LEGO DC Super-Villains
LEGO DC Super-Villains |
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Developer: Traveller's Tales This game has hidden development-related text. |
To do: Properly document the level select. It's not that different from Lego Marvel 1, but that's a good starting point. |
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
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In LEGO DC Super-Villains, you're the bad guys. Except there's even badder bad guys. And they made the good guys disappear, pretending to be the new good guys. But they're bad guys, so you have to out-badguy the bad guys to save the world so that you can take over it.
Unused Audio
Unused Voicelines
Detective Montoya
Detective Montoya has a full set of lines implying she was playable at one point in development. In addition to this, there are lines implying a petty crime system similar to LEGO Marvel's Avengers and Marvel Super Heroes 2; this feature was likely scrapped in favor of the villain-themed system where the player commits crimes instead. In the final release, Montoya was reduced to a brief audio cameo in the introductory cutscene.
These files are all in AUDIO\PC\VO\DX\CHARACTERS\DETMONTOYA\.
Unused Music
Early versions of main theme
AUDIO\PC\STREAMS\MUSIC\MX_MAINTHEME_V00.OGG
AUDIO\PC\STREAMS\MUSIC\MX_MAINTHEME_V02.OGG
Two unused renditions of the main theme appear in the same location as the version that is used, being MX_MAINTHEME_V03.OGG
(no V01 is present). Interestingly, there is also a file named MX_MAINTHEME_V03_LIVE.OGG
, which sounds virtually identical to the used version and has the same average bitrate and length, but a byte comparison proves to be different.
Lego Batman 3 leftovers
AUDIO\PC\STREAMS\MUSIC\OKAARA_BOSS-04.OGG
AUDIO\PC\STREAMS\MUSIC\QWARD_MIDACT-04.OGG
AUDIO\PC\STREAMS\MUSIC\VR_ACT.OGG
These files, from Lego Batman 3 are included in the game's files, but don't have a music track declaration in .AUDIO_EVENT
files (which are found in AUDIO\PC\METADATA\SERIALISED
). VR_LOWACT.OGG
, also from Lego Batman 3, is used, however, being played during the fuse box "shrink mazes".
Unused Text
AUDIO_FILE_LIST_DURANGO.TXT
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AUDIO_FILE_LIST_ORBIS.TXT
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AUDIO_FILE_LIST_PC.TXT
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audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp audio/PC/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp audio/PC/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp audio/PC/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp audio/PC/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp audio/PC/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp audio/PC/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Lvl11_Env_LightningStrike.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adp audio/PC/metadata/serialised/Lvl11_Env_LightningStrike.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adp audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Squeak_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_03_Lp.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_04_Lp.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_01_Lp.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_02_Lp.adp
Lists of audio-related files that differ between the XBox One, Nintendo Switch, PS4, and Windows PC versions of the game, respectively.
CONVERTERDEFAULTS.TXT
// You can use spaces, tabs or commas to seperate params // # \\ // ; are all treated as the start of a comment // Whitespace is ignored around parameters // Quotes around parameters are automaticaly removed (this will keep the white space within the quotes) #Notes:- # We expect 14 params per platform # Incorrect platform names, wrong number of params or badly formed params will cause an error #Char == Character settings #CS == Cutscene settings #GS == GScene settings #Each pair of params represents the default and Max values the converter will use #There are seperate settings for the older 'FP' method as well as the newer 'Quality' compression method #AnimFPMode should be 'Percentage' or 'Quality' #AnimAutoFP should be 'On' or 'Off' AnimAutoFP On AnimFPMode DX11, Percentage AnimFPMode NXG, Percentage AnimFPMode MOB, Percentage #Command platformClass Char FP CS FP GS FP Char Quality CS Quality GS Quality Default "DX11", 100,100, 100,100, 100,100, 100,100, 100,100, 90,100 Default "NXG", 50,100, 100,100, 100,100, 95,100, 90,100, 70,100 Default "MOB", 30,100, 50,100, 50,100, 50,100, 70,100, 50,100
Information relating to default settings for file conversion, animation packing and compression, and possibly other platform-dependant stuff. "FP" likely refers to "FilePak", a file concatenation format used by FPK files in other games using the in-house Nu2 engine.
CONVERTERTOL.TXT
// This file is used to control tolerance settings used in the converter // You can use spaces, tabs or commas to seperate params // # \\ // ; are all treated as the start of a comment // Whitespace is ignored around parameters // Quotes around parameters are automaticaly removed (this will keep the white space within the quotes) // These are all valid entries # FloatIs0 0.000001 # FloatIs0 "0.000001 " # FloatIs0, 0.000001 # FloatIs0,0.000001 # "FloatIs0",0.000001 # "FloatIs0" , "0.000001" # These are the converter defaults #Label Value Comment #FloatIs0 0.000001 //FLOATIS0_TOL, Comparing if a float is 0 #FloatIs1 0.000001 //FLOATIS1_TOL, Comparing if a float is 1 (or -1) #FloatIsConst 0.00001 //FLOATISCONSTANT_TOL, Generates start / end ranges #FloatIsEqual 0.001 //FLOATEQUALSFLOAT_TOL, Comparing if 2 floats are the same!!!!! #MtxScale0 0.001 //MTXSCALEIS0_TOL, Testing if the scale of a matrix is Very small #MtxTransEqual 0.001 //MTXTRANSEQUAL_TOL, Testing if the translation of a matrix changes (flatline generation) #MTxRotEqual 0.001 //MTXROTEQUAL_TOL, Testing if the rotation elements of a matrix change (flatline generation) #CurveFlatLine 0.001 //CURVEFLATLINE_TOL, Filters ADPCM raw data #Label Value Comment FloatIs0 0.000001 //FLOATIS0_TOL, Comparing if a float is 0 FloatIs1 0.000001 //FLOATIS1_TOL, Comparing if a float is 1 (or -1) FloatIsConst 0.00001 //FLOATISCONSTANT_TOL, Generates start / end ranges FloatIsEqual 0.001 //FLOATEQUALSFLOAT_TOL, Comparing if 2 floats are the same!!!!! MtxScale0 0.001 //MTXSCALEIS0_TOL, Testing if the scale of a matrix is Very small MtxTransEqual 0.001 //MTXTRANSEQUAL_TOL, Testing if the translation of a matrix changes (flatline generation) MTxRotEqual 0.001 //MTXROTEQUAL_TOL, Testing if the rotation elements of a matrix change (flatline generation) CurveFlatLine 0.001 //CURVEFLATLINE_TOL, Filters ADPCM raw data
More conversion settings, this time for the converter's bit tolerance.
DIANA_MINIFIG.TXT
Character AA_Character ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Joker ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_BRDF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.14,0.62,0.25; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOKER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Custom_02 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_03 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_04 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.46,0.30,0.23;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_05 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MASK02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_06 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_07 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM05_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_08 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_09 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MASK01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_10 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_Voice_01 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Character Custom_Voice_02 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_03 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_04 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Character Custom_Voice_05 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_06 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Aquaman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUAMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUAMAN_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AQUAMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Batman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character BlackAdam ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BLACKADAM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_BLACKADAM; Character BlackManta ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA Character CaptainBoomerang ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CAPTAINBOOMERANG_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CAPTAINBOOMERANG_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CAPTAINBOOMERANG_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_FRONT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_CAPTAINBOOMERANG_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BEANIE;p90541_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CAPTAINBOOMERANG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character CaptainCold ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CAPTAINCOLD_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.00,0.73,0.83;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HOOD_FUR_DETAILED;Hood_Fur_Detailed;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,1.00,1.00;VertexTint2;0.10,0.60,0.79;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CAPTAINCOLD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Catwoman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ALPHA_DIFF Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BALACLAVA_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_FRONT_ALPHA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_BACK_ALPHA_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_FRONT_BRDF Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CATWOMAN;Hat_Catwoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Cheetah ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_BACK_DIFF Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CHEETAH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Tail_Hip;Model;Chars\Super_Character\Tail\TAIL_HIP;?;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Clayface ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLAYFACE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLAYFACE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLAYFACE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CLAYFACE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLAYFACE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLAYFACE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLAYFACE_LEFT_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=FACE_ClayFace;Model;Chars\Super_Character\Face\FACE_CLAYFACE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Cyborg ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CYBORG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Deadshot ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DEADSHOT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_BRDF Material_Head_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DEADSHOT;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Deathstroke ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_DEATHSTROKE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DEATHSTROKE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE Character GreenLantern ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GREENLANTERN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.18,0.11,0.06; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENLANTERN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character HarleyQuinn ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_ALPHA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_ALPHA_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINN_ALPHA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_RIGHT_ALPHA_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_LEFT_ALPHA_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HARLEYQUINN;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=SkinnedHair_Pigtails;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.22,0.49;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Heatwave ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_HEATWAVE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HEATWAVE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HEATWAVE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HEATWAVE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEATWAVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEATWAVE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HEATWAVE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEATWAVE_LEFT_DIFF Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HEATWAVE;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character KillerFrost ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_BRDF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KILLERFROST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LexLuthor ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Livewire ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LIVEWIRE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LIVEWIRE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LIVEWIRE_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LIVEWIRE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LIVEWIRE_FRONT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FAUXPUNK;Hair_FauxPunk;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LIVEWIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MalcolmMeryln ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MALCOLMMERLYN_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MALCOLMMERLYN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MALCOLMMERLYN_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MALCOLMMERLYN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MALCOLMMERLYN_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.25,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MALCOLMMERLYN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character MirrorMaster ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MIRRORMASTER_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MIRRORMASTER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MIRRORMASTER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MIRRORMASTER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MIRRORMASTER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MIRRORMASTER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.07;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.07;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MIRRORMASTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PoisonIvy ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_LEGO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_LEGO_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POISONIVY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character RasAlGhul ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RASALGHUL;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.21,0.06;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character ReverseFlash ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REVERSEFLASH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REVERSEFLASH_BACK_DIFF Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASH;p15554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REVERSEFLASH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Riddler ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_RIDDLER_REBIRTH_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_REBIRTH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_REBIRTH_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BOWLER;p95674_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CAPTAINBOOMERANG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Scarecrow ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SCARECROW_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SCARECROW_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SCARECROW_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SCARECROW_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SCARECROW_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WACKYWITCH;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.78,0.44,0.29;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SCARECROW;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Sinestro ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SINESTRO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SINESTRO_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SINESTRO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SINESTRO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SINESTRO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Superman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TheFlash ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASH;p15554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FLASH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character TwoFace ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TWOFACE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TWOFACE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TWOFACE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TWOFACE_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.83,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TWOFACE;Hair_TwoFace;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.19,0.10,0.01;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_TWOFACE_2018;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character WonderWoman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character AA_Character_Cutscene ---------------------- Character Goon_Riddler_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_RIDDLER_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_A; Character Goon_Riddler_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_RIDDLER_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_B; Character Goon_Riddler_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_RIDDLER_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BEANIE;p90541_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_C; Character Goon_Penguin_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_PENGUIN_A_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_PENGUIN_A; Character Goon_Penguin_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_PENGUIN_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_PENGUIN_B; Character Goon_Penguin_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_PENGUIN_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_PENGUIN_C; Character Goon_TwoFace_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_TWOFACE_A_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Goon_TwoFace_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_TWOFACE_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B; Character Goon_TwoFace_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_TWOFACE_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C; Character Goon_Inmate_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_F_A AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Goon_Inmate_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_F_B AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character Goon_Inmate_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_F_c AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Goon_Inmate_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_INMATE_M_A AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Goon_Inmate_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_INMATE_M_B AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B; Character Goon_Inmate_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_INMATE_M_C AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C; Character Batgirl ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATGIRL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATGIRL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BATGIRL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATGIRL_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BATGIRL_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATGIRL;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.67,0.38,0.24;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATGIRL;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.00,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Nightwing ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_NIGHTWING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Civilian_PartyGuest_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.95,0.36; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_PartyGuest_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_PartyGuest_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_C_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Civilian_PartyGuest_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGSWEPT;p61183_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_PartyGuest_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C; Character Civilian_PartyGuest_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_C_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character Goon_Joker_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_A_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Goon_Joker_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_B_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B; Character Goon_Joker_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_C_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Metallo ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_METALLO_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_METALLO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character ComissionerGordon ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_COMMISSIONERGORDON_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_LEFT_DIFF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COMMISIONERGORDON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character HugoStrange ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_HUGOSTRANGE_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_FRONT_ALPHA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUGOSTRANGE_ALPHA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUGOSTRANGE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUGOSTRANGE_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_FRONT_BRDF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_HUGOSTRANGE_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HUGOSTRANGE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\BEARD_SHORT;p15501_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.52,0.52,0.54; Character PrisonGuard_Arkham_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_A_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_A_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP_HAIR;p35660_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.49,0.22,0.08;VertexTint2;0.39,0.39,0.39;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character PrisonGuard_Arkham_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character PrisonGuard_Arkham_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B._LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B._LEFT_DIFF Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP_HAIR;p35660_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.39,0.39,0.39;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character PrisonGuard_Arkham_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_A_LEFT_DIFF Texture_Left_Glasses_Diff2=Chars\Super_Character_Texture\Glasses\GLASSES_HEATWAVE_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_A_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;0.39,0.39,0.39;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_E; Character PrisonGuard_Arkham_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character PrisonGuard_Arkham_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.39,0.39,0.39; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_D; Character PrisonGuard_Stryker_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_F_A_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.93,0.42;VertexTint2;0.36,0.42,0.52;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_F_A; Character PrisonGuard_Stryker_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_F_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;0.36,0.42,0.52;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_F_B; Character PrisonGuard_Stryker_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_F_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.37,0.19,0.04;VertexTint2;0.36,0.42,0.52;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_F_C; Character PrisonGuard_Stryker_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_M_A_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.36,0.42,0.52;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_M_A; Character PrisonGuard_Stryker_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_M_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.36,0.42,0.52;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_M_B; Character PrisonGuard_Stryker_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_M_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.36,0.42,0.52;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_M_C; Character SWAT_Metropolis_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_A; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SWAT_Metropolis_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_B; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SWAT_Metropolis_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_C; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SWAT_GCPD_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_A; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SWAT_GCPD_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_B; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SWAT_GCPD_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_C; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PoliceOfficer_GCPD_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_F_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character PoliceOfficer_GCPD_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_F_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_NOUGATLIPS; Character PoliceOfficer_GCPD_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_F_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character PoliceOfficer_GCPD_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_M_A_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_GCPD;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character PoliceOfficer_GCPD_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_M_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_GCPD;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_POLICEOFFICER_GCPD_M_B; Character PoliceOfficer_GCPD_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_M_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_GCPD;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character Goon_Mushroom_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_MUSHROOM_FRONT_DIFF Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_MUSHROOM Character Goon_Mushroom_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B; Character Goon_Mushroom_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C; Character Goon_Crocodile_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CROCODILE;Hat_Crocodile;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_CROCODILE_A; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_CROCODILEJAW;Neck_Attachment_CrocodileJaw;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20; Character Goon_Crocodile_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CROCODILE;Hat_Crocodile;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_CROCODILE_B; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_CROCODILEJAW;Neck_Attachment_CrocodileJaw;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20; Character Goon_Crocodile_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CROCODILE;Hat_Crocodile;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_CROCODILE_C; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_CROCODILEJAW;Neck_Attachment_CrocodileJaw;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20; Character Goon_Cactus_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_TPAGE_GOONCACTUS; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS Character Goon_Cactus_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_TPAGE_GOONCACTUS; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS Character Goon_Cactus_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_TPAGE_GOONCACTUS; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS Character LoisLane ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOIS_LANE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOIS_LANE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LOIS_LANE_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LOIS_LANE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LOIS_LANE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LOIS_LANE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LOIS_LANE_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LOISLANE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LOISLANE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character JimmyOlsen ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.35,0.16; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JIMMYOLSEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character ClarkKent ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CLARKKENT_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_COMBOVER;p99930_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Owlman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_OWLMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_OWLMAN;Hat_Owlman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.63,0.63,0.63;VertexTint2;0.63,0.63,0.63;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_OWLMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.67,0.67,0.67;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character DetectiveBullock ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_DETECTIVE_BULLOCK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DETECTIVE_BULLOCK_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DETECTIVE_BULLOCK_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DETECTIVE_BULLOCK_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DETECTIVE_BULLOCK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DETECTIVE_BULLOCK_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DETECTIVE_BULLOCK_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DETECTIVE_BULLOCK_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.29,0.30,0.32;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DETECTIVEBULLOCK;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Ultraman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character SeaKing ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SEAKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SEAKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SEAKING_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SEAKING_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SEAKING_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SEAKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SEAKING_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SEAKING_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SEAKING_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SEAKING_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SEAKING_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SEAKING_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SEAKING_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SEAKING_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.78,0.04; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SEAKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=HandLeft_Attachment;SceneObject;Chars\Super_Character\Arm_Attachment\SEAKING_HANDHARPOON;SeaKing_HandHarpoon;LeftForearm_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LexLuthor_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Firestorm ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FIRESTORM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FIRESTORM_BACK_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TRANSORANGEFLAMING;Hair_TransOrangeFlaming;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FIRESTORM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Atom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ATOM_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ATOM;Hat_Atom;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ATOM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Bane ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_BANE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BANE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BANE_BACK_DIFF Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_BANE_BACK_BRDF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BANE_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BANE_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE Character BlackCanary ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKCANARY_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKCANARY_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKCANARY_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKCANARY_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BLACKCANARY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character BlueBeetle ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLUEBETTLE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLUEBETTLE_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.01,0.39,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.01,0.39,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BLUEBEETLE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.80,0.91,0.99;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NECK_ATTACHMENT_BEETLECOLLAR Character BoosterGold ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BOOSTERGOLD_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BOOSTERGOLD;Hair_FlopMask;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BOOSTERGOLD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Skeets;Model;Chars\Misc\Skeets\SKEETS;?;impact2_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character CondimentKing ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONDIMENT KING;Hat_CondimentKing;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CONDIMENTKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_CONDIMENTKING;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_CONDIMENTKING;Belt;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character FireFly ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FIREFLY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FIREFLY_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FIREFLY;HAT_Firefly;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_FIREFLY;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character GreenArrow ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Skirt=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENARROW;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN Character GreenLanternJohnStewart ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_JOHNSTEWART_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_JOHNSTEWART_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_JOHNSTEWART_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_JOHNSTEWART_RIGHT_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOHNSTEWART;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character HawkGirl ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKGIRL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKGIRL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HAWKGIRL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKGIRL_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HAWKGIRL_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKGIRL_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HAWKGIRL;Hat_HawkGirl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20; Character HawkMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HAWKMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_BACK_BRDF Texture_Right_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARLSOFT Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_HAWKMAN_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_BRDF Texture_Left_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARLSOFT Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HAWKMAN;Hat_Hawkman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HAWKMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20; Character KidFlash ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_KID_FLASH_MASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KID_FLASH_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KID_FLASH_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KID_FLASH_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KID_FLASH_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KID_FLASH_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KID_FLASH_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_KID_FLASH;Hat_KidFlash;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.78,0.04;VertexTint2;0.31,0.14,0.02;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Lobo ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LOBO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MartianManHunter ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MARTIANMANHUNTER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MARTIANMANHUNTER_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MARTIANMANHUNTER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MARTIANMANHUNTER_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MARTIANMANHUNTER_RIGHT_DIFF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MARTIANMANHUNTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.05,0.23,0.49;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MissMartian ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MrFreeze ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRFREEZE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE Character MusicMeister ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_MUSICMEISTER_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MUSICMEISTER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_LEFT_DIFF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MUSICMEISTER;Hat_MusicMeister;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MUSICMEISTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Orion ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ORION_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ORION_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ORION_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ORION_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ORION;Hat_Orion;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ORION;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PlasticMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_PLASTICMAN_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PLASTICMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PLASTICMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PLASTICMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PLASTICMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PLASTICMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PolkaDotMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_POLKADOTMANBACK_MASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POLKADOTMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POLKADOTMAN_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_RIGHT_DIFF Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_SWIMMINGCAP;p99241_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLKADOTMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Raven ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVEN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVEN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVEN_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVEN_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOOD;p30381_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.27,0.10,0.57; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RAVEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.27,0.10,0.57;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character RedTornado ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDTORNADO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_A_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDTORNADO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDTORNADO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;0.38,0.05,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDTORNADO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.02,0.11,0.18;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Shazam ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SHAZAM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_SHAZAM; Character Starfire ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGCURLY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.85,0.21,0.62; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_STARFIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character StarSapphire ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STARSAPPHIRE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_STARSAPPHIRE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STARSAPPHIRE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARSAPPHIRE_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARSAPPHIRE_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.83,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_STARSAPPHIRE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.85,0.21,0.62;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Superboy ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MercyGraves ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MERCYGRAVES;HAT_MercyGraves;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.67,0.49,0.33;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MERCYGRAVES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Inmate_F_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_F_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_F_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_M_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_M_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_M_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_Meta ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_11 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_CLASSIC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Goon_Parademon_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON_KRAWLIE;Hat_Parademon_KRAWLIE;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.67,0.09; Character Goon_Parademon_Gold ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.67,0.09; Character Goon_Parademon_Red ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00; Character KentClarkson ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KENTCLARKSON_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PerryWhite ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;1.00,0.91,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;1.00,0.91,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.63,0.63,0.63;VertexTint2;0.21,0.11,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PERRYWHITE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Custom_12 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_SKELETON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character LexLuthor_Inmate ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LexLuthor_Inmate_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Desaad ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DESAAD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DESAAD_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DESAAD_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOOD;p30381_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.12,0.46; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DESAAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Skinned_Skirt;Model;Chars\Super_Character\SkinnedSkirt\SKINNEDSKIRT;?;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Skirt=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD Character PoliceOfficer_Metropolis_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_F_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character PoliceOfficer_Metropolis_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_F_B_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB_METRO;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character PoliceOfficer_Metropolis_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_F_A_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB_METRO;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character PoliceOfficer_Metropolis_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_M_A_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_METRO;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character PoliceOfficer_Metropolis_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_M_B_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_METRO;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character PoliceOfficer_Metropolis_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_M_A_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_METRO;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character TheFlash_Hologram ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASH_HOLOGRAM;p15554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FLASH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM Character Mechanics_Character ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character BeastBoy ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_BACK_BRDF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.10,0.57;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.10,0.57;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK_POINTYEARS;Hair_SweptBack_PointyEars;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BEASTBOY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LexLuthor_Superman_PowerSuit ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character LexLuthor_Superman_PowerSuit_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Metropolis_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_A_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.01,0.40,0.64; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_Metropolis_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.84,0.47,0.14; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C; Character Civilian_Metropolis_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character Civilian_Gorilla_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GORILLA_A_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGUY;p93228_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_CIVILIAN_GORILLA_A; Character Goon_Gorilla_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_FRONT_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGOON;HAT_GorillaGoon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_GORILLAGOON;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GORILLA_B; Character Civilian_Gorilla_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GORILLA_B_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.57,0.53;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.57,0.53;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGUY;p93228_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_CIVILIAN_GORILLA_B; Character Civilian_Gorilla_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GORILLA_C_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGUY;p93228_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_CIVILIAN_GORILLA_C; Character Goon_Gorilla_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_B_FRONT_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGOON;HAT_GorillaGoon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_GORILLAGOON;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GORILLA_B; Character Goon_Gorilla_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_C_FRONT_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGOON;HAT_GorillaGoon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_GORILLAGOON;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GORILLA_B; Character Mantis ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MANTIS_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MANTIS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MANTIS_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MANTIS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MANTIS_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MANTIS_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MANTIS_LEFT_DIFF Material_Head_Front=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MANTIS;Hat_Mantis;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.52,0.17;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MANTIS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.78,0.04;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character SWAT_GCPD_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_D; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Amazonian_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_A_TPAGE_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_A; Character Goon_Amazonian_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_B_TPAGE_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL_SWEPT;p13785_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_B; Character Goon_Amazonian_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_C_TPAGE_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_C; Character Goon_Amazonian_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_D_TPAGE_DIFF Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_D; Character Civilian_Metropolis_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.95,0.36; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_Metropolis_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character Civilian_Metropolis_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_C_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Catwoman_Disguise ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CATWOMAN_DISGUISE Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_CATWOMAN_MASK_ALPHA_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_DISGUISE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_DISGUISE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CATWOMAN_DISGUISE_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CATWOMAN_DISGUISE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CATWOMAN_DISGUISE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CATWOMAN_DISGUISE_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.24,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HEADSCARF;Hat_HeadScarf;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CATWOMAN_DISGUISE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MercyGravesDisguise_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_STRYKERSPRISONGUARD_M_A_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_SumoRedArmour ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERIC_BRIGHTRED Character Civilian_Gotham_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.88,0.79,0.58; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_Gotham_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character Civilian_Gotham_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_C_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Civilian_Gotham_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_MALE_A_DIFF Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.39,0.39,0.39; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C; Character Civilian_Gotham_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_MALE_B_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_Gotham_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_MALE_C_DIFF Material_Head_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character LexLuthor_Hologram ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM Character HeadlessHorseman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LexLuthor_Superman_PowerSuit_TestTPAGE ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_LEXLUTHOR_SUPERMAN_DIFF Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\TPAGE_LEXLUTHOR_SUPERMAN_BRDF AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character LexLuthor_Superman_PowerSuit_TestStandard ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_StarLabsScientist_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_F_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_StarLabsScientist_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_F_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character Civilian_StarLabsScientist_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_F_C_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Goon_GreenLanternCorps_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_A_TPAGE_DIFF AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.11,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_A; Character Goon_GreenLanternCorps_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTCURLED;p20877_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_B; Character Goon_GreenLanternCorps_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_C_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGMALE;p88283_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.95,0.60,0.86; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_C; Character Goon_GreenLanternCorps_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_C_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GREENLANTERCORPSALIEN;Hat_GreenLanternCorpsAlien;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.64,0.47; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_C; Character Goon_GreenLanternCorps_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_B; Character Goon_GreenLanternCorps_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_GREASER;p98371_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_A; Character Civilian_StarLabsScientist_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_M_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.31,0.11; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_StarLabsScientist_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_M_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGMALE;p88283_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C; Character Civilian_StarLabsScientist_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_M_C_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character ArkhamPrisoner_Robert ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.10,0.20,0.35; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARKHAMPRISONER_ROBERT;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character JohnnyQuick ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_JOHNNYQUICK_MASK Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOHNNYQUICK_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOHNNYQUICK_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOHNNYQUICK_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOHNNYQUICK_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOHNNYQUICK_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOHNNYQUICK_RIGHT_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;1.00,0.81,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;1.00,0.81,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_JOHNNYQUICK;HAT_JOHNNYQUICK;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\Hat\HAT_JOHNNYQUICK_GLASSES;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOHNNYQUICK;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Superwoman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SUPERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BUSHYLONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.27,0.27,0.29;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_GreenLanternCorps_F_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_D_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTBAND;Hair_ShortBand;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.73,0.61,0.86;VertexTint2;0.14,0.62,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_D; Character Goon_GreenLanternCorps_M_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_D_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.70,0.93,0.93;VertexTint2;0.71,0.64,0.47;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_D; Character Goon_HugoStrange_Monsters ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_HUGOSTRANGE_MONSTERS_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_HUGOSTRANGE_MONSTERS_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_HUGOSTRANGE_MONSTERS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_HUGOSTRANGE_MONSTERS_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_HUGOSTRANGE_MONSTERS_LEFT_DIFF Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_HUGOSTRANGE_MONSTER; Character Goon_GoldLEGOArmour ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERIC_GOLD Character Goon_SilverLEGOArmour ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERIC_SILVER Character CalendarMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_CALENDARMAN_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CALENDARMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;1.00,1.00,1.00;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN Character KiteMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_DIFF Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_KITEMAN_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_BRDF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_BRDF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KITEMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_LeagueOfAssassinNinja ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_LEAGUEOFASSASSINS_DIFF Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_NINJA;Hat_Ninja;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; Character Civilian_LexcorpScientist_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_LexcorpScientist_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character Civilian_LexcorpScientist_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_C_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Civilian_LexcorpScientist_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_M_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.31,0.11; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_LexcorpScientist_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_M_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGMALE;p88283_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C; Character Civilian_LexcorpScientist_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_M_C_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character GentlemanGhost ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GENTLEMANGHOST;HAT_TopHatRibbon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENTLEMANGHOST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Torso_Attachment_GentlemenGhost;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GENTLEMANGHOST Character Civilian_PartyGuest_F_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_D_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.84,0.47,0.14; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_PartyGuest_M_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_COMBOVER;p99930_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.84,0.47,0.14; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Atomica ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_ATOMICA_MASK Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOMICA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOMICA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ATOMICA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ATOMICA_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ATOMICA_LEFT_DIFF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.19,0.10,0.01; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ATOMICA;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Mazahs ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.77,0.36,0.11; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MAZAHS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Grid ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRID_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF Material_Head_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GRID;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_GRID_GLOW Character Civilian_PartyGuest_F_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_A_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_A_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_A_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_PartyGuest_M_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Metropolis_F_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Metropolis_M_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PrisonGuard_Stryker_F_A_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_STRYKERSISLAND_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_F_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_F_A_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_F_A_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PrisonGuard_Stryker_M_A_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_STRYKERSISLAND_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_STRYKERSPRISONGUARD_M_A_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Ultraman_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PowerRing ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POWER_RING_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.18,0.11,0.06; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POWERRING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.05,1.05,1.05;Vertex;1.00,1.00,1.00; Character Civilian_CableCarDriver ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_CIVILIAN_CABLECARDRIVER_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Joker_Coat ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_JOKERTT_COAT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_BRDF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.14,0.62,0.25; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOKER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Riddler_LEGO ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_RIDDLER_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BOWLER;p95674_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RIDDLER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Superman_LEGO ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_LEG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_LEGO_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Parademon_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_GOON_PARADEMON_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_AttachmentSlots ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.33,0.46,0.73;VertexTint2;0.84,0.21,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_TwoFace_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_TWOFACE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_TWOFACE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.56,0.11,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.56,0.11,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.56,0.11,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Goon_Joker_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Custom_13 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FORESTMAN;p88489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.00,0.52,0.17;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM02;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_14 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MUSKATEER;p93554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.31,0.11;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_15 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CHICKEN;Hat_Chicken;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Extra_1=Chars\Super_Character_Texture\Hat\HAT_JOHNNYQUICK_GLASSES;Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM08_GOATEE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_16 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_JESTER;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM05_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_17 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM09_MOUSTACHE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_18 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM10_SOULPATCH_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_19 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM11_SIDEBURNS_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_20 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_21 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM11_SIDEBURNS_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_22 