LEGO Indiana Jones 2: The Adventure Continues (Windows)
|LEGO Indiana Jones 2: The Adventure Continues|
LEGO Indiana Jones 2 has some of the sickest burns to ever come out of Peru. It's also one of those cases where there's enough unused content in it to make up a whole other game.
More graphics, probably some text.
A kind message is hiding in the game, probably left by Harrison Ford himself. The image is located in Indy2GAME.dat\GUI\LEGAL\ESRBYOURMOM_NXG.TEX.
Located in GUI\TEXTURES are preview thumbnails for every story level. There's two for each level. Many of these appear to be incomplete, as quite a few include visible level editor tools or early character designs. Kingdom of the Crystal Skull - Part 1 oddly has separate images for the Dovchenko boss fight in Hangar Havoc, suggesting that the fight may have been intended to be its own level. The "_F" and "_S" at the end of each filename are likely shorthand for "Free Play" and "Story," which would explain the purpose of having two thumbnails for each level. This would be normal in any other LEGO game, but The Adventure Continues doesn't have Free-Play! Instead, it has what are known as "Treasure Stages" which are the original levels, but with different object that require you to purchase characters in the hub.
Stored with the level thumbnails is this generic one where they seem to have pasted a new render of Indy onto the box art of the first game. It's of a much lower quality than the level thumbnails.
Logos for DC and Warner Bros, even though they're not part of this franchise.
Font that includes the Batman and Robin symbols, from the Lego Batman games
Crystal Skull Part 1 Hub
A very basic model of a rocket can be found underneath the kiddy ride in the Doom Town section of the Kingdom of the Crystal Skull - Part 1 hub. It appears to be an extremely early model for the ride itself.
Crystal Skull Part 2 Hub
When performing a glitch involving the mental patient to get out of bounds in the Kingdom of the Crystal Skull - Part 2 hub, there are a ton of misplaced objects that can be seen in other parts of the level.
There are at least 47 unused levels leftover in the games files.
Having more detail is always a good thing.
Leftover Character Resources from the First Game
Almost every single character found in LEGO Indiana Jones 1, used and unused is present here in some form or another. In LEGO Indiana Jones 2, instead of each minifigure character having there own respective ghg model, characters were composed with cd files, (character definition). Each cd file contains a file path to a generic ghg, and then lists file paths to body textures, gscs containing hat and/or hair meshes, face ghgs and animation sets. This is the first LEGO game to do this. Despite the game using this method of composing characters, most of the characters who were also featured in the first game, (and some from the second), still retain their now unused individual ghgs converted to the nxg format of course. In cases where the character was featured in the first game, the designs also match those of the first game, i.e. the Enemy Boxer having brown eyebrows instead of gray like in the second game. And if the unused ghgs aren't enough, every hat mesh, hair mesh, face, and body texture of the unused characters from the first game now also exist in the form of gscs and ghgs, to be used in cd files.
Unused Debug Displays
Featured within the game's code are two unused debug displays. The following codes are for the Rev 0 NTSC Wii version of the game.
|Display Player Coordinates||0488cad8 00000001|
|Enable FPS Display||0488cdb4 00000001|
Featured within the game's code are nine known fully functional unused extras that were intended to be activated via the pause menu. The following codes each replace the "Silhouettes" extra, and are for the Rev 0 NTSC Wii version of the game.
|Always Score Multiply||04728dac 80728590||Causes the studs collected to be multiplied to varying numbers. This is a leftover from LEGO Batman: The Video Game.|
|Character Studs||04728dac 80728350||Causes characters to drop studs when killed. This extra was featured in the previous three LEGO games, but was absent from this one.|
|Deflect Bolts||04728dac 807283d0||Causes bullets to bounce off of the player rather than them taking damage. This is a leftover from LEGO Star Wars: The Complete Saga.|
|Disarm Goons||04728dac 80728340||Causes enemies with firearms to not be able to shoot. This is a leftover from The first LEGO Indiana Jones game.|
|Extra Hearts||04728dac 80728580||Causes the player to have six hearts instead of four, and is for some reason referred to as "Immune To Freeze" in the extras menu. This is a leftover from LEGO Batman: The Video Game.|
|Hit Bubbles||04728dac 807282b0||Causes onomatopoeias to fly out when the player punches objects or characters. This is a leftover from LEGO Batman: The Video Game where it also went unused.|
|Minikit Detector||04728dac 807284a0||Causes arrows to appear on screen directing the player towards Minikits, and seems to be unfinished as where the green arrows indicating that a Minikit is directly in front of the player should be, is instead replaced with a green question mark. This is a leftover from every Traveller's Tales LEGO game to come before this one..|
|Power Brick Detector||04728dac 80728300||Causes arrows to appear on screen directing the player towards Power Bricks. This functions slightly differently from how the Red Brick Detector extras from previous LEGO games, in that it also guides the player towards the blue and green bricks, which are exclusive to this game. The green arrow indicating that a Power Brick is right in front of the player, is replaced by a question mark as well.|
|Regenerate Hearts||04728dac 80728490||Causes the player to slowly gain health as time goes on. This is a leftover from the previous four LEGO games.|
The Indiana Jones series
|NES||The Temple of Doom • The Last Crusade (Taito) • The Last Crusade (Ubi Soft) • The Young Indiana Jones Chronicles|
|Game Gear||The Last Crusade|
|Genesis||The Last Crusade|
|Mac OS Classic||The Last Crusade: The Graphic Adventure • The Fate of Atlantis • Desktop Adventures|
|Amiga, Atari ST||The Last Crusade: The Graphic Adventure|
|Windows||Desktop Adventures • The Infernal Machine|
|Nintendo 64||The Infernal Machine|
|Game Boy Color||The Infernal Machine|
|LEGO Indiana Jones|
|Nintendo DS||The Original Adventures • The Adventure Continues|
|PlayStation Portable||The Original Adventures • The Adventure Continues|
|Windows||The Original Adventures • The Adventure Continues|