRING_SAWBLADE Chars\Misc\PowerRing_SawBlade\POWERRING_SAWBLADE.hgo
MECHT_REX_REIGNS Chars\Misc\MechT_Rex_Reigns\MECHT_REX_REIGNS.hgo
GOTHAMMUSEUM_SECURITYGATE Chars\Misc\GothamMuseum_SecurityGate\GOTHAMMUSEUM_SECURITYGATE.hgo
JOKER_GLOVESPRING Chars\Misc\Joker_GloveSpring\JOKER_GLOVESPRING.hgo
JACKINTHEBOX Chars\Misc\JackInTheBox\JACKINTHEBOX.hgo
DANDELION_SPOREBOMB Chars\Misc\Dandelion_SporeBomb\DANDELION_SPOREBOMB.hgo
Scarface Chars\Misc\Scarface\Scarface.hgo
POISONIVY_FLOWERS Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo
POISONIVY_FLOWERS_RED Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo
POISONIVY_FLOWERS_BLUE Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo
POISONIVY_FLOWERS_LIGHTGREEN Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo
POISONIVY_FLOWERS_PINK Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo
POISONIVY_FLOWERS_PURPLE Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo
POISONIVY_FLOWERS_WHITE Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo
ROPELONG_BLACK Chars\Misc\Rope\RopeLong.hgo
Scarface_Hub Chars\Misc\Scarface\Scarface.hgo
WHIP_WHITE Chars\Misc\Whip\Whip.hgo
SKEETS Chars\Misc\Skeets\Skeets.hgo
WHIP_SILVER Chars\Misc\Whip\Whip.hgo
MUSHROOMPROJECTILE Chars\Misc\MushroomProjectile\MUSHROOMPROJECTILE.hgo
PLASTICMAN_PLANE Chars\Misc\PlasticMan_Plane\PLASTICMAN_PLANE.hgo
TOYMAN_DRONEMONKEY Chars\Misc\Toyman_DroneMonkey\TOYMAN_DRONEMONKEY.hgo
CHARACTERTOKENSTICKER Chars\Misc\CharacterTokenSticker\CHARACTERTOKENSTICKER.hgo
DRONE_BATMAN Chars\Misc\Drone_Batman\DRONE_BATMAN.hgo
SUPERMAN_PHONEBOX Chars\Misc\Superman_Phonebox\SUPERMAN_PHONEBOX.hgo
LEX_CORP_ROBOT_RIDEON Chars\Misc\Lex_Corp_Robot\LEX_CORP_ROBOT.hgo
CYBORG_WASHINGMACHINE Chars\Misc\Cyborg_WashingMachine\CYBORG_WASHINGMACHINE.hgo
STAIR_LIFT Chars\Misc\Stair_Lift\STAIR_LIFT.hgo
GIZMOREMOTE Chars\Misc\GizmoRemote\GIZMOREMOTE.hgo
CUSTOMISER_CASEFILE_CUTSCENE Chars\Misc\Customiser_CaseFile\CUSTOMISER_CASEFILE.hgo
WINGS_PEGASUS Chars\Misc\Wings_Pegasus\WINGS_PEGASUS.hgo
WONDERWOMAN_LASSO_INGAME Chars\Misc\WonderWoman_Lasso_InGame\WONDERWOMAN_LASSO_INGAME.hgo
SUPERMAN_PUNCHBAG Chars\Misc\Superman_Punchbag\SUPERMAN_PUNCHBAG.hgo
ARES_SWORD_AXE_SPEAR Chars\Misc\Ares_Sword_Axe_Spear\ARES_SWORD_AXE_SPEAR.hgo
GOLDENGLIDER_RIBBON Chars\Misc\GoldenGlider_Ribbon\GOLDENGLIDER_RIBBON.hgo
ARSENAL_BOW Chars\Misc\Arsenal_Bow\ARSENAL_BOW.hgo
POWERRING_GIANTFIST_LEFT Chars\Misc\PowerRing_GiantFist_Left\POWERRING_GIANTFIST_LEFT.hgo
DONNATROY_LASSO Chars\Misc\DonnaTroy_Lasso\DONNATROY_LASSO.hgo
CLOCK_DRONE Chars\Misc\Clock_Drone\CLOCK_DRONE.hgo
SINESTRO_FIST Chars\Misc\Sinestro_Fist\SINESTRO_FIST.hgo
GREEN_ARROW_BOW Chars\Misc\Green_Arrow_Bow\GREEN_ARROW_BOW.hgo
TERRA_ROCK_PLATFORM Chars\Misc\Terra_Rock_Platform\TERRA_ROCK_PLATFORM.hgo
LOBOCHAIN_HOOK Chars\Misc\LoboChain_Hook\LOBOCHAIN_HOOK.hgo
HUNTRESS_CROSSBOW Chars\Misc\Huntress_Crossbow\HUNTRESS_CROSSBOW.hgo
WRESTLINGROPE Chars\Misc\WrestlingRope\WRESTLINGROPE.hgo
DUMMYCHAR_BASIC Chars\Misc\DummyChar\DUMMYCHAR_BASIC.hgo
RAVENS_SPELLBOOK Chars\Misc\Ravens_SpellBook\RAVENS_SPELLBOOK.hgo
RAVEN_GIANTFIST Chars\Misc\Raven_GiantFist\RAVEN_GIANTFIST.hgo
POISON_IVY_VINE_BROWN Chars\Misc\Poison_Ivy_Vine\POISON_IVY_VINE.hgo
POISON_IVY_VINE_BRIGHTGREEN Chars\Misc\Poison_Ivy_Vine\POISON_IVY_VINE.hgo
DUMMYCHAR_Eggbert Chars\Misc\Eggbert\Eggbert.hgo
POISON_PLANT_BOSS Chars\Creature\Poison_Plant_Boss\POISON_PLANT_BOSS.hgo
VENUS_FLYTRAP_BOSS Chars\Creature\Venus_Flytrap_Boss\VENUS_FLYTRAP_BOSS.hgo
MONSTER_MAN Chars\Creature\Monster_Man\MONSTER_MAN.hgo
SHARK Chars\Creature\Shark\Shark.hgo
FISH_SILVER Chars\Super_Character\Super_Fish\SUPER_FISH.hgo
CROCODILE Chars\Creature\Crocodile\CROCODILE.hgo
PENGUIN_CREATURE Chars\Creature\Penguin_Creature\PENGUIN_CREATURE.hgo
DANDELION_PLANT_BOSS Chars\Creature\Dandelion_Plant_Boss\DANDELION_PLANT_BOSS.hgo
PITCHER_PLANT_BOSS Chars\Creature\Pitcher_Plant_Boss\PITCHER_PLANT_BOSS.hgo
OCTOPUS Chars\Creature\Octopus\Octopus.hgo
OCTOPUS_TENTACLE Chars\Creature\Octopus\OCTOPUS_TENTACLE.hgo
SNAKE Chars\Creature\Snake\Snake.hgo
SNAKE_BRIGHTGREEN Chars\Creature\Snake\Snake.hgo
KANGAROO Chars\Creature\Kangaroo\Kangaroo.hgo
RHINO Chars\Creature\Rhino\Rhino.hgo
STAR_DRONE Chars\Creature\STAR_Drone\STAR_DRONE.hgo
SKUNK Chars\Creature\Skunk\Skunk.hgo
JELLYFISH Chars\Creature\Jellyfish\JELLYFISH.hgo
PARALLAX Chars\Creature\Parallax\Parallax.hgo
BeastBoy_Bird Chars\Creature\BeastBoy_Bird\BEASTBOY_BIRD.hgo
HUSKY Chars\Creature\Husky\Husky.hgo
BeastBoy_Dog Chars\Creature\BeastBoy_Dog\BEASTBOY_DOG.hgo
CAT_DRONE Chars\Super_Character\Super_Cat\SUPER_CAT.hgo
PTERANODON Chars\Creature\Pteranodon\PTERANODON.hgo
POWERRING_SHARK Chars\Creature\PowerRing_Shark\POWERRING_SHARK.hgo
OIL_SQUID Chars\Creature\Oil_Squid\OIL_SQUID.hgo
GIANT_EEL Chars\Creature\Giant_Eel\GIANT_EEL.hgo
Seagull Chars\Super_Character\Super_Bird\SUPER_BIRD.hgo
BEASTBOY_KANGAROO Chars\Creature\BeastBoy_Kangaroo\BEASTBOY_KANGAROO.hgo
BeastBoy_Rhino Chars\Creature\BeastBoy_Rhino\BEASTBOY_RHINO.hgo
KINGSHARK_FIN Chars\Creature\KingShark_Fin\KINGSHARK_FIN.hgo
MECHT_REX Chars\Creature\MechT_Rex\MECHT_REX.hgo
ALIEN_SPIDER_CONSTRUCT Chars\Creature\Alien_Spider_Construct\ALIEN_SPIDER_CONSTRUCT.hgo
SHARK_SMALL_SAWFISH Chars\Super_Character\Super_Shark\SUPER_SHARK.hgo
SHARK_SMALL Chars\Super_Character\Super_Shark\SUPER_SHARK.hgo
TEEKL Chars\Creature\Teekl\Teekl.hgo
BeastBoy_Skunk Chars\Creature\BeastBoy_Skunk\BEASTBOY_SKUNK.hgo
DOLPHIN Chars\Creature\Dolphin\Dolphin.hgo
COW Chars\Creature\Cow\Cow.hgo
OCTOPUS_DARKRED Chars\Super_Character\Super_Octopus\SUPER_OCTOPUS.hgo
COW_BLACK_WHITE Chars\Creature\Cow\Cow.hgo
CAT_BLACK Chars\Super_Character\Super_Cat\SUPER_CAT.hgo
CROW Chars\Creature\Crow\Crow.hgo
DOG Chars\Creature\Dog\Dog.hgo
SCARECROWSPIRIT Chars\Creature\ScarecrowSpirit\SCARECROWSPIRIT.hgo
PIG Chars\Creature\Pig\Pig.hgo
CHICKEN Chars\Creature\Chicken\Chicken.hgo
LOBSTER Chars\Creature\Lobster\Lobster.hgo
BAT Chars\Creature\Bat\Bat.hgo
HORSE_BLACK Chars\Super_Character\Super_Horse\SUPER_HORSE.hgo
HORSE_BROWN Chars\Super_Character\Super_Horse\SUPER_HORSE.hgo
HORSE_WHITE Chars\Super_Character\Super_Horse\SUPER_HORSE.hgo
Frog_Green Chars\Super_Character\Super_Frog\SUPER_FROG.hgo
OWL_DRONE Chars\Super_Character\Super_Owl\SUPER_OWL.hgo
SPIDER Chars\Creature\Spider\Spider.hgo
SPIDER_CUTSCENE Chars\Creature\Spider\Spider.hgo
PIG_CUTSCENE Chars\Creature\Pig\Pig.hgo
BUTCHER Chars\Creature\Butcher\Butcher.hgo
CROCODILE_VIXEN Chars\Creature\Crocodile\CROCODILE_VIXEN.hgo
HUSKY_VIXEN Chars\Creature\Husky\HUSKY_VIXEN.hgo
RHINO_VIXEN Chars\Creature\Rhino\RHINO_VIXEN.hgo
TRICERATOPS Chars\Creature\Triceratops\TRICERATOPS.hgo
EGGFU Chars\Creature\EggFu\EggFu.hgo
APOKOLIPS_WARHOUND Chars\Creature\Apokolips_Warhound\APOKOLIPS_WARHOUND.hgo
EGGFU_Hub Chars\Creature\EggFu\EggFu.hgo
TEEKL_Hub Chars\Creature\Teekl\Teekl.hgo
EAGLE Chars\Creature\Eagle\Eagle.hgo
EAGLE_Vixen Chars\Creature\Eagle\EAGLE_VIXEN.hgo
Panther_Vixen Chars\Creature\Panther\PANTHER_VIXEN.hgo
GORILLA Chars\Creature\Gorilla\Gorilla.hgo
GORILLA_VIXEN Chars\Creature\Gorilla\GORILLA_VIXEN.hgo
SNAKE_BRIGHTRED Chars\Creature\Snake\Snake.hgo
CAT_StreakyTheSuperCat Chars\Super_Character\Super_Cat\SUPER_CAT.hgo
KRYPTO Chars\Creature\Krypto\Krypto.hgo
KRYPTO_Hub Chars\Creature\Krypto\Krypto.hgo
DEXSTARR Chars\Creature\DexStarr\DexStarr.hgo
ELEPHANT Chars\Creature\Elephant\Elephant.hgo
MINIMAMMOTH Chars\Creature\MiniMammoth\MINIMAMMOTH.hgo
SPIDER_TARANTULA Chars\Creature\Spider_Tarantula\SPIDER_TARANTULA.hgo
Pegasus Chars\Creature\Pegasus\Pegasus.hgo
BDG Chars\Creature\Bdg\Bdg.hgo
BDG_Hub Chars\Creature\Bdg\Bdg.hgo
BeastBoy_Shark Chars\Creature\BeastBoy_Shark\BEASTBOY_SHARK.hgo
GreenLantern_Dolphin Chars\Creature\GreenLantern_Dolphin\GREENLANTERN_DOLPHIN.hgo
GreenLantern_Dolphin_Cutscene Chars\Creature\GreenLantern_Dolphin\GREENLANTERN_DOLPHIN.hgo
LOCUST Chars\Creature\Locust\Locust.hgo
FISH_DarkGrey Chars\Super_Character\Super_Fish\SUPER_FISH.hgo
FISH_LightGrey Chars\Super_Character\Super_Fish\SUPER_FISH.hgo
FISH_MediumGrey Chars\Super_Character\Super_Fish\SUPER_FISH.hgo
FISH_SandBlue Chars\Super_Character\Super_Fish\SUPER_FISH.hgo
FISH_SandGreen Chars\Super_Character\Super_Fish\SUPER_FISH.hgo
OCTOPUS_TENTACLE_HUB Chars\Creature\Octopus\OCTOPUS_TENTACLE.hgo
GiantLeach_Blue Chars\Creature\GiantLeach\GIANTLEACH.hgo
GiantLeach_Green Chars\Creature\GiantLeach\GIANTLEACH.hgo
GiantLeach_Red Chars\Creature\GiantLeach\GIANTLEACH.hgo
SHARK_GEORGE Chars\Creature\Shark\Shark.hgo
TREX Chars\Creature\TRex\TRex.hgo
POISONIVY_BIG_PLANT Chars\Creature\PoisonIvy_Big_Plant\POISONIVY_BIG_PLANT.hgo
CAT_WHITE Chars\Super_Character\Super_Cat\SUPER_CAT.hgo
BUTTERFLY Chars\Creature\Butterfly\BUTTERFLY.hgo
Penguin Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
Robin_DamienWayne Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
AA_Character_Small Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
BillyBatson Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
DetectiveChimp Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
MrMxyzptlk Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
VirmanVundabar Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
Robin_DamienWayne_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL_CUTSCENE.hgo
Robin_DamienWayne_Hair Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
Robin_DamienWayne_Hair_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL_CUTSCENE.hgo
GuardianOfTheUniverse Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
Gizmo Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
Superboy_JonKent Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
Gizmo_Hub Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
MrMxyzptlk_Hub Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
Superboy_JonKent_Hub Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
GenericGirl Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
GenericGirl_Green Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
GenericGirl_Purple Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
GenericGirl_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
GenericGirl_Green_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
GenericGirl_Purple_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
