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LEGO Batman: The Videogame (Windows, PlayStation Portable, PlayStation 2, PlayStation 3, Wii, Xbox 360)

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Title Screen

LEGO Batman: The Videogame

Developers: TT Games (Windows/PS2/PS3/Wii/360), TT Fusion (PSP)
Publishers: Warner Bros. Interactive Entertainment (US/EU/AU), Activision (JP)
Platforms: Windows, PlayStation Portable, PlayStation 2, PlayStation 3, Wii, Xbox 360
Released in JP: December 19, 2008 (Windows/PS2/PS3/360)
Released in US: September 23, 2008
Released in EU: October 10, 2008
Released in AU: October 15, 2008


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


Riddle me this, Batman. What's falling to pieces? Gotham City, that's what. And it's up to you to save it in LEGO Batman: The Videogame. Jumping jellybeans, Batman! They've found our unused content!

Unused Models

Early Joker Model

In CHARS/JOKER, there is an additional file titled JOKER.HGO_PC.GSC that appears to be an early incomplete version of Joker's model. Unlike the versions that are used, the textures are DXT3 compressed instead of DXT1 and DXT5, and the metadata in the "nu20" (the file's extended header) claims that the file has no images, bones, nor layers.

JOKER.HGO_PC.GSC JOKER_PC.GHG and
JOKER_LR_PC.GHG
Lego Batman 1 JOKER.HGO PC0000.png
Lego Batman 1 JOKER PC0000.png
Lego Batman 1 JOKER.HGO PC0001.png
(no bumpmap texture)
Lego Batman 1 JOKER.HGO PC0002.png
Lego Batman 1 JOKER PC0001.png
Lego Batman 1 JOKER.HGO PC0003.png
Lego Batman 1 JOKER PC0002.png

Unused Textures

Textures In The Executable

An unused font meant for debugging in LEGO Batman.

LB1-debugfont1.png

A texture probably used as a default texture when the referenced texture cannot be found.

LB1-UnresolvedTexture.png

There are quite a few textures that are corrupted as they cut off. These seem to be left over from LEGO Star Wars: The Complete Saga as these textures were used as achievement images for the Xbox 360 version of the game. Below, there are some comparisons of the LEGO Batman versions and the LEGO Star Wars Achievement versions.

LEGO Batman LEGO Star Wars Achievement
LB1-Boba-Achievement.png TCS-Boba-Achievement.png
LEGO Batman LEGO Star Wars Achievement
LB1-Episode3.png TCS-Episode3-Achievement.png

Unused Fairground Levels

In hero\chapter3\fairground\ there are three unused levels; FAIRGROUND_ENTRANCE, FAIRGROUND_FUNHOUSE and lastly FAIRGROUND_ROLLERCOASTER. These levels are all three shown in the second half of the video provided on the right. It's worth noting that in the PC version, these levels cannot be loaded into the game because the GSC files use an older version of the format. The format they use on PC is the same as LEGO Star Wars: The Complete Saga's level format and, as such, can be loaded into that game.
Screenshots of FAIRGROUND_ENTRANCE Ported Over to LEGO Star Wars: The Complete Saga

Unused Music

Two-Face Chase "Quiet" Music

AUDIO\_MUSIC\H_CH1_STREETSCHASE_A_QUI.OGG

Music files in this game are ordinarily divided into three types: ACTION, QUIET, and NOMUSIC (ambient sounds for when music playback is disabled.) The Level "Two-Face Chase" (internally referred to as StreetsChase) has an associated QUIET track, but it is commented out in MUSIC.CFG, rendering it unused. The track uses the Batcave music with the StreetsChase ambience. The MUSIC.CFG entry is as follows:

AUDIO\MUSIC.CFG

; StreetsChase_A+C+D (USING old _Level2) - NO QUIET !!!
;QUIET	"H_Ch1_StreetsChase_A_Qui"  ID "H_Ch1_StreetsChase_A"  ATTENUATION -3    IX 15.30  IX 52.96  IX 71.85  IX 90.53  IX 99.35
ACTION	"H_Ch1_StreetsChase_A_Act"  ID "H_Ch1_StreetsChase_A"  ATTENUATION -3  IX 00.00  IX 40.89  IX 105.42 IX 127.03 IX 155.61
NOMUSIC "H_Ch1_StreetsChase_A_amb"  ID "H_Ch1_StreetsChase_A"  ATTENUATION -3

Unused Sounds

Minikit

LEGO Star Wars Minikit Loop LEGO Batman Minikit Loop

Another left over from the LEGO Star Wars games, including LEGO Star Wars: The Complete Saga, is the looping sound used for the Minikit. The final game use a completely different sound for the Minikit, rendering this unused.