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM10_SOULPATCH_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_23 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM02;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_24 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_25 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM05_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_26 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM08_GOATEE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_27 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_28 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM10_SOULPATCH_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE Character Custom_29 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM11_SIDEBURNS_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE Character Superman_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Superman_Sunglasses_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TheFlash_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TheFlash_Hologram_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM Character Joker_Coat_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_JOKERTT_COAT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_BRDF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Joker_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_EIGHTIES_JOKER Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_BRDF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PsychoPirate ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSYCHOPIRATE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TheVentriloquist ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_VENTILOQUIST_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THEVENTRILOQUIST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THEVENTRILOQUIST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Scarface_Sheathed;Model;Chars\Misc\Scarface\SCARFACE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Front=Chars\Super_Character_Texture\Body\BODY_SCARFACE_FRONT_DIFF;Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character WayneTech_SecurityGuard ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_WAYNETECH_SECURITYGUARD_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character WayneTech_SecurityGuard_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_WAYNETECH_SECURITYGUARD_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Deathstorm ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTORM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTORM_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTORM_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DEATHSTORM_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTORM_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTORM_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTORM_RIGHT_DIFF Material_Head_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TRANSORANGEFLAMING;Hair_TransOrangeFlaming;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DEATHSTORM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Superman_Rebirth ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_REBIRTH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_REBIRTH_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_REBIRTH_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_REBIRTH_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_REBIRTH_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_REBIRTH_RIGHT_DIFF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Talon ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_TALON_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Owl_Drone;Model;Chars\Super_Character\Super_Owl\SUPER_OWL;?;impact2_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_None=Chars\Creature\Owl\OWL_BODYBROWN;Texture_Head_Front=Chars\Creature\Owl\OWL_HEADBROWN; Character Toyman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_TOYMAN_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TOYMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TOYMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TOYMAN_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_TOYMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TOYMAN_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TOYMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TOYMAN_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACKLONG;p21269_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_TOYMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_BOWTIE;Neck_Attachment_BowTie;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.12,0.46; Character DoctorFate ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRFATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRFATE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRFATE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRFATE_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_DOCTORFATE_GOLD;Hat_DoctorFate;Hat_Locator;TranslationOffset;-0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DOCTORFATE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character JohnnyDC ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Cheetah_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_BACK_DIFF Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MercyGraves_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Metallo_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Skeleton ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_SKELETON_DIFF Texture_Head_Back_Diff1=Chars\Super_Character_Texture\LEGO_Colours\PUREWHITE Character Custom_Voice_07 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Kanto ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KANTO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KANTO_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KANTO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KANTO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KANTO_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_KANTO;Hat_Kanto;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.78,0.04;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KANTO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Grail ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRAIL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRAIL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRAIL_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRAIL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRAIL_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRAIL_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRAIL_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GRAIL_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GRAIL_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GRAIL_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GRAIL_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GRAIL_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GRAIL_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GRAIL_LEFT_BRDF Material_Head_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GRAIL;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.27,0.27,0.29;VertexTint2;0.25,0.24,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GRAIL;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.02,0.11,0.18;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MuseumGuard ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.27,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character ClockKing ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;Model;Chars\Super_Character\Face\FACE_CLOCKKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BREAKUP_CLOCKKING;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.92,0.44;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character HarleyQuinn_Test ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_ALPHA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_ALPHA_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINN_ALPHA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_RIGHT_ALPHA_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_LEFT_ALPHA_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HARLEYQUINN;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=SkinnedHair_Pigtails;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.22,0.49;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Klarion ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_LEFT_DIFF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KLARION;Klarion_hair;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KLARION;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=GenericAttachment2;Model;Chars\Creature\Teekl\TEEKL;?;AttachedCharacter_Locator;TranslationOffset;-0.12,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character GoldenGlider ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOLDENGLIDER;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=SkinnedHair_GoldenGlider;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GOLDENGLIDER;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=GoldenGlider_Ribbon;Model;Chars\Misc\GoldenGlider_Ribbon\GOLDENGLIDER_RIBBON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SKIRT_GOLDENGLIDER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GOLDENGLIDER_LOCATORS Character WonderWoman_LEGO ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_REBIRTH_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_REBIRTH_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_REBIRTH_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_REBIRTH_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SecurityBoothGuard ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.27,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character OMAC ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_BACK_DIFF Material_Head_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PUNKROCKSTAR;p93563_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.05,0.23,0.49; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character JessicaCruz ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JESSICACRUZ_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JESSICACRUZ_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JESSICACRUZ_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JESSICACRUZ_RIGHT_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JESSICACRUZ;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Batwoman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_BATWOMAN Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATWOMAN_BACK_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_BATWOMAN_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATWOMAN;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TheTrickster ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THETRICKSTER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_THETRICKSTER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_THETRICKSTER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THETRICKSTER_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THETRICKSTER_LEFT_DIFF Material_Head_Front=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THETRICKSTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character RedHood ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_REDHOOD_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDHOOD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Bizarro ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_MOHAWKSHORT;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIZARRO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Katana ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KATANNA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PoisonIvy_LEGO ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POISONIVY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Lashina ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LASHINA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LASHINA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LASHINA_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LASHINA_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LASHINA_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LASHINA_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.10,0.60,0.79;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LASHINA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Amazonian_Lead ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALE_SWEPTBACK;p99240_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Amazonian_Lead_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Knitted_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_KNITTED_A_DIFF Material_Right_Hand=VertexTint1;0.99,0.67,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Knitted_A_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KNITTED_A_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_A_FRONT_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_A_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_KNITTED_A_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_A_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_A_LEFT_DIFF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.99,0.67,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOONKNITTED_A;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Knitted_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_KNITTED_B_DIFF Material_None=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF Character Goon_Knitted_B_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KNITTED_B_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_B_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_KNITTED_B_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_B_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_B_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOONKNITTED_B;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Custom_Voice_08 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_09 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_10 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_11 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_12 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_13 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_14 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_15 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_16 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_17 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_18 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_19 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_20 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_21 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_22 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_23 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_24 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_25 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_26 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_27 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_28 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_29 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_30 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Batman_Cutscene ---------------------- Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Clayface_ComissionerGordon ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_COMMISSIONERGORDON_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_LEFT_DIFF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COMMISIONERGORDON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Clayface_Goon_Parademon ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PARADEMONGOON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00; Character Goon_Joker_HotTub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_JOKER_HOTTUB Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C; Character Goon_Riddler_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_LEFT_DIFF Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Riddler_HotTub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_RIDDLER_A_HEARTPANTS_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_A; Character HarleyQuinn_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_ALPHA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_ALPHA_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINN_ALPHA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_RIGHT_ALPHA_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_LEFT_ALPHA_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character GeneralZod ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GENERALZOD_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_BRDF Texture_Right_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GENERALZOD_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_BRDF Texture_Left_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.49,0.49,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.49,0.49,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACKRECEDE;HAIR_SLICKBACKRECEDE;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.78,0.78,0.78;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERALZOD;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.25,0.24,0.25;VertexTint2;0.25,0.24,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD Character Psimon ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSIMON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSIMON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSIMON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSIMON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSIMON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSIMON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSIMON_RIGHT_DIFF Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PSIMON;Hat_Psimon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Extra_1=Chars\Super_Character_Texture\Hat\HAT_JOHNNYQUICK_GLASSES;Material_None=VertexTint1;0.78,0.78,0.78;VertexTint2;0.95,0.60,0.86;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PSIMON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MrMiracle ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MRMIRACLE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_BRDF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRMIRACLE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.40,0.39,0.21;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character BigBarda ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BIGBARDA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_BRDF_DIFF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_BRDF_DIFF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF Material_Head_Front=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BIGBARDA;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.05,0.22,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIGBARDA;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character AdamStrange ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ADAMSTRANGE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ADAMSTRANGE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ADAMSTRANGE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ADAMSTRANGE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ADAMSTRANGE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ADAMSTRANGE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ADAMSTRANGE_LEFT_DIFF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ADAMSTRANGE_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ADAMSTRANGE_RIGHT_BRDF Material_Head_Front=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ADAMSTRANGE;Hat_AdamStrange;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ADAMSTRANGE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_ADAMSTRANGE_JETPACK;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.78,0.78,0.78;VertexTint2;0.78,0.78,0.78;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Ares ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARES_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ARES_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.02,0.11,0.18;VertexTint2;0.02,0.11,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=SkinnedHat_Ares;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_ARES;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.48,0.42,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Ares_Sword_Axe_Spear;Model;Chars\Misc\Ares_Sword_Axe_Spear\ARES_SWORD_AXE_SPEAR;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Cyborg_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character WonderWoman_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_M_Lumberjack ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LUMBERJACK_FRONT_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LUMBERJACK_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LUMBERJACK_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character SilverBanshee ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SILVERBANSHEE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_SILVERBANSHEE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SILVERBANSHEE;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_FLAMES_SILVERBANSHEE Character DrFrankenstein ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_DRFRANKENSTEIN_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DR_FRANKENSTEIN_FRONT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DR_FRANKENSTEIN_FRONT_BRDF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_DRFRANKENSTEIN_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKED;p62699_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRFRANKENSTEIN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character DonnaTroy ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DONNATROY_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DONNATROY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Atom_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ATOM_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ATOM;Hat_Atom;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ATOM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character RedHood_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_REDHOOD_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDHOOD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Katana_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KATANNA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character ClockKing_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;Model;Chars\Super_Character\Face\FACE_CLOCKKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BREAKUP_CLOCKKING;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.92,0.44;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character DonnaTroy_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DONNATROY_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Lobo_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LOBO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Talon_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_TALON_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SilverBanshee_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SILVERBANSHEE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_SILVERBANSHEE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SILVERBANSHEE;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_FLAMES_SILVERBANSHEE Character Starfire_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGCURLY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.85,0.21,0.62; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_STARFIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character StuntRider ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STUNTRIDER_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STUNTRIDER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STUNTRIDER_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STUNTRIDER_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_STUNTRIDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=SkinnedHat_StuntRider;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_STUNTRIDER;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character DrLight ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_DRLIGHT;Hat_DrLight;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRLIGHT;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character OldLady ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_READING_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_BACK_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL_DECAL_METALLIC Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;1.00,0.74,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.63,0.63,0.63; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character OldMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CLARKKENT_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDMAN_BACK_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL_DECAL_METALLIC Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;1.00,0.74,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_OLDMAN_MOUSTACHE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Owlman_Cutscene ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_OWLMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_OWLMAN;Hat_Owlman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.63,0.63,0.63;VertexTint2;0.63,0.63,0.63;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_OWLMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=ComplexCape;Model;Chars\Super_Character\Cape\COMPLEXCAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.67,0.67,0.67; Character Superwoman_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SUPERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Vixen ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_BACK_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SUPERBOY_JONKENT;Hair_Superboy_JonKent;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_VIXEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character DrLight_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_DRLIGHT;Hat_DrLight;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRLIGHT;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character AmandaWaller ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AMANDAWALLER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AMANDAWALLER_BACK_DIFF Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Eradicator ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ERADICATOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ERADICATOR_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ERADICATOR_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ERADICATOR_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ERADICATOR_DIFF Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ERADICATOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TheShade ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_THESHADE_MASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_THESHADE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THESHADE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Eclipso ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ECLIPSO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_LEFT_DIFF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ECLIPSO_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_LEFT_BRDF Material_Head_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_GOBLIN;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.53,0.34,0.62;VertexTint2;0.47,0.67,0.75;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ECLIPSO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MadHarriet ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MADHARRIET_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MADHARRIET_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MADHARRIET_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MADHARRIET_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MADHARRIET_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MADHARRIET_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MADHARRIET_left_DIFF Material_Head_Front=VertexTint1;1.00,0.92,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;1.00,0.92,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_MADHARRIET;Hair_MadHarriet;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MADHARRIET;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=HandLeft_Attachment;SceneObject;Chars\Items\MADHARRIET_CLAWS;MadHarriet_Claws;LeftHand_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,180.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=HandRight_Attachment;SceneObject;Chars\Items\MADHARRIET_CLAWS;MadHarriet_Claws;RightHand_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character KillerFrost_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_BRDF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character KillerFrost_Cutscene_SpikedHair ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_BRDF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character ComissionerGordon_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_LEFT_DIFF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Copperhead ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_COPPERHEAD;Hat_Copperhead;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COPPERHEAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL_NOSPIKES;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.57,0.35,0.16;VertexTint2;0.37,0.19,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Aqualad ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUALAD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUALAD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_AQUALAD_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_AQUALAD_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_AQUALAD_LEFT_DIFF Material_Head_Front=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.63,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.63,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AQUALAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD Character Goon_Joker_Pants ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Joker_Explosion_Cutscene ---------------------- Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BLASTFACE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_BRDF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character CaptainCold_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CAPTAINCOLD_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.00,0.73,0.83;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character CaptainCold_Explosion_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CAPTAINCOLD_DIFF Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BLASTFACE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.00,0.73,0.83;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Huntress ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUNTRESS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HUNTRESS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_HUNTRESS; Character WonderGirl ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERGIRL_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERGIRL_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERGIRL;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_LexBot_Green ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREEN_TPAGE_DIFF Texture_Head_Front_Diff3=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_GLOW Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_BRDF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GREENROUND;LOD_Group_1;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_LEXBOT_GREEN; Character Goon_LexBot ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_DIFF Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_DIFF Texture_Head_Front_Diff3=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_GLOW Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_BRDF AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_LEXBOT_GREY; Character Goon_LexBot_Red ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_RED_TPAGE_DIFF Texture_Head_Front_Diff3=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_GLOW Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_BRDF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_REDROUND;LOD_Group_1;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_LEXBOT_RED; Character LadyShiva ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LADYSHIVA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LADYSHIVA_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LADYSHIVA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LADYSHIVA_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LADYSHIVA_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGFRINGE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LADYSHIVA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_LanternPrisoner_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_F_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.35,0.16; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Goon_LanternPrisoner_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_F_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TOUSLEDLAYERED;p92746_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.72,0.10; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_C; Character Goon_LanternPrisoner_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_F_C_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.38,0.05,0.01; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_B; Character Goon_LanternPrisoner_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_M_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Goon_LanternPrisoner_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_M_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_B; Character Goon_LanternPrisoner_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_M_C_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK_POINTYEARS;Hair_SweptBack_PointyEars;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.70,0.93,0.93;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_D; Character Brainiac ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_BACK_DIFF Material_Head_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRAINIAC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Joker_Amusement_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_AMUSEMENT_TPAGE_A_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Goon_Joker_Amusement_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_AMUSEMENT_TPAGE_B_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B; Character Goon_Joker_Amusement_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_AMUSEMENT_TPAGE_C_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C; Character Goon_Joker_Amusement_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_AMUSEMENT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_AMUSEMENT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_JOKER_AMUSEMENT_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_JOKER_AMUSEMENT_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; Character Ravager ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_RAVAGER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_RAVAGER;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.78,0.78,0.78;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RAVAGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character RedRobin ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDROBIN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDROBIN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_REDROBIN_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_REDROBIN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDROBIN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_REDROBIN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDROBIN_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDROBIN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.27,0.27,0.29;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Superman_Hologram ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL_HOLOGRAM;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_HOLOGRAM;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM Character Goon_Parademon_Wingless ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; Character Jinx ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JINX_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JINX_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JINX_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JINX_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JINX_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JINX_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JINX_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JINX_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JINX_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_JINX_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JINX_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_JINX_LEFT_BRDF Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JINX;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character FlashWallyWest ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_FLASHMASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASHWALLYWEST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASHWALLYWEST_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLASHWALLYWEST_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FLASHWALLYWEST_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLASHWALLYWEST_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FLASHWALLYWEST_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASHWALLYWEST;Hat_FlashWallyWest;Hat_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FLASHWALLYWEST;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Flagman_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_FLAGMAN Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLAGMAN_M_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLAGMAN_M_A_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONSUTRUCTION_HEADPHONES;p18899_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.23,0.49;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Terra ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TERRA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TERRA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TERRA_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TERRA_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TERRA_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TERRA_LEFT_DIFF Material_Head_Front=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.84,0.47,0.14;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.84,0.47,0.14;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_VOLUMED_BOBFRINGE;Hair_Volumed_BobFringe;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.92,0.44;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_TERRA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_LeagueOfAssassinNinja_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_BACK_DIFF Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_NINJA;Hat_Ninja;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_GreenLanternCorps_M_D_Cutscene ---------------------- Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_FRONT_DIFF Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_BACK_DIFF Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_GOON_GREENLANTERNCORPS_M_A_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Parademon_A_Chef ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMONCHEF;Hat_ParademonChef;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character FelixFaust ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_FELIXFAUST_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_FELIXFAUST;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.32,0.47,0.72;VertexTint2;0.86,0.61,0.19;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FELIXFAUST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Enchantress ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ENCHANTRESS_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ENCHANTRESS_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOODFRINGE;p15489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.38,0.15;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ENCHANTRESS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.38,0.15;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character KiteMan_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_DIFF Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_KITEMAN_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_BRDF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_BRDF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KITEMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PolkaDotMan_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_RIGHT_DIFF Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_SWIMMINGCAP;p99241_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLKADOTMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character TheShade_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_THESHADE_MASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_THESHADE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THESHADE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character TheVentriloquist_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_VENTILOQUIST_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THEVENTRILOQUIST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THEVENTRILOQUIST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Scarface_Sheathed;Model;Chars\Misc\Scarface\SCARFACE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Front=Chars\Super_Character_Texture\Body\BODY_SCARFACE_FRONT_DIFF;Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Vixen_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_BACK_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SUPERBOY_JONKENT;Hair_Superboy_JonKent;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_VIXEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MrFreeze_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRFREEZE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE Character MrMiracle_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MRMIRACLE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_BRDF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRMIRACLE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.40,0.39,0.21;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MusicMeister_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_MUSICMEISTER_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MUSICMEISTER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_LEFT_DIFF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MUSICMEISTER;Hat_MusicMeister;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MUSICMEISTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PsychoPirate_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSYCHOPIRATE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Ravager_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_RAVAGER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Ares_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARES_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ARES_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.02,0.11,0.18;VertexTint2;0.02,0.11,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=SkinnedHat_Ares;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_ARES;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.48,0.42,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Ares_Sword_Axe_Spear;Model;Chars\Misc\Ares_Sword_Axe_Spear\ARES_SWORD_AXE_SPEAR;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Arsenal ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARSENAL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;-180.00,0.00,180.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_QUIVER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; Character Arsenal_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARSENAL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;-180.00,0.00,180.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_QUIVER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; Character BigBarda_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BIGBARDA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_BRDF_DIFF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_BRDF_DIFF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF Material_Head_Front=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BIGBARDA;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.05,0.22,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIGBARDA;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Bizarro_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_MOHAWKSHORT;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIZARRO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character BoosterGold_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BOOSTERGOLD_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BOOSTERGOLD;Hair_FlopMask;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BOOSTERGOLD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=GenericAttachment;Model;Chars\Misc\Skeets\SKEETS;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character BronzeTiger ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_BRDF Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRONZETIGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character BronzeTiger_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_BRDF Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRONZETIGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character CalendarMan_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_CALENDARMAN_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CALENDARMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;1.00,1.00,1.00;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN Character CondimentKing_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONDIMENT KING;Hat_CondimentKing;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CONDIMENTKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_CONDIMENTKING;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_CONDIMENTKING;Belt;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Copperhead_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_COPPERHEAD;Hat_Copperhead;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COPPERHEAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL_NOSPIKES;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.57,0.35,0.16;VertexTint2;0.37,0.19,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character CountVertigo ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COUNTVERTIGO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FAUXPUNK;Hair_FauxPunk;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COUNTVERTIGO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character CountVertigo_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COUNTVERTIGO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FAUXPUNK;Hair_FauxPunk;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COUNTVERTIGO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character DoctorPoison ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRPOISON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRPOISON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character DoctorPoison_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRPOISON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRPOISON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Eclipso_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ECLIPSO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_LEFT_DIFF Material_Head_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_GOBLIN;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.53,0.34,0.62;VertexTint2;0.47,0.67,0.75;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ECLIPSO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character GentlemanGhost_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GENTLEMANGHOST;HAT_TopHatRibbon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENTLEMANGHOST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Torso_Attachment_GentlemenGhost;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GENTLEMANGHOST Character GoldenGlider_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOLDENGLIDER;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=SkinnedHair_GoldenGlider;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GOLDENGLIDER;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SKIRT_GOLDENGLIDER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GOLDENGLIDER_LOCATORS Character GreenArrow_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Skirt=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENARROW;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN Character HawkGirl_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HAWKGIRL;Hat_HawkGirl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20; Character Huntress_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUNTRESS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HUNTRESS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_HUNTRESS; Character Klarion_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_LEFT_DIFF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KLARION;Klarion_hair;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KLARION;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Fisherman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FISHERMAN_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.05,0.23,0.49; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FISHERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\BEARD_GNOME;Beard_Gnome;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; Character Fisherman_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FISHERMAN_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TestChar ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_JOHNCONSTANTINE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character TestChar_NewFace ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Super_Face;Model;Chars\Super_Character\Super_Face\SUPER_FACE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Batman_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Cheetah_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_BACK_DIFF Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CHEETAH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Tail_Hip;Model;Chars\Super_Character\Tail\TAIL_HIP;?;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Cyborg_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CYBORG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LexLuthor_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MercyGraves_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MERCYGRAVES;HAT_MercyGraves;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.67,0.49,0.33;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MERCYGRAVES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Metallo_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_METALLO_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_METALLO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Superman_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character WonderWoman_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Cheshire ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHESHIRE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHESHIRE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CHESHIRE_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CHESHIRE_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CHESHIRE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CHESHIRE_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CHESHIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Creeper ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CREEPER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CREEPER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CREEPER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CREEPER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CREEPER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CREEPER_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CREEPER_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CREEPER;Rigidhair_Creeper;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CREEPER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER Character SimonBaz ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_SIMONBAZ_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SIMONBAZ_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SIMONBAZ_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SIMONBAZ_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SIMONBAZ_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SIMONBAZ;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_Preset_01 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_RAINBOW_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_AFRO;p87995;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_BOWTIE;Neck_Attachment_BowTie;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.78,0.04; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY Character Custom_Preset_02 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_STAR_FRONT_DIFF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;0.00,0.21,0.06;VertexTint3;0.71,0.00,0.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;0.00,0.21,0.05;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PEAKED;p42444_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY Character Custom_Preset_03 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_FLAMELOGO_FRONT_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.39,0.08;VertexTint3;0.98,0.39,0.08;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PUNKROCKSTAR;p93563_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.39,0.08; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY Character Custom_Preset_04 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_HEARTS_FRONT_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.00,0.00;VertexTint3;0.71,0.00,0.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM13_ACTOR;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_ACTORRUFF;ActorRuff;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY Character Custom_Preset_05 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_CUSTOM_SKULLANDCROSSBONESSYMBOL_FRONT_DIFF Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.34,0.62;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.34,0.62;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;0.70,0.93,0.93;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;0.70,0.93,0.93;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.53,0.34,0.62; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.46,0.30,0.23;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.24,0.06,0.49;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY Character Skeleton_Cutscene ---------------------- Character Custom_30_Actor ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM13_ACTOR;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_31_Hippy ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ROUND_V2_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM14_HIPPY;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_32_Butcher ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE04;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM12_BUTCHER_ALPHA;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_33_Farmer ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_READING_V2_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE09;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM16_FARMER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.61,0.61,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_34_SnakeCharmer ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM17_SNAKECHARMER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_35_PirateCaptain ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_EYE_PATCH02_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_EYE_PATCH02_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE13;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM26_PIRATECAPTAIN;Material_Head_Front=VertexTint1;0.67,0.38,0.24;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.67,0.38,0.24;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_36_Biker ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_BIKER_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM22_BIKER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_37_JungleExplorer ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_JUNGLEEXPLORER_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE10;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM23_JUNGLEEXPLORER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.49,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_38_Artist ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE08;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM19_ARTIST;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_39_RingMaster ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM20_RINGMASTER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_40_Cowboy ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE10;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM21_COWBOY;Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_41_Conquistador ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM24_CONQUISTADOR;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_42_OldMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_OLDMAN_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE12;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM25_OLDMAN;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_43_DesertWarrior ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE06;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM15_DESEERTWARRIOR;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_44_Builder ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE11;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM18_BUILDER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Goon_Intergang_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_INTERGANG_A_DIFF AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_INTERGANG_A; Character Goon_Intergang_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_INTERGANG_B.DIFF AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_INTERGANG_B; Character Goon_Intergang_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_INTERGANG_C.DIFF AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_INTERGANG_C; Character PoliceOfficer_GCPD_F_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_A_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_A_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PoliceOfficer_GCPD_M_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_A_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_A_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Parademon_Silver ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Civilian_Gotham_F_A_Cutscene ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_11=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.88,0.79,0.58; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Gotham_F_A_Ghost ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_11=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL_GHOST;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.88,0.79,0.58; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_45_BunnySuit ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BUNNYSUITGUY_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=SkinnedHat_BunnySuitGuy;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_BUNNYSUITGUY;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,1.00,1.00;VertexTint2;0.95,0.60,0.86;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_46_SwampMonster ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SWAMPCREATURE_FRONT Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SWAMPCREATURE_BACK Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SWAMPCREATURE Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SWAMPCREATURE_RIGHT Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SWAMPCREATURE_LEFT Material_Head_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_SWAMPCREATURE;p10227_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.38,0.15; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character ConstructionWorker ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_SAFETY_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONSUTRUCTION_HEADPHONES;p18899_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Criminal_F ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CRIMINAL_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CRIMINAL_F_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TOUSLEDLAYERED;p92746_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Criminal_M ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CRIMINAL_M_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CRIMINAL_M_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.59,0.53,0.43;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.59,0.53,0.43;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.59,0.53,0.43;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.39,0.39,0.39; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CRIMINALM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PirateF ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_EYE_PATCH02_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PIRATEF_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PIRATEF_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Chef ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEF_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CHEF;p3898_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Farmer_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_F_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_Farmer_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_F_C_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character Civilian_Farmer_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_F_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Civilian_Farmer_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_M_A_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FARMER; Character Civilian_Farmer_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_M_C_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.88,0.79,0.58; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C; Character Civilian_Farmer_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_M_B_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALEBEARD_B; Character Sailor ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SAILOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SAILOR_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_SAILOR;p93557pb01_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_PartyGuest_M_A_Quiver ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_A_DIFF Material_Extra_1=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGSWEPT;p61183_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Civilian_Metropolis_F_A_Quiver ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_A_DIFF Material_Extra_1=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.95,0.36; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Civilian_Metropolis_M_A_Quiver ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_A_DIFF Material_Extra_1=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.01,0.40,0.64; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Civilian_LexcorpScientist_F_C_Quiver ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_C_TPAGE_DIFF Material_Extra_1=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character OldLady_Quiver ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_READING_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_BACK_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL_DECAL_METALLIC Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;1.00,0.74,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.63,0.63,0.63; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Goon_Amazonian_12A2_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_A_TPAGE_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_A; Character Goon_Amazonian_12A2_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_B_TPAGE_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL_SWEPT;p13785_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_B; Character Goon_Amazonian_12A2_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_C_TPAGE_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_C; Character Goon_Amazonian_12A2_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_D_TPAGE_DIFF Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_D; Character Civilian_Metropolis_M_A_Boxers_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character SpaceWaitress ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_FEMALE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SPACEWAITRESS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GLASSHEMISPHERES;p61287_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character SpaceWaitress_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_FEMALE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SPACEWAITRESS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SPACEWAITRESS_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SPACEWAITRESS_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SPACEWAITRESS_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PrisonGuard_Stryker_M_A_Pants_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Prospector ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PROSPECTOR_FRONT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PROSPECTOR_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PROSPECTOR_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.63,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.63,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.63,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.54,0.49,0.38;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.54,0.49,0.38;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.63,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.54,0.49,0.38;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PROSPECTOR;p17352_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PROSPECTOR;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Ultraman_Disguise_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_FAKE_SUPERMAN_CUTSCENE_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PrisonGuard_Arkham_F_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_A_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_A_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PrisonGuard_Arkham_F_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PrisonGuard_Arkham_F_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B._LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B._LEFT_DIFF Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PrisonGuard_Arkham_M_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_A_LEFT_DIFF Texture_Left_Glasses_Diff2=Chars\Super_Character_Texture\Glasses\GLASSES_HEATWAVE_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_A_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PrisonGuard_Arkham_M_B_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_WAYNETECH_SECURITYGUARD_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PrisonGuard_Arkham_M_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B._BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PowerRing_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POWER_RING_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character CaptainBoomerang_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CAPTAINBOOMERANG_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CAPTAINBOOMERANG_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CAPTAINBOOMERANG_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_FRONT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_CAPTAINBOOMERANG_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Deadshot_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DEADSHOT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_BRDF Material_Head_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Deathstorm_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTORM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTORM_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTORM_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DEATHSTORM_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTORM_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTORM_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTORM_RIGHT_DIFF Material_Head_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Grid_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRID_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF Material_Head_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_GRID_GLOW Character PoisonIvy_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_LEGO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_LEGO_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Catwoman_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ALPHA_DIFF Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BALACLAVA_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_FRONT_ALPHA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_BACK_ALPHA_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_FRONT_BRDF Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character SeaKing_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SEAKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SEAKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SEAKING_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SEAKING_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SEAKING_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SEAKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SEAKING_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SEAKING_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SEAKING_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SEAKING_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SEAKING_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SEAKING_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SEAKING_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SEAKING_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character CalendarMan_Cutscene ---------------------- Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_CALENDARMAN_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN Character KiteMan_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_DIFF Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_KITEMAN_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_BRDF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_BRDF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MrMiracle_Custcene ---------------------- Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MRMIRACLE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_BRDF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MuseumGuard_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character RedTornado_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDTORNADO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_A_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDTORNADO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDTORNADO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;0.38,0.05,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Riddler_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_RIDDLER_REBIRTH_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_REBIRTH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_REBIRTH_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Toyman_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_TOYMAN_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TOYMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TOYMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TOYMAN_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_TOYMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TOYMAN_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TOYMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TOYMAN_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character ClockKing_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character CondimentKing_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character DrFrankenstein_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_DRFRANKENSTEIN_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DR_FRANKENSTEIN_FRONT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DR_FRANKENSTEIN_FRONT_BRDF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_DRFRANKENSTEIN_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Joker_Pants_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Joker_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Joker_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_LeagueOfAssassin ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_LEAGUEOFASSASSINS_DIFF Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_NINJA;Hat_Ninja;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Cactus_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS Character Custom_47_RaceCarDriver ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RACECARDRIVER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RACECARDRIVER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RACECARDRIVER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_RACECARDRIVER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RACECARDRIVER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RACECARDRIVER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RACECARDRIVER_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_RACECAR;LOD_Group_1;SpineBase_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Ares_Big ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARES_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ARES_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.02,0.11,0.18;VertexTint2;0.02,0.11,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=SkinnedHat_Ares;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_ARES;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.48,0.42,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Ares_Sword_Axe_Spear;Model;Chars\Misc\Ares_Sword_Axe_Spear\ARES_SWORD_AXE_SPEAR;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character WonderWoman_Possessed ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POSSESSED_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character WonderWoman_Possessed_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MrFreeze_Cutscene ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRFREEZE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE Character Goon_Joker_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_LeagueOfAssassin_Cutscene ---------------------- Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_GOON_LEAGUEOFASSASSINNINJA_MASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_BACK_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_LeagueOfAssassinNinja_Cutscene ---------------------- Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_GOON_LEAGUEOFASSASSINNINJA_MASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_BACK_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Penguin_A_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_GOON_PENGUIN_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PENGUIN_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PENGUIN_A_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Penguin_B_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_GOON_PENGUIN_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PENGUIN_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PENGUIN_B_BACK_DIFF Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Penguin_C_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_GOON_PENGUIN_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PENGUIN_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PENGUIN_B_BACK_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Alfred ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ALFRED_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ALFRED_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ALFRED_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ALFRED_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ALFRED_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ALFRED_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ALFRED_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ALFRED;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Crocodile_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Crocodile_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Riddler_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Riddler_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_B_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_RIDDLER_B_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_RIDDLER_B_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_RIDDLER_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.79,0.54,0.38;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.79,0.54,0.38;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.28,0.30,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.28,0.30,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.28,0.30,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.28,0.30,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Amazonian_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Amazonian_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Amazonian_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Amazonian_D_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_D_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_D_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_D_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_D_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_D_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_D_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_D_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_D_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_BRDF Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Parademon_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Parademon_Wingless_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_Meta_Preview ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Nightwing_Boss ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_NIGHTWING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Civilian_StarLabsScientist_F_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_STARLABSSCIENTIST_F_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_STARLABSSCIENTIST_F_B_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CIVILIAN_STARLABSSCIENTIST_F_B_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_STARLABSSCIENTIST_F_B_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_STARLABSSCIENTIST_F_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.60,0.42,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.60,0.42,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.60,0.42,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.60,0.42,0.28;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Generic_Pants ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_CLASSIC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Grail_Boss ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRAIL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRAIL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRAIL_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRAIL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRAIL_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRAIL_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRAIL_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GRAIL_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GRAIL_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GRAIL_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GRAIL_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GRAIL_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GRAIL_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GRAIL_LEFT_BRDF Material_Head_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GRAIL;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.27,0.27,0.29;VertexTint2;0.25,0.24,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GRAIL;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.02,0.11,0.18;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST Character PlasticMan_Big ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_PLASTICMAN_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PLASTICMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PLASTICMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PLASTICMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PLASTICMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PLASTICMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_AttachmentSlots1 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT_BLUEBEETLE_CUSTOMISER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Aquaman_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUAMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUAMAN_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Heatwave_Cutscene ---------------------- Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_HEATWAVE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HEATWAVE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HEATWAVE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HEATWAVE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEATWAVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEATWAVE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HEATWAVE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEATWAVE_LEFT_DIFF Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character ReverseFlash_Cutscene ---------------------- Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_REVERSEFLASH_MASK Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REVERSEFLASH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REVERSEFLASH_BACK_DIFF Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PoliceOfficer_GCPD_M_A_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.05,0.23,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PoliceOfficer_GCPD_F_B_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.05,0.23,0.49;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00; Character SWAT_GCPD_C_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES_DUALTINT;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.50,0.52,0.56;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character SWAT_GCPD_A_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_GCPD_SWAT_TEAM_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_GCPD_SWAT_TEAM_A_BACK_DIFF Material_Body_Front=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_DUALTINT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.50,0.52,0.56;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_AttachmentSlots2 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_BUTTERFLY;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Custom_AttachmentSlots_Snake ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LoisLane_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOIS_LANE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOIS_LANE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LOIS_LANE_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LOIS_LANE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LOIS_LANE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LOIS_LANE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LOIS_LANE_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character JimmyOlsen_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character KentClarkson_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KENTCLARKSON_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PerryWhite_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;1.00,0.91,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;1.00,0.91,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Gotham_F_B_Cutscene ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_11=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.03; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Gotham_F_C_Cutscene ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_11=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Metropolis_M_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Metropolis_M_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_AttachmentSlots3 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_FAIRY;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Custom_AttachmentSlots4 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Gotham_East_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAMEAST_F_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TOUSLEDLAYERED;p92746_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_NOUGATLIPS; Character Civilian_Gotham_East_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAMEAST_F_B_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOODFRINGE;p15489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.40,0.39,0.21;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_NOUGATLIPS; Character Civilian_Gotham_East_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAMEAST_M_A_TPAGE_DIFF Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BERET;p90386_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_Gotham_East_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAMEAST_M_B_TPAGE_DIFF Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BOWLCUT;p40240_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_Gotham_F_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAM_FEMALE_D_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character Civilian_Gotham_F_E ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAM_FEMALE_E_TPAGE_DIFF Material_Body_Front=VertexTint1;0.80,0.85,0.94;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOODFRINGE;p15489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_NOUGATLIPS; Character Civilian_Gotham_F_F ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAM_FEMALE_F_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTCURLED;p20877_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Civilian_Gotham_M_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAM_MALE_D_TPAGE_DIFF Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_Gotham_M_E ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAM_MALE_E_TPAGE_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOODFRINGE;p15489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_Gotham_M_F ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\CIVILIAN_GOTHAM_MALE_F_TPAGE_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character HotDogGuy_Cutscene ---------------------- Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.69,0.63,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.69,0.63,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.69,0.63,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.11,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.11,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.69,0.63,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY Character Civilian_Metropolis_F_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Metropolis_F_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character JohnnyQuick_Cutscene ---------------------- Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_JOHNNYQUICK_MASK Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOHNNYQUICK_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOHNNYQUICK_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOHNNYQUICK_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOHNNYQUICK_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOHNNYQUICK_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOHNNYQUICK_RIGHT_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;1.00,0.81,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;1.00,0.81,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_PartyGuest_F_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_B_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_B_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_B_DIFF Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;1.00,0.62,0.80;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;1.00,0.62,0.80;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;1.00,0.62,0.80;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;1.00,0.62,0.80;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;1.00,0.62,0.80;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_PartyGuest_F_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_C_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_C_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_C_DIFF Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.11,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.11,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_PartyGuest_F_D_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_D_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_D_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_D_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_D_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.35,0.71,0.26;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.34,0.71,0.26;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.34,0.71,0.26;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.34,0.71,0.26;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.34,0.71,0.26;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_PartyGuest_M_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_BACK_DIFF Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_PartyGuest_M_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_BACK_DIFF Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_PartyGuest_M_D_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Shazam_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character BlackAdam_Cutscene ---------------------- Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MirrorMaster_Cutscene ---------------------- Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MIRRORMASTER_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MIRRORMASTER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MIRRORMASTER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MIRRORMASTER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MIRRORMASTER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MIRRORMASTER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MIRRORMASTER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MIRRORMASTER_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MalcolmMeryln_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MALCOLMMERLYN_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MALCOLMMERLYN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MALCOLMMERLYN_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MALCOLMMERLYN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MALCOLMMERLYN_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.25,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PolkaDotMan_Cutscene ---------------------- Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_POLKADOTMANBACK_MASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POLKADOTMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POLKADOTMAN_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_RIGHT_DIFF Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Superman_13B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Ultraman_13B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Sinestro_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SINESTRO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SINESTRO_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SINESTRO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SINESTRO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Clayface_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLAYFACE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLAYFACE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLAYFACE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CLAYFACE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLAYFACE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLAYFACE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLAYFACE_LEFT_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Generic_Pants_Nougat ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_CLASSIC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Generic_Pants_ReddishBrown ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_CLASSIC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Farmer_M_A_Cutscene ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_FARMER_M_A_TPAGE_CUT_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE09;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM16_FARMER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.61,0.61,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Gotham_M_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Gotham_M_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character BlackManta_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA Character Goon_Parademon_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character GreenLantern_Cutscene ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GREENLANTERN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.18,0.11,0.06; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENLANTERN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Desaad_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DESAAD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DESAAD_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DESAAD_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD Character DoctorPoison_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRPOISON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Nightwing_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character LexLuthor_Hologram_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM Character Atom_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ATOM_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character ArkhamPrisoner_Robert_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Atomica_Cutscene ---------------------- Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_ATOMICA_MASK Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOMICA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOMICA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ATOMICA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ATOMICA_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ATOMICA_LEFT_DIFF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Batgirl_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATGIRL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATGIRL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BATGIRL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATGIRL_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BATGIRL_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Brainiac_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_BACK_DIFF Material_Head_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character BronzeTiger_Cutscene ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRONZETIGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Chef_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEF_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Gotham_M_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character ClarkKent_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CLARKKENT_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character ConstructionWorker_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_SAFETY_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CONSTRUCTIONWORKER_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Deathstroke_Cutscene ---------------------- Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_DEATHSTROKE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE Character FireFly_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FIREFLY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FIREFLY_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Cactus_C_Cutscene ---------------------- Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS Character Goon_Crocodile_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Gorilla_A_Cutscene ---------------------- Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_FRONT_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Parademon_Red_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Parademon_A_Chef_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character GreenLanternJohnStewart_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_JOHNSTEWART_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_JOHNSTEWART_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_JOHNSTEWART_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_JOHNSTEWART_RIGHT_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character HugoStrange_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_HUGOSTRANGE_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_FRONT_ALPHA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_BACK_ALPHA_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUGOSTRANGE_ALPHA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUGOSTRANGE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUGOSTRANGE_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_FRONT_BRDF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_HUGOSTRANGE_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Orion_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ORION_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ORION_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ORION_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ORION_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ORION;Hat_Orion;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ORION;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Huntress_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUNTRESS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character KidFlash_Cutscene ---------------------- Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_KID_FLASH_MASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KID_FLASH_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KID_FLASH_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KID_FLASH_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KID_FLASH_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KID_FLASH_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KID_FLASH_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character OldLady_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_READING_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_BACK_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL_DECAL_METALLIC Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;1.00,0.74,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character OMAC_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_BACK_DIFF Material_Head_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Psimon_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSIMON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSIMON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSIMON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSIMON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSIMON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSIMON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSIMON_RIGHT_DIFF Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PsychoPirate_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSYCHOPIRATE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character RasAlGhul_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character RedHood_Cutscene ---------------------- Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_REDHOOD_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TwoFace_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TWOFACE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TWOFACE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TWOFACE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TWOFACE_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.83,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Scarecrow_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SCARECROW_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SCARECROW_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SCARECROW_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SCARECROW_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SCARECROW_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Riddler_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_LEFT_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Farmer_F_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_FARMER_F_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_FARMER_F_A_FRONT_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CIVILIAN_FARMER_F_A_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_FARMER_F_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CIVILIAN_FARMER_F_A_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_FARMER_F_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PoliceOfficer_GCPD_F_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_B_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_B_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PoliceOfficer_GCPD_F_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_C_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_F_C_FRONT_BRDF Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PoliceOfficer_GCPD_M_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_B_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_B_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PoliceOfficer_GCPD_M_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_C_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_POLICEOFFICER_GCPD_M_C_FRONT_BRDF Material_Head_Front=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character SWAT_Metropolis_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_GCPD_SWAT_TEAM_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_GCPD_SWAT_TEAM_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_GCPD_SWAT_TEAM_B_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_GCPD_SWAT_TEAM_A_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_GCPD_SWAT_TEAM_B_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_GCPD_SWAT_TEAM_A_LEFT_DIFF Material_Head_Front=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character WayneTech_SecurityGuard_B_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_WAYNETECH_SECURITYGUARD_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Clayface_Batman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character DetectiveBullock_Cutscene ---------------------- Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_DETECTIVE_BULLOCK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DETECTIVE_BULLOCK_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DETECTIVE_BULLOCK_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DETECTIVE_BULLOCK_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DETECTIVE_BULLOCK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DETECTIVE_BULLOCK_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DETECTIVE_BULLOCK_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DETECTIVE_BULLOCK_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Lashina_Boss ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LASHINA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LASHINA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LASHINA_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LASHINA_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LASHINA_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LASHINA_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.10,0.60,0.79;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LASHINA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Parademon_Krawlie ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON_KRAWLIE;Hat_Parademon_KRAWLIE;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; AttachmentID=WINGS_PARADEMON;SceneObject;Chars\Super_Character\Wings_Insect\WINGS_INSECT_KRAWLIE;Wings_Insect_Krawlie;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.67,0.09; Character Batwoman_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_BATWOMAN Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_BATWOMAN_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character BlackAdam_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Brainiac_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_BACK_DIFF Material_Head_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Cyborg_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character GentlemanGhost_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_GENTLEMANGHOST Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENTLEMANGHOST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Grid_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRID_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF Material_Head_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_GRID_GLOW Character LexLuthor_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character LexLuthor_Superman_PowerSuit_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Mazahs_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MAZAHS_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Metallo_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_METALLO_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MrFreeze_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character OMAC_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_BACK_DIFF Material_Head_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Shazam_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character CountVertigo_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COUNTVERTIGO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Raven_Cutscene ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVEN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVEN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVEN_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVEN_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOOD;p30381_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.27,0.10,0.57; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RAVEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=ComplexCape;Model;Chars\Super_Character\Cape\COMPLEXCAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.27,0.10,0.57; Character Custom_AttachmentSlots5 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_SKIT;Skirt;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Custom_Test ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGFRINGE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character DUMMYCHAR_Vent ---------------------- Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_SCARFACE_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character VFX_Hack ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_GreenLanternCorps_F_D_Cutscene ---------------------- Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_F_A_FRONT_DIFF Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_F_A_BACK_DIFF Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_GOON_GREENLANTERNCORPS_F_A_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_GOONGREENLANTERNCORPS_F_D_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.95,0.60,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.95,0.60,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Mazahs_Cutscene ---------------------- Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_GreenLanternCorps_F_A_Cutscene ---------------------- Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_F_A_FRONT_DIFF Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_F_A_BACK_DIFF Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_GOON_GREENLANTERNCORPS_F_A_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_GreenLanternCorps_M_A_Cutscene ---------------------- Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_FRONT_DIFF Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_BACK_DIFF Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_GOON_GREENLANTERNCORPS_M_A_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_GreenLanternCorps_M_B_Cutscene ---------------------- Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_FRONT_DIFF Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_BACK_DIFF Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_GOON_GREENLANTERNCORPS_M_A_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_LeagueOfAssassinNinja_B_Cutscene ---------------------- Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_GOON_LEAGUEOFASSASSINNINJA_MASK_B_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_BACK_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_LeagueOfAssassinNinja_C_Cutscene ---------------------- Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_GOON_LEAGUEOFASSASSINNINJA_MASK_C_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_BACK_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character BeastBoy_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_BACK_BRDF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.10,0.57;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.10,0.57;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Metropolis_M_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_D_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hat\HAT_BOWLER;p95674_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALE3; Character Civilian_Metropolis_M_E ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_E_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_COMBOVER;p99930_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.39,0.39,0.39; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALE6; Character Civilian_Metropolis_M_F ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_G_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.13,0.13,0.13; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALE4; Character Civilian_Metropolis_M_G ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_I_DIFF AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALE5; Character Civilian_Metropolis_M_H ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_H_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVY;p43751_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALEBEARD_A; Character Civilian_Metropolis_M_I ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_F_DIFF AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALE7; Character Civilian_Metropolis_M_J ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BOWLER;p95674_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.50,0.52,0.56; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_MALE4; Character Civilian_Metropolis_F_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_D_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALE_SWEPTBACK;p99240_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.31,0.11; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE2; Character Civilian_Metropolis_F_E ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_E_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE6; Character Civilian_Metropolis_F_F ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_F_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_FRIZZY;Hair_Short_Frizzy;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.45,0.00,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE6; Character Civilian_Metropolis_F_G ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_G_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TOPKNOTFORELOCK;p93563_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.88,0.79,0.58; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE9; Character Civilian_Metropolis_F_H ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_H_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP_REVERSE;p87991_reverse;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE8; Character Civilian_Metropolis_F_I ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_I_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE4; Character Civilian_Metropolis_F_J ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_J_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SUPERBOY_JONKENT;Hair_Superboy_JonKent;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE5; Character Civilian_Metropolis_F_K ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_K_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LOISLANE;HAIR_LoisLane;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.69,0.63,0.44; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_FEMALE6; Character Custom_Preset_06 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_RAINBOW_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.83,0.20,0.62;VertexTint2;0.56,0.12,0.46;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.83,0.20,0.62;VertexTint2;0.56,0.12,0.46;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.83,0.21,0.62;VertexTint2;0.98,0.74,0.60;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.83,0.20,0.62;VertexTint2;0.80,0.64,0.87;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.83,0.20,0.62;VertexTint2;0.80,0.64,0.87;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE05_ROUNDCHEEKS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_BOWTIE;Neck_Attachment_BowTie;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.80,0.64,0.87; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.12,0.46;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_SKIT;Skirt;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.62,0.80; AttachmentID=SkinnedHair_Pigtails;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.22,0.49;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY Character Custom_Preset_07 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ROUND_DIFF Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PLAIN_T-SHIRT_M_FRONT Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PLAIN_T-SHIRT_M_BACK Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_SNOWFLAKE_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.57,0.31,0.11;VertexTint2;0.47,0.47,0.31;VertexTint3;0.57,0.31,0.11;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.57,0.31,0.11;VertexTint2;0.47,0.47,0.31;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.47,0.47,0.31;VertexTint2;0.98,0.74,0.60;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.11,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.11,0.35,0.66;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.47,0.47,0.31;VertexTint2;0.98,0.74,0.60;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.12,0.35,0.66;VertexTint2;0.10,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TOUSLEDLAYERED;p92746_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE12;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM25_OLDMAN;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY Character Custom_Preset_08 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_EIGHTIES Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_RAINBOW_FRONT_DIFF Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;0.45,0.00,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;0.45,0.00,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.45,0.00,0.07;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;0.78,0.44,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.45,0.00,0.07;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.99,0.67,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\MOUSTACHE_SHERIFF;p15439_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.99,0.67,0.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.45,0.00,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY Character Custom_Preset_09 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_C_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_CUSTOM_SKULLANDCROSSBONESSYMBOL_FRONT_DIFF Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.69,0.63,0.44;VertexTint2;0.47,0.47,0.31;VertexTint3;0.40,0.39,0.21;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.69,0.63,0.44;VertexTint2;0.47,0.47,0.31;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.49,0.21,0.08;VertexTint2;0.49,0.21,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.60,0.58;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.60,0.58;VertexTint2;0.13,0.13,0.13;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.49,0.21,0.08;VertexTint2;0.49,0.21,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.60,0.58;VertexTint2;0.13,0.13,0.13;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_FRIZZY;Hair_Short_Frizzy;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE16_PURPLEEYES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_AIRTANK;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59;Material_Extra_1=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PowerRing_Boss ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POWER_RING_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.18,0.11,0.06; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POWERRING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.05,1.05,1.05;Vertex;1.00,1.00,1.00; Character MercyGravesMoustache_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_MOUSTACHE_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_STRYKERSPRISONGUARD_M_A_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_Preset_10 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_C_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_BUNNYSUITGUY_FRONT_DIFF Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;0.59,0.59,0.59;VertexTint3;0.95,0.60,0.86;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;0.59,0.59,0.59;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;0.59,0.59,0.59;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;0.59,0.59,0.59;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.49,0.21,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE16_PURPLEEYES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_GLITTER_DIFF;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=SkinnedHat_BunnySuitGuy;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_BUNNYSUITGUY;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,1.00,1.00;VertexTint2;0.95,0.60,0.86;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_AttachmentSlots6 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Inmate_M_A_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM22_BIKER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_M_C_Puzzle ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_M_PUZZLE AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOON_INMATE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Inmate_M_B_Puzzle ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_M_PUZZLE AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_M_A_Puzzle ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_M_PUZZLE AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM14_HIPPY;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_Preset_Backup_1 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB Character Custom_Preset_Backup_2 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB Character Custom_48_Influencer ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=(NULL) Texture_Body_Back_Diff1=(NULL) Texture_Right_Arm_Diff1=(NULL) Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=(NULL) Texture_Right_Leg_Diff1=(NULL) Texture_Left_Glasses_Diff1=chars\Super_Character_Texture\Glasses\GLASSES_HEATWAVE_DIFF Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=(NULL) Texture_Left_Leg_Diff1=(NULL) Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Front_Diff2=(NULL) Texture_Head_Back_Diff2=(NULL) Texture_Body_Front_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_C_FRONT_DIFF Texture_Body_Back_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_C_BACK_DIFF Texture_Right_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF Texture_Left_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Left_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF Texture_Body_Front_Diff3=chars\Super_Character_Texture\Body\BODY_SPADE_FRONT_DIFF Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;0.14,0.62,0.25;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;chars\Super_Character\Hair\HAIR_PUNKROCKSTAR;p93563_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MASK01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_49_Influencer ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=(NULL) Texture_Body_Back_Diff1=(NULL) Texture_Right_Arm_Diff1=(NULL) Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=(NULL) Texture_Left_Glasses_Diff1=(NULL) Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=(NULL) Texture_Left_Leg_Diff1=(NULL) Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Front_Diff2=(NULL) Texture_Head_Back_Diff2=(NULL) Texture_Body_Front_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF Texture_Body_Back_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF Texture_Right_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=chars\Super_Character_Texture\Body\BODY_STAR_FRONT_DIFF Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;0.33,0.75,0.87;VertexTint3;0.14,0.62,0.25;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.56,0.12,0.46;VertexTint2;0.33,0.75,0.87;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.33,0.75,0.87;VertexTint2;0.85,0.21,0.62;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.33,0.75,0.87;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;0.33,0.75,0.87;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.33,0.75,0.87;VertexTint2;0.85,0.21,0.62;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;0.33,0.75,0.87;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.33,0.75,0.87;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;chars\Super_Character\Hair\HAIR_PONYTAIL_SWEPT;p13785_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.45,0.41; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE20_SMALLLIPS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.33,0.46,0.73;VertexTint2;0.84,0.21,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_51_Influencer ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF Texture_Body_Back_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF Texture_Right_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=chars\Super_Character_Texture\Body\BODY_CUSTOM_1_FRONT_DIFF Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;0.38,0.05,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;0.38,0.05,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;chars\Super_Character\Hair\HAIR_SHORTTOP;Hair_FlopMask;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.31,0.11;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Neck_Attachment;SceneObject;chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_SCARF;p30133_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.38,0.05,0.01; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_50_Influencer ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=(NULL) Texture_Body_Back_Diff1=(NULL) Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=(NULL) Texture_Right_Leg_Diff1=(NULL) Texture_Left_Glasses_Diff1=chars\Super_Character_Texture\Glasses\GLASSES_COOL_DIFF Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=(NULL) Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Front_Diff2=(NULL) Texture_Head_Back_Diff2=(NULL) Texture_Body_Front_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF Texture_Body_Back_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=chars\Super_Character_Texture\Hip\HIP_GOON_KNITTED_A_DIFF Texture_Right_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=chars\Super_Character_Texture\Body\BODY_SNOWFLAKE_FRONT_DIFF Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.12,0.64,0.62;VertexTint2;0.33,0.75,0.87;VertexTint3;0.05,0.23,0.49;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.12,0.64,0.62;VertexTint2;0.33,0.75,0.87;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.33,0.75,0.87;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.36,0.52,0.76;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.36,0.52,0.76;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.33,0.75,0.87;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_FEMALELONGSTRAIGHT;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.62,0.76,0.97; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MASK03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_GLITTER_DIFF;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_52_Influencer ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=(NULL) Texture_Body_Back_Diff1=(NULL) Texture_Right_Arm_Diff1=(NULL) Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=(NULL) Texture_Right_Leg_Diff1=(NULL) Texture_Left_Glasses_Diff1=(NULL) Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=(NULL) Texture_Left_Leg_Diff1=(NULL) Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Front_Diff2=(NULL) Texture_Head_Back_Diff2=(NULL) Texture_Body_Front_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF Texture_Body_Back_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF Texture_Right_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_GOON_JOKER_AMUSEMENT_RIGHT_DIFF Texture_Hips_Diff2=chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF Texture_Right_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF Texture_Left_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_GOON_JOKER_AMUSEMENT_RIGHT_DIFF Texture_Left_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;chars\Super_Character\Hair\HAIR_ELABORATEKNOTBUN;p13251_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE10_TWOCOLOURLIPS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.67,0.38,0.24;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_53_Influencer ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=chars\Super_Character_Texture\Glasses\GLASSES_ROUND_DIFF Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF Texture_Body_Back_Diff2=chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF Texture_Right_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF Texture_Hips_Diff2=chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF Texture_Right_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_DIFF Texture_Left_Arm_Diff2=chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF Texture_Left_Leg_Diff2=chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_DIFF Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Hips_Spec1=chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF Texture_Right_Leg_Spec1=chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_BRDF Texture_Left_Leg_Spec1=chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM17_SNAKECHARMER;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_Meta_Preview_1 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character AlfredLM2 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ALFREDLM2_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ALFREDNEOBRICKSBURG_FRONT_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ALFREDNEOBRICKSBURG_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ALFREDNEOBRICKSBURG_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ALFREDNEOBRICKSBURG_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ALFREDNEOBRICKSBURG_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ALFREDNEOBRICKSBURG_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ALFREDNEOBRICKSBURG_FRONT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ALFREDNEOBRICKSBURG_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ALFREDNEOBRICKSBURG_RIGHT_BRDF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_ALFREDLM2_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ALFREDNEOBRICKSBURG_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ALFREDLM2;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ALFREDLM2 Character BatmanLM2 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMANNEOBRICKSBERG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMANNEOBRICKSBERG_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATMANNEOBRICKSBERG_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BATMANNEOBRICKSBERG_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATMANNEOBRICKSBERG_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATMANNEOBRICKSBERG_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATMANNEOBRICKSBERG_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMANNEOBRICKSBERG_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMANNEOBRICKSBERG_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATMANNEOBRICKSBERG_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BATMANNEOBRICKSBERG_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BATMANNEOBRICKSBERG_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ALFREDNEOBRICKSBURG_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BATMANNEOBRICKSBERG_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATMANLM2;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_BATMANLM2;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BATMANLM2 Character GreenLanternLM2 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERNLM2_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERNLM2_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GREENLANTERNLM2_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERNLM2_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENLANTERNLM2_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERNLM2_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GREENLANTERNLM2_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GREENLANTERNLM2_LEFT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GREENLANTERNLM2_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERNLM2_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERNLM2_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENLANTERNLM2;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GREENLANTERNLM2 Character HarleyQuinnLM2 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_HARLEYQUINNLM2_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINNLM2_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINNLM2_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HARLEYQUINNLM2_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINNLM2_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINNLM2_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HARLEYQUINNLM2_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINNLM2_LEFT_DIFF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINNLM2_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINNLM2_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINNLM2_LEFT_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HARLEYQUINNLM2;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=SkinnedHair_Pigtails;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS_HARLEYLM2;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.10,0.60,0.79;VertexTint3;0.96,0.96,0.96;VertexTint4;1.00,1.00,1.00;
Some settings for characters using the standard minifigure skeleton. Diana is the game's internal project name.
DIANA_SMALL.TXT
Character Penguin ---------------------- Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;
Same as above, but for characters (or rather the character) using the small minifigure skeleton.