Penguin_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL_CUTSCENE.hgo
VirmanVundabar_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL_CUTSCENE.hgo
GuardianOfTheUniverse_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL_CUTSCENE.hgo
BabyBoy Chars\Super_Character\Super_Baby\SUPER_BABY.hgo
BabyGirl Chars\Super_Character\Super_Baby\SUPER_BABY.hgo
BabyGirl_Poppy Chars\Super_Character\Super_Baby\SUPER_BABY.hgo
PENGUIN_DUCKTURRET Chars\Turrets\Penguin_DuckTurret\PENGUIN_DUCKTURRET.hgo
APOKOLIPS_TURRET Chars\Turrets\Apokolips_Turret\APOKOLIPS_TURRET.hgo
STRYKERSISLAND_DUMMYTURRET Chars\Turrets\StrykersIsland_DummyTurret\STRYKERSISLAND_DUMMYTURRET.hgo
BATCYCLE_WATERCANNON Chars\Turrets\Batcycle_WaterCannon\BATCYCLE_WATERCANNON.hgo
RIFLETURRET Chars\Turrets\RifleTurret\RIFLETURRET.hgo
BALLCANNON_MINI Chars\Turrets\BallCannon_Mini\BALLCANNON_MINI.hgo
BALLCANNON Chars\Turrets\BallCannon\BALLCANNON.hgo
AMUSEMENTMILE_WATERTURRET Chars\Turrets\AmusementMile_WaterTurret\AMUSEMENTMILE_WATERTURRET.hgo
ARMAGHETTO_CANNON Chars\Turrets\Armaghetto_Cannon\ARMAGHETTO_CANNON.hgo
MEATTURRET Chars\Turrets\MeatTurret\MEATTURRET.hgo
LAVA_TURRET Chars\Turrets\Lava_Turret\LAVA_TURRET.hgo
4801_TURRETARCHER Chars\Turrets\4801_TurretArcher\4801_TURRETARCHER.hgo
BOW_A_ITEM Chars\Customiser_Bow\BOW_A_ITEM.hgo
BOW_B_ITEM Chars\Customiser_Bow\BOW_B_ITEM.hgo
BOW_C_ITEM Chars\Customiser_Bow\BOW_C_ITEM.hgo
BOW_D_ITEM Chars\Customiser_Bow\BOW_D_ITEM.hgo
CUSTOMISER_BOW Chars\Customiser_Bow\CUSTOMISER_BOW.hgo
DARKSEID_HEAD Chars\Bosses\Darkseid_Head\DARKSEID_HEAD.hgo
MONSTERMAN_BOSS Chars\BiggerFig\MonsterMan_Boss\MONSTERMAN_BOSS.hgo
LEXLUTHOR_MECH Chars\Mech\LexLuthor_Mech\LEXLUTHOR_MECH.hgo
LEXLUTHOR_MECH_HUB Chars\Mech\LexLuthor_Mech\LEXLUTHOR_MECH.hgo
CAPE Chars\Super_Character\Cape\Cape.hgo
CAPE_BATGIRL Chars\Super_Character\Cape\Cape.hgo
CAPE_SMALL Chars\Super_Character\Cape\Cape.hgo
CAPE_BAT Chars\Super_Character\Cape\Cape.hgo
CAPE_TATTERED Chars\Super_Character\Cape\Cape.hgo
CAPE_SUPERMAN Chars\Super_Character\Cape\Cape.hgo
CAPE_BLACKADAM Chars\Super_Character\Cape\Cape.hgo
CAPE_WITHTOP Chars\Super_Character\Cape\Cape.hgo
CAPE_WITHTOPPOINTED Chars\Super_Character\Cape\Cape.hgo
CAPE_MediumLilac Chars\Super_Character\Cape\Cape.hgo
COMPLEXCAPE Chars\Super_Character\Cape\COMPLEXCAPE.hgo
COMPLEXCAPE_BAT Chars\Super_Character\Cape\COMPLEXCAPE.hgo
CAPE_SHOULDER Chars\Super_Character\Cape\Cape.hgo
CAPE_LEFTSHOULDER Chars\Super_Character\Cape\Cape.hgo
CAPE_HEART Chars\Super_Character\Cape\Cape.hgo
CAPE_POINTS Chars\Super_Character\Cape\Cape.hgo
CAPE_POINTS_GLITTER Chars\Super_Character\Cape\Cape.hgo
CAPE_SMALL_BAT Chars\Super_Character\Cape\Cape.hgo
CAPE_SMALL_SUPERWOMAN Chars\Super_Character\Cape\Cape.hgo
COMPLEXCAPE_SUPERMAN Chars\Super_Character\Cape\COMPLEXCAPE.hgo
CAPE_SUPERMAN_REBIRTH Chars\Super_Character\Cape\Cape.hgo
CAPE_STEPS Chars\Super_Character\Cape\Cape.hgo
COMPLEXCAPE_SMALL_SUPERWOMAN Chars\Super_Character\Cape\COMPLEXCAPE.hgo
COMPLEXCAPE_OLWMAN Chars\Super_Character\Cape\COMPLEXCAPE.hgo
CAPE_SMALL_SUPERBOY Chars\Super_Character\Cape\Cape.hgo
CAPE_SUPERMAN_HOLOGRAM Chars\Super_Character\Cape\CAPE_HOLOGRAM.hgo
CAPE_TATTERED_HOLES Chars\Super_Character\Cape\Cape.hgo
CAPE_ARES Chars\Super_Character\Cape\Cape.hgo
CAPE_GENTLEMANGHOST Chars\Super_Character\Cape\CAPE_GENTLEMANGHOST.hgo
CAPE_SHAZAM Chars\Super_Character\Cape\Cape.hgo
CAPE_SUPERMAN_BIZARRO Chars\Super_Character\Cape\Cape.hgo
CAPE_CalendarMan Chars\Super_Character\Cape\Cape.hgo
CAPE_Layered Chars\Super_Character\Cape\Cape.hgo
CAPE_KRYPTO Chars\Super_Character\Cape\CAPE_KRYPTO.hgo
CAPE_GENERALZOD Chars\Super_Character\Cape\Cape.hgo
CAPE_TOP Chars\Super_Character\Cape\Cape.hgo
CAPE_TOPPOINTED Chars\Super_Character\Cape\Cape.hgo
CAPE_SPLIT Chars\Super_Character\Cape\Cape.hgo
CAPE_STUNTRIDER Chars\Super_Character\Cape\Cape.hgo
COMPLEXCAPE_COLLARED Chars\Super_Character\Cape\COMPLEXCAPE_COLLARED.hgo
COMPLEXCAPE_COLLARED_WITHTOP Chars\Super_Character\Cape\COMPLEXCAPE_COLLARED.hgo
COMPLEXCAPE_WITHTOP_RED Chars\Super_Character\Cape\COMPLEXCAPE.hgo
COMPLEXCAPE_BATGIRL Chars\Super_Character\Cape\COMPLEXCAPE.hgo
CAPE_HUNTRESS Chars\Super_Character\Cape\Cape.hgo
COMPLEXCAPE_CALENDARMAN Chars\Super_Character\Cape\COMPLEXCAPE.hgo
COMPLEXCAPE_SMALL_BAT Chars\Super_Character\Cape\COMPLEXCAPE.hgo
COMPLEXCAPE_BLACKADAM Chars\Super_Character\Cape\COMPLEXCAPE.hgo
COMPLEXCAPE_SHAZAM Chars\Super_Character\Cape\COMPLEXCAPE.hgo
COMPLEXCAPE_OWLMAN Chars\Super_Character\Cape\COMPLEXCAPE.hgo
COMPLEXCAPE_HUNTRESS Chars\Super_Character\Cape\COMPLEXCAPE.hgo
CAPE_Custom_48_Influencer Chars\Super_Character\Cape\Cape.hgo
CAPE_POINTS_GLITTER_Influencer Chars\Super_Character\Cape\Cape.hgo
COMPLEXCAPE_COLLARED_WITHTOP_RED Chars\Super_Character\Cape\COMPLEXCAPE_COLLARED.hgo
CAPE_BATMANLM2 Chars\Super_Character\Cape\CAPE_BATMANLM2.hgo
COMPLEXCAPE_BatmanLM2 Chars\Super_Character\Cape\COMPLEXCAPE_BATMANLM2.hgo
FACE_JOKER Chars\Super_Character\Face\FACE_JOKER.hgo
FACE_GENERIC_MALE Chars\Super_Character\Face\FACE_GENERIC_MALE.hgo
FACE_LEXLUTHOR Chars\Super_Character\Face\FACE_LEXLUTHOR.hgo
FACE_AQUAMAN Chars\Super_Character\Face\FACE_AQUAMAN.hgo
FACE_BATMAN Chars\Super_Character\Face\FACE_BATMAN.hgo
FACE_WONDERWOMAN Chars\Super_Character\Face\FACE_WONDERWOMAN.hgo
FACE_GENERIC_FEMALE Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo
FACE_RIDDLER Chars\Super_Character\Face\FACE_RIDDLER.hgo
FACE_SUPERMAN Chars\Super_Character\Face\FACE_SUPERMAN.hgo
FACE_CYBORG Chars\Super_Character\Face\FACE_CYBORG.hgo
FACE_AA_Placeholder Chars\Super_Character\Face\FACE_AA_PLACEHOLDER.hgo
FACE_CATWOMAN Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo
FACE_HARLEYQUINN Chars\Super_Character\Face\FACE_HARLEYQUINN.hgo
FACE_GREENLANTERN Chars\Super_Character\Face\FACE_GREENLANTERN.hgo
FACE_DARKSEID Chars\Super_Character\Face\FACE_DARKSEID.hgo
FACE_DEADSHOT Chars\Super_Character\Face\FACE_DEADSHOT.hgo
FACE_KillerFrost Chars\Super_Character\Face\FACE_KILLERFROST.hgo
FACE_POISONIVY Chars\Super_Character\Face\FACE_POISONIVY.hgo
FACE_CAPTAINBOOMERANG Chars\Super_Character\Face\FACE_CAPTAINBOOMERANG.hgo
FACE_PENGUIN Chars\Super_Character\Face\FACE_PENGUIN.hgo
FACE_ARKHAMPRISONER_ROBERT Chars\Super_Character\Face\FACE_ARKHAMPRISONER_ROBERT.hgo
FACE_LOISLANE Chars\Super_Character\Face\FACE_LOISLANE.hgo
FACE_CHEETAH Chars\Super_Character\Face\FACE_CHEETAH.hgo
FACE_MERCYGRAVES Chars\Super_Character\Face\FACE_MERCYGRAVES.hgo
FACE_DEATHSTROKE Chars\Super_Character\Face\FACE_DEATHSTROKE.hgo
FACE_SCARECROW Chars\Super_Character\Face\FACE_SCARECROW.hgo
FACE_SOLOMON Chars\Super_Character\Face\FACE_SOLOMON.hgo
FACE_CLAYFACE Chars\Super_Character\Face\FACE_CLAYFACE.hgo
FACE_SINESTRO Chars\Super_Character\Face\FACE_SINESTRO.hgo
FACE_HEATWAVE Chars\Super_Character\Face\FACE_HEATWAVE.hgo
FACE_JOHNNYQUICK Chars\Super_Character\Face\FACE_JOHNNYQUICK.hgo
FACE_MANTIS Chars\Super_Character\Face\FACE_MANTIS.hgo
FACE_CAPTAINCOLD Chars\Super_Character\Face\FACE_CAPTAINCOLD.hgo
FACE_POWERRING Chars\Super_Character\Face\FACE_POWERRING.hgo
FACE_Customiser_Female01 Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01.hgo
FACE_Customiser_Female02 Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE02.hgo
FACE_Customiser_Female03 Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03.hgo
FACE_Customiser_Male01 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo
FACE_Customiser_Male02 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo
FACE_Customiser_Male03 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo
FACE_Customiser_Mask01 Chars\Super_Character\Face\FACE_CUSTOMISER_MASK01.hgo
FACE_Customiser_Mask02 Chars\Super_Character\Face\FACE_CUSTOMISER_MASK02.hgo
FACE_Customiser_Classic Chars\Super_Character\Face\FACE_CUSTOMISER_CLASSIC.hgo
FACE_Customiser_Skeleton Chars\Super_Character\Face\FACE_CUSTOMISER_SKELETON.hgo
FACE_Customiser_Male01_Beard01 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo
FACE_Customiser_Male01_Beard02 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo
FACE_Customiser_Male01_Beard03 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo
FACE_Customiser_Male01_Beard04 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo
FACE_Customiser_Male01_Beard05 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo
FACE_Customiser_Male01_Beard06 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo
FACE_Customiser_Male01_Beard07 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo
FACE_Customiser_Male02_Beard01 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo
FACE_Customiser_Male02_Beard02 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo
FACE_Customiser_Male02_Beard03 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo
FACE_Customiser_Male03_Beard01 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo
FACE_Customiser_Male03_Beard02 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo
FACE_Customiser_Male03_Beard03 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo
FACE_Customiser_Male03_Beard04 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo
FACE_Customiser_Male03_Beard05 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo
FACE_Customiser_Male03_Beard06 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo
FACE_Customiser_Male03_Beard07 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo
FACE_BLACKADAM Chars\Super_Character\Face\FACE_BLACKADAM.hgo
FACE_PsychoPirate Chars\Super_Character\Face\FACE_POLYMESH.hgo
FACE_BEASTBOY_BEAR Chars\Super_Character\Face\FACE_BEASTBOY_BEAR.hgo
FACE_COMMISSIONERGORDON Chars\Super_Character\Face\FACE_COMMISIONERGORDON.hgo
FACE_STEPPENWOLF Chars\Super_Character\Face\FACE_STEPPENWOLF.hgo
FACE_HUGOSTRANGE Chars\Super_Character\Face\FACE_HUGOSTRANGE.hgo
FACE_ULTRAMAN Chars\Super_Character\Face\FACE_ULTRMAN.hgo
FACE_LIVEWIRE Chars\Super_Character\Face\FACE_LIVEWIRE.hgo
FACE_BEASTBOY Chars\Super_Character\Face\FACE_BEASTBOY.hgo
FACE_JIMMYOLSEN Chars\Super_Character\Face\FACE_JIMMYOLSEN.hgo
FACE_SOLOVAR Chars\Super_Character\Face\FACE_SOLOVAR.hgo
FACE_REVERSEFLASH Chars\Super_Character\Face\FACE_REVERSEFLASH.hgo
FACE_KALIBAK Chars\Super_Character\Face\FACE_KALIBAK.hgo
FACE_METALLO Chars\Super_Character\Face\FACE_METALLO.hgo
FACE_GRANNYGOODNESS Chars\Super_Character\Face\FACE_GRANNYGOODNESS.hgo
FACE_ATOMICA Chars\Super_Character\Face\FACE_ATOMICA.hgo