Leftover Progress Counter

Gameprogresionpercent-legobatman-wii.png

Found in the hub map far out of bounds, to the left from the Arkham Asylum is some text floating out in the void that keeps track of playtime, and the percentage of the game completed, on the current save file. This is a left over from LEGO Star Wars: The Complete Saga, and other Lego Star Wars games before that from TT Games, which displayed the save file information in the hub map. The developers could've planned for this to be seen possibly near the bat-computer, but judging by the fact that the counter is far away from the bat-cave, possibly not.

Early Harley Quinn Textures

Earlier in development, Harley Quinn had a vastly different model and slightly different textures. The model used in the game is based on the 2008 LEGO® Batman Harley Quinn minifigure which had a specialized mould for her hat. This was the version TTGames used for Harley Quinn in the demo and final game. In the demo installer for LEGO® Batman The Videogame demo, there is an image of the early Harley Quinn model. This image can also be seen in the results screen following certain levels, and also can be seen on Page 20 of the Nintendo DS version’s manual.

Early Version Final Version
LB1-HarleyQuinn-Early.png LB1-HarleyQuinn-Final.png

Unused Text

Debugging Characters

CHARS/COLLECTION.TXT
References to various debugging characters and vehicles. All of them have associated models except for RiddlerVan and PoliceTruck. Many of them are used in the final game, but are not properly playable without modding except through the Mind Control ability.

;-----------------;
; TEST CHARACTERS ;
;-----------------;
collect "f_goon_gun" debug         ;extra_toggle
collect "BioHazardScientist" debug ;extra_toggle
collect "BusinessMan" debug        ;extra_toggle
collect "BusinessWoman" debug      ;extra_toggle
collect "Civvy" debug              ;extra_toggle
collect "FactoryWorker" debug      ;extra_toggle
collect "Gardener" debug           ;extra_toggle
collect "Janitor" debug            ;extra_toggle
collect "SecurityGuard_2" debug    ;extra_toggle
collect "SewageWorker" debug       ;extra_toggle
collect "RockChic" debug           ;extra_toggle
collect "ZooKeeper" debug          ;extra_toggle
collect "RiotPolice" debug         ;extra_toggle
collect "Sailor_Striped" debug     ;extra_toggle
collect "Geek" debug               ;not used in-game & has no anims...
;---------------;
; TEST VEHICLES ;
;---------------;
collect "RiddlerGoonCar" debug
collect "RiddlerVan" debug
collect "PoliceVan" debug
collect "PoliceDogVan" debug
collect "PoliceTruck" debug

CHARS/CHARS.TXT
Various references to dummy characters. Some of these, such as DummyBoss1 and 2, have associated models.


char_start
	dir "dummyBoss1"
	file "dummyBoss1"
char_end

char_start
	dir "dummyBoss2"
	file "dummyBoss2"
char_end

char_start
	dir "policeLightsDummy"
	file "policeLightsDummy"
char_end

Unused Character Names

STUFF/TEXT/ENGLISH.TXT

The names of several characters not included in the final game can be found here, alongside the used characters. There are also many alternate costumes listed here that didn't make it into the final game.

