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LEGO Racers 2 (Game Boy Advance)

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Title Screen

LEGO Racers 2

Developer: Pocket Studios
Publisher: LEGO Software
Platform: Game Boy Advance
Released in US: November 27, 2001
Released in EU: December 7, 2001


SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article

LEGO Racers 2 on the Game Boy Advance is a rather accurate port of the original game.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Text

The asterisk represents the player's name.

Whoa. Look at all the babes!


I'm so forgetful, I always ask Sparky to remember things for me
It doesn't matter how long I sunbathe, I never seem to get brown.
I'm really excited by the shuttle mission.. 
who knows what sort of weird people live on Mars?

These lines were used by a group of beachgoers living in Brickton.

You now won the right to challenge Ghost and Freeze.
Hello, *. I am Ghost, and this is my buddy, Freeze. You have driven well so far, but you cannot defeat us! 
Nobody beats Ghost and Freeze!
*, you are truly worthy of facing Rocket Racer for the Galactic Cup. Good Luck..

In the prototype, the player can race against Ghost and Freeze (characters from the PC version) after they have completed four races in Xalax. The final game removes them, and has the player face Rocket Racer after the races.

Developer Text

At 0x2B91C are a bunch of strings, used in the crash debugger seen in the prototype:

AVE:
MIN:
MAX:
cant find parallax map
bganim_chars
bganim_list

Repeated multiple times in the ROM (0x3072C, 0x316CC, and especially 0x488CFC) are these two strings:

fe_pic_pal
fe_pics

Starting at 0x36588 are various other development-related strings (which appear later in the ROM):

fe.c
ai_file
fe_pic_obj

And all of these lines are repeated a bunch of times, starting at 0x48A7BC:

IGMenu
hud_map
hud_til
hud_pal
above_pal
parallax_til
parallax_pal
above_map_lz
above_til_lz
below_map_lz
below_til_lz
attribute_lz
map_objects