FACE_MONSIEUR_MALLAH Chars\Super_Character\Face\FACE_MONSIEUR_MALLAH.hgo
Face_Clayface_Bigfig Chars\Super_Character\Face\FACE_CLAYFACE_BIGFIG.hgo
FACE_NIGHTWING Chars\Super_Character\Face\FACE_NIGHTWING.hgo
FACE_MAZAHS Chars\Super_Character\Face\FACE_MAZAHS.hgo
FACE_BATGIRL Chars\Super_Character\Face\FACE_BATGIRL.hgo
FACE_OWLMAN Chars\Super_Character\Face\FACE_OWLMAN.hgo
FACE_DESAAD Chars\Super_Character\Face\FACE_DESAAD.hgo
FACE_Raven Chars\Super_Character\Face\FACE_RAVEN.hgo
FACE_PERRY_WHITE Chars\Super_Character\Face\FACE_PERRYWHITE.hgo
FACE_GuardianOfTheUniverse Chars\Super_Character\Face\FACE_GUARDIANOFTHEUNIVERSE.hgo
FACE_SEAKING Chars\Super_Character\Face\FACE_SEAKING.hgo
FACE_BANE Chars\Super_Character\Face\FACE_POLYMESH.hgo
FACE_POLYMESH Chars\Super_Character\Face\FACE_POLYMESH.hgo
FACE_OldLady Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03.hgo
FACE_OldMan Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo
FACE_MartianManhunter Chars\Super_Character\Face\FACE_MARTIANMANHUNTER.hgo
FACE_TALON Chars\Super_Character\Face\FACE_POLYMESH.hgo
FACE_CATWOMAN_DISGUISE Chars\Super_Character\Face\FACE_CATWOMAN_DISGUISE.hgo
FACE_GRID Chars\Super_Character\Face\FACE_GRID.hgo
FACE_AMANDAWALLER Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo
FACE_SHAZAM Chars\Super_Character\Face\FACE_SHAZAM.hgo
FACE_ERADICATOR Chars\Super_Character\Face\FACE_ERADICATOR.hgo
FACE_BILLYBATSON Chars\Super_Character\Face\FACE_BILLYBATSON.hgo
FACE_TWOFACE_2018 Chars\Super_Character\Face\FACE_TWOFACE_2018.hgo
FACE_VIXEN Chars\Super_Character\Face\FACE_VIXEN.hgo
FACE_MIRRORMASTER Chars\Super_Character\Face\FACE_MIRRORMASTER.hgo
FACE_SCARECROWSPIRIT Chars\Super_Character\Face\FACE_SCARECROWSPIRIT.hgo
FACE_GREENARROW Chars\Super_Character\Face\FACE_GREENARROW.hgo
FACE_DEATHSTORM Chars\Super_Character\Face\FACE_DEATHSTORM.hgo
FACE_DETECTIVEBULLOCK Chars\Super_Character\Face\FACE_DETECTIVEBULLOCK.hgo
FACE_THEFLASH Chars\Super_Character\Face\FACE_FLASH.hgo
FACE_THETRICKSTER Chars\Super_Character\Face\FACE_THETRICKSTER.hgo
FACE_OMAC Chars\Super_Character\Face\FACE_POLYMESH.hgo
FACE_KITEMAN Chars\Super_Character\Face\FACE_KITEMAN.hgo
FACE_SUPERWOMAN Chars\Super_Character\Face\FACE_SUPERWOMAN.hgo
FACE_GOONGREENLANTERNCORPS_M_D Chars\Super_Character\Face\FACE_GOONGREENLANTERNCORPS_M_D.hgo
FACE_PLASTICMAN Chars\Super_Character\Face\FACE_PLASTICMAN.hgo
FACE_STARSAPPHIRE Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo
FACE_ROBINDAMIENWAYNE Chars\Super_Character\Face\FACE_ROBINDAMIENWAYNE.hgo
FACE_JESSCIACRUZ Chars\Super_Character\Face\FACE_JESSICACRUZ.hgo
FACE_SCARFACE Chars\Super_Character\Face\FACE_SCARFACE.hgo
FACE_THEVENTRILOQUIST Chars\Super_Character\Face\FACE_THEVENTRILOQUIST.hgo
FACE_REDHOOD Chars\Super_Character\Face\FACE_REDHOOD.hgo
FACE_FIRESTORM Chars\Super_Character\Face\FACE_FIRESTORM.hgo
FACE_ATOM Chars\Super_Character\Face\FACE_ATOM.hgo
FACE_GENTLEMANGHOST Chars\Super_Character\Face\FACE_GENTLEMANGHOST.hgo
FACE_KLARION Chars\Super_Character\Face\FACE_KLARION.hgo
FACE_GorillaGrodd Chars\Super_Character\Face\FACE_GORILLAGRODD.hgo
FACE_ARES Chars\Super_Character\Face\FACE_ARES.hgo
FACE_ENCHANTRESS Chars\Super_Character\Face\FACE_ENCHANTRESS.hgo
FACE_REDTORNADO Chars\Super_Character\Face\FACE_REDTORNADO.hgo
FACE_CALANDERMAN Chars\Super_Character\Face\FACE_CALENDARMAN.hgo
FACE_BLUEBEETLE Chars\Super_Character\Face\FACE_BLUEBEETLE.hgo
FACE_BRAINIAC Chars\Super_Character\Face\FACE_BRAINIAC.hgo
FACE_Customiser_RingMaster Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05.hgo
FACE_Customiser_Artist Chars\Super_Character\Face\FACE_CUSTOMISER_MALE08.hgo
FACE_Customiser_Builder Chars\Super_Character\Face\FACE_CUSTOMISER_MALE11.hgo
FACE_Customiser_SnakeCharmer Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05.hgo
FACE_Customiser_Farmer Chars\Super_Character\Face\FACE_CUSTOMISER_MALE09.hgo
FACE_Customiser_DesertWarrior Chars\Super_Character\Face\FACE_CUSTOMISER_MALE06.hgo
FACE_Customiser_Hippy Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05.hgo
FACE_Customiser_Actor Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05.hgo
FACE_Customiser_Biker Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05.hgo
FACE_Customiser_Conquistador Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05.hgo
FACE_Customiser_Cowboy Chars\Super_Character\Face\FACE_CUSTOMISER_MALE10.hgo
FACE_Customiser_JungleExplorer Chars\Super_Character\Face\FACE_CUSTOMISER_MALE10.hgo
FACE_Customiser_OldMan Chars\Super_Character\Face\FACE_CUSTOMISER_MALE12.hgo
FACE_Customiser_PirateCaptain Chars\Super_Character\Face\FACE_CUSTOMISER_MALE13.hgo
FACE_Customiser_Butcher Chars\Super_Character\Face\FACE_CUSTOMISER_MALE04.hgo
FACE_JOHNSTEWART Chars\Super_Character\Face\FACE_JOHNSTEWART.hgo
FACE_STARFIRE Chars\Super_Character\Face\FACE_STARFIRE.hgo
FACE_BATWOMAN Chars\Super_Character\Face\FACE_BATWOMAN.hgo
FACE_FISHERMAN Chars\Super_Character\Face\FACE_FISHERMAN.hgo
FACE_HAWKMAN Chars\Super_Character\Face\FACE_HAWKMAN.hgo
FACE_MALCOLMMERLYN Chars\Super_Character\Face\FACE_MALCOLMMERLYN.hgo
FACE_LOBO Chars\Super_Character\Face\FACE_LOBO.hgo
FACE_GIZMO Chars\Super_Character\Face\FACE_GIZMO.hgo
FACE_BABY_BOY Chars\Super_Character\Face\FACE_BABY_BOY.hgo
FACE_MadHarriet Chars\Super_Character\Face\FACE_MADHARRIET.hgo
FACE_GRAIL Chars\Super_Character\Face\FACE_GRAIL.hgo
FACE_GOLDENGLIDER Chars\Super_Character\Face\FACE_GOLDENGLIDER.hgo
FACE_DOCTORFATE Chars\Super_Character\Face\FACE_DOCTORFATE.hgo
FACE_RASALGHUL Chars\Super_Character\Face\FACE_RASALGHUL.hgo
FACE_SILVERBANSHEE Chars\Super_Character\Face\FACE_SILVERBANSHEE.hgo
FACE_CRIMINALM Chars\Super_Character\Face\FACE_CRIMINALM.hgo
FACE_KillerCroc Chars\Super_Character\Face\FACE_KILLERCROC.hgo
FACE_DRFRANKENSTEIN Chars\Super_Character\Face\FACE_DRFRANKENSTEIN.hgo
FACE_ADAMSTRANGE Chars\Super_Character\Face\FACE_ADAMSTRANGE.hgo
FACE_SUPERBOY_JONKENT Chars\Super_Character\Face\FACE_SUPERBOY_JONKENT.hgo
FACE_AQUALAD Chars\Super_Character\Face\FACE_AQUALAD.hgo
FACE_DRLIGHT Chars\Super_Character\Face\FACE_DRLIGHT.hgo
FACE_CondimentKing Chars\Super_Character\Face\FACE_CONDIMENTKING.hgo
FACE_ATROCITUS Chars\Super_Character\Face\FACE_ATROCITUS.hgo
FACE_GENERALZOD Chars\Super_Character\Face\FACE_GENERALZOD.hgo
FACE_MRFREEZE Chars\Super_Character\Face\FACE_MRFREEZE.hgo
FACE_BOOSTERGOLD Chars\Super_Character\Face\FACE_BOOSTERGOLD.hgo
FACE_POLKADOTMAN Chars\Super_Character\Face\FACE_POLKADOTMAN.hgo
FACE_LASHINA Chars\Super_Character\Face\FACE_LASHINA.hgo
FACE_TOYMAN Chars\Super_Character\Face\FACE_TOYMAN.hgo
FACE_KANTO Chars\Super_Character\Face\FACE_KANTO.hgo
FACE_POLKADOTMANMASK Chars\Super_Character\Face\FACE_POLKADOTMANMASK.hgo
FACE_LadyShiva Chars\Super_Character\Face\FACE_LADYSHIVA.hgo
FACE_MRMIRACLE Chars\Super_Character\Face\FACE_MRMIRACLE.hgo
FACE_Cheshire Chars\Super_Character\Face\FACE_CHESHIRE.hgo
FACE_HUNTRESS Chars\Super_Character\Face\FACE_HUNTRESS.hgo
FACE_DOOMSDAY Chars\Super_Character\Face\FACE_DOOMSDAY.hgo
FACE_ANTIMONITOR Chars\Super_Character\Face\FACE_ANTIMONITOR.hgo
FACE_VIRMANVUNDABAR Chars\Super_Character\Face\FACE_VIRMANVUNDABAR.hgo
FACE_BLACKCANARY Chars\Super_Character\Face\FACE_BLACKCANARY.hgo
FACE_WONDERGIRL Chars\Super_Character\Face\FACE_WONDERGIRL.hgo
FACE_Terra Chars\Super_Character\Face\FACE_TERRA.hgo
FACE_DRPOISON Chars\Super_Character\Face\FACE_DRPOISON.hgo
FACE_FRANKENSTEIN Chars\Super_Character\Face\FACE_FRANKENSTEIN.hgo
FACE_Copperhead Chars\Super_Character\Face\FACE_COPPERHEAD.hgo
FACE_JINX Chars\Super_Character\Face\FACE_JINX.hgo
FACE_BIGBARDA Chars\Super_Character\Face\FACE_BIGBARDA.hgo
FACE_TRIGON Chars\Super_Character\Face\FACE_TRIGON.hgo
FACE_SIMONBAZ Chars\Super_Character\Face\FACE_SIMONBAZ.hgo
FACE_KATANA Chars\Super_Character\Face\FACE_KATANNA.hgo
FACE_RAVAGER Chars\Super_Character\Face\FACE_RAVAGER.hgo
FACE_PSIMON Chars\Super_Character\Face\FACE_PSIMON.hgo
FACE_COUNTVERTIGO Chars\Super_Character\Face\FACE_COUNTVERTIGO.hgo
FACE_DONNATROY Chars\Super_Character\Face\FACE_DONNATROY.hgo
FACE_REDROBIN Chars\Super_Character\Face\FACE_REDROBIN.hgo
FACE_FELIXFAUST Chars\Super_Character\Face\FACE_FELIXFAUST.hgo
FACE_STOMPA Chars\Super_Character\Face\FACE_STOMPA.hgo
FACE_THESHADE Chars\Super_Character\Face\FACE_THESHADE.hgo
FACE_Parasite Chars\Super_Character\Face\FACE_PARASITE.hgo
FACE_POSSESSED_WONDERWOMAN Chars\Super_Character\Face\FACE_POSSESSED_WONDERWOMAN.hgo
FACE_CREEPER Chars\Super_Character\Face\FACE_CREEPER.hgo
FACE_BIZARRO Chars\Super_Character\Face\FACE_BIZARRO.hgo
FACE_DETECTIVECHIMP Chars\Super_Character\Face\FACE_DETECTIVECHIMP.hgo
FACE_ULTRAHUMANITE Chars\Super_Character\Face\FACE_ULTRAHUMANITE.hgo
FACE_Mongul Chars\Super_Character\Face\FACE_MONGUL.hgo
FACE_Orion Chars\Super_Character\Face\FACE_ORION.hgo
FACE_EYES_A Chars\Super_Character\Face\FACE_EYES_A.hgo
FACE_ECLIPSO Chars\Super_Character\Face\FACE_ECLIPSO.hgo
FACE_RIDDLERGOONFEMALE Chars\Super_Character\Face\FACE_RIDDLERGOON_FEMALE.hgo
FACE_RIDDLERGOONMALE Chars\Super_Character\Face\FACE_RIDDLERGOON_MALE.hgo
FACE_PARADEMONGOON Chars\Super_Character\Face\FACE_PARADEMONGOON.hgo
FACE_BRONZETIGER Chars\Super_Character\Face\FACE_BRONZETIGER.hgo
FACE_MRMXYZPTLK Chars\Super_Character\Face\FACE_MRMXYZPTLK.hgo
FACE_STUNTRIDER Chars\Super_Character\Face\FACE_STUNTRIDER.hgo
FACE_MartianManhunter_BigFig Chars\Super_Character\Face\FACE_MARTIANMANHUNTER_BIGFIG.hgo
FACE_MAMMOTH Chars\Super_Character\Face\FACE_MAMMOTH.hgo
FACE_ALFRED Chars\Super_Character\Face\FACE_ALFRED.hgo
FACE_Customiser_Female04_Scratches Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE04_SCRATCHES.hgo
FACE_Customiser_Female05_RoundCheeks Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE05_ROUNDCHEEKS.hgo
FACE_Customiser_Female06_EyeShadow Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE06_EYESHADOW.hgo
FACE_Customiser_Female07_Star Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE07_STAR.hgo
FACE_Customiser_Female08_RedEyeMakeup Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE08_REDEYEMAKEUP.hgo
FACE_Customiser_Female09_GlitterFreckles Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE09_GLITTERFRECKLES.hgo
FACE_Customiser_Female10_TwoColourLips Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE10_TWOCOLOURLIPS.hgo