81 "Penguin Minion"
82 "Mr. Freeze's Kart"
83 "Zoo Sweeper"
84 "Security Man"
85 "Military Policeman"
86 "Goon Helicopter"
87 "Joker Henchman"
88 "Penguin Henchman"
89 "Riddler Henchman"
90 "Freeze Girl (Red)"
91 "Sewage Worker"
92 "Male Citizen"
93 "Female Citizen"
94 "Fishmonger"
95 "Bio-Hazard Scientist"
96 "Police Marksman"
97 "Riot Policeman"
98 "L.B.I. Agent"
99 "Clown Goon"

; 100-199 reserved for character names, referenced from text files.
100 "Batman"
101 "Robin"
102 "Catwoman"
103 "Batgirl"
104 "Nightwing"
105 "Alfred"
106 "Bruce Wayne"
107 "Dick Grayson"
108 "Commissioner Gordon"
109 "Bane"
110 "Clayface"
111 "Harley Quinn"
112 "The Joker"
113 "Killer Croc"
114 "Mr. Freeze"
115 "The Penguin"
116 "Penguin Minion"
117 "Poison Ivy"
118 "The Riddler"
119 "The Scarecrow"
120 "Two-Face"
121 "Commissioner Gordon"
122 "Businessman"
123 "Businesswoman"
124 "Geek"
125 "Policeman"
126 "Rock Chick"
127 "Penguin Goon"
128 "Batwing"
129 "Batcopter"
130 "Man-Bat"
131 "Mad Hatter"
132 "Azrael (Red)"
133 "Deadshot"
134 "Dr. Jeremiah Arkham"
135 "Echo"
136 "Firefly"
137 "Freeze Girl"
138 "Harvey Bullock"
139 "Henchman"
140 "Huntress"
141 "Hush"
142 "Joker Goon"
143 "Killer Moth"
144 "Oracle"
145 "Penguin Minion"
146 "Query"
147 "Rā’s al Ghūl"
148 "Red Hood"
149 "Riddler Goon"
150 "Scuba Goon"
151 "Security Guard"
152 "Spoiler"
153 "S.W.A.T."
154 "Talia"
155 "The Creeper"
156 "Ventriloquist and Scarface"
157 "Venus Fly Trap"
158 "Zoo Keeper Goon"
159 "Batgirl (Alternate)"
160 "Batman (Classic)"
161 "Batman (Classic II)"
162 "Catwoman (Classic)
163 "Huntress (Alternate)"
164 "The Joker (Tropical)"
165 "Poison Ivy (Alternate)"
166 "Robin (Classic)"
167 "Robin (Classic II)"
168 "Police Officer"
169 "The Scarecrow's Biplane"
170 "The Joker's Helicopter"
171 "Batmobile"
172 "Batcycle"
173 "Batboat"
174 "Robin's Watercraft"
175 "Killer Croc's Swamp Rider"
176 "Police Watercraft"
177 "Penguin's Submarine"
178 "Police Boat"
179 "Police Car"
180 "Police Bike"
181 "Two-Face's Armoured Truck"
182 "Tug Boat"
183 "Penguin Goon Submarine"
184 "Police Helicopter"
185 "Harbour Helicopter"
186 "Bruce Wayne's Private Jet"
187 "Robin's Submarine"
188 "Catwoman's Motorcycle"
189 "Harley Quinn's Hammer Truck"
190 "The Joker's Van"
191 "Gardener"
192 "Zookeeper"
193 "Poison Ivy Goon"
194 "Citizen"
195 "Janitor"
196 "Sailor"
197 "Penguin Henchman"
198 "Scientist"
199 "Factory Worker"

Several of these characters have buyable in-game trivia associated with them.

L.B.I. Agent, Riot Policeman, and Geek can be made playable with mods. Character creator parts for Azrael & Huntress can be unlocked by collecting all minikits in the Hero missions, and parts for Black Mask & Spoiler can be unlocked by doing the same for the Villain levels. However, these names still go unused as they are not their own unlockable characters and have to be named manually by the player.

"Commissioner Gordon" is also in the list twice, numbered 108 and 121.

Mini-cut Titles

STUFF/TEXT/ENGLISH.TXT

These seem to be used when introducing unique bosses, especially ones consisting of two characters fought at the same time. "Joker and Riddler" is never used. The two aren't fought together and never even interact during the story, being confined to their own individual campaigns.

;Mini-cut titles
570 "Riddler and Two-Face"
571 "Joker and Riddler"
572 "Catwoman and Penguin"
573 "Police Battle Helicopter"

The battle with The Joker & Harley Quinn has no entry here, as they are introduced individually during their cutscene. "Penguin's Submarine" and "Police Watercraft", two bosses similar to the Police Battle Helicopter, are stored in the character names list instead.