PATCHEXCLUSIONLIST_NNX.TXT
trackedfilelist_durango.txt Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13a_streetsspeedsterchase_portal.led Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND.shaders Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.Durango_shaders Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.GSC Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.GSC.htm Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.PS4_shaders Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.mac_shaders Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.nxg_textures Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_DX11.pc_shaders Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_NXG.GSC Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_NXG.GSC.htm Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_NXG.mac_shaders Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_NXG.nnx_shaders Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_NXG.nxg_textures Levels\Story\13_SyndicateShowdown\13A_StreetsSpeedsterChase\13A_STREETSSPEEDSTERCHASEGROUND_NXG.pc_shaders Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE.shaders Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.Durango_shaders Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.GSC Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.GSC.htm Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.PS4_shaders Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.mac_shaders Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.nxg_textures Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_DX11.pc_shaders Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_NXG.GSC Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_NXG.GSC.htm Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_NXG.mac_shaders Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_NXG.nnx_shaders Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_NXG.nxg_textures Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GRANNYGOODNESSORPHANAGE_NXG.pc_shaders Levels\JusticeLeague\01JL_GrannyGoodness\01JL_GrannyGoodnessOrphanage\01JL_GrannyGoodnessOrphanage.dno Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB.shaders Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.Durango_shaders Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.GSC Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.GSC.htm Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.PS4_shaders Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.mac_shaders Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.nxg_textures Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_DX11.pc_shaders Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_NXG.GSC Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_NXG.GSC.htm Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_NXG.mac_shaders Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_NXG.nnx_shaders Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_NXG.nxg_textures Levels\HUB\Gotham\GOTHAMISLAND_MAIN_BUILDINGSB_NXG.pc_shaders Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS.shaders Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.Durango_shaders Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.GSC Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.GSC.htm Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.PS4_shaders Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.mac_shaders Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.nxg_textures Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_DX11.pc_shaders Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_NXG.GSC Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_NXG.GSC.htm Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_NXG.mac_shaders Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_NXG.nnx_shaders Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_NXG.nxg_textures Levels\HUB\Apokolips\APOKOLIP_FEMALEFURYBARRACKS_NXG.pc_shaders Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE.shaders Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.Durango_shaders Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.GSC Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.GSC.htm Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.PS4_shaders Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.mac_shaders Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.nxg_textures Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_DX11.pc_shaders Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_NXG.GSC Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_NXG.GSC.htm Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_NXG.mac_shaders Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_NXG.nnx_shaders Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_NXG.nxg_textures Levels\HUB\Metropolis\METROPOLIS_OBJECT_SCENE_NXG.pc_shaders levels\vfx\vfx_gen\vfx_gen_dx11.mac_shaders levels\vfx\vfx_gen\vfx_gen_nxg.mac_shaders levels\hub\kansas\kansas_smallville_dx11.mac_shaders levels\hub\kansas\kansas_smallville_nxg.mac_shaders levels\hub\gotham\gothamisland_ace_buildings_dx11.mac_shaders levels\hub\gotham\gothamisland_ace_buildings_nxg.mac_shaders levels\story\04_somethingaboutharley\04b_galaxycomms\04b_galaxycomms_background_dx11.mac_shaders levels\story\04_somethingaboutharley\04b_galaxycomms\04b_galaxycomms_background_nxg.mac_shaders levels\story\08_gothammuseum\08a_gothammuseum\tech\08a_gothammuseum_tech_dx11.mac_shaders levels\story\08_gothammuseum\08a_gothammuseum\tech\08a_gothammuseum_tech_nxg.mac_shaders levels\hub\kansas\kansas_smallville_dx11.durango_shaders levels\hub\kansas\kansas_props_dx11.mac_shaders levels\story\04_somethingaboutharley\04b_galaxycomms\04b_galaxycomms_background_dx11.durango_shaders levels\hub\kansas\kansas_props_nxg.mac_shaders levels\story\10_lexcorp\10a_lexcorp\tech\10a_lexcorp_tech_dx11.mac_shaders levels\story\10_lexcorp\10a_lexcorp\tech\10a_lexcorp_tech_nxg.mac_shaders chars\bigfig\atrocitus\atrocitus_dx11.mac_shaders chars\bigfig\atrocitus\atrocitus_nxg.mac_shaders levels\story\08_gothammuseum\08a_gothammuseum\tech\08a_gothammuseum_tech_dx11.durango_shaders levels\hub\gotham\gothamisland_ace_buildings_dx11.durango_shaders levels\vfx\vfx_story\vfx_09seakingfight\vfx_09seakingfighta\vfx_09seakingfighta_dx11.mac_shaders levels\vfx\vfx_story\vfx_09seakingfight\vfx_09seakingfighta\vfx_09seakingfighta_nxg.mac_shaders levels\hub\kansas\kansas_smallville_dx11.pc_shaders levels\hub\apokolips\apokolips_rocks_dx11.mac_shaders levels\hub\apokolips\apokolips_rocks_nxg.mac_shaders levels\story\10_lexcorp\10b_lexcorp\tech\10b_lexcorp_tech_nxg.mac_shaders levels\story\10_lexcorp\10b_lexcorp\tech\10b_lexcorp_tech_dx11.mac_shaders levels\hub\gotham\gothamisland_interiors_dx11.mac_shaders levels\hub\gotham\gothamisland_interiors_nxg.mac_shaders levels\hub\kansas\kansas_smallville_nxg.pc_shaders chars\bigfig\atrocitus\atrocitus_dx11.durango_shaders chars\misc\scarface\scarface_dx11.mac_shaders chars\misc\scarface\scarface_nxg.mac_shaders levels\hub\gotham\gothamisland_ace_buildings_dx11.pc_shaders levels\story\10_lexcorp\10a_lexcorp\tech\10a_lexcorp_tech_dx11.durango_shaders levels\hub\gotham\gothamisland_ace_buildings_nxg.pc_shaders levels\story\04_somethingaboutharley\04b_galaxycomms\04b_galaxycomms_background_dx11.pc_shaders levels\story\08_gothammuseum\08a_gothammuseum\08a_gothammuseum_dx11.mac_shaders chars\creature\cow\cow_dx11.mac_shaders levels\story\08_gothammuseum\08a_gothammuseum\08a_gothammuseum_nxg.mac_shaders levels\vfx\vfx_hub\vfx_apokolips\vfx_apokolips_nxg.mac_shaders levels\vfx\vfx_hub\vfx_apokolips\vfx_apokolips_dx11.mac_shaders levels\story\04_somethingaboutharley\04b_galaxycomms\04b_galaxycomms_background_nxg.pc_shaders levels\hub\hub_interiors\int_bellereve\tech\int_bellereve_tech_nxg.mac_shaders levels\hub\hub_interiors\int_bellereve\tech\int_bellereve_tech_dx11.mac_shaders chars\misc\scarface\scarface_dx11.durango_shaders levels\hub\kansas\kansas_props_dx11.durango_shaders levels\story\10_lexcorp\10b_lexcorp\tech\10b_lexcorp_tech_dx11.durango_shaders chars\creature\cow\cow_dx11.durango_shaders levels\vfx\vfx_gen\vfx_gen_dx11.pc_shaders Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT.shaders Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.Durango_shaders Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.GSC Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.GSC.htm Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.PS4_shaders Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.mac_shaders Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.nxg_textures Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_DX11.pc_shaders Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_NXG.GSC Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_NXG.GSC.htm Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_NXG.mac_shaders Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_NXG.nnx_shaders Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_NXG.nxg_textures Levels/HUB/Gotham/GOTHAMISLAND_ACE_CHEMICALPLANT_NXG.pc_shaders
Possibly a list of files to not include in a patch for the Switch version. It does include Switch-related shader (nnx_shaders
) files though...
TEXTURESUMMARY.TXT
00001 lego_models_extended/images/undersiderenders/brickside2x8_normal.nut 00001 lego_models_extended/images/undersiderenders/brickside2x8_occlusion.nut 00002 lego_models_extended/images/undersiderenders/commonoldcogtooth_normal.nut 00001 lego_models_extended/images/undersiderenders/commonpropellera_normal.nut 00001 lego_models_extended/images/undersiderenders/commonpropellera_occlusion.nut 00001 lego_models_extended/images/undersiderenders/commonpropellerb_normal.nut 00001 lego_models_extended/images/undersiderenders/commonpropellerb_occlusion.nut 00001 lego_models_extended/images/undersiderenders/commonundersidehole_normal.nut 00001 lego_models_extended/images/undersiderenders/commonundersidehole_occlusion.nut 00001 lego_models_extended/images/undersiderenders/commonwheelholderwide_normal.nut 00001 lego_models_extended/images/undersiderenders/commonwheelholderwide_occlusion.nut 00001 lego_models_extended/images/undersiderenders/mask_64711_normal.nut 00001 lego_models_extended/images/undersiderenders/mask_64711_occlusion.nut 00001 lego_models_extended/images/undersiderenders/mask_gearhousing2_normal.nut 00001 lego_models_extended/images/undersiderenders/mask_gearhousing2_occlusion.nut 00002 lego_models_extended/images/undersiderenders/p11208_normal.nut 00002 lego_models_extended/images/undersiderenders/p11208_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p15362_normal.nut 00001 lego_models_extended/images/undersiderenders/p15362_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p18396_normal.nut 00001 lego_models_extended/images/undersiderenders/p18396_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p18585_normal.nut 00001 lego_models_extended/images/undersiderenders/p18585_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p18950_normal.nut 00001 lego_models_extended/images/undersiderenders/p18950_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p20952_normal.nut 00001 lego_models_extended/images/undersiderenders/p20952_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p24106_normal.nut 00001 lego_models_extended/images/undersiderenders/p24106_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p2439_normal.nut 00001 lego_models_extended/images/undersiderenders/p2439_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p24505_lod4_normal.nut 00001 lego_models_extended/images/undersiderenders/p24505_lod4_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p26447_normal.nut 00001 lego_models_extended/images/undersiderenders/p26447_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p2875_normal.nut 00001 lego_models_extended/images/undersiderenders/p2875_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p2877_lod2_normal.nut 00001 lego_models_extended/images/undersiderenders/p2877_lod2_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p2903_normal.nut 00001 lego_models_extended/images/undersiderenders/p2903_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p2903_top_normal.nut 00001 lego_models_extended/images/undersiderenders/p2903_top_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p2905_normal.nut 00001 lego_models_extended/images/undersiderenders/p2905_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p2909_normal.nut 00001 lego_models_extended/images/undersiderenders/p2909_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p2994_top_normal.nut 00001 lego_models_extended/images/undersiderenders/p2994_top_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p30036_normal.nut 00001 lego_models_extended/images/undersiderenders/p30036_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p30103_normal.nut 00001 lego_models_extended/images/undersiderenders/p30103_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p30147_normal.nut 00001 lego_models_extended/images/undersiderenders/p30147_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p30174_normal.nut 00001 lego_models_extended/images/undersiderenders/p30174_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p30228_top_normal.nut 00001 lego_models_extended/images/undersiderenders/p3026_normal.nut 00001 lego_models_extended/images/undersiderenders/p3026_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p3042_normal.nut 00001 lego_models_extended/images/undersiderenders/p3042_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p30613_normal.nut 00001 lego_models_extended/images/undersiderenders/p30613_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p32000_normal.nut 00001 lego_models_extended/images/undersiderenders/p32000_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p32001_top_lod2_normal.nut 00001 lego_models_extended/images/undersiderenders/p32001_top_lod2_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p32007_top_normal.nut 00001 lego_models_extended/images/undersiderenders/p32007_top_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p32531_side2_lod2_normal.nut 00001 lego_models_extended/images/undersiderenders/p32531_side2_lod2_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p32532_normal.nut 00001 lego_models_extended/images/undersiderenders/p32532_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p33048_normal.nut 00001 lego_models_extended/images/undersiderenders/p33048_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p33230_normal.nut 00001 lego_models_extended/images/undersiderenders/p33230_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p3649_lod4_normal.nut 00001 lego_models_extended/images/undersiderenders/p3649_lod4_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p3701_normal.nut 00001 lego_models_extended/images/undersiderenders/p3701_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p3702_normal.nut 00001 lego_models_extended/images/undersiderenders/p3702_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p3709_top_lod2_normal.nut 00001 lego_models_extended/images/undersiderenders/p3709_top_lod2_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p3709_top_normal.nut 00001 lego_models_extended/images/undersiderenders/p3709_top_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p3933_normal.nut 00001 lego_models_extended/images/undersiderenders/p3933_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p3934_normal.nut 00001 lego_models_extended/images/undersiderenders/p3934_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p3962_normal.nut 00001 lego_models_extended/images/undersiderenders/p40234_normal.nut 00001 lego_models_extended/images/undersiderenders/p40234_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p43121_lod2_normal.nut 00001 lego_models_extended/images/undersiderenders/p43121_lod2_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p4509_normal.nut 00001 lego_models_extended/images/undersiderenders/p4509_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p4519_lod4_normal.nut 00001 lego_models_extended/images/undersiderenders/p4594_normal.nut 00001 lego_models_extended/images/undersiderenders/p4594_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p4716_side1_lod2_normal.nut 00001 lego_models_extended/images/undersiderenders/p4716_side1_lod2_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p4716_side2_lod2_normal.nut 00001 lego_models_extended/images/undersiderenders/p4716_side2_lod2_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p4738_side_normal.nut 00001 lego_models_extended/images/undersiderenders/p4738_side_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p47543_normal.nut 00001 lego_models_extended/images/undersiderenders/p47543_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p47720_normal.nut 00001 lego_models_extended/images/undersiderenders/p47720_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p48284_normal.nut 00001 lego_models_extended/images/undersiderenders/p48284_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p4861_normal.nut 00001 lego_models_extended/images/undersiderenders/p4861_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p50861_lod2_normal.nut 00001 lego_models_extended/images/undersiderenders/p50861_lod2_occlusion.nut 00001 lego_models_extended/images/undersiderenders/p50967_b_normal.nut 00001 lego_models_extended/images/undersiderenders/p50967_b_occlusion.nut 00001 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lego_models_extended/images/undersiderenders/tt152_occlusion.nut 00105 lego_models_extended/images/undersiderenders/p3460_normal.nut 00105 lego_models_extended/images/undersiderenders/p3460_occlusion.nut 00106 lego_models_extended/images/undersiderenders/p61678_normal.nut 00106 lego_models_extended/images/undersiderenders/p61678_occlusion.nut 00107 lego_models_extended/images/undersiderenders/p2516_top_normal.nut 00108 lego_models_extended/images/undersiderenders/commontechbrickundersidea_normal.nut 00108 lego_models_extended/images/undersiderenders/commontechbrickundersidea_occlusion.nut 00109 lego_models_extended/images/undersiderenders/plateside16_normal.nut 00109 lego_models_extended/images/undersiderenders/plateside16_occlusion.nut 00112 lego_models_extended/images/undersiderenders/p6143_normal.nut 00112 lego_models_extended/images/undersiderenders/p6143_occlusion.nut 00116 lego_models_extended/images/undersiderenders/brickside3x1_normal.nut 00116 lego_models_extended/images/undersiderenders/brickside3x1_occlusion.nut 00116 lego_models_extended/images/undersiderenders/common2x2undersideaxlehole_normal.nut 00116 lego_models_extended/images/undersiderenders/common2x2undersideaxlehole_occlusion.nut 00116 lego_models_extended/images/undersiderenders/p3040_normal.nut 00116 lego_models_extended/images/undersiderenders/p3040_occlusion.nut 00118 lego_models_extended/images/undersiderenders/p6636_normal.nut 00118 lego_models_extended/images/undersiderenders/p6636_occlusion.nut 00121 lego_models_extended/images/undersiderenders/p14719_top_normal.nut 00124 lego_models_extended/images/undersiderenders/brickside6_normal.nut 00124 lego_models_extended/images/undersiderenders/brickside6_occlusion.nut 00124 lego_models_extended/images/undersiderenders/p63864_normal.nut 00124 lego_models_extended/images/undersiderenders/p63864_occlusion.nut 00125 lego_models_extended/images/undersiderenders/p3795_normal.nut 00125 lego_models_extended/images/undersiderenders/p3795_occlusion.nut 00130 lego_models_extended/images/undersiderenders/p3010_normal.nut 00130 lego_models_extended/images/undersiderenders/p3010_occlusion.nut 00132 lego_models_extended/images/undersiderenders/p92947_side_normal.nut 00132 lego_models_extended/images/undersiderenders/p92947_side_occlusion.nut 00133 lego_models_extended/images/undersiderenders/p87079_normal.nut 00133 lego_models_extended/images/undersiderenders/p87079_occlusion.nut 00143 lego_models_extended/images/undersiderenders/commontechbrickundersideb_normal.nut 00143 lego_models_extended/images/undersiderenders/commontechbrickundersideb_occlusion.nut 00147 lego_models_extended/images/undersiderenders/p2420_normal.nut 00147 lego_models_extended/images/undersiderenders/p2420_occlusion.nut 00154 lego_models_extended/images/undersiderenders/p3068_normal.nut 00154 lego_models_extended/images/undersiderenders/p3068_occlusion.nut 00157 lego_models_extended/images/undersiderenders/p3666_normal.nut 00157 lego_models_extended/images/undersiderenders/p3666_occlusion.nut 00163 lego_models_extended/images/undersiderenders/p11477_normal.nut 00163 lego_models_extended/images/undersiderenders/p11477_occlusion.nut 00165 lego_models_extended/images/undersiderenders/p2431_normal.nut 00165 lego_models_extended/images/undersiderenders/p2431_occlusion.nut 00172 lego_models_extended/images/undersiderenders/commontop2x2axlehole_normal.nut 00172 lego_models_extended/images/undersiderenders/commontop2x2axlehole_occlusion.nut 00172 lego_models_extended/images/undersiderenders/p3623_normal.nut 00172 lego_models_extended/images/undersiderenders/p3623_occlusion.nut 00173 lego_models_extended/images/undersiderenders/commontechliftarmb_normal.nut 00173 lego_models_extended/images/undersiderenders/commontechliftarmb_occlusion.nut 00174 lego_models_extended/images/undersiderenders/p4162_top_normal.nut 00174 lego_models_extended/images/undersiderenders/p4162_top_occlusion.nut 00176 lego_models_extended/images/undersiderenders/p3020_occlusion.nut 00177 lego_models_extended/images/undersiderenders/commontechbrickhole_normal.nut 00177 lego_models_extended/images/undersiderenders/commontechbrickhole_occlusion.nut 00178 lego_models_extended/images/undersiderenders/brickside2x1_normal.nut 00178 lego_models_extended/images/undersiderenders/brickside2x1_occlusion.nut 00178 lego_models_extended/images/undersiderenders/p3020_normal.nut 00179 lego_models_extended/images/undersiderenders/p3021_normal.nut 00179 lego_models_extended/images/undersiderenders/p3021_occlusion.nut 00187 lego_models_extended/images/undersiderenders/commonpinside2_normal.nut 00188 lego_models_extended/images/undersiderenders/commonpinside2_occlusion.nut 00194 lego_models_extended/images/undersiderenders/brickside2x2_normal.nut 00194 lego_models_extended/images/undersiderenders/brickside2x2_occlusion.nut 00195 lego_models_extended/images/undersiderenders/p87079_top_normal.nut 00195 lego_models_extended/images/undersiderenders/p87079_top_occlusion.nut 00196 lego_models_extended/images/undersiderenders/commonpinside_normal.nut 00197 lego_models_extended/images/undersiderenders/commonpinside_occlusion.nut 00198 lego_models_extended/images/undersiderenders/p3070_normal.nut 00198 lego_models_extended/images/undersiderenders/p3070_occlusion.nut 00201 lego_models_extended/images/undersiderenders/commontechnicaxlehole_normal.nut 00201 lego_models_extended/images/undersiderenders/commontechnicaxlehole_occlusion.nut 00231 lego_models_extended/images/undersiderenders/p63864_top_normal.nut 00231 lego_models_extended/images/undersiderenders/p63864_top_occlusion.nut 00235 lego_models_extended/images/undersiderenders/p3710_normal.nut 00235 lego_models_extended/images/undersiderenders/p3710_occlusion.nut 00241 lego_models_extended/images/undersiderenders/p3069_normal.nut 00241 lego_models_extended/images/undersiderenders/p3069_occlusion.nut 00252 lego_models_extended/images/undersiderenders/plateside8_normal.nut 00252 lego_models_extended/images/undersiderenders/plateside8_occlusion.nut 00252 lego_models_extended/images/undersiderenders/slope_surface_normal.nut 00253 lego_models_extended/images/undersiderenders/p3022_normal.nut 00253 lego_models_extended/images/undersiderenders/p3022_occlusion.nut 00267 lego_models_extended/images/undersiderenders/p3070_top_normal.nut 00267 lego_models_extended/images/undersiderenders/p3070_top_occlusion.nut 00274 lego_models_extended/images/undersiderenders/p3004_normal.nut 00274 lego_models_extended/images/undersiderenders/p3004_occlusion.nut 00274 lego_models_extended/images/undersiderenders/plateside6_normal.nut 00274 lego_models_extended/images/undersiderenders/plateside6_occlusion.nut 00277 lego_models_extended/images/undersiderenders/p3068_top_normal.nut 00277 lego_models_extended/images/undersiderenders/p3068_top_occlusion.nut 00299 lego_models_extended/images/undersiderenders/brickside4_normal.nut 00299 lego_models_extended/images/undersiderenders/brickside4_occlusion.nut 00317 lego_models_extended/images/undersiderenders/plateside3_normal.nut 00317 lego_models_extended/images/undersiderenders/plateside3_occlusion.nut 00354 lego_models_extended/images/undersiderenders/p3005_normal.nut 00354 lego_models_extended/images/undersiderenders/p3005_occlusion.nut 00357 lego_models_extended/images/undersiderenders/brickside3_normal.nut 00357 lego_models_extended/images/undersiderenders/p3024_normal.nut 00357 lego_models_extended/images/undersiderenders/p3024_occlusion.nut 00359 lego_models_extended/images/undersiderenders/brickside3_occlusion.nut 00374 lego_models_extended/images/undersiderenders/plateside4_normal.nut 00374 lego_models_extended/images/undersiderenders/plateside4_occlusion.nut 00377 lego_models_extended/images/undersiderenders/p3023_normal.nut 00377 lego_models_extended/images/undersiderenders/p3023_occlusion.nut 00385 lego_models_extended/images/undersiderenders/p3069_top_occlusion.nut 00388 lego_models_extended/images/undersiderenders/brickside2_normal.nut 00388 lego_models_extended/images/undersiderenders/brickside2_occlusion.nut 00388 lego_models_extended/images/undersiderenders/p3069_top_normal.nut 00395 lego_models_extended/images/undersiderenders/common2x2tophole_normal.nut 00396 lego_models_extended/images/undersiderenders/common2x2tophole_occlusion.nut 00452 lego_models_extended/images/undersiderenders/brickside1_occlusion.nut 00453 lego_models_extended/images/undersiderenders/brickside1_normal.nut 00514 lego_models_extended/images/undersiderenders/legostudhole_soft_normal.nut 00515 lego_models_extended/images/undersiderenders/legostudhole_soft_occlusion.nut 00526 lego_models_extended/images/undersiderenders/legostud_soft_normal.nut 00531 lego_models_extended/images/undersiderenders/plateside1_normal.nut 00531 lego_models_extended/images/undersiderenders/plateside1_occlusion.nut 00597 lego_models_extended/images/undersiderenders/plateside2_normal.nut 00597 lego_models_extended/images/undersiderenders/plateside2_occlusion.nut
A list of Lego piece textures from before they are converted into a game deliverable format. .nut
refers to NuTexture, Tt's in-house format used for textures during development.
TOOLCHAINCHECK.TXT
# The # symbol defines a comment! # This file controls if a project should use a toolchain(s) specifically built for the project. # place this file in the root level of the projects data folder. # This will cause the exporter at load time to check that the loaded data is pathed from the same location the toolchain expects to export to, # if this fails a warning message will be displayed in Maya. # You may enter as many entries in the file as you need. # Only one entry is allowed per line. # If this file doesn't contain any valid entries then it is ignored (blank or all lines commented out) # You must specify a toolchain stream name followed by optional values representing the range of valid versions (transactions) of the toolchain. # Add entries in any of the following formats:- #[StreamName] #Any version #[StreamName] [Version] #Just the specified version #[StreamName] [VersionFrom] [VersionTo] #From VersionFrom to VersionTo inclusive #[StreamName] [VersionFrom] to [VersionTo] #From VersionFrom to VersionTo inclusive #[StreamName] [VersionFrom] to #From VersionFrom onwards inclusive #[StreamName] to [VersionTo] #Up to VersionTo inclusive Parameters between [] are user defined values #Trunk_QA # any version #Trunk_QA 10 to 100 # versions 10 to 100 #Trunk_CODEBUILD 50 # versions 50 only #Trunk_CODEBUILD to 60 # versions 0 to 60 #Trunk_CODEBUILD 10 to # versions 10 to infinity #Trunk_CODEBUILD 80 90 # versions 80 to 90 #Trunk_CODEBUILD 1111111 #Trunk_QA # any version Atlas_QA # any version Atlas_GAMEBUILD # any version EngineRoom_Vassilis # any version Trunk_QA 10736809 to
Something related to the toolchain used by the in-house Maya plugin. "Atlas" refers to Lego Marvel Super Heroes 2.