FACE_Customiser_Female11 Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE11.hgo
FACE_Customiser_Female12 Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE12.hgo
FACE_Customiser_Female13_ScratchesFreckles Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE13_SCRATCHESFRECKLES.hgo
FACE_Customiser_Female14_3Freckles Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE14_3FRECKLES.hgo
FACE_GENERIC_FEMALE_DARKRED Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo
FACE_Customiser_Female15_Scar Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE15_SCAR.hgo
FACE_Customiser_Female16_PurpleEyes Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE16_PURPLEEYES.hgo
FACE_Customiser_Female17_BeautyMark Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE17_BEAUTYMARK.hgo
FACE_Customiser_Female18_Scar02 Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE18_SCAR02.hgo
FACE_Customiser_Female19_Native Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE19_NATIVE.hgo
FACE_Customiser_Female21_Thunder Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE21_THUNDER.hgo
FACE_Customiser_Female22_Flower Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE22_FLOWER.hgo
FACE_Customiser_Female23_BeautyMarkLeft Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE23_BEAUTYMARKLEFT.hgo
FACE_Customiser_Female24_RoundCheekLines Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE24_ROUNDCHEEKLINES.hgo
FACE_Customiser_Mask03 Chars\Super_Character\Face\FACE_CUSTOMISER_MASK03.hgo
FACE_Customiser_Mask04 Chars\Super_Character\Face\FACE_CUSTOMISER_MASK04.hgo
FACE_Customiser_Female25_Witch Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE25_WITCH.hgo
FACE_Customiser_Female26_Egyptian Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE26_EGYPTIAN.hgo
FACE_Customiser_Female27_BeautyMarkLip Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE27_BEAUTYMARKLIP.hgo
FACE_Customiser_Female28_Zombie Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE28_ZOMBIE.hgo
FACE_Customiser_Female20_SmallLips Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE20_SMALLLIPS.hgo
FACE_GorillaGrodd_Cutscene Chars\Super_Character\Face\FACE_GORILLAGRODD_CUTSCENE.hgo
FACE_CLARKKENT Chars\Super_Character\Face\FACE_SUPERMAN.hgo
FACE_GENERIC_FEMALE_NOUGHAT Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo
FACE_GENERIC_FEMALE_BROWN Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo
FACE_GOONKNITTED_A Chars\Super_Character\Face\FACE_GOONKNITTED_A.hgo
FACE_GOONKNITTED_B Chars\Super_Character\Face\FACE_GOONKNITTED_B.hgo
Face_Clayface_Bigfig_Cutscene Chars\Super_Character\Face\FACE_CLAYFACE_BIGFIG_CUTSCENE.hgo
FACE_MUSICMEISTER Chars\Super_Character\Face\FACE_MUSICMEISTER.hgo
FACE_GOONGREENLANTERNCORPS_F_D Chars\Super_Character\Face\FACE_GOONGREENLANTERNCORPS_F_D.hgo
FACE_GOONGREENLANTERNCORPS_F_A Chars\Super_Character\Face\FACE_GOONGREENLANTERNCORPS_F_A.hgo
FACE_GOONGREENLANTERNCORPS_M_A Chars\Super_Character\Face\FACE_GOONGREENLANTERNCORPS_M_A.hgo
FACE_GOONGREENLANTERNCORPS_M_B Chars\Super_Character\Face\FACE_GOONGREENLANTERNCORPS_M_B.hgo
FACE_FLASHWALLYWEST Chars\Super_Character\Face\FACE_FLASHWALLYWEST.hgo
FACE_CLOCKKING Chars\Super_Character\Face\FACE_CLOCKKING.hgo
FACE_PROSPECTOR Chars\Super_Character\Face\FACE_PROSPECTOR.hgo
FACE_Goon_Inmate Chars\Super_Character\Face\FACE_GOON_INMATE.hgo
FACE_JIMMYOLSEN_CUTSCENE Chars\Super_Character\Face\FACE_JIMMYOLSEN_CUTSCENE.hgo
FACE_Customiser_48_Influencer Chars\Super_Character\Face\FACE_CUSTOMISER_MASK01.hgo
FACE_Customiser_Female20_Influencer Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE20_SMALLLIPS.hgo
FACE_Customiser_Male01_Beard02_Influencer Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo
FACE_Customiser_Mask03_Influencer Chars\Super_Character\Face\FACE_CUSTOMISER_MASK03.hgo
FACE_Customiser_Female10_TwoColourLips_Influencer Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE10_TWOCOLOURLIPS.hgo
FACE_Customiser_Mask01_Influencer Chars\Super_Character\Face\FACE_CUSTOMISER_MASK01.hgo
FACE_KIDFLASH Chars\Super_Character\Face\FACE_GENERIC_MALE.hgo
FACE_RIDDLER_NEW Chars\Super_Character\Face\FACE_CAPTAINBOOMERANG.hgo
FACE_ALFREDLM2 Chars\Super_Character\Face\FACE_ALFREDLM2.hgo
FACE_BATMANLM2 Chars\Super_Character\Face\FACE_BATMANLM2.hgo
FACE_HARLEYQUINNLM2 Chars\Super_Character\Face\FACE_HARLEYQUINNLM2.hgo
FACE_GREENLANTERNLM2 Chars\Super_Character\Face\FACE_GREENLANTERNLM2.hgo
SKINNEDHAT_NOMESH Chars\Super_Character\SkinnedHat\SKINNEDHAT_NOMESH.hgo
SKINNEDHAT_JESTER Chars\Super_Character\SkinnedHat\SKINNEDHAT_JESTER.hgo
SKINNEDHAT_ARES Chars\Super_Character\SkinnedHat\SKINNEDHAT_ARES.hgo
SKINNEDHAT_BUNNYSUITGUY Chars\Super_Character\SkinnedHat\SKINNEDHAT_BUNNYSUITGUY.hgo
SKINNEDHAT_GOBLIN Chars\Super_Character\SkinnedHat\SKINNEDHAT_GOBLIN.hgo
SKINNEDHAT_STUNTRIDER Chars\Super_Character\SkinnedHat\SKINNEDHAT_STUNTRIDER.hgo
SKINNEDHAIR_MEDIUMWAVY Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY.hgo
SKINNEDHAIR_POISONIVY Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY.hgo
SKINNEDHAIR_WACKYWITCH Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WACKYWITCH.hgo
SKINNEDHAIR_SCARECROW Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WACKYWITCH.hgo
SKINNEDHAIR_WONDERWOMAN Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN.hgo
SKINNEDHAIR_PIGTAILS Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS.hgo
SKINNEDHAIR_PIGTAILS_HARLEY Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS.hgo
SKINNEDHAIR_FEMALELONGSTRAIGHT Chars\Super_Character\SkinnedHair\SKINNEDHAIR_FEMALELONGSTRAIGHT.hgo
SKINNEDHAIR_FRENCHBRAID Chars\Super_Character\SkinnedHair\SKINNEDHAIR_FRENCHBRAID.hgo
SKINNEDHAIR_LONGCURLY Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGCURLY.hgo
SKINNEDHAIR_LONGFRINGE Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGFRINGE.hgo
SKINNEDHAIR_MIDLENGTHWAVY Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY.hgo
SKINNEDHAIR_MIDWAVYQUIFF Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDWAVYQUIFF.hgo
SKINNEDHAIR_PONYTAILLONG Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG.hgo
SKINNEDHAIR_VALKYRIE Chars\Super_Character\SkinnedHair\SKINNEDHAIR_VALKYRIE.hgo
SKINNEDHAIR_BUSHYLONG Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BUSHYLONG.hgo
SKINNEDHAIR_WONDERWOMAN_CUSTOM Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN.hgo
SKINNEDHAIR_POISONIVY_LEGO Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY.hgo
SKINNEDHAIR_Aquaman_Long Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG.hgo
SKINNEDHAIR_BATGIRL Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATGIRL.hgo
SKINNEDHAIR_STARSAPPHIRE Chars\Super_Character\SkinnedHair\SKINNEDHAIR_STARSAPPHIRE.hgo
SKINNEDHAIR_BATWOMAN Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATWOMAN.hgo
SKINNEDHAIR_GRAIL Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GRAIL.hgo
SKINNEDHAIR_SILVERBANSHEE Chars\Super_Character\SkinnedHair\SKINNEDHAIR_SILVERBANSHEE.hgo
SKINNEDHAIR_PONYTAILLONG_LASHINA Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG.hgo
SKINNEDHAIR_GOLDENGLIDER Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GOLDENGLIDER.hgo
SKINNEDHAIR_Aquaman_Long_Lobo Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG.hgo
SKINNEDHAIR_BIGBARDA Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BIGBARDA.hgo
SKINNEDHAIR_RAVAGER Chars\Super_Character\SkinnedHair\SKINNEDHAIR_RAVAGER.hgo
SKINNEDHAIR_FELIXFAUST Chars\Super_Character\SkinnedHair\SKINNEDHAIR_FELIXFAUST.hgo
SKINNEDHAIR_PONYTAILLONG_BRAID Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG_BRAID.hgo
SKINNEDHAIR_LOISLANE Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LOISLANE.hgo
SKINNEDHAIR_BREAKUP_CLOCKKING Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BREAKUP_CLOCKKING.hgo
SKINNEDHAIR_PIGTAILS_HARLEYLM2 Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS_HARLEYLM2.hgo
WINGS_PARADEMON Chars\Super_Character\Wings_Fairy\WINGS_INSECT.hgo
WINGS_PARADEMON_ARMOUR_RED Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON.hgo
WINGS_PARADEMON_ARMOUR_GOLD Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON.hgo
WINGS_FAIRY Chars\Super_Character\Wings_Fairy\WINGS_FAIRY.hgo
WINGS_BUTTERFLY Chars\Super_Character\Wings_Fairy\WINGS_BUTTERFLY.hgo
WINGS_INSECT Chars\Super_Character\Wings_Fairy\WINGS_INSECT.hgo
WINGS_FEATHER Chars\Super_Character\Wings_Feather\WINGS_FEATHER.hgo
WINGS_FEATHER_GOLD Chars\Super_Character\Wings_Feather\WINGS_FEATHER.hgo
WINGS_PARADEMON_ARMOUR_SILVER Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON.hgo
WINGS_INSECT_BlueBeetle Chars\Super_Character\Wings_Fairy\WINGS_INSECT.hgo
WINGS_KITEMAN Chars\Super_Character\Wings_Kiteman\WINGS_KITEMAN.hgo
WINGS_INSECT_BLUEBEETLE_CUSTOMISER Chars\Super_Character\Wings_Fairy\WINGS_INSECT_BLUEBEETLE_CUSTOMISER.hgo
TAIL_HIP Chars\Super_Character\Tail\Tail_Hip.hgo
TAIL_HIP_FlameYellow Chars\Super_Character\Tail\Tail_Hip.hgo
TORSO_ATTACHMENT Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT.hgo
BACKPACK_QUIVER Chars\Super_Character\Torso_Attachment\BACKPACK_QUIVER.hgo
TORSO_ATTACHMENT_DINOTAIL Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL.hgo
TORSO_ATTACHMENT_ARMOUR_SWAT Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT.hgo
TORSO_ATTACHMENT_AIRTANK Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_AIRTANK.hgo
TORSO_ATTACHMENT_GENTLEMANGHOST Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_GENTLEMANGHOST.hgo
TORSO_ATTACHMENT_GENTLEMANGHOST_EFFECT Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_GENTLEMANGHOST.hgo
BACKPACK_JETPACK Chars\Super_Character\Torso_Attachment\BACKPACK_JETPACK.hgo
BACKPACK_ADAMSTRANGE_JETPACK Chars\Super_Character\Torso_Attachment\BACKPACK_ADAMSTRANGE_JETPACK.hgo
TORSO_ATTACHMENT_DINOTAIL_NOSPIKES Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL_NOSPIKES.hgo
BACKPACK_FIREFLY Chars\Super_Character\Torso_Attachment\BACKPACK_FIREFLY.hgo
TORSO_ATTACHMENT_CONDIMENTKING Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_CONDIMENTKING.hgo
BACKPACK_BEDROLL Chars\Super_Character\Torso_Attachment\BACKPACK_BEDROLL.hgo
BACKPACK_TIEDUP Chars\Super_Character\Torso_Attachment\BACKPACK_TIEDUP.hgo
TORSO_ATTACHMENT_DINOTAIL_Influencer Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL.hgo
SKINNEDSKIRT Chars\Super_Character\SkinnedSkirt\SKINNEDSKIRT.hgo
SKINNEDSKIRT_DESAAD Chars\Super_Character\SkinnedSkirt\SKINNEDSKIRT.hgo