Unused Levels

Swapped Missions
A set of five missions that were swapped to either the Hero campaign or the Villain campaign.

//level_start
//	dir "Villain\Chapter1\EvilStreetsChase\EvilStreetsChase_Intro"
//	file "EvilStreetsChase_Intro"
//	intro_level
//level_end
//level_start
//	dir "Villain\Chapter1\EvilStreetsChase\EvilStreetsChase_a"
//	file "EvilStreetsChase_a"
//level_end
//level_start
//	dir "Villain\Chapter1\EvilStreetsChase\EvilStreetsChase_b"
//	file "EvilStreetsChase_b"
//level_end
//level_start
//	dir "Villain\Chapter1\EvilStreetsChase\EvilStreetsChase_c"
//	file "EvilStreetsChase_c"
//level_end
//level_start
//	dir "Villain\Chapter1\EvilStreetsChase\EvilStreetsChase_Outro"
//	file "EvilStreetsChase_Outro"
//	outro_level
//level_end
//level_start
//	dir "Villain\Chapter1\EvilStreetsChase\EvilStreetsChase_Status"
//	file "EvilStreetsChase_Status"
//	status_level
//level_end


//level_start
//	dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_intro"
//	file "WayneEnterprises_intro"
//	intro_level
//level_end
//level_start
//	dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_a"
//	file "WayneEnterprises_a"
//level_end
//level_start
//	dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_b"
//	file "WayneEnterprises_b"
//level_end
//level_start
//	dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_c"
//	file "WayneEnterprises_c"
//level_end
//level_start
//	dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_d"
//	file "WayneEnterprises_d"
//level_end  
//level_start
//	dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_Outro"
//	file "WayneEnterprises_Outro"
//	outro_level
//level_end
//level_start
//	dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_status"
//	file "WayneEnterprises_status"
//	status_level
//level_end


//level_start
//	dir "Hero\Chapter2\TheDocks\TheDocks_Intro"
//	file "TheDocks_Intro"
//	intro_level
//level_end
//level_start
//	dir "Hero\Chapter2\TheDocks\TheDocks_a"
//	file "TheDocks_a"
//level_end
//level_start
//	dir "Hero\Chapter2\TheDocks\TheDocks_b"
//	file "TheDocks_b"
//level_end
//level_start
//	dir "Hero\Chapter2\TheDocks\TheDocks_c"
//	file "TheDocks_c"
//level_end
//level_start
//	dir "Hero\Chapter2\TheDocks\TheDocks_Outro"
//	file "TheDocks_Outro"
//	outro_level
//level_end
//level_start
//	dir "Hero\Chapter2\TheDocks\TheDocks_Status"
//	file "TheDocks_Status"
//	status_level
//level_end


//level_start
//	dir "Villain\Chapter2\EvilZoo\EvilZoo_Intro"
//	file "EvilZoo_Intro"
//	intro_level
//level_end
//level_start
//	dir "Villain\Chapter2\EvilZoo\EvilZoo_a"
//	file "EvilZoo_a"
//level_end
//level_start
//	dir "Villain\Chapter2\EvilZoo\EvilZoo_b"
//	file "EvilZoo_b"
//level_end
//level_start
//	dir "Villain\Chapter2\EvilZoo\EvilZoo_c"
//	file "EvilZoo_c"
//level_end
//level_start
//	dir "Villain\Chapter2\EvilZoo\EvilZoo_Outro"
//	file "EvilZoo_Outro"
//	outro_level
//level_end


//level_start
//	dir "Villain\Chapter3\ChemicalVillain\ChemicalVillain_a"
//	file "ChemicalVillain_a"
//level_end
//level_start
//	dir "Villain\Chapter3\ChemicalVillain\ChemicalVillain_b"
//	file "ChemicalVillain_b"
//level_end
//level_start
//	dir "Villain\Chapter3\ChemicalVillain\ChemicalVillain_c"
//	file "ChemicalVillain_c"
//level_end

Test Levels
References to a variety of test levels which cannot be found in the release build.

