LEGO World Builder
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|LEGO World Builder|
00084e4c.fff contains incomplete data for a placeholder level:
[map] -- MAP GOES HERE -- make sure the right margin is straight, -- or there will be crashes. map=w7w.6.... map=www...... map=..a..TT.. map=w8..b..._ map=9w0...___ map=.....__._ map=.T_.__... map=..2__..1. map=....__... -- optional CENTER position for when level starts -- if left out, level will start on middle of map center=5,4 -- this will center 5 tiles from left, 4 from top -- i.e. the letter 'b' in this map. -- MAP TERRAIN KEY -- M = mountain -- . = normal -- w = water -- _ = normal, undiggable (rocky) -- x = water, unfillable (deep) -- r = water with reefs -- T = tree -- # = swamp -- ^ = volcano -- @ = hole -- ~ = space bar billboard - should be to right of a hole [mapitems] -- RESOURCES, PLANS, UNITS, MONSTERS, GOALS -- make up a key letter or number -- that's not already taken above -- -- place that letter on the map -- (you can put it in more than one place) -- -- put an entry for a unit, resource, monster, or goal as below -- UNITS LOOK LIKE THIS: -- note that robots and animals are all "vehicles" -- "unit" will be on NORMAL terrain -- "waterunit" will be on WATER terrain 0=unit,vehicle,dirtbuggy 9=waterunit,vehicle,duck 8=waterunit,building,marina -- MONSTERS LOOK LIKE THIS 7=unit,monster,crab 6=waterunit,monster,crab -- RESOURCE PILES LOOK LIKE THIS: a=pile,yellow,10, wheel,4,energy,1 c=pile,blue,5 d=pile,yellow,10 e=pile,wheel,4 f=pile,energy,1 h=pile,yellow,1 -- PLANS LOOK LIKE THIS: -- "unit" will be on NORMAL terrain -- "waterplan" will be on WATER terrain b=plan,dirtbuggy,10 j=waterplan,duck,5 -- GOALS LOOK LIKE THIS: -- yes, syntax is inconsistent with other things: -- if you want a goal to be on water, add ",water" 1=goal,dirtbuggy 2=bonusgoal,buggy 3=bonusgoal,duck,water [inventory] -- IF THE LEVEL STARTS WITH ANY PLANS
This file path is repeated many times throughout 00003df8.dat, starting at E5CF and ending at 8C479.
C:\Documents and Settings\gameLab\My Documents\lego make&create\WBX
Starting at 836F4 in 00003df8.dat is this strange text:
!Enable Display of Percent Loaded !Display Percent Loaded in Member Complete @Y 0% Plugin 100% What the behavior does: Turns a sprite into a progress bar, indicating progress of the current movie's stream. How to use: 1. Drag and drop this behavior on to the sprite that should act as the progress bar. This behavior can only be applied to a QD Shape sprite. 2. Display Percent Downloaded (Optional). f a field or text castmember is detected in one of the movie's casts, there is an additional option to display the percent downloaded of the movie. heck the checkbox provided to enable display of percent downloaded, and select the castmember that should be used to display the percent. Use this behavior to create an animating progress bar for a streaming movie. Drop it on the sprite that will be used as the progress bar. f a field or text castmember exists, there is an additional option to display the percent of the movie that has been downloaded.