MONSTERMAN_BOSS_CHAIN Chars\Super_Character\Bigfig_Attachment\MONSTERMAN_BOSS_CHAIN.hgo
BEASTBOY_BEAR_JAW Chars\Super_Character\Bigfig_Attachment\BEASTBOY_BEAR_JAW.hgo
GRANNYGOODNESS_CAPE Chars\Super_Character\Bigfig_Attachment\GRANNYGOODNESS_CAPE.hgo
KINGSHARK_HEAD Chars\Super_Character\Bigfig_Attachment\KINGSHARK_HEAD.hgo
DOOMSDAY_TUBES Chars\Super_Character\Bigfig_Attachment\DOOMSDAY_TUBES.hgo
BANE_TRANSFORM Chars\Super_Character\Bigfig_Attachment\BANE_TRANSFORM.hgo
FACE_MONSTERMAN_BOSS Chars\BiggerFig\MonsterMan_Boss\FACE_MONSTERMAN_BOSS.hgo
STRETCHARM_RIGHT Chars\Super_Character\Stretch\STRETCHARM_RIGHT.hgo
STRETCHARM_LEFT Chars\Super_Character\Stretch\STRETCHARM_LEFT.hgo
STRETCHARM_LEFT_CLAYFACE Chars\Super_Character\Stretch\STRETCHARM_LEFT.hgo
STRETCHARM_LEFT_PLASTICMAN Chars\Super_Character\Stretch\STRETCHARM_LEFT.hgo
STRETCHARM_RIGHT_CLAYFACE Chars\Super_Character\Stretch\STRETCHARM_RIGHT.hgo
STRETCHARM_RIGHT_PLASTICMAN Chars\Super_Character\Stretch\STRETCHARM_RIGHT.hgo
STRETCH_HEAD Chars\Super_Character\Stretch\STRETCH_HEAD.hgo
STRETCH_LEGS_MINIFIG Chars\Super_Character\Stretch\STRETCH_LEGS_MINIFIG.hgo
STRETCHTORSO Chars\Super_Character\Stretch\STRETCHTORSO.hgo
STRETCH_HEAD_PLASTICMAN Chars\Super_Character\Stretch\STRETCH_HEAD.hgo
STRETCH_LEGS_MINIFIG_PLASTICMAN Chars\Super_Character\Stretch\STRETCH_LEGS_MINIFIG.hgo
STRETCHTORSO_PLASTICMAN Chars\Super_Character\Stretch\STRETCHTORSO.hgo
SKINNEDBEARD_WIZARD Chars\Super_Character\SkinnedBeard\SKINNEDBEARD_WIZARD.hgo
SKINNEDBEARD_WIZARD_B Chars\Super_Character\SkinnedBeard\SKINNEDBEARD_WIZARD_B.hgo
SKINNEDBEARD_FANCY Chars\Super_Character\SkinnedBeard\SKINNEDBEARD_FANCY.hgo
LP_BatmanAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_ManbatAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_MadHatterAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_PhantasmAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_JokerAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_HarleyQuinnAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_RobotWifeAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_JokerGoonAnimated_01 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_JokerGoonAnimated_02 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_GoldenStatue Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_TwoFaceAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
FUSION_CHAIN AdditionalContent\LP_BatmanAnimatedSeries\Chars\Misc\FUSION_Chain\FUSION_CHAIN.hgo
DummyChar_DLC10 Chars\Misc\DummyChar\DUMMYCHAR.hgo
FUSION_JOKER_JETPACK AdditionalContent\LP_BatmanAnimatedSeries\Chars\Misc\FUSION_Joker_JetPack\FUSION_JOKER_JETPACK.hgo
FUSION_DRONE_JOKER AdditionalContent\LP_BatmanAnimatedSeries\Chars\Misc\FUSION_Drone_Joker\FUSION_DRONE_JOKER.hgo
LP_CaptainClown AdditionalContent\LP_BatmanAnimatedSeries\Chars\Bigfig\CaptainClown\CAPTAINCLOWN.hgo
LP_BabyDollAnimated Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
CAPE_BatmanAnimated Chars\Super_Character\Cape\Cape.hgo
COMPLEXCAPE_BatmanAnimated Chars\Super_Character\Cape\COMPLEXCAPE.hgo
WINGS_Manbat AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Torso_Attachment\WINGS_MANBAT.hgo
SKINNEDSKIRT_RobotWife AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Skinned_Skirt\SKINNEDSKIRT_ROBOTWIFE.hgo
FACE_CaptainClownAnimated AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Face\FACE_CAPTAINCLOWN.hgo
FACE_BatmanAnimated AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Face\FACE_BATMANANIMATEDB.hgo
FACE_HarleyQuinnAnimated AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Face\FACE_HARLEYQUINNANIMATEDB.hgo
FACE_JokerAnimated AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Face\FACE_JOKERANIMATED.hgo
FACE_ManBatAnimated AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Face\FACE_MANBATANIMATED.hgo
FACE_TwoFaceAnimated AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Face\FACE_TWOFACEANIMATED.hgo
FACE_PhantasmAnimated Chars\Super_Character\Face\FACE_POLYMESH.hgo
SkinnedHat_HarleyQuinn AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Hat\SKINNEDHAT_HARLEYQUINN.hgo
CW_Atom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CW_Flash Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CW_GreenArrow Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CW_Supergirl Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CW_Vibe Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CW_BlackLightning Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CW_Atom_Big Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CW_MrTerrific Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
FACE_CWSUPERGIRL AdditionalContent\CP_CWHeroes\Chars\Super_Character\Face\FACE_CWSUPERGIRL.hgo
FACE_CWATOM AdditionalContent\CP_CWHeroes\Chars\Super_Character\Face\FACE_CWATOM.hgo
FACE_CWGREENARROW AdditionalContent\CP_CWHeroes\Chars\Super_Character\Face\FACE_CWARROW.hgo
FACE_CWBLACKLIGHTNING AdditionalContent\CP_CWHeroes\Chars\Super_Character\Face\FACE_CWBLACKLIGHTNING.hgo
FACE_CWMRTERRIFIC AdditionalContent\CP_CWHeroes\Chars\Super_Character\Face\FACE_CWMRTERRIFIC.hgo
CW_Indigo Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CW_Prometheus Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CW_VandalSavage Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CW_Vigilante Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CW_Reign Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CW_Zoom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
PROMETHEUS_BOW AdditionalContent\CP_CWVillains\Chars\Misc\Prometheus_Bow\PROMETHEUS_BOW.hgo
FACE_CWZOOM AdditionalContent\CP_CWVillains\Chars\Super_Character\Face\FACE_CWZOOM.hgo
FACE_CWVANDALSAVAGE AdditionalContent\CP_CWVillains\Chars\Super_Character\Face\FACE_CWVANDALSAVAGE.hgo
FACE_CWINDIGO AdditionalContent\CP_CWVillains\Chars\Super_Character\Face\FACE_CWINDIGO.hgo
FACE_CWREIGN Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo
SKINNERHAIR_CWINDIGO AdditionalContent\CP_CWVillains\Chars\Super_Character\SkinnedHair\SKINNEDHAIR_CWINDIGO.hgo
JusticeLeagueDark_Etrigan AdditionalContent\CP_JusticeLeagueDark\Chars\Bigfig\JusticeLeagueDark_Etrigan\Etrigan.hgo
JusticeLeagueDark_SwampThing AdditionalContent\CP_JusticeLeagueDark\Chars\Bigfig\JusticeLeagueDark_SwampThing\JUSTICELEAGUEDARK_SWAMPTHING.hgo
JusticeLeagueDark_Deadman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
JusticeLeagueDark_JohnConstantine Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
JusticeLeagueDark_Spectre Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
JusticeLeagueDark_Zatanna Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
JusticeLeagueDark_Spectre_Big Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
FACE_JusticeLeagueDark_JohnConstantine AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_JOHNCONSTANTINE.hgo
FACE_JusticeLeagueDark_Spectre AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_SPECTRE.hgo
FACE_JusticeLeagueDark_Deadman AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_DEADMAN.hgo
FACE_JusticeLeagueDark_SwampThing AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_SWAMPTHING.hgo
FACE_JusticeLeagueDark_Etrigan AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_ETRIGAN.hgo
JUSTICELEAGUEDARK_ETRIGAN_CAPE AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Bigfig_Attachment\JUSTICELEAGUEDARK_ETRIGAN_CAPE.hgo
LP_BlackManta Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Aquaman_Variant_1 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_KingNereus Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Orm Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Atlanna Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Mera Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_AtlanteanGuard Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_AtlanteanCivilian_01 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_AtlanteanCivilian_02 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_AtlanteanCivilian_03 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_AtlanteanCivilian_04 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_AtlanteanCivilian_05 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_AtlanteanCivilian_06 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Orm_Boss Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CRAB_DLC AdditionalContent\LP_AquamanMoviePart1\Chars\Creature\Crab_DLC\Crab_DLC.hgo
OCTOPUS_DLC AdditionalContent\LP_AquamanMoviePart1\Chars\Creature\Octopus_DLC\OCTOPUS_DLC.hgo
OCTOPUS_DLC_TENTACLE AdditionalContent\LP_AquamanMoviePart1\Chars\Creature\Octopus_DLC\OCTOPUS_DLC_TENTACLE.hgo
FISH_BLUE Chars\Super_Character\Super_Fish\SUPER_FISH.hgo
FISH_GREY Chars\Super_Character\Super_Fish\SUPER_FISH.hgo
FISH_ORANGE Chars\Super_Character\Super_Fish\SUPER_FISH.hgo
FISH_RED Chars\Super_Character\Super_Fish\SUPER_FISH.hgo
FUSION_WHIP_MERA AdditionalContent\LP_AquamanMoviePart1\Chars\Misc\Whip\FUSION_WHIP_MERA.hgo
FACE_KingNereus Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo
FACE_Atlanna AdditionalContent\LP_AquamanMoviePart1\Chars\Super_Character\Face\FACE_ATLANNA02.hgo
FACE_AquamanMoviePack1 AdditionalContent\LP_AquamanMoviePart1\Chars\Super_Character\Face\FACE_AQUAMAN_MOVIE_PACK1.hgo
SKINNEDHAIR_AQUAMANMOVIE_LONG_Pack1 AdditionalContent\LP_AquamanMoviePart1\Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMANMOVIE_LONGPACK1.hgo
HAIR_ATLANNA AdditionalContent\LP_AquamanMoviePart1\Chars\Super_Character\SkinnedHair\HAIR_ATLANNA.hgo
SKINNEDHAIR_ATLANNA_2 AdditionalContent\LP_AquamanMoviePart1\Chars\Super_Character\SkinnedHair\HAIR_ATLANNA.hgo
LP_Aquaman_Variant2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Orm_Variant2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Murk Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Trench Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Vulko Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Mera_Pack2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_FishermanPrincess Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_FishermanSoldier Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_AtlanteanCommando Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Trench_KRAWLIE Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