//-------------------------------------

//////////////////////TESTS/////////////////

//-------------------------------------


level_start
	dir "Test\JimTest"
	file "JimTest"
	test_level
level_end

level_start
	dir "test\johntest"
	file "JohnTest"
	test_level
level_end

level_start
	dir "Test\NeilTest"
	file "NeilTest"
	test_level
level_end

level_start
	dir "Test\JoseTest"
	file "JoseTest"
	test_level
level_end

level_start
	dir "Test\MechTestLedge"
	file "MechTestLedge"
	test_level
level_end

;------------------------

level_start
	dir "Test\NeilCtest"
	file "NeilCtest"
	test_level
level_end

level_start
	dir "test\StuTest"
	file "Stutest"
	test_level
	
level_end

;------------------------

level_start
	dir "Test\JamesTest"
	file "JamesTest"
	test_level
level_end



level_start
	dir "Test\Stuarttest"
	file "Stuarttest"
	test_level
level_end

level_start
	dir "Test\annikatest"
	file "annikatest"
	test_level
level_end


//-------------------------------------

level_start
	dir "Test\Status"
	file "Status"

level_start
	dir "Test\NarniaTest"
	file "NarniaTest"
	test_level
level_end

level_start
	dir "Test\LukeTest"
	file "LukeTest"
	test_level
level_end

level_start
	dir "Test\TestFairgroundBad"
	file "TestFairgroundBad"
	test_level
level_end

level_start
	dir "Test\GlynTest"
	file "GlynTest"
	test_level
level_end

level_start
	dir "Test\LukeTest\Fairground_test"
	file "Fairground_test"
	test_level
level_end

level_start
	dir "Test\SnowTest"
	file "SnowTest"
	test_level
level_end

level_start
	dir "Test\ChasTest"
	file "ChasTest"
	test_level
level_end
level_start
	dir "Test\RhodaTest"
	file "RhodaTest"
	test_level
level_end

level_start
	dir "Test\miketest"
	file "miketest"
	test_level
level_end

level_start
	dir "Test\helentest"
	file "helentest"
	test_level
level_end

level_start
	dir "Test\BillTest"
	file "BillTest"
	test_level
level_end
level_start
	dir "Test\LiamTest"
	file "LiamTest"
	test_level
level_end
level_start
	dir "Test\ChrisTest"
	file "ChrisTest"
	test_level
level_end
level_start
	dir "Test\MartinTest"
	file "MartinTest"
	test_level
level_end

level_start
	dir "Test\Ryszard_test"
	file "Ryszard_test"
	test_level
level_end

level_start
	dir "Test\Przemek_test"
	file "Przemek_test"
	test_level
level_end
level_start
	dir "Test\dawson"
	file "dawson"
	test_level
level_end
level_start
	dir "Test\MikeSpenTest"
	file "MikeSpenTest"
	test_level
level_end
level_start
	dir "Test\daztest"
	file "daztest"
	test_level
level_end
level_start
	dir "Test\andrzejtest"
	file "andrzejtest"
	test_level
level_end

level_start
	dir "test\vehicletest"
	file "vehicletest"
	test_level
level_end

level_start
	dir "test\euantest"
	file "euantest"
	test_level
level_end
level_start
	dir "Test\Marcin_test"
	file "Marcin_test"
	test_level
level_end

Unused Cutscenes/Movies

In GAME.DAT/cut/clips.txt, there is a reference to a demo video for Guinness World Record: The Videogame, which is a DS/Wii exclusive. This movie is only used in the Wii version. There are also references to debug cutscenes and movies, but there are no entries left under each header.

;----------------------------;
; COMING SOON MOVIE (TITLES) ;
;----------------------------;

clip movie "guinness" text_id 352 always_available wii_only

;------------------;
; DEBUG CUT-SCENES ;
;------------------;


;--------------;
; DEBUG MOVIES ;
;--------------;

Miscellaneous

XBOX/GLOBOV.TXT
A left over list of TGA files from the Xbox version of LEGO Star Wars.