CHARS\HGOPATHNAMES.TXT
Minifig Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Minifig_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo MinifigFace Chars\Super_Character\Face\FACE_AA_PLACEHOLDER.hgo SUPER_FISH Chars\Super_Character\Super_Fish\SUPER_FISH.hgo Minifig_Tpage_Combined Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Bigfig Chars\Super_Character\Super_Bigfig\SUPER_BIGFIG.hgo SKINNEDHAIR Chars\Super_Character\SkinnedHair\SKINNEDHAIR_NOMESH.hgo Small Chars\Super_Character\Super_Small\SUPER_SMALL.hgo SUPER_CAT Chars\Super_Character\Super_Cat\SUPER_CAT.hgo SUPER_HORSE Chars\Super_Character\Super_Horse\SUPER_HORSE.hgo SUPER_BIRD Chars\Super_Character\Super_Bird\SUPER_BIRD.hgo SKINNEDHAIRALL Chars\Super_Character\SkinnedHair\SKINNEDHAIR_NOMESH.hgo SUPER_SHARK Chars\Super_Character\Super_Shark\SUPER_SHARK.hgo SUPER_OCTOPUS Chars\Super_Character\Super_Octopus\SUPER_OCTOPUS.hgo Baby Chars\Super_Character\Super_Baby\SUPER_BABY.hgo SUPER_FROG Chars\Super_Character\Super_Frog\SUPER_FROG.hgo SUPER_OWL Chars\Super_Character\Super_Owl\SUPER_OWL.hgo Small_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL_CUTSCENE.hgo SUPER_FACE Chars\Super_Character\Super_Face\SUPER_FACE.hgo SUPER_BIGCAT Chars\Super_Character\Super_BigCat\SUPER_BIGCAT.hgo AA_Character Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Joker Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Custom_02 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_03 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_04 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_05 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_06 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_07 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_08 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_09 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_10 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_Voice_01 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Custom_Voice_02 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Custom_Voice_03 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Custom_Voice_04 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Custom_Voice_05 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Custom_Voice_06 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Aquaman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Batman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo BlackAdam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo BlackManta Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CaptainBoomerang Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CaptainCold Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Catwoman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Cheetah Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Clayface Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Cyborg Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Deadshot Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Deathstroke Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo GreenLantern Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo HarleyQuinn Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Heatwave Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo KillerFrost Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LexLuthor Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Livewire Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo MalcolmMeryln Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo MirrorMaster Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo PoisonIvy Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo RasAlGhul Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo ReverseFlash Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Riddler Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Scarecrow Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Sinestro Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Superman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo TheFlash Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo TwoFace Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo WonderWoman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo AA_Character_Cutscene Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Goon_Riddler_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Riddler_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Riddler_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Penguin_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Penguin_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Penguin_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_TwoFace_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_TwoFace_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_TwoFace_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Inmate_F_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Inmate_F_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Inmate_F_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Inmate_M_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Inmate_M_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Inmate_M_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Batgirl Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Nightwing Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo Civilian_PartyGuest_F_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Civilian_PartyGuest_F_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Civilian_PartyGuest_F_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Civilian_PartyGuest_M_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Civilian_PartyGuest_M_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Civilian_PartyGuest_M_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Joker_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Joker_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Goon_Joker_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Metallo Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo ComissionerGordon Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo HugoStrange Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo PrisonGuard_Arkham_F_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo PrisonGuard_Arkham_F_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo PrisonGuard_Arkham_F_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo PrisonGuard_Arkham_M_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo PrisonGuard_Arkham_M_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo PrisonGuard_Arkham_M_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo PrisonGuard_Stryker_F_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo PrisonGuard_Stryker_F_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo PrisonGuard_Stryker_F_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo PrisonGuard_Stryker_M_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo PrisonGuard_Stryker_M_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo PrisonGuard_Stryker_M_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo SWAT_Metropolis_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo SWAT_Metropolis_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo SWAT_Metropolis_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo SWAT_GCPD_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo SWAT_GCPD_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo SWAT_GCPD_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo PoliceOfficer_GCPD_F_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo PoliceOfficer_GCPD_F_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo PoliceOfficer_GCPD_F_C Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo PoliceOfficer_GCPD_M_A Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo PoliceOfficer_GCPD_M_B 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Goon_Inmate_M_A_Puzzle Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo Custom_Preset_Backup_1 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_Preset_Backup_2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_48_Influencer Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_49_Influencer Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_51_Influencer Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_50_Influencer Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_52_Influencer Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_53_Influencer Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo Custom_Meta_Preview_1 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo AlfredLM2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo BatmanLM2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo GreenLanternLM2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo HarleyQuinnLM2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo SolomonGrundy Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Darkseid Chars\Bigfig\Darkseid\Darkseid.hgo Atrocitus Chars\Bigfig\Atrocitus\ATROCITUS.hgo Bane_BigFig Chars\Bigfig\Bane_BigFig\BANE_BIGFIG.hgo Frankenstein Chars\Bigfig\Frankenstein\FRANKENSTEIN.hgo GorillaGrodd Chars\Bigfig\GorillaGrodd\GORILLAGRODD.hgo KillerCroc Chars\Bigfig\KillerCroc\KILLERCROC.hgo MartianManhunter_BigFig Chars\Bigfig\MartianManhunter_BigFig\MARTIANMANHUNTER_BIGFIG.hgo Parasite Chars\Bigfig\Parasite\Parasite.hgo CYBORG_BIGFIG Chars\Bigfig\Cyborg_BigFig\CYBORG_BIGFIG.hgo Custom_Bigfig_02 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Custom_Bigfig_03 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Custom_Bigfig_04 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Custom_Bigfig_05 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Custom_Bigfig_06 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Custom_Bigfig_07 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Custom_Bigfig_08 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Custom_Bigfig_09 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Custom_Bigfig_10 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Custom_Bigfig_11 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Custom_Bigfig_12 Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Darkseid_Big Chars\Bigfig\Darkseid\Darkseid.hgo Steppenwolf Chars\Bigfig\Steppenwolf\STEPPENWOLF.hgo Beastboy_Bear_Bigfig Chars\Bigfig\BeastBoy_Bear\BEASTBOY_BEAR.hgo KingShark Chars\Bigfig\KingShark\KINGSHARK.hgo Kalibak Chars\Bigfig\Kalibak\Kalibak.hgo Clayface_BigFig Chars\Bigfig\Clayface_BigFig\CLAYFACE_BIGFIG.hgo Solovar Chars\Bigfig\Solovar\Solovar.hgo GrannyGoodness Chars\Bigfig\GrannyGoodness\GRANNYGOODNESS.hgo Doomsday Chars\Bigfig\Doomsday\Doomsday.hgo Monseiur_Mallah Chars\Bigfig\Monsieur_Mallah\MONSIEUR_MALLAH.hgo Trigon Chars\Bigfig\Trigon\Trigon.hgo Stompa Chars\Bigfig\Stompa\Stompa.hgo AntiMonitor Chars\Bigfig\AntiMonitor\ANTIMONITOR.hgo Doomsday_Hub Chars\Bigfig\Doomsday\Doomsday.hgo KillerCroc_Hub Chars\Bigfig\KillerCroc\KILLERCROC.hgo Monseiur_Mallah_Hub Chars\Bigfig\Monsieur_Mallah\MONSIEUR_MALLAH.hgo Frankenstein_Hub Chars\Bigfig\Frankenstein\FRANKENSTEIN.hgo Trigon_Hub Chars\Bigfig\Trigon\Trigon.hgo Atrocitus_Hub Chars\Bigfig\Atrocitus\ATROCITUS.hgo Parasite_Hub Chars\Bigfig\Parasite\Parasite.hgo Ultrahumanite Chars\Bigfig\Ultrahumanite\ULTRAHUMANITE.hgo Mammoth Chars\Bigfig\Mammoth\Mammoth.hgo Mammoth_Hub Chars\Bigfig\Mammoth\Mammoth.hgo SolomonGrundy_1C Chars\Bigfig\SolomonGrundy\SOLOMONGRUNDY.hgo Mongul Chars\Bigfig\Mongul\Mongul.hgo AntiMonitor_Big Chars\Bigfig\AntiMonitor\ANTIMONITOR.hgo Trigon_Big Chars\Bigfig\Trigon\Trigon.hgo GorillaGrodd_Cutscene Chars\Bigfig\GorillaGrodd\GORILLAGRODD.hgo Darkseid_Cutscene Chars\Bigfig\Darkseid\Darkseid.hgo Clayface_BigFig_Cutscene Chars\Bigfig\Clayface_BigFig\CLAYFACE_BIGFIG.hgo Solovar_Boss Chars\Bigfig\Solovar\Solovar.hgo GCPD_HELICOPTER Chars\Vehicles\GCPD_Helicopter\GCPD_HELICOPTER.hgo JOKER_COPTER Chars\Vehicles\Joker_Copter\JOKER_COPTER.hgo SCARECROW_MINIBIPLANE Chars\Vehicles\Scarecrow_MiniBiPlane\SCARECROW_MINIBIPLANE.hgo JOKER_TRUCK Chars\Vehicles\Joker_Truck\JOKER_TRUCK.hgo BATWING Chars\Vehicles\BatWing\Batwing.hgo DESAAD_HOVER_SHIP Chars\Vehicles\Desaad_Hover_Ship\DESAAD_HOVER_SHIP.hgo APOKOLIPSTANK Chars\Vehicles\ApokolipsTank\APOKOLIPSTANK.hgo DESAAD_HOVER_TURRET Chars\Vehicles\Desaad_Hover_Turret\DESAAD_HOVER_TURRET.hgo ROCKET_ZIMMER_FRAME Chars\Vehicles\Rocket_Zimmer_Frame\ROCKET_ZIMMER_FRAME.hgo GCPD_POLICE_CAR Chars\Vehicles\GCPD_Police_Car\GCPD_POLICE_CAR.hgo STEPPENWOLF_BIKE Chars\Vehicles\Steppenwolf_Bike\STEPPENWOLF_BIKE.hgo POWERRING_MINITANK Chars\Vehicles\PowerRing_MiniTank\POWERRING_MINITANK.hgo LEXLUTHOR_PRIVATEJET Chars\Vehicles\LexLuthor_PrivateJet\LEXLUTHOR_PRIVATEJET.hgo FORKLIFT Chars\Vehicles\Forklift\Forklift.hgo GCPD_PRISONER_TRUCK Chars\Vehicles\GCPD_Prisoner_Truck\GCPD_PRISONER_TRUCK.hgo INVISIBLE_JET Chars\Vehicles\Invisible_Jet\INVISIBLE_JET.hgo METROPOLIS_TRAIN Chars\Vehicles\Metropolis_Train\METROPOLIS_TRAIN.hgo RIDEON_FLOORBUFFER Chars\Vehicles\RideOn_FloorBuffer\RIDEON_FLOORBUFFER.hgo STUNT_BIKE Chars\Vehicles\Stunt_Bike\STUNT_BIKE.hgo DIGGER Chars\Vehicles\Digger\Digger.hgo BATCYCLE_THREEWHEEL Chars\Vehicles\Batcycle_ThreeWheel\BATCYCLE_THREEWHEEL.hgo BATROCKET Chars\Vehicles\BatRocket\BATROCKET.hgo GARBAGE_TRUCK Chars\Vehicles\Garbage_Truck\GARBAGE_TRUCK.hgo GOTHAM_TRAIN Chars\Vehicles\Gotham_Train\GOTHAM_TRAIN.hgo VICTORIAN_WHEEL_VEHICLE Chars\Vehicles\Victorian_Wheel_Vehicle\VICTORIAN_WHEEL_VEHICLE.hgo BATWING_HUB Chars\Vehicles\BatWing\Batwing.hgo SECURITY_VAN Chars\Vehicles\Security_Van\SECURITY_VAN.hgo ROBIN_BIKE Chars\Vehicles\Robin_Bike\ROBIN_BIKE.hgo GYROSPHERE Chars\Vehicles\Gyrosphere\GYROSPHERE.hgo AEP_BOT Chars\Vehicles\AEP_Bot\AEP_Bot.hgo SMALL_FISHING_BOAT Chars\Vehicles\Small_Fishing_Boat\SMALL_FISHING_BOAT.hgo FIREWORKVAN Chars\Vehicles\FireworkVan\FIREWORKVAN.hgo BLACKMANTA_SUBMARINE Chars\Vehicles\BlackManta_Submarine\BLACKMANTA_SUBMARINE.hgo DAILYPLANET_NEWSVAN Chars\Vehicles\DailyPlanet_NewsVan\DAILYPLANET_NEWSVAN.hgo LAWNMOWER Chars\Vehicles\Lawnmower\LAWNMOWER.hgo TAXI Chars\Vehicles\Taxi\Taxi.hgo CHEMICAL_TRUCK Chars\Vehicles\Chemical_Truck\CHEMICAL_TRUCK.hgo CHEMICAL_TRUCK_TRAILER Chars\Vehicles\Chemical_Truck_Trailer\CHEMICAL_TRUCK_TRAILER.hgo GENERIC_CAR Chars\Vehicles\Generic_Car\GENERIC_CAR.hgo GENERIC_CAR_B Chars\Vehicles\Generic_Car\GENERIC_CAR.hgo GENERIC_CAR_C Chars\Vehicles\Generic_Car\GENERIC_CAR.hgo GCPD_PRISONER_TRUCK_CUT Chars\Vehicles\GCPD_Prisoner_Truck\GCPD_PRISONER_TRUCK.hgo DODGEM Chars\Vehicles\Dodgem\Dodgem.hgo GENERIC_CAR_2 Chars\Vehicles\Generic_Car_2\GENERIC_CAR_2.hgo GENERIC_CAR_2_B Chars\Vehicles\Generic_Car_2\GENERIC_CAR_2.hgo GENERIC_CAR_2_C Chars\Vehicles\Generic_Car_2\GENERIC_CAR_2.hgo GENERIC_CAR_3 Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo GENERIC_CAR_3_B Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo GENERIC_CAR_3_C Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo DARKSEID_HOVERDESTROYER Chars\Vehicles\Darkseid_HoverDestroyer\DARKSEID_HOVERDESTROYER.hgo BATMOBILE Chars\Vehicles\Batmobile\BATMOBILE.hgo HARLEYQUINNS_BIKE Chars\Vehicles\HarleyQuinns_Bike\HARLEYQUINNS_BIKE.hgo GENERIC_CAR_ROOFLESS Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo GENERIC_CAR_ROOFLESS_B Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo GENERIC_CAR_ROOFLESS_C Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo PENGUIN_DUCKBOAT Chars\Vehicles\Penguin_Duckboat\PENGUIN_DUCKBOAT.hgo CUT_GENERIC_CAR_BLACK Chars\Vehicles\Generic_Car\GENERIC_CAR.hgo CUT_GENERIC_CAR_BLUE Chars\Vehicles\Generic_Car\GENERIC_CAR.hgo CUT_GENERIC_CAR_YELLOW Chars\Vehicles\Generic_Car\GENERIC_CAR.hgo CUT_GENERIC_CAR_2_C_GREEN Chars\Vehicles\Generic_Car_2\GENERIC_CAR_2.hgo CUT_GENERIC_CAR_2_C_GREY Chars\Vehicles\Generic_Car_2\GENERIC_CAR_2.hgo CUT_GENERIC_CAR_2_C_RED Chars\Vehicles\Generic_Car_2\GENERIC_CAR_2.hgo CUT_GENERIC_CAR_3 _BLUE Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo CUT_GENERIC_CAR_3 _GREY Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo CUT_GENERIC_CAR_3 _TAN Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo CUT_GENERIC_CAR_3_B_GREY Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo CUT_GENERIC_CAR_3_B_TAN Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo CUT_GENERIC_CAR_3_B_YEL Chars\Vehicles\Generic_Car_3\GENERIC_CAR_3.hgo CUT_GENERIC_CAR_ROOFLESS_B_RED Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo CUT_GENERIC_CAR_ROOFLESS_B_WHITE Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo CUT_GENERIC_CAR_ROOFLESS_B_YEL Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo CUT_GENERIC_CAR_ROOFLESS_C_BLACK Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo CUT_GENERIC_CAR_ROOFLESS_C_GREEN Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo CUT_GENERIC_CAR_ROOFLESS_C_WHITE Chars\Vehicles\Generic_Car_Roofless\GENERIC_CAR_ROOFLESS.hgo KILLERCROC_BATTLECHOMPER Chars\Vehicles\KillerCroc_BattleChomper\KILLERCROC_BATTLECHOMPER.hgo BATGLIDER Chars\Vehicles\BatGlider\BATGLIDER.hgo JAVELIN_7 Chars\Vehicles\Javelin_7\JAVELIN_7.hgo LEXLUTHOR_PRIVATEJET_HUB Chars\Vehicles\LexLuthor_PrivateJet\LEXLUTHOR_PRIVATEJET_HUB.hgo BATBOAT Chars\Vehicles\BatBoat\BatBoat.hgo SCARECROWS_HARVESTER Chars\Vehicles\Scarecrows_Harvester\SCARECROWS_HARVESTER.hgo BATCOPTER Chars\Vehicles\BatCopter\BATCOPTER.hgo COVEREDWAGONBACK Chars\Vehicles\CoveredWagon\COVEREDWAGONBACK.hgo COVEREDWAGONFRONT Chars\Vehicles\CoveredWagon\COVEREDWAGONFRONT.hgo CAT_WOMEN_BIKE Chars\Vehicles\Cat_Women_Bike\CAT_WOMEN_BIKE.hgo LOBOS_SPACEHOG Chars\Vehicles\Lobos_SpaceHog\LOBOS_SPACEHOG.hgo FLASH_MOBILE Chars\Vehicles\Flash_Mobile\FLASH_MOBILE.hgo KILLERFROST_ICECAR Chars\Vehicles\KillerFrost_IceCar\KILLERFROST_ICECAR.hgo RIDDLER_DRAGRACER Chars\Vehicles\Riddler_DragRacer\RIDDLER_DRAGRACER.hgo WHEELCHAIR Chars\Vehicles\WheelChair\WHEELCHAIR.hgo GENERIC_BOAT Chars\Vehicles\Generic_Boat\GENERIC_BOAT.hgo GENERIC_BOAT_02 Chars\Vehicles\Generic_Boat_02\GENERIC_BOAT_02.hgo JOKER_MOBILE Chars\Vehicles\Joker_Mobile\JOKER_MOBILE.hgo REDHOODS_MOTORCYCLE Chars\Vehicles\RedHoods_Motorcycle\REDHOODS_MOTORCYCLE.hgo SUPERMOBILE Chars\Vehicles\SuperMobile\SUPERMOBILE.hgo METROPOLIS_POLICE_CAR Chars\Vehicles\Metropolis_Police_Car\METROPOLIS_POLICE_CAR.hgo T_JET Chars\Vehicles\T_Jet\T_Jet.hgo CYBORG_COPTER Chars\Vehicles\Cyborg_Copter\CYBORG_COPTER.hgo TRACTOR Chars\Vehicles\Tractor\Tractor.hgo HOVERCRAFT Chars\Vehicles\HoverCraft\HOVERCRAFT.hgo PICKUPTRUCK Chars\Vehicles\PickupTruck\PICKUPTRUCK.hgo CUT_TAXI Chars\Vehicles\Taxi\Taxi.hgo STATION_WAGON Chars\Vehicles\Station_Wagon\STATION_WAGON.hgo GCPD_HELICOPTER_HUB Chars\Vehicles\GCPD_Helicopter\GCPD_HELICOPTER.hgo BICYCLE Chars\Vehicles\Bicycle\Bicycle.hgo BELLEREVE_VAN Chars\Vehicles\BelleReve_Van\BELLEREVE_VAN.hgo BATMOBILE_CUT Chars\Vehicles\Batmobile\BATMOBILE_CUT.hgo TAXIFOURDOOR_CUTSCENE Chars\Vehicles\TaxiFourDoor_Cutscene\TAXIFOURDOOR_CUTSCENE.hgo SCHOOLBUS_CUTSCENE Chars\Vehicles\SchoolBus_Cutscene\SCHOOLBUS_CUTSCENE.hgo BATROCKET_HUB Chars\Vehicles\BatRocket\BATROCKET.hgo BATCYCLE_THREEWHEEL_DUMMY Chars\Vehicles\Batcycle_ThreeWheel\BATCYCLE_THREEWHEEL.hgo STEPPENWOLF_BIKE_HUB Chars\Vehicles\Steppenwolf_Bike_Hub\STEPPENWOLF_BIKE_HUB.hgo GCPD_POLICE_CAR_CUTSCENE Chars\Vehicles\GCPD_Police_Car\GCPD_POLICE_CAR.hgo GCPD_HELICOPTER_01C Chars\Vehicles\GCPD_Helicopter\GCPD_HELICOPTER.hgo REDHOODS_MOTORCYCLE_CUT Chars\Vehicles\RedHoods_Motorcycle\REDHOODS_MOTORCYCLE.hgo BATARANG Chars\Misc\Batarang\Batarang.hgo BOOK Chars\Misc\Book\Book.hgo BOW Chars\Misc\Bow\Bow.hgo CHAIN Chars\Misc\Chain\Chain.hgo LAPTOP Chars\Misc\Laptop\Laptop.hgo LASSO Chars\Misc\Lasso\Lasso.hgo UMBRELLA Chars\Misc\Umbrella\Umbrella.hgo WHIP Chars\Misc\Whip\Whip.hgo ROPELONG Chars\Misc\Rope\RopeLong.hgo ROPEMEDIUM Chars\Misc\Rope\ROPEMEDIUM.hgo ROPESHORT Chars\Misc\Rope\ROPESHORT.hgo PARACHUTE Chars\Misc\Parachute\PARACHUTE.hgo DRONE_CHATTERINGTEETH Chars\Misc\Drone_ChatteringTeeth\DRONE_CHATTERINGTEETH.hgo CUSTOMISER_CASEFILE Chars\Misc\Customiser_CaseFile\CUSTOMISER_CASEFILE.hgo GREENLANTERN_FIST Chars\Misc\GreenLantern_Fist\GREENLANTERN_FIST.hgo POISON_IVY_VINE Chars\Misc\Poison_Ivy_Vine\POISON_IVY_VINE.hgo JOKER_CATERPULT Chars\Misc\Joker_Caterpult\JOKER_CATERPULT.hgo WONDERWOMAN_LASSO Chars\Misc\WonderWoman_Lasso\WONDERWOMAN_LASSO.hgo PENGUIN_UMBRELLA Chars\Misc\Penguin_Umbrella\PENGUIN_UMBRELLA.hgo PENGUIN_UMBRELLAHYPNO Chars\Misc\Penguin_Umbrella\PENGUIN_UMBRELLAHYPNO.hgo PENGUIN_DRONE Chars\Misc\Penguin_Drone\PENGUIN_DRONE.hgo DUMMYCHAR Chars\Misc\DummyChar\DUMMYCHAR.hgo SINESTRO_GIANTFIST Chars\Misc\Sinestro_GiantFist\SINESTRO_GIANTFIST.hgo POWERRING_GIANTFIST Chars\Misc\PowerRing_GiantFist\POWERRING_GIANTFIST.hgo GREENLANTERN_MUZZLE Chars\Misc\GreenLantern_Muzzle\GREENLANTERN_MUZZLE.hgo KNITTEDCOCOON Chars\Misc\KnittedCocoon\KNITTEDCOCOON.hgo ROPE_LADDER Chars\Misc\Rope_Ladder\ROPE_LADDER.hgo CLAYFACE_CLAYBALL Chars\Misc\ClayFace_ClayBall\CLAYFACE_CLAYBALL.hgo BOW_BLACK Chars\Misc\Bow\BOW_BLACK.hgo BOW_COMPOUND Chars\Misc\Bow_Compound\BOW_COMPOUND.hgo NET Chars\Misc\Net\Net.hgo LANTERNCORPS_DRONE Chars\Misc\LanternCorps_Drone\LANTERNCORPS_DRONE.hgo WHIP_GREENLANTERN Chars\Misc\Whip\WHIP_GREENLANTERN.hgo KILLERFROST_SNOWMAN Chars\Misc\KillerFrost_Snowman\KILLERFROST_SNOWMAN.hgo CLAYFACE_HAMMER Chars\Misc\Clayface_Hammer\CLAYFACE_HAMMER.hgo CLAYFACE_SHOVEL Chars\Misc\Clayface_Shovel\CLAYFACE_SHOVEL.hgo LEX_CORP_ROBOT Chars\Misc\Lex_Corp_Robot\LEX_CORP_ROBOT.hgo LEXLUTHOR_DRONE Chars\Misc\LexLuthor_Drone\LEXLUTHOR_DRONE.hgo BOOKOFKAHNDAQ Chars\Misc\Book\BOOKOFKAHNDAQ.hgo ROPESHORT_REDLINKS Chars\Misc\Rope\ROPESHORT_REDLINKS.hgo DRONE_REMOTE_JOKER Chars\Misc\Drone_Remote_Joker\DRONE_REMOTE_JOKER.hgo POWERRING_SAWBLADE Chars\Misc\PowerRing_SawBlade\POWERRING_SAWBLADE.hgo MECHT_REX_REIGNS Chars\Misc\MechT_Rex_Reigns\MECHT_REX_REIGNS.hgo GOTHAMMUSEUM_SECURITYGATE Chars\Misc\GothamMuseum_SecurityGate\GOTHAMMUSEUM_SECURITYGATE.hgo JOKER_GLOVESPRING Chars\Misc\Joker_GloveSpring\JOKER_GLOVESPRING.hgo JACKINTHEBOX Chars\Misc\JackInTheBox\JACKINTHEBOX.hgo DANDELION_SPOREBOMB Chars\Misc\Dandelion_SporeBomb\DANDELION_SPOREBOMB.hgo Scarface Chars\Misc\Scarface\Scarface.hgo POISONIVY_FLOWERS Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo POISONIVY_FLOWERS_RED Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo POISONIVY_FLOWERS_BLUE Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo POISONIVY_FLOWERS_LIGHTGREEN Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo POISONIVY_FLOWERS_PINK Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo POISONIVY_FLOWERS_PURPLE Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo POISONIVY_FLOWERS_WHITE Chars\Misc\PoisonIvy_Flowers\POISONIVY_FLOWERS.hgo ROPELONG_BLACK Chars\Misc\Rope\RopeLong.hgo Scarface_Hub Chars\Misc\Scarface\Scarface.hgo WHIP_WHITE Chars\Misc\Whip\Whip.hgo SKEETS Chars\Misc\Skeets\Skeets.hgo WHIP_SILVER Chars\Misc\Whip\Whip.hgo MUSHROOMPROJECTILE Chars\Misc\MushroomProjectile\MUSHROOMPROJECTILE.hgo PLASTICMAN_PLANE Chars\Misc\PlasticMan_Plane\PLASTICMAN_PLANE.hgo TOYMAN_DRONEMONKEY Chars\Misc\Toyman_DroneMonkey\TOYMAN_DRONEMONKEY.hgo CHARACTERTOKENSTICKER Chars\Misc\CharacterTokenSticker\CHARACTERTOKENSTICKER.hgo DRONE_BATMAN Chars\Misc\Drone_Batman\DRONE_BATMAN.hgo SUPERMAN_PHONEBOX Chars\Misc\Superman_Phonebox\SUPERMAN_PHONEBOX.hgo LEX_CORP_ROBOT_RIDEON Chars\Misc\Lex_Corp_Robot\LEX_CORP_ROBOT.hgo CYBORG_WASHINGMACHINE Chars\Misc\Cyborg_WashingMachine\CYBORG_WASHINGMACHINE.hgo STAIR_LIFT Chars\Misc\Stair_Lift\STAIR_LIFT.hgo GIZMOREMOTE Chars\Misc\GizmoRemote\GIZMOREMOTE.hgo CUSTOMISER_CASEFILE_CUTSCENE Chars\Misc\Customiser_CaseFile\CUSTOMISER_CASEFILE.hgo WINGS_PEGASUS Chars\Misc\Wings_Pegasus\WINGS_PEGASUS.hgo WONDERWOMAN_LASSO_INGAME Chars\Misc\WonderWoman_Lasso_InGame\WONDERWOMAN_LASSO_INGAME.hgo SUPERMAN_PUNCHBAG Chars\Misc\Superman_Punchbag\SUPERMAN_PUNCHBAG.hgo ARES_SWORD_AXE_SPEAR Chars\Misc\Ares_Sword_Axe_Spear\ARES_SWORD_AXE_SPEAR.hgo GOLDENGLIDER_RIBBON Chars\Misc\GoldenGlider_Ribbon\GOLDENGLIDER_RIBBON.hgo ARSENAL_BOW Chars\Misc\Arsenal_Bow\ARSENAL_BOW.hgo POWERRING_GIANTFIST_LEFT Chars\Misc\PowerRing_GiantFist_Left\POWERRING_GIANTFIST_LEFT.hgo DONNATROY_LASSO Chars\Misc\DonnaTroy_Lasso\DONNATROY_LASSO.hgo CLOCK_DRONE Chars\Misc\Clock_Drone\CLOCK_DRONE.hgo SINESTRO_FIST Chars\Misc\Sinestro_Fist\SINESTRO_FIST.hgo GREEN_ARROW_BOW Chars\Misc\Green_Arrow_Bow\GREEN_ARROW_BOW.hgo TERRA_ROCK_PLATFORM Chars\Misc\Terra_Rock_Platform\TERRA_ROCK_PLATFORM.hgo LOBOCHAIN_HOOK Chars\Misc\LoboChain_Hook\LOBOCHAIN_HOOK.hgo HUNTRESS_CROSSBOW Chars\Misc\Huntress_Crossbow\HUNTRESS_CROSSBOW.hgo WRESTLINGROPE Chars\Misc\WrestlingRope\WRESTLINGROPE.hgo DUMMYCHAR_BASIC Chars\Misc\DummyChar\DUMMYCHAR_BASIC.hgo RAVENS_SPELLBOOK Chars\Misc\Ravens_SpellBook\RAVENS_SPELLBOOK.hgo RAVEN_GIANTFIST Chars\Misc\Raven_GiantFist\RAVEN_GIANTFIST.hgo POISON_IVY_VINE_BROWN Chars\Misc\Poison_Ivy_Vine\POISON_IVY_VINE.hgo POISON_IVY_VINE_BRIGHTGREEN Chars\Misc\Poison_Ivy_Vine\POISON_IVY_VINE.hgo DUMMYCHAR_Eggbert Chars\Misc\Eggbert\Eggbert.hgo POISON_PLANT_BOSS Chars\Creature\Poison_Plant_Boss\POISON_PLANT_BOSS.hgo VENUS_FLYTRAP_BOSS Chars\Creature\Venus_Flytrap_Boss\VENUS_FLYTRAP_BOSS.hgo MONSTER_MAN Chars\Creature\Monster_Man\MONSTER_MAN.hgo SHARK Chars\Creature\Shark\Shark.hgo FISH_SILVER Chars\Super_Character\Super_Fish\SUPER_FISH.hgo CROCODILE Chars\Creature\Crocodile\CROCODILE.hgo PENGUIN_CREATURE Chars\Creature\Penguin_Creature\PENGUIN_CREATURE.hgo DANDELION_PLANT_BOSS Chars\Creature\Dandelion_Plant_Boss\DANDELION_PLANT_BOSS.hgo PITCHER_PLANT_BOSS Chars\Creature\Pitcher_Plant_Boss\PITCHER_PLANT_BOSS.hgo OCTOPUS Chars\Creature\Octopus\Octopus.hgo OCTOPUS_TENTACLE Chars\Creature\Octopus\OCTOPUS_TENTACLE.hgo SNAKE Chars\Creature\Snake\Snake.hgo SNAKE_BRIGHTGREEN Chars\Creature\Snake\Snake.hgo KANGAROO Chars\Creature\Kangaroo\Kangaroo.hgo RHINO Chars\Creature\Rhino\Rhino.hgo STAR_DRONE Chars\Creature\STAR_Drone\STAR_DRONE.hgo SKUNK Chars\Creature\Skunk\Skunk.hgo JELLYFISH Chars\Creature\Jellyfish\JELLYFISH.hgo PARALLAX Chars\Creature\Parallax\Parallax.hgo BeastBoy_Bird Chars\Creature\BeastBoy_Bird\BEASTBOY_BIRD.hgo HUSKY Chars\Creature\Husky\Husky.hgo BeastBoy_Dog Chars\Creature\BeastBoy_Dog\BEASTBOY_DOG.hgo CAT_DRONE Chars\Super_Character\Super_Cat\SUPER_CAT.hgo PTERANODON Chars\Creature\Pteranodon\PTERANODON.hgo POWERRING_SHARK Chars\Creature\PowerRing_Shark\POWERRING_SHARK.hgo OIL_SQUID Chars\Creature\Oil_Squid\OIL_SQUID.hgo GIANT_EEL Chars\Creature\Giant_Eel\GIANT_EEL.hgo Seagull Chars\Super_Character\Super_Bird\SUPER_BIRD.hgo BEASTBOY_KANGAROO Chars\Creature\BeastBoy_Kangaroo\BEASTBOY_KANGAROO.hgo BeastBoy_Rhino Chars\Creature\BeastBoy_Rhino\BEASTBOY_RHINO.hgo KINGSHARK_FIN Chars\Creature\KingShark_Fin\KINGSHARK_FIN.hgo MECHT_REX Chars\Creature\MechT_Rex\MECHT_REX.hgo ALIEN_SPIDER_CONSTRUCT Chars\Creature\Alien_Spider_Construct\ALIEN_SPIDER_CONSTRUCT.hgo SHARK_SMALL_SAWFISH Chars\Super_Character\Super_Shark\SUPER_SHARK.hgo SHARK_SMALL Chars\Super_Character\Super_Shark\SUPER_SHARK.hgo TEEKL Chars\Creature\Teekl\Teekl.hgo BeastBoy_Skunk Chars\Creature\BeastBoy_Skunk\BEASTBOY_SKUNK.hgo DOLPHIN Chars\Creature\Dolphin\Dolphin.hgo COW Chars\Creature\Cow\Cow.hgo OCTOPUS_DARKRED Chars\Super_Character\Super_Octopus\SUPER_OCTOPUS.hgo COW_BLACK_WHITE Chars\Creature\Cow\Cow.hgo CAT_BLACK Chars\Super_Character\Super_Cat\SUPER_CAT.hgo CROW Chars\Creature\Crow\Crow.hgo DOG Chars\Creature\Dog\Dog.hgo SCARECROWSPIRIT Chars\Creature\ScarecrowSpirit\SCARECROWSPIRIT.hgo PIG Chars\Creature\Pig\Pig.hgo CHICKEN Chars\Creature\Chicken\Chicken.hgo LOBSTER Chars\Creature\Lobster\Lobster.hgo BAT Chars\Creature\Bat\Bat.hgo HORSE_BLACK Chars\Super_Character\Super_Horse\SUPER_HORSE.hgo HORSE_BROWN Chars\Super_Character\Super_Horse\SUPER_HORSE.hgo HORSE_WHITE Chars\Super_Character\Super_Horse\SUPER_HORSE.hgo