LP_AtlanteanCommando_Sword Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_FishermanSoldier_CROWD Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_AtlanteanGuard_KRAWLIE Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
LP_BrineKing AdditionalContent\LP_AquamanMoviePart2\Chars\BigFig\BRINEKING.hgo
FACE_Aquaman_Movie AdditionalContent\LP_AquamanMoviePart2\Chars\Super_Character\Face\FACE_AQUAMAN_MOVIE.hgo
FACE_Vulko Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo
FACE_Orm_OceanMaster AdditionalContent\LP_AquamanMoviePart2\Chars\Super_Character\Face\FACE_ORM_OCEANMASTER.hgo
FACE_FishermanPrincess AdditionalContent\LP_AquamanMoviePart2\Chars\Super_Character\Face\FACE_FISHERMANPRINCESS.hgo
FACE_Trench AdditionalContent\LP_AquamanMoviePart2\Chars\Super_Character\Face\FACE_TRENCH.hgo
SKINNEDHAIR_AQUAMANMOVIE_LONG AdditionalContent\LP_AquamanMoviePart2\Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMANMOVIE_LONG.hgo
CAPE_Orm_OceanMaster Chars\Super_Character\Cape\Cape.hgo
TORSOATTACHMENT_ARMOUR_MURK AdditionalContent\LP_AquamanMoviePart2\Chars\Super_Character\Torso_Attachment\TORSOATTACHMENT_ARMOUR_MURK.hgo
CP_DCEU_Batman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CP_DCEU_WonderWoman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CP_DCEU_Flash Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CP_DCEU_Deathstroke Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CP_DCEU_Cyborg Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CP_DCEU_Superman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CP_DCEU_ClarkKent Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CP_DCEU_Cyborg_Hooded Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
CP_DCEU_Aquaman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
FUSION_DRONE_BATWING AdditionalContent\CP_DCExtendedUniverse\Chars\Misc\FUSION_Drone_Batwing\FUSION_DRONE_BATWING.hgo
FACE_CP_DCEU_WONDERWOMAN AdditionalContent\CP_DCExtendedUniverse\Chars\Super_Character\Face\FACE_CP_DCEU_WONDERWOMAN.hgo
FACE_CP_DCEU_Deathstroke AdditionalContent\CP_DCExtendedUniverse\Chars\Super_Character\Face\FACE_CP_DCEU_DEATHSTROKE.hgo
FACE_CP_DCEU_FLASH AdditionalContent\CP_DCExtendedUniverse\Chars\Super_Character\Face\FACE_CP_DCEU_FLASH.hgo
FACE_CP_DCEU_Aquaman AdditionalContent\CP_DCExtendedUniverse\Chars\Super_Character\Face\FACE_CP_DCEU_AQUAMAN.hgo
FACE_CP_DCEU_ClarkKent Chars\Super_Character\Face\FACE_SUPERMAN.hgo
SKINNEDHAIR_AQUAMANMOVIE_LONG_DCEU AdditionalContent\CP_DCExtendedUniverse\Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMANMOVIE_LONG.hgo
LP_BlackBeetle_YJ AdditionalContent\LP_YoungJustice\Chars\BigFig\BLACKBEETLE.hgo
LP_MissMartianAlien_YJ AdditionalContent\LP_YoungJustice\Chars\BigFig\MISSMARTIANALIEN.hgo
LP_BeastBoy_Gorilla_YJ AdditionalContent\LP_YoungJustice\Chars\BigFig\BeastBoyGorilla\BEASTBOYGORILLA.hgo
LP_Monseiur_Mallah_YJ Chars\Bigfig\Monsieur_Mallah\MONSIEUR_MALLAH.hgo
FUSION_SNAKELARGE AdditionalContent\LP_YoungJustice\Chars\Creature\FUSION_SnakeLarge\FUSION_SNAKELARGE.hgo
LP_BeastBoy_Rhino_YJ Chars\Creature\BeastBoy_Rhino\BEASTBOY_RHINO.hgo
LP_Aqualad_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Artemis_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_KidFlash_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_MissMartian_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Superboy_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Tigress_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Batgirl_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Nightwing_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_ShadowNinjaSai_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_ShadowNinjaSamurai_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_BlackManta_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Impulse_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Tigress_Unmasked_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_ReachAmbassador_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_MissMartian_YJ_Transition Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_TheBrain_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
FACE_SHADOWNINJA_YJ AdditionalContent\LP_YoungJustice\Chars\Super_Character\Face\FACE_SHADOWNINJA_YJ.hgo
FACE_Nightwing_YJ AdditionalContent\LP_YoungJustice\Chars\Super_Character\Face\FACE_NIGHTWING_YJ.hgo
FACE_Artemis_YJ AdditionalContent\LP_YoungJustice\Chars\Super_Character\Face\FACE_ARTEMIS_YJ.hgo
FACE_Tigress AdditionalContent\LP_YoungJustice\Chars\Super_Character\Face\FACE_TIGRESS.hgo
FACE_BeastBoyGorilla AdditionalContent\LP_YoungJustice\Chars\Super_Character\Face\FACE_BEASTBOYGORILLA.hgo
FACE_BlackBeetle AdditionalContent\LP_YoungJustice\Chars\Super_Character\Face\FACE_BLACKBEETLE.hgo
SKINNEDHAIR_BATGIRL_YJ Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATGIRL.hgo
SKINNEDHAIR_TIGRESS_YJ AdditionalContent\LP_YoungJustice\Chars\Super_Character\SkinnedHair\SKINNEDHAIR_TIGRESS.hgo
LP_BillyShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_FreddyShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Pride Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Gluttony Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_DrSivana_Boss Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Envy Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_MallSanta_Pack1 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_BillyShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_FreddyShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_BillyBatson_Pack1_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_FreddyFreeman_Pack1_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
TORSOATTACHMENT_GLUTTONY AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\Torso_Attachment\TORSOATTACHMENT_GLUTTONY.hgo
LP_FreddyFreeman_Pack1 Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
LP_BillyBatson_Pack1 Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
LP_Wrath AdditionalContent\LP_ShazamMoviePart1\Chars\BigFig\LP_Wrath\LP_Wrath.hgo
FACE_Pride AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\Face\FACE_PRIDEB.hgo
FACE_Wrath AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\Face\FACE_WRATH.hgo
FACE_Gluttony AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\Face\FACE_GLUTTONY.hgo
FACE_DrSivanaBoss AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\Face\FACE_DRSIVANA_BOSS.hgo
FACE_ENVY AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\Face\FACE_ENVY.hgo
WINGS_MONSTER AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\AdditionalModel\WINGS_MONSTER.hgo
LP_DarlaShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_DrSivana Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_EugeneShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_MaryBatson Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_MaryShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_PedroShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_WizardShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Envy_Boss Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Gluttony_Boss Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_MallSanta_Pack2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_HotDogGuy Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo
LP_Pride_Boss Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_BillyShazam_Pack2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_FreddyShazam_Pack2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_Civilian_Gotham_F_E Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
LP_Civilian_Gotham_F_F Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
LP_Civilian_Gotham_M_E Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
LP_Civilian_Metropolis_M_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo
LP_OldLady Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_OldMan Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_DarlaShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_EugeneShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_PedroShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_PedroPena_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_EugeneChoi_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_DarlaDudley_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_WizardShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
LP_MaryShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo
RAT_DLC AdditionalContent\LP_ShazamMoviePart2\Chars\Creature\Rat_DLC\Rat_DLC.hgo
LP_Wrath_Boss AdditionalContent\LP_ShazamMoviePart2\Chars\Bigfig\LP_Wrath_Boss\LP_WRATH_BOSS.hgo
LP_DarlaDudley Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
LP_EugeneChoi Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
LP_PedroPena Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
LP_BillyBatson_Pack2 Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
LP_FreddyFreeman_Pack2 Chars\Super_Character\Super_Small\SUPER_SMALL.hgo
MARYBATSONBOOK_CALCULUS AdditionalContent\LP_ShazamMoviePart2\Chars\Misc\MaryBatsonBook_Calculus\MARYBATSONBOOK_CALCULUS.hgo
FUSION_EUGENE_DRONE AdditionalContent\LP_ShazamMoviePart2\Chars\Misc\FUSION_Eugene_Drone\FUSION_EUGENE_DRONE.hgo
FACE_WizardShazam Chars\Super_Character\Face\FACE_CUSTOMISER_MALE12.hgo
FACE_Pride_Boss AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Face\FACE_PRIDEB.hgo
FACE_MaryBatson Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE10_TWOCOLOURLIPS.hgo
FACE_PedroShazam Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo
FACE_GluttonyBoss AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Face\FACE_GLUTTONY_BOSS.hgo
FACE_DrSivana AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Face\FACE_DRSIVANA.hgo
FACE_DarlaChild AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Face\FACE_DARLACHILD.hgo
FACE_ENVYBOSS AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Face\FACE_ENVYBOSS.hgo
FACE_Wrath_Boss AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Face\FACE_WRATH_BOSS.hgo
SKINNEDSKIRT_WizardShazam Chars\Super_Character\SkinnedSkirt\SKINNEDSKIRT.hgo
TORSOATTACHMENT_GLUTTONYBOSS AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Torso_Attachment\TORSOATTACHMENT_GLUTTONYBOSS.hgo
WINGS_MONSTER_PACK2 AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\AdditionalModel\WINGS_MONSTER_PACK2.hgo