txname=zipup_base_01.tga
txname=dookuenvirclouds128b.tga
txname=sunbeam128a.tga
txname=lensflares32a.tga
txname=window_light_01.tga
txname=OBWanKenobi_Face.tga
txname=Zam_Face_Nougat_000.tga
txname=Zam_Face_Nougat_001.tga
txname=zam_eyebrows_01.tga
txname=yoda_tooth.tga
txname=Mouth.tga
txname=quigon_jinn_face_overlay_nougat_0.tga
txname=quigon_jinn_face_overlay_nougat_1.tga
txname=quigon_jinn_face_02.tga
txname=Palpatine_face.tga
txname=Padme_Eyes_nougat.tga
txname=OBWanKenobi_Face_Nougat.tga
txname=ObiWanKenobi_JediMaster_Beard2.tga
txname=Mouth.tga
txname=Brows02.tga
txname=ObiWanKenobi_JediMaster_Face_02.tga
txname=ObiWanKenobi_JediMaster_Hair_02.tga
txname=ObiWanKenobi_JediMaster_HairFront_01.tga
txname=MaceWinduEp3_Face_.tga
txname=light_circle.tga
txname=Jango_eyes.tga
txname=darth_sidious_face.tga
txname=CountDooku_Face_Nougart-010.t
txname=Mouth.tga
txname=CountDooku_Eyes_Nougart.tga
txname=Anakin_Face_Nougat.tga
txname=Anakin_Face_01.tga
txname=Mouth.tga
txname=OBWanKenobi_Face_Nougat.tga
txname=anakin_boy_Eyes_Nougat.tga
txname=anakin_boy_Face_Nougat.tga
txname=EyeBrows.tga
0: neg_lightrefa.tga
10: neg_glow1b.tga
11: neg_shadowb.tga
16: neg_alphagrill.tga
31: mag_shadow_02.tga
32: mag_shadow_01.tga
39: hangar_shadow_01.tga
43: mtt_shadow_01.tga
7: neg_alpha_light_02a.tga
9: neg_alpha_light_02b.tga
txname=anakins_planetglow1.tga
txname=mini_e4_runner_shadow_01.tga
txname=fence_shad.tga
txname=decor_0.tga
txname=mini_e3_dropship_shadow_01.tga
txname=mini_e3_emergency_shadow_01.tga
txname=mini_e3_jedi_starfighter_shadow_01.tga
txname=mini_e3_wookie_cat_shadow_01.tga
txname=mini_e3_Xwing_shadow_01.tga
txname=mini_e2_Jedi_starfighter_shadow_01.tga
txname=mini_e2_deka_shadow_01.tga
txname=mini_e2_gunship_shadow_01.tga
txname=mini_e2_solar_shadow_01.tga
txname=mini_e1_sith_shadow_01.tga
txname=mini_e1_naboo_startfighter_shadow_01.tga
txname=mini_e1_pod_racer_shadow_01.tga
txname=mini_e1_royal_naboo_shadow_01.tga
txname=mini_e1_gungan_bongo_shadow_01.tga
txname=mini_e1_republic_shadow_01.tga
txname=mini_e3_Vwing_shadow_01.tga
txname=mini_e2_ATTE_shadow_01.tga
txname=decor_00.tga
txname=decor_01.tga
txname=lazer_tower_shadow_01.tga

svntest.txt
A test file for the developer's SVN.

mytest
bob
xxx
gggg
hhh
cccc

Unused Debug Displays

Featured within the games code are three unused debug displays. The following codes are for use with the US PlayStation 2 and Wii versions of the game.

Name PS2 Code Wii Code
FPS Display 204b4e1c 00000001 045955b4 00000001
Display Player Coordinates 204a9748 00000001 04594690 00000001
Enable Level Streaming Display 204a970c 00000001 0459464c 00000001



(Codes: Proboscis-2)


Unused Extras

Featured within the games code are two known working unused extras, one being a left over from LEGO Star Wars: The Complete Saga, and the other being a completely new scrapped extra that adds hit bubbles to the game whenever something gets hit, in a similar fashion to the 1960s Batman TV series. The "Hit Bubbles" extra would later be used in LEGO Batman 3: Beyond Gotham, as well as LEGO Dimensions. The following codes are for use with the NTSC PlayStation 2 and Wii versions of the game.











Name PS2 Code Wii Code
Replace Extra Toggle With Hit Bubbles 204a2a34 004a25a8 043F9588 803F8EF0
Replace Silhouettes with Deflect Bolts 204a29c4 004a26c8 043F9518 803F9010


(Codes: Proboscis-2)