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LEGO World Builder
LEGO World Builder |
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Developer: gameLab This game has hidden development-related text. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Command, build and disassemble units in this axonometric puzzle game.
Level Template
To do: Find out what 00084e4c.fff is |
Found in Internal/MAP KEY or alternatively 00084e4c.fff is a map template:
[map] -- MAP GOES HERE -- make sure the right margin is straight, -- or there will be crashes. map=w7w.6.... map=www...... map=..a..TT.. map=w8..b..._ map=9w0...___ map=.....__._ map=.T_.__... map=..2__..1. map=....__... -- optional CENTER position for when level starts -- if left out, level will start on middle of map center=5,4 -- this will center 5 tiles from left, 4 from top -- i.e. the letter 'b' in this map. -- MAP TERRAIN KEY -- M = mountain -- . = normal -- w = water -- _ = normal, undiggable (rocky) -- x = water, unfillable (deep) -- r = water with reefs -- T = tree -- # = swamp -- ^ = volcano -- @ = hole -- ~ = space bar billboard - should be to right of a hole [mapitems] -- RESOURCES, PLANS, UNITS, MONSTERS, GOALS -- make up a key letter or number -- that's not already taken above -- -- place that letter on the map -- (you can put it in more than one place) -- -- put an entry for a unit, resource, monster, or goal as below -- UNITS LOOK LIKE THIS: -- note that robots and animals are all "vehicles" -- "unit" will be on NORMAL terrain -- "waterunit" will be on WATER terrain 0=unit,vehicle,dirtbuggy 9=waterunit,vehicle,duck 8=waterunit,building,marina -- MONSTERS LOOK LIKE THIS 7=unit,monster,crab 6=waterunit,monster,crab -- RESOURCE PILES LOOK LIKE THIS: a=pile,yellow,10, wheel,4,energy,1 c=pile,blue,5 d=pile,yellow,10 e=pile,wheel,4 f=pile,energy,1 h=pile,yellow,1 -- PLANS LOOK LIKE THIS: -- "unit" will be on NORMAL terrain -- "waterplan" will be on WATER terrain b=plan,dirtbuggy,10 j=waterplan,duck,5 -- GOALS LOOK LIKE THIS: -- yes, syntax is inconsistent with other things: -- if you want a goal to be on water, add ",water" 1=goal,dirtbuggy 2=bonusgoal,buggy 3=bonusgoal,duck,water [inventory] -- IF THE LEVEL STARTS WITH ANY PLANS
Internal Level Names
Each map file contains the level's name, those names go unused as the ones in translation/level names are used instead. Comparing the names shows several differences. Note that the Ocean & Prehistoric Challenge Worlds are treated as World 4 & 5 internally.
Level | In-game | Internal | Notes |
---|---|---|---|
1-1 | TUTORIAL | TUTORIAL | |
1-2 | BUGGY RIDE | BUGGY RIDE | |
1-3 | BUILD A DIRTBUGGY | BUILD A DIRTBUGGY | Dirtbuggy introduction |
1-4 | PICK UP AND CARRY | ASSEMBLE A DIRTBUGGY | You need to gather the scattered parts to build a Dirtbuggy |
1-5 | TAKE APART THE DUCK | TAKE APART THE DUCK | |
1-6 | ONE BRICK SHORT | FETCH THAT BRICK | You need to transport 1 brick to the other island to build a Dirtbuggy |
1-7 | ANIMAL RECYCLING | RECYCLE THE ANIMALS | |
1-8 | BRIDGE BUILDER | LEARN TO DIG | Steamshovel introduction, unit that can dig and as such bridge landmasses |
1-9 | WHAT'S A TREEBOT? | MOVE THE TREES | Treebot introduction, unit that can move trees |
1-10 | SPIRAL JETTY | SPIRAL JETTY | |
1-11 | BEWARE THE CRAB | BEWARE THE CRAB | |
1-12 | WHEN CRABS ATTACK | EVEN MORE CRABS | The level contains more Crabs after the single one in 1-11. |
2-1 | DEFENDER SAVES THE DAY | QUEST | Defender introduction |
2-2 | DANGER RIVER | DANGER RIVER | |
2-3 | WHAT'S A DOZER? | WHAT'S A DOZER? | Bulldozer introduction |
2-4 | THE LONG ROAD | THE LONG ROAD | |
2-5 | CRAB FOREST | CRAB FOREST | |
2-6 | FISH LAKE | FISH LAKE | |
2-7 | LEAP FROGS | FROGGER | Gameplay resembles Frogger, you need to get 4 Frogs to the top of the level. |
2-8 | PUSH COMES TO SHOVE | SOKOBAN | Gameplay resembles the Japanese puzzle game of the same name. |
2-9 | CANALS | WATERMAZE | You need to gather several Fish in the center through maze-like canals. |
2-10 | CRAB ISLANDS | CRAB ISLANDS | |
2-11 | TWO AND A HALF | TWO WORLDS | The map consists of two separate floating masses and a third which is just one tile wide and only used for the bonus mission. |
2-12 | ON THE RUN | DOUBLE-RACE | Both mission goals require you to outrace Crabs to an extent. |
3-1 | STONE WALL | TEAM SOKOBAN (5) | Gameplay resembles two player Sokoban You get two Bulldozers and need to push the boulders correctly to wall in the Scorpions. |
3-2 | RIVERMAZE | WATER PAC-MAN (2) | The level resembles a Pac-Man board, the player is given 3 brick piles for Tugboats (3 lives) with the four Alligators representing the Ghosts. |
3-3 | NAVAL SUPPORT | NAVAL BACKUP (3) | |
3-4 | TREEBOT IN THE FOREST | TREEBOT IN THE FOREST (4) | |