A list of character models (.HGO files) prior to being converted to a game-deliverable format (.GHG files).

Developer Comments

AUDIO\BUSSES.CFG

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;                                                                                   ;;
;;                   LEGO Diana - Audio Bus Connections                               ;;
;;                                                                                   ;;
;;  Documentation: http://tt-intranet/wiki/index.php/Audio_-_Config_files#Busses.cfg ;;
;;                                                                                   ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



; === Global settings ===
ReportErrors

; === NuSound's built-in busses (for reference only, changes won't be applied) ===
Bus Name Master           AllChannels 1.0
Bus Name SoundEffects	  AllChannels 1.0  ; ducking these directly doesn't appear to work, use Mix'name' instead.
Bus Name Ambience         AllChannels 1.0  ; +this
Bus Name Dialogue         AllChannels 1.0  ; +this
Bus Name Music            AllChannels 1.0  ; +this
Bus Name CutsceneSFX      AllChannels 1.0
Bus Name CutsceneDLG      AllChannels 1.0
; using a bus to do routing, which is naughty but have no choice E3 demo..

Bus Name DXNonPos FL 0.7  FC 1.0  FR 0.7  LFE 0.5  RL 0.0  RR 0.0  BL 0.0  BR 0.0


AUDIO\COMPOSITIONS.CFG

;========================
; Example
;========================

;IntensityStage Name "MX_GlobalVorton_Disco"  Intensity 0.0 1.0  Track "MX_GlobalVorton_Disco"  TimeSignature 4/4 BPM 126 SustainTime 1.0

;; Composition
;Composition Name "MX_GlobalVorton_Disco" IntensityStage "MX_GlobalVorton_Disco"

;;======
;; Intensity stages

;IntensityStage Name "HubMain_Qui"                                Intensity 0.0 0.5   Track "MX_HubMain_Qui"  TimeSignature 4/4 BPM 127 Volume 0.25
;IntensityStage Name "HubMain_Act"                                Intensity 0.5 1.0   Track "MX_HubMain_Act"  TimeSignature 4/4 BPM 127 Volume 0.34

;; Relationships
;Relationship Name "Hub_Qui_to_Act"                               Stages "HubMain_Qui" "HubMain_Act"      Transition "Crossfade1sec1bars"
;Relationship Name "Hub_Act_to_Qui"                               Stages "HubMain_Act" "HubMain_Qui"      Transition "Crossfade1sec1bars"

;; Composition
;Composition Name "MX_HUB_MainTheme"                              IntensityStage "HubMain_Qui" IntensityStage "HubMain_Act" Relationship "Hub_Qui_to_Act" Relationship "Hub_Act_to_Qui"

Some commented-out examples of how the music "composition" system works. MX_GlobalVorton_Disco is a music track from Lego Dimensions.


AUDIO\ROUTING3D.CFG

	;=========================================================================================;
	; NuSound calculates all 3D positioning in 8-channel. Mono sounds are flat-upmixed to 7.1,
	; and then downmixed to the target output using these tables.
	;
	; The built-in default mix (Default3D) is flat. I.e., in a Stereo config, all sounds from
	; the rear will mix into the fronts at 1.0 volume. These tables provide a good all-round
	; 3D mixdown.
	;
	; LFE output must be 1.0, since this is scaled by the LFEMix parameter.
	;=========================================================================================;

A comment explaining how sound is mixed in the game's sound engine (NuSound).


AUDIO\ROUTINGMONODXCUTSCENE.CFG,
AUDIO\ROUTINGNAFRONTLR.CFG,
and AUDIO\ROUTINGNOATTENUATION.CFG

; This is an attempt to negate any attenuation caused by the routing and just reply on the 3D position.

Each of these files contain similar routing tables for playing back audio from specific channels of the source file on specific speakers of the destination audio output, and have this comment at the top.


AUDIO\SFXTYPEMAP.CFG

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;                                      SfxTypeMap.cfg                                            ;;
;;                                                                                                ;;
;;  Maps names of SFXTypeIDs (currently in LegoSFXTypes.h) to real sample names in Samples.cfg    ;;
;;                                                                                                ;;
;; Fixup is done in: LegoSFX::Init(const char* sfxTypeIdMapFilename, const char* configFilename)  ;;
;;                                                                                                ;;
;;  *** PROGRAMMERS: PLEASE PLEASE PLEASE MOVE YOUR SFXTYPEID TO ITS RESPECTIVE GAME/SYSTEM ***   ;;
;;                                                                                                ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Notably mentions Samples.cfg, a file that was deprecated starting in Lego The Hobbit.

punch_hit_blowup ;"Expl_Damage" TESSA TOLD ME TO DO IT!!!

"Tessa" refers to Tessa Verplancke, one of the sound designers.


COLLECTABLES\CHEATS.TXT

// Defines the cheats for the game
//
// Commands:
//		Cheat "Cheat Name" - Starts a new cheat
//		Cost <Value> - Defines the amount of coins needed to buy the cheat
//		CheatCode "12345" - 5 byte code that can be typed in to the game to unlock the cheat
//		UnlockOnRedBrick "Red brick name" - Unlocks the cheat when the specified red brick is collected
//		CollectOnRedBrick "Red brick name" - Collects the cheat when the specified red brick is collected
//		HideUntilCollected - Hides the cheat from the extras menu until it has been collected
//		r <Value 0 - 255> - The red part of the display colour
//		g <Value 0 - 255> - The green part of the display colour
//		b <Value 0 - 255> - The blue part of the display colour 

// Removed Cheats

//Cheat "CHEAT_TINY_HEAD_MODE" Cost 100000 CheatCode "_____" UnlockOnRedBrick "RedBrickBells" // LEVEL NAME 12


COLLECTABLES\CHECKPOINTS.TXT

// Defines checkpoints for the game
//
// Commands:
//		CheckPoint "Checkpoint Name" - Starts a new checkpoint
//		States State1 State2 State3 ... - Defines the states for the checkpoint
//		alias "Collectable Name" - Makes the checkpoint an alias of an other collectable (The states are predefined for this collectable & shouldn't be defined)


COLLECTABLES\RULES.TXT

// Defines the collectable rules for the game
// Defines the collectable rules for the game
//
// Commands:
//		Rule InstanceName == StateName - Starts a new rule & specifies the conditions. Also supports '!=', 'and', 'or'
//		EndRule	- Ends the current rule
//		Rule NewContent - This is a predefined rule that gets called on a new game (or when a DLC is installed)
//		Unlock InstanceName - Unlocks a collectable instance
//		Unlock type.InstanceName - Unlocks a collectable instance & specifies the type if 2 collectables have the same name
//		Collect InstanceName - Collects a collectable instance
//		Collect type.InstanceName - Collects a collectable instance & specifies the type if 2 collectables have the same name
//		SetState InstanceName StateName - Sets the state on the specified collectable instance
//		SetState type.InstanceName StateName - Sets the state on the specified collectable instance & specifies the type if 2 collectables have the same name
//
//	Example:
//		Rule Ghostbusters == Complete
//			Collect PeterVenkman
//			Unlock GoldBricks.Hub_DC_DC_Quest01
//		EndRule
////////////////////////////////////////////////////////////////////////////////////////////////


COLLECTABLES\RULES_CUSTOMMETAABILITIES.TXT

// Defines the collectable rules for the game
//
// Commands:
//		Rule InstanceName == StateName - Starts a new rule & specifies the conditions. Also supports '!=', 'and', 'or'
//		EndRule	- Ends the current rule
//		Rule NewContent - This is a predefined rule that gets called on a new game (or when a DLC is installed)
//		Unlock InstanceName - Unlocks a collectable instance
//		Unlock type.InstanceName - Unlocks a collectable instance & specifies the type if 2 collectables have the same name
//		Collect InstanceName - Collects a collectable instance
//		Collect type.InstanceName - Collects a collectable instance & specifies the type if 2 collectables have the same name
//		SetState InstanceName StateName - Sets the state on the specified collectable instance
//		SetState type.InstanceName StateName - Sets the state on the specified collectable instance & specifies the type if 2 collectables have the same name
//
//	Example:
//		Rule Ghostbusters == Complete
//			Collect PeterVenkman
//			Unlock GoldBricks.Hub_DC_DC_Quest01
//		EndRule
////////////////////////////////////////////////////////////////////////////////////////////////

//Rule WizardOfOz == Complete
//	SetState Prologue_HubExitDoor Open
//EndRule


COLLECTABLES\STORY.TXT

// Controls the flow of story level unlocking
//
// Commands:
//		UnlockAtStart - Unlocks the area at the start of the game
//		UnlockOnArea "Area Name" - Unlocks the story complete for the specified area being completed
//		UnlockOnCheckPoint "CheckPoint Name" - Unlocks when the specified CheckPoint enters it's complete state
//		UnlockOnAll - Indicates that all unlocks need to be true before the story complete is unlocked (Defaults to any)

Miscellaneous Unused Text Files

ABILITIES\_HELP.TXT

This is the folder for abilities.  It helps if the txt file are named after the Mechanics they relate to if they are Mechanic specific.

Character Specific Abilities go in /Chars, gadget specific ones go in /Gadgets etc....

After adding a new ability text file, you need to stick its path in abilities.txt

Please try to help keep this folder organised by placing txt files in the most appropriate place

A file briefly explaining how ability definition files are organized.


AUDIO\ROUTINGDEFAULT.CFG

;========================================================================;
;;   !!     THE DEFAULT ROUTING TABLE IS HERE FOR REFERENCE ONLY     !!
;;   !!  AND IS ALREADY INCLUDED IN THE NUSOUND ENGINE AS STANDARD,  !!
;;   !!        DO NOT ALTER IT OR INCLUDE IT IN ROUTING.CFG          !!
;========================================================================;

ReportErrors

RoutingTable Name "Test"

	;=====================================;
	; MONO input
	;=====================================;
	MixMatrix Mono Mono
		
		1.0

	MixMatrix Mono Stereo
	
		0.707945784
		0.707945784

	MixMatrix Mono Quad

		0.7
		0.7
		0.5
		0.5

	MixMatrix Mono 51

		0.5
		0.5
		0.7
		0.3
		0.5
		0.5

	MixMatrix Mono 71

		0.5
		0.5
		0.7
		0.3
		0.5
		0.5
		0.3
		0.3

	;=====================================;
	; STEREO input
	;=====================================;
	MixMatrix Stereo Mono

		0.707945784		0.707945784

	MixMatrix Stereo Stereo

		1.0		0.0
		0.0		1.0

	MixMatrix Stereo Quad

		1.0 	0.0
		0.0 	1.0
		0.0 	0.0
		0.0 	0.0

	MixMatrix Stereo 51

		0.5 	0.0
		0.0 	0.5
		0.7 	0.7
		0.3 	0.3
		0.5 	0.0
		0.0 	0.5

	MixMatrix Stereo 71

		1.0		0.0
		0.0		1.0
		0.0 	0.0
		0.0 	0.0
		0.7 	0.0
		0.0		0.7
		0.3 	0.0
		0.0		0.3

	;=====================================;
	; LRC input
	;=====================================;
	MixMatrix LRC Mono

		0.50119		0.50119		0.50119

	MixMatrix LRC Stereo

		1.0		0.0		0.68
		0.0		1.0		0.68

	MixMatrix LRC Quad

		1.0 	0.0 	0.0
		0.0		1.0 	0.0
		0.0		0.0		0.0
		0.0		0.0		0.0

	MixMatrix LRC 51

		1.0		0.0		0.0
		0.0		1.0		0.0
		0.0		0.0		1.0
		0.0		0.0		0.0
		0.0		0.0		0.0
		0.0		0.0		0.0

	MixMatrix LRC 71

		1.0		0.0		0.0
		0.0		1.0		0.0
		0.0		0.0		1.0
		0.0		0.0		0.0
		0.0		0.0		0.0
		0.0		0.0		0.0
		0.0		0.0		0.0
		0.0		0.0		0.0

	;=====================================;
	; 5.1 input
	;=====================================;
	MixMatrix 51 Mono

		0.50119		0.50119		0.50119		0.50119		0.50119		0.50119

	MixMatrix 51 Stereo

		1.0		0.0		0.68	0.2		0.2		0.0
		0.0		1.0		0.68	0.2		0.0		0.2

	MixMatrix 51 Quad

		1.0		0.0		0.0		0.0		0.0		0.0
		0.0		1.0		0.0		0.0		0.0		0.0
		0.0		0.0		0.0		0.0		0.0		0.0
		0.0		0.0		0.0		0.0		0.0		0.0