Frog_Green Chars\Super_Character\Super_Frog\SUPER_FROG.hgo OWL_DRONE Chars\Super_Character\Super_Owl\SUPER_OWL.hgo SPIDER Chars\Creature\Spider\Spider.hgo SPIDER_CUTSCENE Chars\Creature\Spider\Spider.hgo PIG_CUTSCENE Chars\Creature\Pig\Pig.hgo BUTCHER Chars\Creature\Butcher\Butcher.hgo CROCODILE_VIXEN Chars\Creature\Crocodile\CROCODILE_VIXEN.hgo HUSKY_VIXEN Chars\Creature\Husky\HUSKY_VIXEN.hgo RHINO_VIXEN Chars\Creature\Rhino\RHINO_VIXEN.hgo TRICERATOPS Chars\Creature\Triceratops\TRICERATOPS.hgo EGGFU Chars\Creature\EggFu\EggFu.hgo APOKOLIPS_WARHOUND Chars\Creature\Apokolips_Warhound\APOKOLIPS_WARHOUND.hgo EGGFU_Hub Chars\Creature\EggFu\EggFu.hgo TEEKL_Hub Chars\Creature\Teekl\Teekl.hgo EAGLE Chars\Creature\Eagle\Eagle.hgo EAGLE_Vixen Chars\Creature\Eagle\EAGLE_VIXEN.hgo Panther_Vixen Chars\Creature\Panther\PANTHER_VIXEN.hgo GORILLA Chars\Creature\Gorilla\Gorilla.hgo GORILLA_VIXEN Chars\Creature\Gorilla\GORILLA_VIXEN.hgo SNAKE_BRIGHTRED Chars\Creature\Snake\Snake.hgo CAT_StreakyTheSuperCat Chars\Super_Character\Super_Cat\SUPER_CAT.hgo KRYPTO Chars\Creature\Krypto\Krypto.hgo KRYPTO_Hub Chars\Creature\Krypto\Krypto.hgo DEXSTARR Chars\Creature\DexStarr\DexStarr.hgo ELEPHANT Chars\Creature\Elephant\Elephant.hgo MINIMAMMOTH Chars\Creature\MiniMammoth\MINIMAMMOTH.hgo SPIDER_TARANTULA Chars\Creature\Spider_Tarantula\SPIDER_TARANTULA.hgo Pegasus Chars\Creature\Pegasus\Pegasus.hgo BDG Chars\Creature\Bdg\Bdg.hgo BDG_Hub Chars\Creature\Bdg\Bdg.hgo BeastBoy_Shark Chars\Creature\BeastBoy_Shark\BEASTBOY_SHARK.hgo GreenLantern_Dolphin Chars\Creature\GreenLantern_Dolphin\GREENLANTERN_DOLPHIN.hgo GreenLantern_Dolphin_Cutscene Chars\Creature\GreenLantern_Dolphin\GREENLANTERN_DOLPHIN.hgo LOCUST Chars\Creature\Locust\Locust.hgo FISH_DarkGrey Chars\Super_Character\Super_Fish\SUPER_FISH.hgo FISH_LightGrey Chars\Super_Character\Super_Fish\SUPER_FISH.hgo FISH_MediumGrey Chars\Super_Character\Super_Fish\SUPER_FISH.hgo FISH_SandBlue Chars\Super_Character\Super_Fish\SUPER_FISH.hgo FISH_SandGreen Chars\Super_Character\Super_Fish\SUPER_FISH.hgo OCTOPUS_TENTACLE_HUB Chars\Creature\Octopus\OCTOPUS_TENTACLE.hgo GiantLeach_Blue Chars\Creature\GiantLeach\GIANTLEACH.hgo GiantLeach_Green Chars\Creature\GiantLeach\GIANTLEACH.hgo GiantLeach_Red Chars\Creature\GiantLeach\GIANTLEACH.hgo SHARK_GEORGE Chars\Creature\Shark\Shark.hgo TREX Chars\Creature\TRex\TRex.hgo POISONIVY_BIG_PLANT Chars\Creature\PoisonIvy_Big_Plant\POISONIVY_BIG_PLANT.hgo CAT_WHITE Chars\Super_Character\Super_Cat\SUPER_CAT.hgo BUTTERFLY Chars\Creature\Butterfly\BUTTERFLY.hgo Penguin Chars\Super_Character\Super_Small\SUPER_SMALL.hgo Robin_DamienWayne Chars\Super_Character\Super_Small\SUPER_SMALL.hgo AA_Character_Small Chars\Super_Character\Super_Small\SUPER_SMALL.hgo BillyBatson Chars\Super_Character\Super_Small\SUPER_SMALL.hgo DetectiveChimp Chars\Super_Character\Super_Small\SUPER_SMALL.hgo MrMxyzptlk Chars\Super_Character\Super_Small\SUPER_SMALL.hgo VirmanVundabar Chars\Super_Character\Super_Small\SUPER_SMALL.hgo Robin_DamienWayne_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL_CUTSCENE.hgo Robin_DamienWayne_Hair Chars\Super_Character\Super_Small\SUPER_SMALL.hgo Robin_DamienWayne_Hair_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL_CUTSCENE.hgo GuardianOfTheUniverse Chars\Super_Character\Super_Small\SUPER_SMALL.hgo Gizmo Chars\Super_Character\Super_Small\SUPER_SMALL.hgo Superboy_JonKent Chars\Super_Character\Super_Small\SUPER_SMALL.hgo Gizmo_Hub Chars\Super_Character\Super_Small\SUPER_SMALL.hgo MrMxyzptlk_Hub Chars\Super_Character\Super_Small\SUPER_SMALL.hgo Superboy_JonKent_Hub Chars\Super_Character\Super_Small\SUPER_SMALL.hgo GenericGirl Chars\Super_Character\Super_Small\SUPER_SMALL.hgo GenericGirl_Green Chars\Super_Character\Super_Small\SUPER_SMALL.hgo GenericGirl_Purple Chars\Super_Character\Super_Small\SUPER_SMALL.hgo GenericGirl_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL.hgo GenericGirl_Green_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL.hgo GenericGirl_Purple_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL.hgo Penguin_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL_CUTSCENE.hgo VirmanVundabar_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL_CUTSCENE.hgo GuardianOfTheUniverse_Cutscene Chars\Super_Character\Super_Small\SUPER_SMALL_CUTSCENE.hgo BabyBoy Chars\Super_Character\Super_Baby\SUPER_BABY.hgo BabyGirl Chars\Super_Character\Super_Baby\SUPER_BABY.hgo BabyGirl_Poppy Chars\Super_Character\Super_Baby\SUPER_BABY.hgo PENGUIN_DUCKTURRET Chars\Turrets\Penguin_DuckTurret\PENGUIN_DUCKTURRET.hgo APOKOLIPS_TURRET Chars\Turrets\Apokolips_Turret\APOKOLIPS_TURRET.hgo STRYKERSISLAND_DUMMYTURRET Chars\Turrets\StrykersIsland_DummyTurret\STRYKERSISLAND_DUMMYTURRET.hgo BATCYCLE_WATERCANNON Chars\Turrets\Batcycle_WaterCannon\BATCYCLE_WATERCANNON.hgo RIFLETURRET Chars\Turrets\RifleTurret\RIFLETURRET.hgo BALLCANNON_MINI Chars\Turrets\BallCannon_Mini\BALLCANNON_MINI.hgo BALLCANNON Chars\Turrets\BallCannon\BALLCANNON.hgo AMUSEMENTMILE_WATERTURRET Chars\Turrets\AmusementMile_WaterTurret\AMUSEMENTMILE_WATERTURRET.hgo ARMAGHETTO_CANNON Chars\Turrets\Armaghetto_Cannon\ARMAGHETTO_CANNON.hgo MEATTURRET Chars\Turrets\MeatTurret\MEATTURRET.hgo LAVA_TURRET Chars\Turrets\Lava_Turret\LAVA_TURRET.hgo 4801_TURRETARCHER Chars\Turrets\4801_TurretArcher\4801_TURRETARCHER.hgo BOW_A_ITEM Chars\Customiser_Bow\BOW_A_ITEM.hgo BOW_B_ITEM Chars\Customiser_Bow\BOW_B_ITEM.hgo BOW_C_ITEM Chars\Customiser_Bow\BOW_C_ITEM.hgo BOW_D_ITEM Chars\Customiser_Bow\BOW_D_ITEM.hgo CUSTOMISER_BOW Chars\Customiser_Bow\CUSTOMISER_BOW.hgo DARKSEID_HEAD Chars\Bosses\Darkseid_Head\DARKSEID_HEAD.hgo MONSTERMAN_BOSS Chars\BiggerFig\MonsterMan_Boss\MONSTERMAN_BOSS.hgo LEXLUTHOR_MECH Chars\Mech\LexLuthor_Mech\LEXLUTHOR_MECH.hgo LEXLUTHOR_MECH_HUB Chars\Mech\LexLuthor_Mech\LEXLUTHOR_MECH.hgo CAPE Chars\Super_Character\Cape\Cape.hgo CAPE_BATGIRL Chars\Super_Character\Cape\Cape.hgo CAPE_SMALL Chars\Super_Character\Cape\Cape.hgo CAPE_BAT Chars\Super_Character\Cape\Cape.hgo CAPE_TATTERED Chars\Super_Character\Cape\Cape.hgo CAPE_SUPERMAN Chars\Super_Character\Cape\Cape.hgo CAPE_BLACKADAM Chars\Super_Character\Cape\Cape.hgo CAPE_WITHTOP Chars\Super_Character\Cape\Cape.hgo CAPE_WITHTOPPOINTED Chars\Super_Character\Cape\Cape.hgo CAPE_MediumLilac Chars\Super_Character\Cape\Cape.hgo COMPLEXCAPE Chars\Super_Character\Cape\COMPLEXCAPE.hgo COMPLEXCAPE_BAT Chars\Super_Character\Cape\COMPLEXCAPE.hgo CAPE_SHOULDER Chars\Super_Character\Cape\Cape.hgo CAPE_LEFTSHOULDER Chars\Super_Character\Cape\Cape.hgo CAPE_HEART Chars\Super_Character\Cape\Cape.hgo CAPE_POINTS Chars\Super_Character\Cape\Cape.hgo CAPE_POINTS_GLITTER Chars\Super_Character\Cape\Cape.hgo CAPE_SMALL_BAT Chars\Super_Character\Cape\Cape.hgo CAPE_SMALL_SUPERWOMAN Chars\Super_Character\Cape\Cape.hgo COMPLEXCAPE_SUPERMAN Chars\Super_Character\Cape\COMPLEXCAPE.hgo CAPE_SUPERMAN_REBIRTH Chars\Super_Character\Cape\Cape.hgo CAPE_STEPS Chars\Super_Character\Cape\Cape.hgo COMPLEXCAPE_SMALL_SUPERWOMAN Chars\Super_Character\Cape\COMPLEXCAPE.hgo COMPLEXCAPE_OLWMAN Chars\Super_Character\Cape\COMPLEXCAPE.hgo CAPE_SMALL_SUPERBOY Chars\Super_Character\Cape\Cape.hgo CAPE_SUPERMAN_HOLOGRAM Chars\Super_Character\Cape\CAPE_HOLOGRAM.hgo CAPE_TATTERED_HOLES Chars\Super_Character\Cape\Cape.hgo CAPE_ARES Chars\Super_Character\Cape\Cape.hgo CAPE_GENTLEMANGHOST Chars\Super_Character\Cape\CAPE_GENTLEMANGHOST.hgo CAPE_SHAZAM Chars\Super_Character\Cape\Cape.hgo CAPE_SUPERMAN_BIZARRO Chars\Super_Character\Cape\Cape.hgo CAPE_CalendarMan Chars\Super_Character\Cape\Cape.hgo CAPE_Layered Chars\Super_Character\Cape\Cape.hgo CAPE_KRYPTO Chars\Super_Character\Cape\CAPE_KRYPTO.hgo CAPE_GENERALZOD Chars\Super_Character\Cape\Cape.hgo CAPE_TOP Chars\Super_Character\Cape\Cape.hgo CAPE_TOPPOINTED Chars\Super_Character\Cape\Cape.hgo CAPE_SPLIT Chars\Super_Character\Cape\Cape.hgo CAPE_STUNTRIDER Chars\Super_Character\Cape\Cape.hgo COMPLEXCAPE_COLLARED Chars\Super_Character\Cape\COMPLEXCAPE_COLLARED.hgo COMPLEXCAPE_COLLARED_WITHTOP Chars\Super_Character\Cape\COMPLEXCAPE_COLLARED.hgo COMPLEXCAPE_WITHTOP_RED Chars\Super_Character\Cape\COMPLEXCAPE.hgo COMPLEXCAPE_BATGIRL Chars\Super_Character\Cape\COMPLEXCAPE.hgo CAPE_HUNTRESS Chars\Super_Character\Cape\Cape.hgo COMPLEXCAPE_CALENDARMAN Chars\Super_Character\Cape\COMPLEXCAPE.hgo COMPLEXCAPE_SMALL_BAT Chars\Super_Character\Cape\COMPLEXCAPE.hgo COMPLEXCAPE_BLACKADAM Chars\Super_Character\Cape\COMPLEXCAPE.hgo COMPLEXCAPE_SHAZAM Chars\Super_Character\Cape\COMPLEXCAPE.hgo COMPLEXCAPE_OWLMAN Chars\Super_Character\Cape\COMPLEXCAPE.hgo COMPLEXCAPE_HUNTRESS Chars\Super_Character\Cape\COMPLEXCAPE.hgo CAPE_Custom_48_Influencer Chars\Super_Character\Cape\Cape.hgo CAPE_POINTS_GLITTER_Influencer Chars\Super_Character\Cape\Cape.hgo COMPLEXCAPE_COLLARED_WITHTOP_RED Chars\Super_Character\Cape\COMPLEXCAPE_COLLARED.hgo CAPE_BATMANLM2 Chars\Super_Character\Cape\CAPE_BATMANLM2.hgo COMPLEXCAPE_BatmanLM2 Chars\Super_Character\Cape\COMPLEXCAPE_BATMANLM2.hgo FACE_JOKER Chars\Super_Character\Face\FACE_JOKER.hgo FACE_GENERIC_MALE Chars\Super_Character\Face\FACE_GENERIC_MALE.hgo FACE_LEXLUTHOR Chars\Super_Character\Face\FACE_LEXLUTHOR.hgo FACE_AQUAMAN Chars\Super_Character\Face\FACE_AQUAMAN.hgo FACE_BATMAN Chars\Super_Character\Face\FACE_BATMAN.hgo FACE_WONDERWOMAN Chars\Super_Character\Face\FACE_WONDERWOMAN.hgo FACE_GENERIC_FEMALE Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo FACE_RIDDLER Chars\Super_Character\Face\FACE_RIDDLER.hgo FACE_SUPERMAN Chars\Super_Character\Face\FACE_SUPERMAN.hgo FACE_CYBORG Chars\Super_Character\Face\FACE_CYBORG.hgo FACE_AA_Placeholder Chars\Super_Character\Face\FACE_AA_PLACEHOLDER.hgo FACE_CATWOMAN Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo FACE_HARLEYQUINN Chars\Super_Character\Face\FACE_HARLEYQUINN.hgo FACE_GREENLANTERN Chars\Super_Character\Face\FACE_GREENLANTERN.hgo FACE_DARKSEID Chars\Super_Character\Face\FACE_DARKSEID.hgo FACE_DEADSHOT Chars\Super_Character\Face\FACE_DEADSHOT.hgo FACE_KillerFrost Chars\Super_Character\Face\FACE_KILLERFROST.hgo FACE_POISONIVY Chars\Super_Character\Face\FACE_POISONIVY.hgo FACE_CAPTAINBOOMERANG Chars\Super_Character\Face\FACE_CAPTAINBOOMERANG.hgo FACE_PENGUIN Chars\Super_Character\Face\FACE_PENGUIN.hgo FACE_ARKHAMPRISONER_ROBERT Chars\Super_Character\Face\FACE_ARKHAMPRISONER_ROBERT.hgo FACE_LOISLANE Chars\Super_Character\Face\FACE_LOISLANE.hgo FACE_CHEETAH Chars\Super_Character\Face\FACE_CHEETAH.hgo FACE_MERCYGRAVES Chars\Super_Character\Face\FACE_MERCYGRAVES.hgo FACE_DEATHSTROKE Chars\Super_Character\Face\FACE_DEATHSTROKE.hgo FACE_SCARECROW Chars\Super_Character\Face\FACE_SCARECROW.hgo FACE_SOLOMON Chars\Super_Character\Face\FACE_SOLOMON.hgo FACE_CLAYFACE Chars\Super_Character\Face\FACE_CLAYFACE.hgo FACE_SINESTRO Chars\Super_Character\Face\FACE_SINESTRO.hgo FACE_HEATWAVE Chars\Super_Character\Face\FACE_HEATWAVE.hgo FACE_JOHNNYQUICK Chars\Super_Character\Face\FACE_JOHNNYQUICK.hgo FACE_MANTIS Chars\Super_Character\Face\FACE_MANTIS.hgo FACE_CAPTAINCOLD Chars\Super_Character\Face\FACE_CAPTAINCOLD.hgo FACE_POWERRING Chars\Super_Character\Face\FACE_POWERRING.hgo FACE_Customiser_Female01 Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01.hgo FACE_Customiser_Female02 Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE02.hgo FACE_Customiser_Female03 Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03.hgo FACE_Customiser_Male01 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo FACE_Customiser_Male02 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo FACE_Customiser_Male03 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo FACE_Customiser_Mask01 Chars\Super_Character\Face\FACE_CUSTOMISER_MASK01.hgo FACE_Customiser_Mask02 Chars\Super_Character\Face\FACE_CUSTOMISER_MASK02.hgo FACE_Customiser_Classic Chars\Super_Character\Face\FACE_CUSTOMISER_CLASSIC.hgo FACE_Customiser_Skeleton Chars\Super_Character\Face\FACE_CUSTOMISER_SKELETON.hgo FACE_Customiser_Male01_Beard01 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo FACE_Customiser_Male01_Beard02 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo FACE_Customiser_Male01_Beard03 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo FACE_Customiser_Male01_Beard04 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo FACE_Customiser_Male01_Beard05 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo FACE_Customiser_Male01_Beard06 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo FACE_Customiser_Male01_Beard07 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo FACE_Customiser_Male02_Beard01 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo FACE_Customiser_Male02_Beard02 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo FACE_Customiser_Male02_Beard03 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo FACE_Customiser_Male03_Beard01 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo FACE_Customiser_Male03_Beard02 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo FACE_Customiser_Male03_Beard03 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo FACE_Customiser_Male03_Beard04 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo FACE_Customiser_Male03_Beard05 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo FACE_Customiser_Male03_Beard06 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo FACE_Customiser_Male03_Beard07 Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03.hgo FACE_BLACKADAM Chars\Super_Character\Face\FACE_BLACKADAM.hgo FACE_PsychoPirate Chars\Super_Character\Face\FACE_POLYMESH.hgo FACE_BEASTBOY_BEAR Chars\Super_Character\Face\FACE_BEASTBOY_BEAR.hgo FACE_COMMISSIONERGORDON Chars\Super_Character\Face\FACE_COMMISIONERGORDON.hgo FACE_STEPPENWOLF Chars\Super_Character\Face\FACE_STEPPENWOLF.hgo FACE_HUGOSTRANGE Chars\Super_Character\Face\FACE_HUGOSTRANGE.hgo FACE_ULTRAMAN Chars\Super_Character\Face\FACE_ULTRMAN.hgo FACE_LIVEWIRE Chars\Super_Character\Face\FACE_LIVEWIRE.hgo FACE_BEASTBOY Chars\Super_Character\Face\FACE_BEASTBOY.hgo FACE_JIMMYOLSEN Chars\Super_Character\Face\FACE_JIMMYOLSEN.hgo FACE_SOLOVAR Chars\Super_Character\Face\FACE_SOLOVAR.hgo FACE_REVERSEFLASH Chars\Super_Character\Face\FACE_REVERSEFLASH.hgo FACE_KALIBAK Chars\Super_Character\Face\FACE_KALIBAK.hgo FACE_METALLO Chars\Super_Character\Face\FACE_METALLO.hgo FACE_GRANNYGOODNESS Chars\Super_Character\Face\FACE_GRANNYGOODNESS.hgo FACE_ATOMICA Chars\Super_Character\Face\FACE_ATOMICA.hgo FACE_MONSIEUR_MALLAH Chars\Super_Character\Face\FACE_MONSIEUR_MALLAH.hgo Face_Clayface_Bigfig Chars\Super_Character\Face\FACE_CLAYFACE_BIGFIG.hgo FACE_NIGHTWING Chars\Super_Character\Face\FACE_NIGHTWING.hgo FACE_MAZAHS Chars\Super_Character\Face\FACE_MAZAHS.hgo FACE_BATGIRL Chars\Super_Character\Face\FACE_BATGIRL.hgo FACE_OWLMAN Chars\Super_Character\Face\FACE_OWLMAN.hgo FACE_DESAAD Chars\Super_Character\Face\FACE_DESAAD.hgo FACE_Raven Chars\Super_Character\Face\FACE_RAVEN.hgo FACE_PERRY_WHITE Chars\Super_Character\Face\FACE_PERRYWHITE.hgo FACE_GuardianOfTheUniverse Chars\Super_Character\Face\FACE_GUARDIANOFTHEUNIVERSE.hgo FACE_SEAKING Chars\Super_Character\Face\FACE_SEAKING.hgo FACE_BANE Chars\Super_Character\Face\FACE_POLYMESH.hgo FACE_POLYMESH Chars\Super_Character\Face\FACE_POLYMESH.hgo FACE_OldLady Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03.hgo FACE_OldMan Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo FACE_MartianManhunter Chars\Super_Character\Face\FACE_MARTIANMANHUNTER.hgo FACE_TALON Chars\Super_Character\Face\FACE_POLYMESH.hgo FACE_CATWOMAN_DISGUISE Chars\Super_Character\Face\FACE_CATWOMAN_DISGUISE.hgo FACE_GRID Chars\Super_Character\Face\FACE_GRID.hgo FACE_AMANDAWALLER Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo FACE_SHAZAM Chars\Super_Character\Face\FACE_SHAZAM.hgo FACE_ERADICATOR Chars\Super_Character\Face\FACE_ERADICATOR.hgo FACE_BILLYBATSON Chars\Super_Character\Face\FACE_BILLYBATSON.hgo FACE_TWOFACE_2018 Chars\Super_Character\Face\FACE_TWOFACE_2018.hgo FACE_VIXEN Chars\Super_Character\Face\FACE_VIXEN.hgo FACE_MIRRORMASTER Chars\Super_Character\Face\FACE_MIRRORMASTER.hgo FACE_SCARECROWSPIRIT Chars\Super_Character\Face\FACE_SCARECROWSPIRIT.hgo FACE_GREENARROW Chars\Super_Character\Face\FACE_GREENARROW.hgo FACE_DEATHSTORM Chars\Super_Character\Face\FACE_DEATHSTORM.hgo FACE_DETECTIVEBULLOCK Chars\Super_Character\Face\FACE_DETECTIVEBULLOCK.hgo FACE_THEFLASH Chars\Super_Character\Face\FACE_FLASH.hgo FACE_THETRICKSTER Chars\Super_Character\Face\FACE_THETRICKSTER.hgo FACE_OMAC Chars\Super_Character\Face\FACE_POLYMESH.hgo FACE_KITEMAN Chars\Super_Character\Face\FACE_KITEMAN.hgo FACE_SUPERWOMAN Chars\Super_Character\Face\FACE_SUPERWOMAN.hgo FACE_GOONGREENLANTERNCORPS_M_D Chars\Super_Character\Face\FACE_GOONGREENLANTERNCORPS_M_D.hgo FACE_PLASTICMAN Chars\Super_Character\Face\FACE_PLASTICMAN.hgo FACE_STARSAPPHIRE Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo FACE_ROBINDAMIENWAYNE Chars\Super_Character\Face\FACE_ROBINDAMIENWAYNE.hgo FACE_JESSCIACRUZ Chars\Super_Character\Face\FACE_JESSICACRUZ.hgo FACE_SCARFACE Chars\Super_Character\Face\FACE_SCARFACE.hgo FACE_THEVENTRILOQUIST Chars\Super_Character\Face\FACE_THEVENTRILOQUIST.hgo FACE_REDHOOD Chars\Super_Character\Face\FACE_REDHOOD.hgo FACE_FIRESTORM Chars\Super_Character\Face\FACE_FIRESTORM.hgo FACE_ATOM Chars\Super_Character\Face\FACE_ATOM.hgo FACE_GENTLEMANGHOST Chars\Super_Character\Face\FACE_GENTLEMANGHOST.hgo FACE_KLARION Chars\Super_Character\Face\FACE_KLARION.hgo FACE_GorillaGrodd Chars\Super_Character\Face\FACE_GORILLAGRODD.hgo FACE_ARES Chars\Super_Character\Face\FACE_ARES.hgo FACE_ENCHANTRESS Chars\Super_Character\Face\FACE_ENCHANTRESS.hgo FACE_REDTORNADO Chars\Super_Character\Face\FACE_REDTORNADO.hgo FACE_CALANDERMAN Chars\Super_Character\Face\FACE_CALENDARMAN.hgo FACE_BLUEBEETLE Chars\Super_Character\Face\FACE_BLUEBEETLE.hgo FACE_BRAINIAC Chars\Super_Character\Face\FACE_BRAINIAC.hgo FACE_Customiser_RingMaster Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05.hgo FACE_Customiser_Artist Chars\Super_Character\Face\FACE_CUSTOMISER_MALE08.hgo FACE_Customiser_Builder Chars\Super_Character\Face\FACE_CUSTOMISER_MALE11.hgo FACE_Customiser_SnakeCharmer Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05.hgo FACE_Customiser_Farmer Chars\Super_Character\Face\FACE_CUSTOMISER_MALE09.hgo FACE_Customiser_DesertWarrior Chars\Super_Character\Face\FACE_CUSTOMISER_MALE06.hgo FACE_Customiser_Hippy Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05.hgo FACE_Customiser_Actor Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05.hgo FACE_Customiser_Biker Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05.hgo FACE_Customiser_Conquistador Chars\Super_Character\Face\FACE_CUSTOMISER_MALE05.hgo FACE_Customiser_Cowboy Chars\Super_Character\Face\FACE_CUSTOMISER_MALE10.hgo FACE_Customiser_JungleExplorer Chars\Super_Character\Face\FACE_CUSTOMISER_MALE10.hgo FACE_Customiser_OldMan Chars\Super_Character\Face\FACE_CUSTOMISER_MALE12.hgo FACE_Customiser_PirateCaptain Chars\Super_Character\Face\FACE_CUSTOMISER_MALE13.hgo FACE_Customiser_Butcher Chars\Super_Character\Face\FACE_CUSTOMISER_MALE04.hgo FACE_JOHNSTEWART Chars\Super_Character\Face\FACE_JOHNSTEWART.hgo FACE_STARFIRE Chars\Super_Character\Face\FACE_STARFIRE.hgo FACE_BATWOMAN Chars\Super_Character\Face\FACE_BATWOMAN.hgo FACE_FISHERMAN Chars\Super_Character\Face\FACE_FISHERMAN.hgo FACE_HAWKMAN Chars\Super_Character\Face\FACE_HAWKMAN.hgo FACE_MALCOLMMERLYN Chars\Super_Character\Face\FACE_MALCOLMMERLYN.hgo FACE_LOBO Chars\Super_Character\Face\FACE_LOBO.hgo FACE_GIZMO Chars\Super_Character\Face\FACE_GIZMO.hgo FACE_BABY_BOY Chars\Super_Character\Face\FACE_BABY_BOY.hgo FACE_MadHarriet Chars\Super_Character\Face\FACE_MADHARRIET.hgo FACE_GRAIL Chars\Super_Character\Face\FACE_GRAIL.hgo FACE_GOLDENGLIDER Chars\Super_Character\Face\FACE_GOLDENGLIDER.hgo FACE_DOCTORFATE Chars\Super_Character\Face\FACE_DOCTORFATE.hgo FACE_RASALGHUL Chars\Super_Character\Face\FACE_RASALGHUL.hgo FACE_SILVERBANSHEE Chars\Super_Character\Face\FACE_SILVERBANSHEE.hgo FACE_CRIMINALM Chars\Super_Character\Face\FACE_CRIMINALM.hgo FACE_KillerCroc Chars\Super_Character\Face\FACE_KILLERCROC.hgo FACE_DRFRANKENSTEIN Chars\Super_Character\Face\FACE_DRFRANKENSTEIN.hgo FACE_ADAMSTRANGE Chars\Super_Character\Face\FACE_ADAMSTRANGE.hgo FACE_SUPERBOY_JONKENT Chars\Super_Character\Face\FACE_SUPERBOY_JONKENT.hgo FACE_AQUALAD Chars\Super_Character\Face\FACE_AQUALAD.hgo FACE_DRLIGHT Chars\Super_Character\Face\FACE_DRLIGHT.hgo FACE_CondimentKing Chars\Super_Character\Face\FACE_CONDIMENTKING.hgo FACE_ATROCITUS Chars\Super_Character\Face\FACE_ATROCITUS.hgo FACE_GENERALZOD Chars\Super_Character\Face\FACE_GENERALZOD.hgo FACE_MRFREEZE Chars\Super_Character\Face\FACE_MRFREEZE.hgo FACE_BOOSTERGOLD Chars\Super_Character\Face\FACE_BOOSTERGOLD.hgo FACE_POLKADOTMAN Chars\Super_Character\Face\FACE_POLKADOTMAN.hgo FACE_LASHINA Chars\Super_Character\Face\FACE_LASHINA.hgo FACE_TOYMAN Chars\Super_Character\Face\FACE_TOYMAN.hgo FACE_KANTO Chars\Super_Character\Face\FACE_KANTO.hgo FACE_POLKADOTMANMASK Chars\Super_Character\Face\FACE_POLKADOTMANMASK.hgo FACE_LadyShiva Chars\Super_Character\Face\FACE_LADYSHIVA.hgo FACE_MRMIRACLE Chars\Super_Character\Face\FACE_MRMIRACLE.hgo FACE_Cheshire Chars\Super_Character\Face\FACE_CHESHIRE.hgo FACE_HUNTRESS Chars\Super_Character\Face\FACE_HUNTRESS.hgo FACE_DOOMSDAY Chars\Super_Character\Face\FACE_DOOMSDAY.hgo FACE_ANTIMONITOR Chars\Super_Character\Face\FACE_ANTIMONITOR.hgo FACE_VIRMANVUNDABAR Chars\Super_Character\Face\FACE_VIRMANVUNDABAR.hgo FACE_BLACKCANARY Chars\Super_Character\Face\FACE_BLACKCANARY.hgo FACE_WONDERGIRL Chars\Super_Character\Face\FACE_WONDERGIRL.hgo FACE_Terra Chars\Super_Character\Face\FACE_TERRA.hgo FACE_DRPOISON Chars\Super_Character\Face\FACE_DRPOISON.hgo FACE_FRANKENSTEIN Chars\Super_Character\Face\FACE_FRANKENSTEIN.hgo FACE_Copperhead Chars\Super_Character\Face\FACE_COPPERHEAD.hgo FACE_JINX Chars\Super_Character\Face\FACE_JINX.hgo FACE_BIGBARDA Chars\Super_Character\Face\FACE_BIGBARDA.hgo FACE_TRIGON Chars\Super_Character\Face\FACE_TRIGON.hgo FACE_SIMONBAZ Chars\Super_Character\Face\FACE_SIMONBAZ.hgo FACE_KATANA Chars\Super_Character\Face\FACE_KATANNA.hgo FACE_RAVAGER Chars\Super_Character\Face\FACE_RAVAGER.hgo FACE_PSIMON Chars\Super_Character\Face\FACE_PSIMON.hgo FACE_COUNTVERTIGO Chars\Super_Character\Face\FACE_COUNTVERTIGO.hgo FACE_DONNATROY Chars\Super_Character\Face\FACE_DONNATROY.hgo FACE_REDROBIN Chars\Super_Character\Face\FACE_REDROBIN.hgo FACE_FELIXFAUST Chars\Super_Character\Face\FACE_FELIXFAUST.hgo FACE_STOMPA Chars\Super_Character\Face\FACE_STOMPA.hgo FACE_THESHADE Chars\Super_Character\Face\FACE_THESHADE.hgo FACE_Parasite Chars\Super_Character\Face\FACE_PARASITE.hgo FACE_POSSESSED_WONDERWOMAN Chars\Super_Character\Face\FACE_POSSESSED_WONDERWOMAN.hgo FACE_CREEPER Chars\Super_Character\Face\FACE_CREEPER.hgo FACE_BIZARRO Chars\Super_Character\Face\FACE_BIZARRO.hgo FACE_DETECTIVECHIMP Chars\Super_Character\Face\FACE_DETECTIVECHIMP.hgo FACE_ULTRAHUMANITE Chars\Super_Character\Face\FACE_ULTRAHUMANITE.hgo FACE_Mongul Chars\Super_Character\Face\FACE_MONGUL.hgo FACE_Orion Chars\Super_Character\Face\FACE_ORION.hgo FACE_EYES_A Chars\Super_Character\Face\FACE_EYES_A.hgo FACE_ECLIPSO Chars\Super_Character\Face\FACE_ECLIPSO.hgo FACE_RIDDLERGOONFEMALE Chars\Super_Character\Face\FACE_RIDDLERGOON_FEMALE.hgo FACE_RIDDLERGOONMALE Chars\Super_Character\Face\FACE_RIDDLERGOON_MALE.hgo FACE_PARADEMONGOON Chars\Super_Character\Face\FACE_PARADEMONGOON.hgo FACE_BRONZETIGER Chars\Super_Character\Face\FACE_BRONZETIGER.hgo FACE_MRMXYZPTLK Chars\Super_Character\Face\FACE_MRMXYZPTLK.hgo FACE_STUNTRIDER Chars\Super_Character\Face\FACE_STUNTRIDER.hgo FACE_MartianManhunter_BigFig Chars\Super_Character\Face\FACE_MARTIANMANHUNTER_BIGFIG.hgo FACE_MAMMOTH Chars\Super_Character\Face\FACE_MAMMOTH.hgo FACE_ALFRED Chars\Super_Character\Face\FACE_ALFRED.hgo FACE_Customiser_Female04_Scratches Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE04_SCRATCHES.hgo FACE_Customiser_Female05_RoundCheeks Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE05_ROUNDCHEEKS.hgo FACE_Customiser_Female06_EyeShadow Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE06_EYESHADOW.hgo FACE_Customiser_Female07_Star Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE07_STAR.hgo FACE_Customiser_Female08_RedEyeMakeup Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE08_REDEYEMAKEUP.hgo FACE_Customiser_Female09_GlitterFreckles Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE09_GLITTERFRECKLES.hgo FACE_Customiser_Female10_TwoColourLips Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE10_TWOCOLOURLIPS.hgo FACE_Customiser_Female11 Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE11.hgo FACE_Customiser_Female12 Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE12.hgo FACE_Customiser_Female13_ScratchesFreckles Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE13_SCRATCHESFRECKLES.hgo FACE_Customiser_Female14_3Freckles Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE14_3FRECKLES.hgo FACE_GENERIC_FEMALE_DARKRED Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo FACE_Customiser_Female15_Scar Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE15_SCAR.hgo FACE_Customiser_Female16_PurpleEyes Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE16_PURPLEEYES.hgo FACE_Customiser_Female17_BeautyMark Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE17_BEAUTYMARK.hgo FACE_Customiser_Female18_Scar02 Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE18_SCAR02.hgo FACE_Customiser_Female19_Native Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE19_NATIVE.hgo FACE_Customiser_Female21_Thunder Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE21_THUNDER.hgo FACE_Customiser_Female22_Flower Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE22_FLOWER.hgo FACE_Customiser_Female23_BeautyMarkLeft Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE23_BEAUTYMARKLEFT.hgo FACE_Customiser_Female24_RoundCheekLines Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE24_ROUNDCHEEKLINES.hgo FACE_Customiser_Mask03 Chars\Super_Character\Face\FACE_CUSTOMISER_MASK03.hgo FACE_Customiser_Mask04 Chars\Super_Character\Face\FACE_CUSTOMISER_MASK04.hgo FACE_Customiser_Female25_Witch Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE25_WITCH.hgo FACE_Customiser_Female26_Egyptian Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE26_EGYPTIAN.hgo FACE_Customiser_Female27_BeautyMarkLip Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE27_BEAUTYMARKLIP.hgo FACE_Customiser_Female28_Zombie Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE28_ZOMBIE.hgo FACE_Customiser_Female20_SmallLips Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE20_SMALLLIPS.hgo FACE_GorillaGrodd_Cutscene Chars\Super_Character\Face\FACE_GORILLAGRODD_CUTSCENE.hgo FACE_CLARKKENT Chars\Super_Character\Face\FACE_SUPERMAN.hgo FACE_GENERIC_FEMALE_NOUGHAT Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo FACE_GENERIC_FEMALE_BROWN Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo FACE_GOONKNITTED_A Chars\Super_Character\Face\FACE_GOONKNITTED_A.hgo FACE_GOONKNITTED_B Chars\Super_Character\Face\FACE_GOONKNITTED_B.hgo Face_Clayface_Bigfig_Cutscene Chars\Super_Character\Face\FACE_CLAYFACE_BIGFIG_CUTSCENE.hgo FACE_MUSICMEISTER Chars\Super_Character\Face\FACE_MUSICMEISTER.hgo FACE_GOONGREENLANTERNCORPS_F_D Chars\Super_Character\Face\FACE_GOONGREENLANTERNCORPS_F_D.hgo FACE_GOONGREENLANTERNCORPS_F_A Chars\Super_Character\Face\FACE_GOONGREENLANTERNCORPS_F_A.hgo FACE_GOONGREENLANTERNCORPS_M_A Chars\Super_Character\Face\FACE_GOONGREENLANTERNCORPS_M_A.hgo FACE_GOONGREENLANTERNCORPS_M_B Chars\Super_Character\Face\FACE_GOONGREENLANTERNCORPS_M_B.hgo FACE_FLASHWALLYWEST Chars\Super_Character\Face\FACE_FLASHWALLYWEST.hgo FACE_CLOCKKING Chars\Super_Character\Face\FACE_CLOCKKING.hgo