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LEGO Pirates of the Caribbean (Windows, Wii)

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Title Screen

LEGO Pirates of the Caribbean: The Video Game

Developer: Traveller's Tales
Publisher: Disney Interactive Studios
Platforms: Windows, Wii
Released in US: May 24, 2011
Released in EU: May 12, 2011
Released in AU: May 19, 2011


CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


Hmmm...
To do:
Leftovers from LEGO Star Wars III

LEGO Pirates of the Caribbean brings Jack Sparrow and his four big-screen adventures (Black Pearl, Dead Man's Chest, At World's End, and On Stranger Tides) to the LEGO world. The game is filled to the brim with unused content, including some leftovers from LEGO Star Wars III.

Unused Graphics

demosplashstartup_english_nxg.tex

LEGO-Pirates-Caribbean-Demo.png

A leftover demo splash screen, located in GAME.DAT/gui/textures. Unlike other leftover demo screens, this one is much smaller and features a large border.

Unused Text

Development Related

stuff/version.txt

LP-15-04-11-v7.3e

This is the game version of the initial Windows disc release.

LP-Wii-REMASTER-28-04-11-v1.1e

This is the game version of the Wii release.

stuff/status_screen/status_screen.txt

music "Status"  ; Added (and Created) by DWhittaker, 15Feb10 - let me know if this should/shouldn't be here !!   :)


rbh_testfolder/test4.txt

askdfjslkjdf
dasfsdfasdklfjsldkfjslf


framework-data/frameworkdataversion.txt

Current version: 38.2


framework-data/gui/test.txt

asd


levels/credits/credits.txt

...
...and comments get stripped by TTBuilder! Please leave this line in.


levels/titles/titles.txt

Intentionally blank - please leave this line here until other content is added, this file cannot have a zero size


cut/startcutscene.txt

;InstName          "startcutscene"

;CutSceneFileName  "cut\\ident\\Ij2_IDENT.cu2"
;LevelFileName     "levels\\titles\\titles.gsc"
;MusicName         "HP_Titles"


;char_start
;	dir "IndianaJones"
;	file "IndianaJones"
;  	layerbits 0,1,2,3,4,6,8,9
;char_end

Test Characters

There are two folders for characters used to test motion capture named test_mocap1 and test_mocap2. This is the first game in the series to do this.