	MixMatrix 51 51

		1.0		0.0		0.0		0.0		0.0		0.0
		0.0		1.0		0.0		0.0		0.0		0.0
		0.0		0.0		1.0		0.0		0.0		0.0
		0.0		0.0		0.0		1.0		0.0		0.0
		0.0		0.0		0.0		0.0		1.0		0.0
		0.0		0.0		0.0		0.0		0.0		1.0

	MixMatrix 51 71

		1.0		0.0		0.0		0.0		0.0		0.0
		0.0		1.0		0.0		0.0		0.0		0.0
		0.0		0.0		1.0		0.0		0.0		0.0
		0.0		0.0		0.0		1.0		0.0		0.0
		0.0		0.0		0.0		0.0		1.0		0.0
		0.0		0.0		0.0		0.0		0.0		1.0
		0.0		0.0		0.0		0.0		0.3		0.0
		0.0		0.0		0.0		0.0		0.0		0.3

	;=====================================;
	; 7.1 input
	;=====================================;
	MixMatrix 71 Mono

		0.50119		0.50119		0.50119		0.50119		0.50119		0.50119		0.0		0.0

	MixMatrix 71 Stereo

		1.0		0.0		0.68	0.3		0.3		0.0		0.3		0.0
		0.0		1.0		0.68	0.3		0.0		0.3		0.0		0.3

	MixMatrix 71 Quad

		1.0		0.0		0.5		0.3		0.0		0.0		0.0		0.0
		0.0		1.0		0.5		0.3		0.0		0.0		0.0		0.0
		0.0		0.0		0.0		0.0		0.6		0.0		0.4		0.0
		0.0		0.0		0.0		0.0		0.0		0.6		0.0		0.4

	MixMatrix 71 51

		1.0		0.0		0.0		0.0		0.0		0.0		0.0		0.0
		0.0		1.0		0.0		0.0		0.0		0.0		0.0		0.0
		0.0		0.0		1.0		0.0		0.0		0.0		0.0		0.0
		0.0		0.0		0.0		1.0		0.0		0.0		0.0		0.0
		0.0		0.0		0.0		0.0		0.6		0.0		0.4		0.0
		0.0		0.0		0.0		0.0		0.0		0.6		0.0		0.4

	MixMatrix 71 71

		1.0		0.0		0.0		0.0		0.0		0.0		0.0		0.0
		0.0		1.0		0.0		0.0		0.0		0.0		0.0		0.0
		0.0		0.0		1.0		0.0		0.0		0.0		0.0		0.0
		0.0		0.0		0.0		1.0		0.0		0.0		0.0		0.0
		0.0		0.0		0.0		0.0		1.0		0.0		0.0		0.0
		0.0		0.0		0.0		0.0		0.0		1.0		0.0		0.0
		0.0		0.0		0.0		0.0		0.0		0.0		1.0		0.0
		0.0		0.0		0.0		0.0		0.0		0.0		0.0		1.0

A file documenting the default sound routing tables used by the audio engine. It is commented out of the list of routing tables in AUDIO\ROUTING.CFG, as it is already hardcoded into the engine.


COLLECTABLES\PERILS.TXT

// Defines the peril types for the game
//
// Commands:
//		PerilType "PerilTypeName" - Starts a new peril type
//		DisplayText "Name" - Defines the cornwall string to be displayed when the peril is collected
//		DisplayScale Number - The scale to be applied to the special when drawn on the panel
//		HappySpecial "Name" - The name of the special object to be used when the peril face should be happy
//		SadSpecial "Name" - The name of the special object to be used when the peril face should be sad



//PerilType "WizardOfOz"			DisplayText "PERIL_OZWIZARD"		HappySpecial "PERIL_WIZARDOFOZ_HAPPY"		SadSpecial "PERIL_WIZARDOFOZ_SILHOUETTE"		DisplayScale 1.0

PerilType "StanLee"       			DisplayText "CITIZEN_IN_PERIL"		HappySpecial "PERIL_STANLEE_HAPPY"			SadSpecial "PERIL_STANLEE_SAD"					DisplayScale 1.0		

This game does not have any citizens in peril who need to be rescued, and as such this file goes unused.


LEGOTPAGE\ATLASTPAGECOMMENTS.TXT

usage set to 2

files included 947/470

removed



//00002   lego_models_extended/images/undersiderenders/p47404_normal.nut
//00002   lego_models_extended/images/undersiderenders/p47404_occlusion.nut
http://www.brickowl.com/catalog/lego-stern-12-x-10-47404

//00002   lego_models_extended/images/undersiderenders/p60033_normal.nut
//00002   lego_models_extended/images/undersiderenders/p60033_occlusion.nut
http://www.brickowl.com/catalog/lego-brick-4-x-12-4202-60033

back in
http://www.brickowl.com/catalog/lego-technic-panel-smooth-11-x-2-x-3-62531

back in
http://www.brickowl.com/search/catalog?query=98281

back in
http://www.brickowl.com/search/catalog?query=43802

//00003   lego_models_extended/images/undersiderenders/p89523_normal.nut
//00003   lego_models_extended/images/undersiderenders/p89523_occlusion.nut
http://www.brickowl.com/catalog/lego-plate-10-x-10-octagonal-with-hole-and-snapstud-89523


//00002   lego_models_extended/images/undersiderenders/p98281_normal.nut
//00002   lego_models_extended/images/undersiderenders/p98281_occlusion.nut

//00003   lego_models_extended/images/undersiderenders/p45301_normal.nut
//00003   lego_models_extended/images/undersiderenders/p45301_occlusion.nut


//00003   lego_models_extended/images/undersiderenders/p6063_normal.nut
//00003   lego_models_extended/images/undersiderenders/p6063_occlusion.nut

//00004   lego_models_extended/images/undersiderenders/p3027_normal.nut
//00004   lego_models_extended/images/undersiderenders/p3027_occlusion.nut

//00004   lego_models_extended/images/undersiderenders/p4596_normal.nut
//00004   lego_models_extended/images/undersiderenders/p4596_occlusion.nut


//00005   lego_models_extended/images/undersiderenders/brickside5x8_normal.nut
//00005   lego_models_extended/images/undersiderenders/brickside5x8_occlusion.nut

//00006   lego_models_extended/images/undersiderenders/p58846_normal.nut
//00006   lego_models_extended/images/undersiderenders/p58846_occlusion.nut
http://www.brickowl.com/search/catalog?query=58846

//00007   lego_models_extended/images/undersiderenders/mask_64712_normal.nut
//00007   lego_models_extended/images/undersiderenders/mask_64712_occlusion.nut
http://www.brickowl.com/search/catalog?query=64712

//00011   lego_models_extended/images/undersiderenders/p3456_normal.nut
//00011   lego_models_extended/images/undersiderenders/p3456_occlusion.nut

//00016   lego_models_extended/images/undersiderenders/p90498_normal.nut
//00016   lego_models_extended/images/undersiderenders/p90498_occlusion.nut



//00003   lego_models_extended/images/undersiderenders/p2464_normal.nut
//00003   lego_models_extended/images/undersiderenders/p2464_occlusion.nut

//00018   lego_models_extended/images/undersiderenders/p3814neck_normal.nut

Some dev notes about Lego pieces being used in Lego Marvel 2, and their textures during development.

Demo Remnants

STUFF\FRONTENDCONFIGS\DEMO_CONFIG.TXT

// http://tt-intranet/wiki/index.php/Frontend_Config#Setting_up_the_config_files

LevelSelect "demo_Levels.txt"
MainMenu "demo_MainMenu.txt"
OptionsMenu "demo_Options.txt"
//Collection "Collection_demo.txt"
DisableSave
LockFreeplay
//GameplayFreeplayUnlock // can unlock freeplay by completing story mode
//SecretFreeplayUnlock // can unlock freeplay using secret button combo
Cutskip Always
//No_Demo_Splash

STUFF\FRONTENDCONFIGS\DEMO_LEVELS.TXT

// http://tt-intranet/wiki/index.php/Frontend_Config#level_select_text_file

BeginEntry
level 01MetalloMayhem_Midtro1
cornwall START_DEMO
no_suffix
EndEntry

BeginEntry
level 01C_GothamClockTower
cornwall LEVELAREA_C
no_suffix
EndEntry

BeginEntry
Level 01_MetalloMayhem_Outro
cornwall DEMO_EXITDEMO
no_suffix
EndEntry

//BeginEntry
//Level 02_PreGCPDJapes
//no_suffix
//EndEntry


STUFF\FRONTENDCONFIGS\DEMO_MAINMENU.TXT

// http://tt-intranet/wiki/index.php/Frontend_Config#Main_Menu_text_file

//NewGame
//FreePlay
//LoadGame
//NetworkGame
//LevelSelect
//ShowControls
//Marketplace
//Options
//ViewTrailer
//QuitGame
//Languages
//LevelSelect Cornwall START_DEMO

NewGame Cornwall START_DEMO
LevelSelect QA_only
Options
QuitGame
Help

STUFF\FRONTENDCONFIGS\DEMO_OPTIONS.TXT

// http://tt-intranet/wiki/index.php/Frontend_Config#Options_menu_text_file

//Music
//Volume
//Subtitles
//Controls (this is for the PC control configuration screen)
//Video
//Effects
//Credits
//ShowControls

Music
SFXVolume
Subtitles
ShowControls
Video
Effects

STUFF\FRONTENDCONFIGS\E3_CONFIG.TXT

// http://tt-intranet/wiki/index.php/Frontend_Config#Setting_up_the_config_files

LevelSelect "E3_Levels.txt"
MainMenu "E3_MainMenu.txt"
OptionsMenu "E3_Options.txt"
Collection "Collection_demo.txt"
//DisableSave
//LockFreeplay
//GameplayFreeplayUnlock // can unlock freeplay by completing story mode
//SecretFreeplayUnlock // can unlock freeplay using secret button combo
Cutskip Always
//No_Demo_Splash

STUFF\FRONTENDCONFIGS\E3_LEVELS.TXT

// http://tt-intranet/wiki/index.php/Frontend_Config#level_select_text_file

BeginEntry
level 00_MainIntro
cornwall LEVELAREA_A
no_suffix
EndEntry

BeginEntry
level 01C_GothamClockTower
cornwall LEVELAREA_C
no_suffix
EndEntry

BeginEntry
Level 04A_PoisonIvyFight
cornwall LEVEL_04A_POISONIVYFIGHT
no_suffix
EndEntry

BeginEntry
Level 12A_Themyscira
cornwall LEVEL_12A_THEMYSCIRA
no_suffix
EndEntry

STUFF\FRONTENDCONFIGS\E3_MAINMENU.TXT

// http://tt-intranet/wiki/index.php/Frontend_Config#Main_Menu_text_file

//NewGame
//FreePlay
//LoadGame
//NetworkGame
//LevelSelect
//ShowControls
//Marketplace
//Options
//ViewTrailer
//QuitGame
//Languages
//LevelSelect Cornwall START_DEMO

LevelSelect
Options
QuitGame
Help

STUFF\FRONTENDCONFIGS\E3_OPTIONS.TXT

// http://tt-intranet/wiki/index.php/Frontend_Config#Options_menu_text_file

//Music
//Volume
//Subtitles
//Controls (this is for the PC control configuration screen)
//Video
//Effects
//Credits
//ShowControls

Music
Volume
SFXVolume
DialogueVolume
Subtitles
ShowControls
Video
Effects

Leftover files from the public and E3 demos, respectively. Note that the level select can be added back by editing DEFAULT_CONFIG.TXT accordingly.

Unused Graphics

Early Ending Choice Graphics

In the GUI/LEGAL folder, there are early versions of the graphics from the hero/villain choice at the end of the game. These early images have different placements, poses, and expressions for some characters, as well as different lighting and unfinished textures. Some parts of the image are missing, seemingly due to the usage "magic select" to create transparency.

CHOOSE SCREEN GOOD DX11.png CHOOSE SCREEN GOODB DX11.png CHOOSE SCREEN GOODF DX11.png CHOOSE SCREEN VILLAIN DX11.png CHOOSE SCREEN VILLAINB DX11.png CHOOSE SCREEN VILLAINF DX11.png

QA Testing Screenshot

Also left over in the aforementioned GUI/LEGAL folder is a screenshot seemingly from the quality assurance stage of development. It appears to have been taken quite close to the final product, but there are a few minor lighting differences, most notably on the NPCs.

Oddly, its name is tied to the above hero/villain images, suggesting that it was used as the background for that screen before a proper one was created.

CHOOSE SCREEN BACK DX11.png

Unused Cutscenes

Test Cutscenes

Left over in the cutscene folder are some test cutscenes, appropriately found in CUT/ANIMTEST. By changing some file names around, they can be placed in-game by replacing an existing cutscene.