FACE_PROSPECTOR Chars\Super_Character\Face\FACE_PROSPECTOR.hgo FACE_Goon_Inmate Chars\Super_Character\Face\FACE_GOON_INMATE.hgo FACE_JIMMYOLSEN_CUTSCENE Chars\Super_Character\Face\FACE_JIMMYOLSEN_CUTSCENE.hgo FACE_Customiser_48_Influencer Chars\Super_Character\Face\FACE_CUSTOMISER_MASK01.hgo FACE_Customiser_Female20_Influencer Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE20_SMALLLIPS.hgo FACE_Customiser_Male01_Beard02_Influencer Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo FACE_Customiser_Mask03_Influencer Chars\Super_Character\Face\FACE_CUSTOMISER_MASK03.hgo FACE_Customiser_Female10_TwoColourLips_Influencer Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE10_TWOCOLOURLIPS.hgo FACE_Customiser_Mask01_Influencer Chars\Super_Character\Face\FACE_CUSTOMISER_MASK01.hgo FACE_KIDFLASH Chars\Super_Character\Face\FACE_GENERIC_MALE.hgo FACE_RIDDLER_NEW Chars\Super_Character\Face\FACE_CAPTAINBOOMERANG.hgo FACE_ALFREDLM2 Chars\Super_Character\Face\FACE_ALFREDLM2.hgo FACE_BATMANLM2 Chars\Super_Character\Face\FACE_BATMANLM2.hgo FACE_HARLEYQUINNLM2 Chars\Super_Character\Face\FACE_HARLEYQUINNLM2.hgo FACE_GREENLANTERNLM2 Chars\Super_Character\Face\FACE_GREENLANTERNLM2.hgo SKINNEDHAT_NOMESH Chars\Super_Character\SkinnedHat\SKINNEDHAT_NOMESH.hgo SKINNEDHAT_JESTER Chars\Super_Character\SkinnedHat\SKINNEDHAT_JESTER.hgo SKINNEDHAT_ARES Chars\Super_Character\SkinnedHat\SKINNEDHAT_ARES.hgo SKINNEDHAT_BUNNYSUITGUY Chars\Super_Character\SkinnedHat\SKINNEDHAT_BUNNYSUITGUY.hgo SKINNEDHAT_GOBLIN Chars\Super_Character\SkinnedHat\SKINNEDHAT_GOBLIN.hgo SKINNEDHAT_STUNTRIDER Chars\Super_Character\SkinnedHat\SKINNEDHAT_STUNTRIDER.hgo SKINNEDHAIR_MEDIUMWAVY Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY.hgo SKINNEDHAIR_POISONIVY Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY.hgo SKINNEDHAIR_WACKYWITCH Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WACKYWITCH.hgo SKINNEDHAIR_SCARECROW Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WACKYWITCH.hgo SKINNEDHAIR_WONDERWOMAN Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN.hgo SKINNEDHAIR_PIGTAILS Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS.hgo SKINNEDHAIR_PIGTAILS_HARLEY Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS.hgo SKINNEDHAIR_FEMALELONGSTRAIGHT Chars\Super_Character\SkinnedHair\SKINNEDHAIR_FEMALELONGSTRAIGHT.hgo SKINNEDHAIR_FRENCHBRAID Chars\Super_Character\SkinnedHair\SKINNEDHAIR_FRENCHBRAID.hgo SKINNEDHAIR_LONGCURLY Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGCURLY.hgo SKINNEDHAIR_LONGFRINGE Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGFRINGE.hgo SKINNEDHAIR_MIDLENGTHWAVY Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY.hgo SKINNEDHAIR_MIDWAVYQUIFF Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDWAVYQUIFF.hgo SKINNEDHAIR_PONYTAILLONG Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG.hgo SKINNEDHAIR_VALKYRIE Chars\Super_Character\SkinnedHair\SKINNEDHAIR_VALKYRIE.hgo SKINNEDHAIR_BUSHYLONG Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BUSHYLONG.hgo SKINNEDHAIR_WONDERWOMAN_CUSTOM Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN.hgo SKINNEDHAIR_POISONIVY_LEGO Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY.hgo SKINNEDHAIR_Aquaman_Long Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG.hgo SKINNEDHAIR_BATGIRL Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATGIRL.hgo SKINNEDHAIR_STARSAPPHIRE Chars\Super_Character\SkinnedHair\SKINNEDHAIR_STARSAPPHIRE.hgo SKINNEDHAIR_BATWOMAN Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATWOMAN.hgo SKINNEDHAIR_GRAIL Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GRAIL.hgo SKINNEDHAIR_SILVERBANSHEE Chars\Super_Character\SkinnedHair\SKINNEDHAIR_SILVERBANSHEE.hgo SKINNEDHAIR_PONYTAILLONG_LASHINA Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG.hgo SKINNEDHAIR_GOLDENGLIDER Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GOLDENGLIDER.hgo SKINNEDHAIR_Aquaman_Long_Lobo Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG.hgo SKINNEDHAIR_BIGBARDA Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BIGBARDA.hgo SKINNEDHAIR_RAVAGER Chars\Super_Character\SkinnedHair\SKINNEDHAIR_RAVAGER.hgo SKINNEDHAIR_FELIXFAUST Chars\Super_Character\SkinnedHair\SKINNEDHAIR_FELIXFAUST.hgo SKINNEDHAIR_PONYTAILLONG_BRAID Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG_BRAID.hgo SKINNEDHAIR_LOISLANE Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LOISLANE.hgo SKINNEDHAIR_BREAKUP_CLOCKKING Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BREAKUP_CLOCKKING.hgo SKINNEDHAIR_PIGTAILS_HARLEYLM2 Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS_HARLEYLM2.hgo WINGS_PARADEMON Chars\Super_Character\Wings_Fairy\WINGS_INSECT.hgo WINGS_PARADEMON_ARMOUR_RED Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON.hgo WINGS_PARADEMON_ARMOUR_GOLD Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON.hgo WINGS_FAIRY Chars\Super_Character\Wings_Fairy\WINGS_FAIRY.hgo WINGS_BUTTERFLY Chars\Super_Character\Wings_Fairy\WINGS_BUTTERFLY.hgo WINGS_INSECT Chars\Super_Character\Wings_Fairy\WINGS_INSECT.hgo WINGS_FEATHER Chars\Super_Character\Wings_Feather\WINGS_FEATHER.hgo WINGS_FEATHER_GOLD Chars\Super_Character\Wings_Feather\WINGS_FEATHER.hgo WINGS_PARADEMON_ARMOUR_SILVER Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON.hgo WINGS_INSECT_BlueBeetle Chars\Super_Character\Wings_Fairy\WINGS_INSECT.hgo WINGS_KITEMAN Chars\Super_Character\Wings_Kiteman\WINGS_KITEMAN.hgo WINGS_INSECT_BLUEBEETLE_CUSTOMISER Chars\Super_Character\Wings_Fairy\WINGS_INSECT_BLUEBEETLE_CUSTOMISER.hgo TAIL_HIP Chars\Super_Character\Tail\Tail_Hip.hgo TAIL_HIP_FlameYellow Chars\Super_Character\Tail\Tail_Hip.hgo TORSO_ATTACHMENT Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT.hgo BACKPACK_QUIVER Chars\Super_Character\Torso_Attachment\BACKPACK_QUIVER.hgo TORSO_ATTACHMENT_DINOTAIL Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL.hgo TORSO_ATTACHMENT_ARMOUR_SWAT Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT.hgo TORSO_ATTACHMENT_AIRTANK Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_AIRTANK.hgo TORSO_ATTACHMENT_GENTLEMANGHOST Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_GENTLEMANGHOST.hgo TORSO_ATTACHMENT_GENTLEMANGHOST_EFFECT Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_GENTLEMANGHOST.hgo BACKPACK_JETPACK Chars\Super_Character\Torso_Attachment\BACKPACK_JETPACK.hgo BACKPACK_ADAMSTRANGE_JETPACK Chars\Super_Character\Torso_Attachment\BACKPACK_ADAMSTRANGE_JETPACK.hgo TORSO_ATTACHMENT_DINOTAIL_NOSPIKES Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL_NOSPIKES.hgo BACKPACK_FIREFLY Chars\Super_Character\Torso_Attachment\BACKPACK_FIREFLY.hgo TORSO_ATTACHMENT_CONDIMENTKING Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_CONDIMENTKING.hgo BACKPACK_BEDROLL Chars\Super_Character\Torso_Attachment\BACKPACK_BEDROLL.hgo BACKPACK_TIEDUP Chars\Super_Character\Torso_Attachment\BACKPACK_TIEDUP.hgo TORSO_ATTACHMENT_DINOTAIL_Influencer Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL.hgo SKINNEDSKIRT Chars\Super_Character\SkinnedSkirt\SKINNEDSKIRT.hgo SKINNEDSKIRT_DESAAD Chars\Super_Character\SkinnedSkirt\SKINNEDSKIRT.hgo MONSTERMAN_BOSS_CHAIN Chars\Super_Character\Bigfig_Attachment\MONSTERMAN_BOSS_CHAIN.hgo BEASTBOY_BEAR_JAW Chars\Super_Character\Bigfig_Attachment\BEASTBOY_BEAR_JAW.hgo GRANNYGOODNESS_CAPE Chars\Super_Character\Bigfig_Attachment\GRANNYGOODNESS_CAPE.hgo KINGSHARK_HEAD Chars\Super_Character\Bigfig_Attachment\KINGSHARK_HEAD.hgo DOOMSDAY_TUBES Chars\Super_Character\Bigfig_Attachment\DOOMSDAY_TUBES.hgo BANE_TRANSFORM Chars\Super_Character\Bigfig_Attachment\BANE_TRANSFORM.hgo FACE_MONSTERMAN_BOSS Chars\BiggerFig\MonsterMan_Boss\FACE_MONSTERMAN_BOSS.hgo STRETCHARM_RIGHT Chars\Super_Character\Stretch\STRETCHARM_RIGHT.hgo STRETCHARM_LEFT Chars\Super_Character\Stretch\STRETCHARM_LEFT.hgo STRETCHARM_LEFT_CLAYFACE Chars\Super_Character\Stretch\STRETCHARM_LEFT.hgo STRETCHARM_LEFT_PLASTICMAN Chars\Super_Character\Stretch\STRETCHARM_LEFT.hgo STRETCHARM_RIGHT_CLAYFACE Chars\Super_Character\Stretch\STRETCHARM_RIGHT.hgo STRETCHARM_RIGHT_PLASTICMAN Chars\Super_Character\Stretch\STRETCHARM_RIGHT.hgo STRETCH_HEAD Chars\Super_Character\Stretch\STRETCH_HEAD.hgo STRETCH_LEGS_MINIFIG Chars\Super_Character\Stretch\STRETCH_LEGS_MINIFIG.hgo STRETCHTORSO Chars\Super_Character\Stretch\STRETCHTORSO.hgo STRETCH_HEAD_PLASTICMAN Chars\Super_Character\Stretch\STRETCH_HEAD.hgo STRETCH_LEGS_MINIFIG_PLASTICMAN Chars\Super_Character\Stretch\STRETCH_LEGS_MINIFIG.hgo STRETCHTORSO_PLASTICMAN Chars\Super_Character\Stretch\STRETCHTORSO.hgo SKINNEDBEARD_WIZARD Chars\Super_Character\SkinnedBeard\SKINNEDBEARD_WIZARD.hgo SKINNEDBEARD_WIZARD_B Chars\Super_Character\SkinnedBeard\SKINNEDBEARD_WIZARD_B.hgo SKINNEDBEARD_FANCY Chars\Super_Character\SkinnedBeard\SKINNEDBEARD_FANCY.hgo LP_BatmanAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_ManbatAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_MadHatterAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_PhantasmAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_JokerAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_HarleyQuinnAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_RobotWifeAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_JokerGoonAnimated_01 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_JokerGoonAnimated_02 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_GoldenStatue Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_TwoFaceAnimated Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo FUSION_CHAIN AdditionalContent\LP_BatmanAnimatedSeries\Chars\Misc\FUSION_Chain\FUSION_CHAIN.hgo DummyChar_DLC10 Chars\Misc\DummyChar\DUMMYCHAR.hgo FUSION_JOKER_JETPACK AdditionalContent\LP_BatmanAnimatedSeries\Chars\Misc\FUSION_Joker_JetPack\FUSION_JOKER_JETPACK.hgo FUSION_DRONE_JOKER AdditionalContent\LP_BatmanAnimatedSeries\Chars\Misc\FUSION_Drone_Joker\FUSION_DRONE_JOKER.hgo LP_CaptainClown AdditionalContent\LP_BatmanAnimatedSeries\Chars\Bigfig\CaptainClown\CAPTAINCLOWN.hgo LP_BabyDollAnimated Chars\Super_Character\Super_Small\SUPER_SMALL.hgo CAPE_BatmanAnimated Chars\Super_Character\Cape\Cape.hgo COMPLEXCAPE_BatmanAnimated Chars\Super_Character\Cape\COMPLEXCAPE.hgo WINGS_Manbat AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Torso_Attachment\WINGS_MANBAT.hgo SKINNEDSKIRT_RobotWife AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Skinned_Skirt\SKINNEDSKIRT_ROBOTWIFE.hgo FACE_CaptainClownAnimated AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Face\FACE_CAPTAINCLOWN.hgo FACE_BatmanAnimated AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Face\FACE_BATMANANIMATEDB.hgo FACE_HarleyQuinnAnimated AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Face\FACE_HARLEYQUINNANIMATEDB.hgo FACE_JokerAnimated AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Face\FACE_JOKERANIMATED.hgo FACE_ManBatAnimated AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Face\FACE_MANBATANIMATED.hgo FACE_TwoFaceAnimated AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Face\FACE_TWOFACEANIMATED.hgo FACE_PhantasmAnimated Chars\Super_Character\Face\FACE_POLYMESH.hgo SkinnedHat_HarleyQuinn AdditionalContent\LP_BatmanAnimatedSeries\Chars\Super_Character\Hat\SKINNEDHAT_HARLEYQUINN.hgo CW_Atom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CW_Flash Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CW_GreenArrow Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CW_Supergirl Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CW_Vibe Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CW_BlackLightning Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CW_Atom_Big Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CW_MrTerrific Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo FACE_CWSUPERGIRL AdditionalContent\CP_CWHeroes\Chars\Super_Character\Face\FACE_CWSUPERGIRL.hgo FACE_CWATOM AdditionalContent\CP_CWHeroes\Chars\Super_Character\Face\FACE_CWATOM.hgo FACE_CWGREENARROW AdditionalContent\CP_CWHeroes\Chars\Super_Character\Face\FACE_CWARROW.hgo FACE_CWBLACKLIGHTNING AdditionalContent\CP_CWHeroes\Chars\Super_Character\Face\FACE_CWBLACKLIGHTNING.hgo FACE_CWMRTERRIFIC AdditionalContent\CP_CWHeroes\Chars\Super_Character\Face\FACE_CWMRTERRIFIC.hgo CW_Indigo Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CW_Prometheus Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CW_VandalSavage Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CW_Vigilante Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CW_Reign Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CW_Zoom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo PROMETHEUS_BOW AdditionalContent\CP_CWVillains\Chars\Misc\Prometheus_Bow\PROMETHEUS_BOW.hgo FACE_CWZOOM AdditionalContent\CP_CWVillains\Chars\Super_Character\Face\FACE_CWZOOM.hgo FACE_CWVANDALSAVAGE AdditionalContent\CP_CWVillains\Chars\Super_Character\Face\FACE_CWVANDALSAVAGE.hgo FACE_CWINDIGO AdditionalContent\CP_CWVillains\Chars\Super_Character\Face\FACE_CWINDIGO.hgo FACE_CWREIGN Chars\Super_Character\Face\FACE_GENERIC_FEMALE.hgo SKINNERHAIR_CWINDIGO AdditionalContent\CP_CWVillains\Chars\Super_Character\SkinnedHair\SKINNEDHAIR_CWINDIGO.hgo JusticeLeagueDark_Etrigan AdditionalContent\CP_JusticeLeagueDark\Chars\Bigfig\JusticeLeagueDark_Etrigan\Etrigan.hgo JusticeLeagueDark_SwampThing AdditionalContent\CP_JusticeLeagueDark\Chars\Bigfig\JusticeLeagueDark_SwampThing\JUSTICELEAGUEDARK_SWAMPTHING.hgo JusticeLeagueDark_Deadman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo JusticeLeagueDark_JohnConstantine Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo JusticeLeagueDark_Spectre Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo JusticeLeagueDark_Zatanna Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo JusticeLeagueDark_Spectre_Big Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo FACE_JusticeLeagueDark_JohnConstantine AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_JOHNCONSTANTINE.hgo FACE_JusticeLeagueDark_Spectre AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_SPECTRE.hgo FACE_JusticeLeagueDark_Deadman AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_DEADMAN.hgo FACE_JusticeLeagueDark_SwampThing AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_SWAMPTHING.hgo FACE_JusticeLeagueDark_Etrigan AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_ETRIGAN.hgo JUSTICELEAGUEDARK_ETRIGAN_CAPE AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Bigfig_Attachment\JUSTICELEAGUEDARK_ETRIGAN_CAPE.hgo LP_BlackManta Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Aquaman_Variant_1 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_KingNereus Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Orm Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Atlanna Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Mera Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_AtlanteanGuard Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_AtlanteanCivilian_01 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_AtlanteanCivilian_02 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_AtlanteanCivilian_03 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_AtlanteanCivilian_04 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_AtlanteanCivilian_05 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_AtlanteanCivilian_06 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Orm_Boss Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CRAB_DLC AdditionalContent\LP_AquamanMoviePart1\Chars\Creature\Crab_DLC\Crab_DLC.hgo OCTOPUS_DLC AdditionalContent\LP_AquamanMoviePart1\Chars\Creature\Octopus_DLC\OCTOPUS_DLC.hgo OCTOPUS_DLC_TENTACLE AdditionalContent\LP_AquamanMoviePart1\Chars\Creature\Octopus_DLC\OCTOPUS_DLC_TENTACLE.hgo FISH_BLUE Chars\Super_Character\Super_Fish\SUPER_FISH.hgo FISH_GREY Chars\Super_Character\Super_Fish\SUPER_FISH.hgo FISH_ORANGE Chars\Super_Character\Super_Fish\SUPER_FISH.hgo FISH_RED Chars\Super_Character\Super_Fish\SUPER_FISH.hgo FUSION_WHIP_MERA AdditionalContent\LP_AquamanMoviePart1\Chars\Misc\Whip\FUSION_WHIP_MERA.hgo FACE_KingNereus Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo FACE_Atlanna AdditionalContent\LP_AquamanMoviePart1\Chars\Super_Character\Face\FACE_ATLANNA02.hgo FACE_AquamanMoviePack1 AdditionalContent\LP_AquamanMoviePart1\Chars\Super_Character\Face\FACE_AQUAMAN_MOVIE_PACK1.hgo SKINNEDHAIR_AQUAMANMOVIE_LONG_Pack1 AdditionalContent\LP_AquamanMoviePart1\Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMANMOVIE_LONGPACK1.hgo HAIR_ATLANNA AdditionalContent\LP_AquamanMoviePart1\Chars\Super_Character\SkinnedHair\HAIR_ATLANNA.hgo SKINNEDHAIR_ATLANNA_2 AdditionalContent\LP_AquamanMoviePart1\Chars\Super_Character\SkinnedHair\HAIR_ATLANNA.hgo LP_Aquaman_Variant2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Orm_Variant2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Murk Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Trench Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Vulko Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Mera_Pack2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_FishermanPrincess Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_FishermanSoldier Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_AtlanteanCommando Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Trench_KRAWLIE Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo LP_AtlanteanCommando_Sword Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_FishermanSoldier_CROWD Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_AtlanteanGuard_KRAWLIE Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo LP_BrineKing AdditionalContent\LP_AquamanMoviePart2\Chars\BigFig\BRINEKING.hgo FACE_Aquaman_Movie AdditionalContent\LP_AquamanMoviePart2\Chars\Super_Character\Face\FACE_AQUAMAN_MOVIE.hgo FACE_Vulko Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02.hgo FACE_Orm_OceanMaster AdditionalContent\LP_AquamanMoviePart2\Chars\Super_Character\Face\FACE_ORM_OCEANMASTER.hgo FACE_FishermanPrincess AdditionalContent\LP_AquamanMoviePart2\Chars\Super_Character\Face\FACE_FISHERMANPRINCESS.hgo FACE_Trench AdditionalContent\LP_AquamanMoviePart2\Chars\Super_Character\Face\FACE_TRENCH.hgo SKINNEDHAIR_AQUAMANMOVIE_LONG AdditionalContent\LP_AquamanMoviePart2\Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMANMOVIE_LONG.hgo CAPE_Orm_OceanMaster Chars\Super_Character\Cape\Cape.hgo TORSOATTACHMENT_ARMOUR_MURK AdditionalContent\LP_AquamanMoviePart2\Chars\Super_Character\Torso_Attachment\TORSOATTACHMENT_ARMOUR_MURK.hgo CP_DCEU_Batman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CP_DCEU_WonderWoman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CP_DCEU_Flash Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CP_DCEU_Deathstroke Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CP_DCEU_Cyborg Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CP_DCEU_Superman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CP_DCEU_ClarkKent Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CP_DCEU_Cyborg_Hooded Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo CP_DCEU_Aquaman Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo FUSION_DRONE_BATWING AdditionalContent\CP_DCExtendedUniverse\Chars\Misc\FUSION_Drone_Batwing\FUSION_DRONE_BATWING.hgo FACE_CP_DCEU_WONDERWOMAN AdditionalContent\CP_DCExtendedUniverse\Chars\Super_Character\Face\FACE_CP_DCEU_WONDERWOMAN.hgo FACE_CP_DCEU_Deathstroke AdditionalContent\CP_DCExtendedUniverse\Chars\Super_Character\Face\FACE_CP_DCEU_DEATHSTROKE.hgo FACE_CP_DCEU_FLASH AdditionalContent\CP_DCExtendedUniverse\Chars\Super_Character\Face\FACE_CP_DCEU_FLASH.hgo FACE_CP_DCEU_Aquaman AdditionalContent\CP_DCExtendedUniverse\Chars\Super_Character\Face\FACE_CP_DCEU_AQUAMAN.hgo FACE_CP_DCEU_ClarkKent Chars\Super_Character\Face\FACE_SUPERMAN.hgo SKINNEDHAIR_AQUAMANMOVIE_LONG_DCEU AdditionalContent\CP_DCExtendedUniverse\Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMANMOVIE_LONG.hgo LP_BlackBeetle_YJ AdditionalContent\LP_YoungJustice\Chars\BigFig\BLACKBEETLE.hgo LP_MissMartianAlien_YJ AdditionalContent\LP_YoungJustice\Chars\BigFig\MISSMARTIANALIEN.hgo LP_BeastBoy_Gorilla_YJ AdditionalContent\LP_YoungJustice\Chars\BigFig\BeastBoyGorilla\BEASTBOYGORILLA.hgo LP_Monseiur_Mallah_YJ Chars\Bigfig\Monsieur_Mallah\MONSIEUR_MALLAH.hgo FUSION_SNAKELARGE AdditionalContent\LP_YoungJustice\Chars\Creature\FUSION_SnakeLarge\FUSION_SNAKELARGE.hgo LP_BeastBoy_Rhino_YJ Chars\Creature\BeastBoy_Rhino\BEASTBOY_RHINO.hgo LP_Aqualad_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Artemis_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_KidFlash_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_MissMartian_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Superboy_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Tigress_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Batgirl_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Nightwing_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_ShadowNinjaSai_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_ShadowNinjaSamurai_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_BlackManta_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Impulse_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Tigress_Unmasked_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_ReachAmbassador_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_MissMartian_YJ_Transition Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_TheBrain_YJ Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo FACE_SHADOWNINJA_YJ AdditionalContent\LP_YoungJustice\Chars\Super_Character\Face\FACE_SHADOWNINJA_YJ.hgo FACE_Nightwing_YJ AdditionalContent\LP_YoungJustice\Chars\Super_Character\Face\FACE_NIGHTWING_YJ.hgo FACE_Artemis_YJ AdditionalContent\LP_YoungJustice\Chars\Super_Character\Face\FACE_ARTEMIS_YJ.hgo FACE_Tigress AdditionalContent\LP_YoungJustice\Chars\Super_Character\Face\FACE_TIGRESS.hgo FACE_BeastBoyGorilla AdditionalContent\LP_YoungJustice\Chars\Super_Character\Face\FACE_BEASTBOYGORILLA.hgo FACE_BlackBeetle AdditionalContent\LP_YoungJustice\Chars\Super_Character\Face\FACE_BLACKBEETLE.hgo SKINNEDHAIR_BATGIRL_YJ Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATGIRL.hgo SKINNEDHAIR_TIGRESS_YJ AdditionalContent\LP_YoungJustice\Chars\Super_Character\SkinnedHair\SKINNEDHAIR_TIGRESS.hgo LP_BillyShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_FreddyShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Pride Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Gluttony Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_DrSivana_Boss Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Envy Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_MallSanta_Pack1 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_BillyShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_FreddyShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_BillyBatson_Pack1_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_FreddyFreeman_Pack1_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo TORSOATTACHMENT_GLUTTONY AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\Torso_Attachment\TORSOATTACHMENT_GLUTTONY.hgo LP_FreddyFreeman_Pack1 Chars\Super_Character\Super_Small\SUPER_SMALL.hgo LP_BillyBatson_Pack1 Chars\Super_Character\Super_Small\SUPER_SMALL.hgo LP_Wrath AdditionalContent\LP_ShazamMoviePart1\Chars\BigFig\LP_Wrath\LP_Wrath.hgo FACE_Pride AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\Face\FACE_PRIDEB.hgo FACE_Wrath AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\Face\FACE_WRATH.hgo FACE_Gluttony AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\Face\FACE_GLUTTONY.hgo FACE_DrSivanaBoss AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\Face\FACE_DRSIVANA_BOSS.hgo FACE_ENVY AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\Face\FACE_ENVY.hgo WINGS_MONSTER AdditionalContent\LP_ShazamMoviePart1\Chars\Super_Character\AdditionalModel\WINGS_MONSTER.hgo LP_DarlaShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_DrSivana Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_EugeneShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_MaryBatson Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_MaryShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_PedroShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_WizardShazam Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Envy_Boss Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Gluttony_Boss Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_MallSanta_Pack2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_HotDogGuy Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE.hgo LP_Pride_Boss Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_BillyShazam_Pack2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_FreddyShazam_Pack2 Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_Civilian_Gotham_F_E Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo LP_Civilian_Gotham_F_F Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo LP_Civilian_Gotham_M_E Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo LP_Civilian_Metropolis_M_B Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED.hgo LP_OldLady Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_OldMan Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_DarlaShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_EugeneShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_PedroShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_PedroPena_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_EugeneChoi_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_DarlaDudley_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_WizardShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo LP_MaryShazam_Custom Chars\Super_Character\Super_Minifig\SUPER_MINIFIG.hgo RAT_DLC AdditionalContent\LP_ShazamMoviePart2\Chars\Creature\Rat_DLC\Rat_DLC.hgo LP_Wrath_Boss AdditionalContent\LP_ShazamMoviePart2\Chars\Bigfig\LP_Wrath_Boss\LP_WRATH_BOSS.hgo LP_DarlaDudley Chars\Super_Character\Super_Small\SUPER_SMALL.hgo LP_EugeneChoi Chars\Super_Character\Super_Small\SUPER_SMALL.hgo LP_PedroPena Chars\Super_Character\Super_Small\SUPER_SMALL.hgo LP_BillyBatson_Pack2 Chars\Super_Character\Super_Small\SUPER_SMALL.hgo LP_FreddyFreeman_Pack2 Chars\Super_Character\Super_Small\SUPER_SMALL.hgo MARYBATSONBOOK_CALCULUS AdditionalContent\LP_ShazamMoviePart2\Chars\Misc\MaryBatsonBook_Calculus\MARYBATSONBOOK_CALCULUS.hgo FUSION_EUGENE_DRONE AdditionalContent\LP_ShazamMoviePart2\Chars\Misc\FUSION_Eugene_Drone\FUSION_EUGENE_DRONE.hgo FACE_WizardShazam Chars\Super_Character\Face\FACE_CUSTOMISER_MALE12.hgo FACE_Pride_Boss AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Face\FACE_PRIDEB.hgo FACE_MaryBatson Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE10_TWOCOLOURLIPS.hgo FACE_PedroShazam Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01.hgo FACE_GluttonyBoss AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Face\FACE_GLUTTONY_BOSS.hgo FACE_DrSivana AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Face\FACE_DRSIVANA.hgo FACE_DarlaChild AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Face\FACE_DARLACHILD.hgo FACE_ENVYBOSS AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Face\FACE_ENVYBOSS.hgo FACE_Wrath_Boss AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Face\FACE_WRATH_BOSS.hgo SKINNEDSKIRT_WizardShazam Chars\Super_Character\SkinnedSkirt\SKINNEDSKIRT.hgo TORSOATTACHMENT_GLUTTONYBOSS AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\Torso_Attachment\TORSOATTACHMENT_GLUTTONYBOSS.hgo WINGS_MONSTER_PACK2 AdditionalContent\LP_ShazamMoviePart2\Chars\Super_Character\AdditionalModel\WINGS_MONSTER_PACK2.hgo
A list of character models (.HGO
files) prior to being converted to a game-deliverable format (.GHG
files).