3-5 | STONEHENGE | TIGHT SOKOBAN (1) | Another Sokoban puzzle map, similar to 2-8 |
3-6 | STEAM-POWERED ISLAND | STEAM-POWERED ISLAND (6) | |
3-7 | THREE ROOMS | THREE ROOMS (7) | |
3-8 | BLOCKADE | WATER CRAB BLOCKADE (8) | |
3-9 | BACK AND FORTH | TWO WORLDS ADVANCED (9) | References 2-11, the map has two separate landmasses that you go back and forth on. |
3-10 | THE QUEST | BIG QUEST (10) | Possibly references 2-1 |
3-11 | SCORPION MAZE | SCORPION MAZE (11) | |
3-12 | THE FINAL SHOWDOWN | THE FINAL BATTLE (12) | Final map of the regular worlds/before the expansion. |
4-1 | BUILD A SPEEDBOAT | INTRODUCE SPEEDBOATS | Speedboat introduction |
4-2 | MYSTERIOUS WHIRLPOOLS | WHAT'S THAT SWIRLY THING? | Introduction to whirlpools |
4-3 | SPEEDBOATS ON PATROL | OUTRACE THE CRITTERS | The Monsters often block passages in this reef maze. |
4-4 | THE BERMUDA RECTANGLE | WHIRLPOOL PUZZLE | Named after the Bermuda Triangle Like in the urban legend, it can be easy to get lost in the level. |
4-5 | SHARK! | SHARK PEN | Introduction to Sharks, which are mostly kept in a separate area. |
4-6 | ALLIGATOR WRESTLING | CAGED SHARK | Map resembles a fish, a Shark is trapped between reefs in the "eye" of the fish. |
4-7 | THE TWO TOWERS | FIRST TOWERS | Guard Tower introduction |
4-8 | BATTLE AT CRABBY BEACH | ISLAND IN THE MIDDLE | Description of the map |
4-9 | STRANGE CURRENTS | THE WHIRLPOOL MAMBO | The level requires you to guess and remember the correct whirlpools to move onwards. |
4-10 | DIRE STRAITS | DANGEROUS CHANNELS | Map consists of three narrow water passages connected via whirlpools, two of which contain monsters. |
4-11 | ARCHIPELAGO | LAND BRIDGES | Land bridging is required for the bonus goal. |
4-12 | MASTER AND COMMANDER | MASTER AND COMMANDER | |
5-1 | DANGEROUS SWAMPS | SWAMP INTRO | Introduction to swamps |
5-2 | OFF ROAD RACING | SWAMP BUGGY | |
5-3 | FISH OUT OF WATER | GATOR SWAMP | Your mission is to collect bricks for a Fish (which are all on land) while avoiding the many Gators of this swamp. |
5-4 | T-REX LIVES! | T-REX LIVES | |
5-5 | BOT VS. BEAST | BATTLEBOTS | Possibly named after the American robot combat show. Multiple Defenders are used to battle a T-Rex. |
5-6 | MEET REPAIRBOT | REPAIRBOT!! | Repairbot introduction |
5-7 | PERPETUAL MOTION | INFINITE ENERGY | Two Repairbots allow for infinite energy by repairing eachother. |
5-8 | HUNGRY PREDATORS | DODGE'EM! | Level has the player avoid T-Rexes and Sharks in two separate sections. |
5-9 | DOUBLE TROUBLE | SKIRMISHES | Level that's separated into two landmasses, battles happen near immediately on both. |
5-10 | FOSSIL FUELING | BOULDER GOAL | The boulder is the bonus goal of this level. |
5-11 | BUILD YOUR OWN BATTLEFIELD | BATTLEFIELD DESIGN | You get plenty of bricks and plans to design your own defenses. |
5-12 | MONSTERLAND | MONSTERLAND |
Interestingly, World Three's levels all have a number in brackets behind their name, revealing their intended order.
While most of those match, the two Sokoban levels (3-1 & 3-5) were swapped.
Possible reasons for this include:
- 2-8 also being a sokoban puzzle and gameLab figuring that the player could need a break before another such level
- 3-5 being more difficult
- 3-1 allowing the introduction of Scorpions and Water Crabs, new enemies that aren't seen again until 3-6 (Water Crab) & 3-7 (Scorpion)
Unused Text
This file path is repeated many times throughout 00003df8.dat, starting at E5CF and ending at 8C479.
C:\Documents and Settings\gameLab\My Documents\lego make&create\WBX
Starting at 836F4 in 00003df8.dat is text relating to Lingo, the programming language used by Shockwave:
!Enable Display of Percent Loaded !Display Percent Loaded in Member Complete @Y 0% Plugin 100% What the behavior does: Turns a sprite into a progress bar, indicating progress of the current movie's stream. How to use: 1. Drag and drop this behavior on to the sprite that should act as the progress bar. This behavior can only be applied to a QD Shape sprite. 2. Display Percent Downloaded (Optional). f a field or text castmember is detected in one of the movie's casts, there is an additional option to display the percent downloaded of the movie. heck the checkbox provided to enable display of percent downloaded, and select the castmember that should be used to display the percent. Use this behavior to create an animating progress bar for a streaming movie. Drop it on the sprite that will be used as the progress bar. f a field or text castmember exists, there is an additional option to display the percent of the movie that has been downloaded.
Cleanup > Pages missing date info > Adobe Shockwave pages missing date info
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
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