Developer Comments
AUDIO\BUSSES.CFG
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; ;; LEGO Diana - Audio Bus Connections ;; ;; ;; ;; Documentation: http://tt-intranet/wiki/index.php/Audio_-_Config_files#Busses.cfg ;; ;; ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; === Global settings === ReportErrors ; === NuSound's built-in busses (for reference only, changes won't be applied) === Bus Name Master AllChannels 1.0 Bus Name SoundEffects AllChannels 1.0 ; ducking these directly doesn't appear to work, use Mix'name' instead. Bus Name Ambience AllChannels 1.0 ; +this Bus Name Dialogue AllChannels 1.0 ; +this Bus Name Music AllChannels 1.0 ; +this Bus Name CutsceneSFX AllChannels 1.0 Bus Name CutsceneDLG AllChannels 1.0
; using a bus to do routing, which is naughty but have no choice E3 demo.. Bus Name DXNonPos FL 0.7 FC 1.0 FR 0.7 LFE 0.5 RL 0.0 RR 0.0 BL 0.0 BR 0.0
AUDIO\COMPOSITIONS.CFG
;======================== ; Example ;======================== ;IntensityStage Name "MX_GlobalVorton_Disco" Intensity 0.0 1.0 Track "MX_GlobalVorton_Disco" TimeSignature 4/4 BPM 126 SustainTime 1.0 ;; Composition ;Composition Name "MX_GlobalVorton_Disco" IntensityStage "MX_GlobalVorton_Disco" ;;====== ;; Intensity stages ;IntensityStage Name "HubMain_Qui" Intensity 0.0 0.5 Track "MX_HubMain_Qui" TimeSignature 4/4 BPM 127 Volume 0.25 ;IntensityStage Name "HubMain_Act" Intensity 0.5 1.0 Track "MX_HubMain_Act" TimeSignature 4/4 BPM 127 Volume 0.34 ;; Relationships ;Relationship Name "Hub_Qui_to_Act" Stages "HubMain_Qui" "HubMain_Act" Transition "Crossfade1sec1bars" ;Relationship Name "Hub_Act_to_Qui" Stages "HubMain_Act" "HubMain_Qui" Transition "Crossfade1sec1bars" ;; Composition ;Composition Name "MX_HUB_MainTheme" IntensityStage "HubMain_Qui" IntensityStage "HubMain_Act" Relationship "Hub_Qui_to_Act" Relationship "Hub_Act_to_Qui"
Some commented-out examples of how the music "composition" system works. MX_GlobalVorton_Disco
is a music track from Lego Dimensions.
AUDIO\ROUTING3D.CFG
;=========================================================================================; ; NuSound calculates all 3D positioning in 8-channel. Mono sounds are flat-upmixed to 7.1, ; and then downmixed to the target output using these tables. ; ; The built-in default mix (Default3D) is flat. I.e., in a Stereo config, all sounds from ; the rear will mix into the fronts at 1.0 volume. These tables provide a good all-round ; 3D mixdown. ; ; LFE output must be 1.0, since this is scaled by the LFEMix parameter. ;=========================================================================================;
A comment explaining how sound is mixed in the game's sound engine (NuSound).
AUDIO\ROUTINGMONODXCUTSCENE.CFG,
AUDIO\ROUTINGNAFRONTLR.CFG,
and AUDIO\ROUTINGNOATTENUATION.CFG
; This is an attempt to negate any attenuation caused by the routing and just reply on the 3D position.
Each of these files contain similar routing tables for playing back audio from specific channels of the source file on specific speakers of the destination audio output, and have this comment at the top.
AUDIO\SFXTYPEMAP.CFG
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; SfxTypeMap.cfg ;; ;; ;; ;; Maps names of SFXTypeIDs (currently in LegoSFXTypes.h) to real sample names in Samples.cfg ;; ;; ;; ;; Fixup is done in: LegoSFX::Init(const char* sfxTypeIdMapFilename, const char* configFilename) ;; ;; ;; ;; *** PROGRAMMERS: PLEASE PLEASE PLEASE MOVE YOUR SFXTYPEID TO ITS RESPECTIVE GAME/SYSTEM *** ;; ;; ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Notably mentions Samples.cfg
, a file that was deprecated starting in Lego The Hobbit.
punch_hit_blowup ;"Expl_Damage" TESSA TOLD ME TO DO IT!!!
"Tessa" refers to Tessa Verplancke, one of the sound designers.
COLLECTABLES\CHEATS.TXT
// Defines the cheats for the game // // Commands: // Cheat "Cheat Name" - Starts a new cheat // Cost <Value> - Defines the amount of coins needed to buy the cheat // CheatCode "12345" - 5 byte code that can be typed in to the game to unlock the cheat // UnlockOnRedBrick "Red brick name" - Unlocks the cheat when the specified red brick is collected // CollectOnRedBrick "Red brick name" - Collects the cheat when the specified red brick is collected // HideUntilCollected - Hides the cheat from the extras menu until it has been collected // r <Value 0 - 255> - The red part of the display colour // g <Value 0 - 255> - The green part of the display colour // b <Value 0 - 255> - The blue part of the display colour
// Removed Cheats
//Cheat "CHEAT_TINY_HEAD_MODE" Cost 100000 CheatCode "_____" UnlockOnRedBrick "RedBrickBells" // LEVEL NAME 12
COLLECTABLES\CHECKPOINTS.TXT
// Defines checkpoints for the game // // Commands: // CheckPoint "Checkpoint Name" - Starts a new checkpoint // States State1 State2 State3 ... - Defines the states for the checkpoint // alias "Collectable Name" - Makes the checkpoint an alias of an other collectable (The states are predefined for this collectable & shouldn't be defined)
COLLECTABLES\RULES.TXT
// Defines the collectable rules for the game // Defines the collectable rules for the game // // Commands: // Rule InstanceName == StateName - Starts a new rule & specifies the conditions. Also supports '!=', 'and', 'or' // EndRule - Ends the current rule // Rule NewContent - This is a predefined rule that gets called on a new game (or when a DLC is installed) // Unlock InstanceName - Unlocks a collectable instance // Unlock type.InstanceName - Unlocks a collectable instance & specifies the type if 2 collectables have the same name // Collect InstanceName - Collects a collectable instance // Collect type.InstanceName - Collects a collectable instance & specifies the type if 2 collectables have the same name // SetState InstanceName StateName - Sets the state on the specified collectable instance // SetState type.InstanceName StateName - Sets the state on the specified collectable instance & specifies the type if 2 collectables have the same name // // Example: // Rule Ghostbusters == Complete // Collect PeterVenkman // Unlock GoldBricks.Hub_DC_DC_Quest01 // EndRule ////////////////////////////////////////////////////////////////////////////////////////////////
COLLECTABLES\RULES_CUSTOMMETAABILITIES.TXT
// Defines the collectable rules for the game // // Commands: // Rule InstanceName == StateName - Starts a new rule & specifies the conditions. Also supports '!=', 'and', 'or' // EndRule - Ends the current rule // Rule NewContent - This is a predefined rule that gets called on a new game (or when a DLC is installed) // Unlock InstanceName - Unlocks a collectable instance // Unlock type.InstanceName - Unlocks a collectable instance & specifies the type if 2 collectables have the same name // Collect InstanceName - Collects a collectable instance // Collect type.InstanceName - Collects a collectable instance & specifies the type if 2 collectables have the same name // SetState InstanceName StateName - Sets the state on the specified collectable instance // SetState type.InstanceName StateName - Sets the state on the specified collectable instance & specifies the type if 2 collectables have the same name // // Example: // Rule Ghostbusters == Complete // Collect PeterVenkman // Unlock GoldBricks.Hub_DC_DC_Quest01 // EndRule //////////////////////////////////////////////////////////////////////////////////////////////// //Rule WizardOfOz == Complete // SetState Prologue_HubExitDoor Open //EndRule
COLLECTABLES\STORY.TXT
// Controls the flow of story level unlocking // // Commands: // UnlockAtStart - Unlocks the area at the start of the game // UnlockOnArea "Area Name" - Unlocks the story complete for the specified area being completed // UnlockOnCheckPoint "CheckPoint Name" - Unlocks when the specified CheckPoint enters it's complete state // UnlockOnAll - Indicates that all unlocks need to be true before the story complete is unlocked (Defaults to any)
Miscellaneous Unused Text Files
ABILITIES\_HELP.TXT
This is the folder for abilities. It helps if the txt file are named after the Mechanics they relate to if they are Mechanic specific. Character Specific Abilities go in /Chars, gadget specific ones go in /Gadgets etc.... After adding a new ability text file, you need to stick its path in abilities.txt Please try to help keep this folder organised by placing txt files in the most appropriate place
A file briefly explaining how ability definition files are organized.
AUDIO\ROUTINGDEFAULT.CFG
;========================================================================; ;; !! THE DEFAULT ROUTING TABLE IS HERE FOR REFERENCE ONLY !! ;; !! AND IS ALREADY INCLUDED IN THE NUSOUND ENGINE AS STANDARD, !! ;; !! DO NOT ALTER IT OR INCLUDE IT IN ROUTING.CFG !! ;========================================================================; ReportErrors RoutingTable Name "Test" ;=====================================; ; MONO input ;=====================================; MixMatrix Mono Mono 1.0 MixMatrix Mono Stereo 0.707945784 0.707945784 MixMatrix Mono Quad 0.7 0.7 0.5 0.5 MixMatrix Mono 51 0.5 0.5 0.7 0.3 0.5 0.5 MixMatrix Mono 71 0.5 0.5 0.7 0.3 0.5 0.5 0.3 0.3 ;=====================================; ; STEREO input ;=====================================; MixMatrix Stereo Mono 0.707945784 0.707945784 MixMatrix Stereo Stereo 1.0 0.0 0.0 1.0 MixMatrix Stereo Quad 1.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 MixMatrix Stereo 51 0.5 0.0 0.0 0.5 0.7 0.7 0.3 0.3 0.5 0.0 0.0 0.5 MixMatrix Stereo 71 1.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.7 0.0 0.0 0.7 0.3 0.0 0.0 0.3 ;=====================================; ; LRC input ;=====================================; MixMatrix LRC Mono 0.50119 0.50119 0.50119 MixMatrix LRC Stereo 1.0 0.0 0.68 0.0 1.0 0.68 MixMatrix LRC Quad 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 MixMatrix LRC 51 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 MixMatrix LRC 71 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 ;=====================================; ; 5.1 input ;=====================================; MixMatrix 51 Mono 0.50119 0.50119 0.50119 0.50119 0.50119 0.50119 MixMatrix 51 Stereo 1.0 0.0 0.68 0.2 0.2 0.0 0.0 1.0 0.68 0.2 0.0 0.2 MixMatrix 51 Quad 1.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 MixMatrix 51 51 1.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 MixMatrix 51 71 1.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.3 0.0 0.0 0.0 0.0 0.0 0.0 0.3 ;=====================================; ; 7.1 input ;=====================================; MixMatrix 71 Mono 0.50119 0.50119 0.50119 0.50119 0.50119 0.50119 0.0 0.0 MixMatrix 71 Stereo 1.0 0.0 0.68 0.3 0.3 0.0 0.3 0.0 0.0 1.0 0.68 0.3 0.0 0.3 0.0 0.3 MixMatrix 71 Quad 1.0 0.0 0.5 0.3 0.0 0.0 0.0 0.0 0.0 1.0 0.5 0.3 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.6 0.0 0.4 0.0 0.0 0.0 0.0 0.0 0.0 0.6 0.0 0.4 MixMatrix 71 51 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.6 0.0 0.4 0.0 0.0 0.0 0.0 0.0 0.0 0.6 0.0 0.4 MixMatrix 71 71 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0
A file documenting the default sound routing tables used by the audio engine. It is commented out of the list of routing tables in AUDIO\ROUTING.CFG
, as it is already hardcoded into the engine.
COLLECTABLES\PERILS.TXT
// Defines the peril types for the game // // Commands: // PerilType "PerilTypeName" - Starts a new peril type // DisplayText "Name" - Defines the cornwall string to be displayed when the peril is collected // DisplayScale Number - The scale to be applied to the special when drawn on the panel // HappySpecial "Name" - The name of the special object to be used when the peril face should be happy // SadSpecial "Name" - The name of the special object to be used when the peril face should be sad //PerilType "WizardOfOz" DisplayText "PERIL_OZWIZARD" HappySpecial "PERIL_WIZARDOFOZ_HAPPY" SadSpecial "PERIL_WIZARDOFOZ_SILHOUETTE" DisplayScale 1.0 PerilType "StanLee" DisplayText "CITIZEN_IN_PERIL" HappySpecial "PERIL_STANLEE_HAPPY" SadSpecial "PERIL_STANLEE_SAD" DisplayScale 1.0
This game does not have any citizens in peril who need to be rescued, and as such this file goes unused.
LEGOTPAGE\ATLASTPAGECOMMENTS.TXT
usage set to 2 files included 947/470 removed //00002 lego_models_extended/images/undersiderenders/p47404_normal.nut //00002 lego_models_extended/images/undersiderenders/p47404_occlusion.nut http://www.brickowl.com/catalog/lego-stern-12-x-10-47404 //00002 lego_models_extended/images/undersiderenders/p60033_normal.nut //00002 lego_models_extended/images/undersiderenders/p60033_occlusion.nut http://www.brickowl.com/catalog/lego-brick-4-x-12-4202-60033 back in http://www.brickowl.com/catalog/lego-technic-panel-smooth-11-x-2-x-3-62531 back in http://www.brickowl.com/search/catalog?query=98281 back in http://www.brickowl.com/search/catalog?query=43802 //00003 lego_models_extended/images/undersiderenders/p89523_normal.nut //00003 lego_models_extended/images/undersiderenders/p89523_occlusion.nut http://www.brickowl.com/catalog/lego-plate-10-x-10-octagonal-with-hole-and-snapstud-89523 //00002 lego_models_extended/images/undersiderenders/p98281_normal.nut //00002 lego_models_extended/images/undersiderenders/p98281_occlusion.nut //00003 lego_models_extended/images/undersiderenders/p45301_normal.nut //00003 lego_models_extended/images/undersiderenders/p45301_occlusion.nut //00003 lego_models_extended/images/undersiderenders/p6063_normal.nut //00003 lego_models_extended/images/undersiderenders/p6063_occlusion.nut //00004 lego_models_extended/images/undersiderenders/p3027_normal.nut //00004 lego_models_extended/images/undersiderenders/p3027_occlusion.nut //00004 lego_models_extended/images/undersiderenders/p4596_normal.nut //00004 lego_models_extended/images/undersiderenders/p4596_occlusion.nut //00005 lego_models_extended/images/undersiderenders/brickside5x8_normal.nut //00005 lego_models_extended/images/undersiderenders/brickside5x8_occlusion.nut //00006 lego_models_extended/images/undersiderenders/p58846_normal.nut //00006 lego_models_extended/images/undersiderenders/p58846_occlusion.nut http://www.brickowl.com/search/catalog?query=58846 //00007 lego_models_extended/images/undersiderenders/mask_64712_normal.nut //00007 lego_models_extended/images/undersiderenders/mask_64712_occlusion.nut http://www.brickowl.com/search/catalog?query=64712 //00011 lego_models_extended/images/undersiderenders/p3456_normal.nut //00011 lego_models_extended/images/undersiderenders/p3456_occlusion.nut //00016 lego_models_extended/images/undersiderenders/p90498_normal.nut //00016 lego_models_extended/images/undersiderenders/p90498_occlusion.nut //00003 lego_models_extended/images/undersiderenders/p2464_normal.nut //00003 lego_models_extended/images/undersiderenders/p2464_occlusion.nut //00018 lego_models_extended/images/undersiderenders/p3814neck_normal.nut
Some dev notes about Lego pieces being used in Lego Marvel 2, and their textures during development.
Demo Remnants
STUFF\FRONTENDCONFIGS\DEMO_CONFIG.TXT
// http://tt-intranet/wiki/index.php/Frontend_Config#Setting_up_the_config_files LevelSelect "demo_Levels.txt" MainMenu "demo_MainMenu.txt" OptionsMenu "demo_Options.txt" //Collection "Collection_demo.txt" DisableSave LockFreeplay //GameplayFreeplayUnlock // can unlock freeplay by completing story mode //SecretFreeplayUnlock // can unlock freeplay using secret button combo Cutskip Always //No_Demo_Splash
STUFF\FRONTENDCONFIGS\DEMO_LEVELS.TXT
// http://tt-intranet/wiki/index.php/Frontend_Config#level_select_text_file BeginEntry level 01MetalloMayhem_Midtro1 cornwall START_DEMO no_suffix EndEntry BeginEntry level 01C_GothamClockTower cornwall LEVELAREA_C no_suffix EndEntry BeginEntry Level 01_MetalloMayhem_Outro cornwall DEMO_EXITDEMO no_suffix EndEntry //BeginEntry //Level 02_PreGCPDJapes //no_suffix //EndEntry
STUFF\FRONTENDCONFIGS\DEMO_MAINMENU.TXT
// http://tt-intranet/wiki/index.php/Frontend_Config#Main_Menu_text_file //NewGame //FreePlay //LoadGame //NetworkGame //LevelSelect //ShowControls //Marketplace //Options //ViewTrailer //QuitGame //Languages //LevelSelect Cornwall START_DEMO NewGame Cornwall START_DEMO LevelSelect QA_only Options QuitGame Help
STUFF\FRONTENDCONFIGS\DEMO_OPTIONS.TXT
// http://tt-intranet/wiki/index.php/Frontend_Config#Options_menu_text_file //Music //Volume //Subtitles //Controls (this is for the PC control configuration screen) //Video //Effects //Credits //ShowControls Music SFXVolume Subtitles ShowControls Video Effects
STUFF\FRONTENDCONFIGS\E3_CONFIG.TXT
// http://tt-intranet/wiki/index.php/Frontend_Config#Setting_up_the_config_files LevelSelect "E3_Levels.txt" MainMenu "E3_MainMenu.txt" OptionsMenu "E3_Options.txt" Collection "Collection_demo.txt" //DisableSave //LockFreeplay //GameplayFreeplayUnlock // can unlock freeplay by completing story mode //SecretFreeplayUnlock // can unlock freeplay using secret button combo Cutskip Always //No_Demo_Splash
STUFF\FRONTENDCONFIGS\E3_LEVELS.TXT
// http://tt-intranet/wiki/index.php/Frontend_Config#level_select_text_file BeginEntry level 00_MainIntro cornwall LEVELAREA_A no_suffix EndEntry BeginEntry level 01C_GothamClockTower cornwall LEVELAREA_C no_suffix EndEntry BeginEntry Level 04A_PoisonIvyFight cornwall LEVEL_04A_POISONIVYFIGHT no_suffix EndEntry BeginEntry Level 12A_Themyscira cornwall LEVEL_12A_THEMYSCIRA no_suffix EndEntry
STUFF\FRONTENDCONFIGS\E3_MAINMENU.TXT
// http://tt-intranet/wiki/index.php/Frontend_Config#Main_Menu_text_file //NewGame //FreePlay //LoadGame //NetworkGame //LevelSelect //ShowControls //Marketplace //Options //ViewTrailer //QuitGame //Languages //LevelSelect Cornwall START_DEMO LevelSelect Options QuitGame Help
STUFF\FRONTENDCONFIGS\E3_OPTIONS.TXT
// http://tt-intranet/wiki/index.php/Frontend_Config#Options_menu_text_file //Music //Volume //Subtitles //Controls (this is for the PC control configuration screen) //Video //Effects //Credits //ShowControls Music Volume SFXVolume DialogueVolume Subtitles ShowControls Video Effects
Leftover files from the public and E3 demos, respectively. Note that the level select can be added back by editing DEFAULT_CONFIG.TXT
accordingly.
Unused Graphics
Early Ending Choice Graphics
In the GUI/LEGAL folder, there are early versions of the graphics from the hero/villain choice at the end of the game. These early images have different placements, poses, and expressions for some characters, as well as different lighting and unfinished textures. Some parts of the image are missing, seemingly due to the usage "magic select" to create transparency.
QA Testing Screenshot
Also left over in the aforementioned GUI/LEGAL folder is a screenshot seemingly from the quality assurance stage of development. It appears to have been taken quite close to the final product, but there are a few minor lighting differences, most notably on the NPCs.
Oddly, its name is tied to the above hero/villain images, suggesting that it was used as the background for that screen before a proper one was created.
Unused Cutscenes
Test Cutscenes
Left over in the cutscene folder are some test cutscenes, appropriately found in CUT/ANIMTEST. By changing some file names around, they can be placed in-game by replacing an existing cutscene.
The DC Comics series
| |
---|---|
Game Boy Color | Sgt. Rock: On the Front Line |
GameCube, Xbox | Aquaman: Battle for Atlantis |
PlayStation 3, Xbox 360 | Mortal Kombat vs. DC Universe • LEGO Batman 2: DC Super Heroes |
Wii, Wii U, Mac OS X | LEGO Batman 2: DC Super Heroes |
Windows | LEGO Batman 2: DC Super Heroes • LEGO DC Super-Villains |
Injustice | |
iOS, Android | Injustice: Gods Among Us |
Xbox One, PlayStation 4, Windows | Injustice 2 |
See Also | |
Batman • The Flash • Justice League • Superman • Teen Titans |
- Pages missing developer references
- Games developed by Traveller's Tales
- Pages missing publisher references
- Games published by Warner Bros. Interactive Entertainment
- Windows games
- Xbox One games
- PlayStation 4 games
- Nintendo Switch games
- Mac OS X games
- Pages missing date references
- Games released in 2018
- Games released in October
- Games released on October 19
- Games released in 2019
- Games released in July
- Games released on July 30
- Games released on October 16
- Games with hidden development-related text
- Games with unused music
- Games with unused sounds
- Games with hidden level selects
- To do
- To investigate
- LEGO series
- DC Comics series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by TT Games > Games developed by Traveller's Tales
Games > Games by platform > Mac OS X games
Games > Games by platform > Nintendo Switch games
Games > Games by platform > PlayStation 4 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox One games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Warner Bros. Interactive Entertainment
Games > Games by release date > Games released in 2018
Games > Games by release date > Games released in 2019
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 30
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 16
Games > Games by release date > Games released in October > Games released on October 19
Games > Games by series > DC Comics series
Games > Games by series > LEGO series