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LEGO Indiana Jones 2: The Adventure Continues (Windows)
LEGO Indiana Jones 2: The Adventure Continues |
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Developer: TT Games This game has unused areas. |
LEGO Indiana Jones 2 has some of the sickest burns to ever come out of Peru. It's also one of those cases where there's enough unused content in it to make up a whole other game.
To do: More graphics, probably some text. |
Contents
Unused Graphics
A kind message is hiding in the game, probably left by Harrison Ford himself. The image is located in Indy2GAME.dat\GUI\LEGAL\ESRBYOURMOM_NXG.TEX.
Located in GUI\TEXTURES are preview thumbnails for every story level. There's two for each level. Many of these appear to be incomplete, as quite a few include visible level editor tools or early character designs. Kingdom of the Crystal Skull - Part 1 oddly has separate images for the Dovchenko boss fight in Hangar Havoc, suggesting that the fight may have been intended to be its own level. The "_F" and "_S" at the end of each filename are likely shorthand for "Free Play" and "Story," which would explain the purpose of having two thumbnails for each level. This would be normal in any other LEGO game, but The Adventure Continues doesn't have Free-Play! Instead, it has what are known as "Treasure Stages" which are the original levels, but with different object that require you to purchase characters in the hub.
Stored with the level thumbnails is this generic one where they seem to have pasted a new render of Indy onto the box art of the first game. It's of a much lower quality than the level thumbnails.
Various screenshots of the Level Builder taken at strange angles. Like with the level thumbnails above, some of them have visible developer tools in them.
Two larger images containing another assortment of Level Builder screenshots, each one seemingly showing off a different object or mechanic.
Images of the Construction Worker characters from the Level Builder, purpose unknown. There's twelve of them in total, but the rest are just duplicates of these five.
Logos for DC and Warner Bros, even though they're not part of this franchise.
Font that includes the Batman and Robin symbols, from the Lego Batman games
Hidden Objects
Crystal Skull Part 1 Hub
A very basic model of a rocket can be found underneath the kiddy ride in the Doom Town section of the Kingdom of the Crystal Skull - Part 1 hub. It appears to be an extremely early model for the ride itself.
Crystal Skull Part 2 Hub
When performing a glitch involving the mental patient to get out of bounds in the Kingdom of the Crystal Skull - Part 2 hub, there are a ton of misplaced objects that can be seen in other parts of the level.
Unused Levels
To do: Need to finish analyzing of the included video. |
There are at least 47 unused levels leftover in the games files. A good chunk of these levels have the _ARTSLICE suffix. Some of them don't have objects, or are missing camera data, with interesting final results.
Raiders of the Lost Ark
- RAIDERSHUB_ARTSLICE
A copy of the main hub, complete with objects and geometry/collision. The camera and music data are missing.
- NEPAL_ARTSLICE
Uses Raven Rescue's level geometry and collision data; camera, objects and music are missing.
- CAIRO_ARTSLICE
Market Mayhem, but without objects and music.
- ARKOPENING_ARTSLICE
A copy of Belloq Battle, without objects and music, though interestingly the Ark's lightning are present: they are static and won't hurt the player.
- RAIDERSBUILDER6
What seems to be a test level for Raiders' bonus levels. It features a bunch of objects and a windy ambient noise.
Temple of Doom
- SHANGHAI_ARTSLICE
A copy of Shang High (treasure level counterpart of Lao Chase). It's empty and is missing collision and camera data.
- INDIANVILLAGE_ARTSLICE
Empty level, once entered the player directly falls to their death.
- PANKOT_ARTSLICE
An unfinished level that takes place inside the dining room of Pankot Palace. The room is completely different from both Malice at the Palace (Story level) and Disarming Duel (Treasure level), in terms of geometry and camera. It is possibly an early version of said levels, though the geometry and collision is unfinished, it features a large balcony which is accessible and two lateral walls are left barren without textures.
- KALITEMPLE_ARTSLICE
A copy of Temple Tantrum with no objects and music. What's different from the main level is that there's now doors that block off certain passages, such as the ones the Thuggees use for hiding or for coming out to attack you. Also, the lava turns out to be a solid floor and as such you can safely walk on it (as far as the collision goes that is).
- BRIDGE_ARTSLICE
A copy of Cliff Clamber (Treasure level) with an early progression model. A pair of boulders are present on one of the higher platforms and holes for the kid hatches are present (in the final game you would have to throw spears at three sockets placed on the mountain in order to progress). Progression is impossible due to the player being unable to exit the river normally.
Last Crusade
Kingdom of the Crystal Skull Part 1
Kingdom of the Crystal Skull Part 2
Kingdom of the Crystal Skull Part 3
Leftover Character Resources from the First Game
Almost every single character found in LEGO Indiana Jones 1, used and unused is present here in some form or another. In LEGO Indiana Jones 2, instead of each minifigure character having there own respective ghg model, characters were composed with cd files, (character definition). Each cd file contains a file path to a generic ghg, and then lists file paths to body textures, gscs containing hat and/or hair meshes, face ghgs and animation sets. This is the first LEGO game to do this. Despite the game using this method of composing characters, most of the characters who were also featured in the first game, (and some from the second), still retain their now unused individual ghgs converted to the nxg format of course. In cases where the character was featured in the first game, the designs also match those of the first game, i.e. the Enemy Boxer having brown eyebrows instead of gray like in the second game. And if the unused ghgs aren't enough, every hat mesh, hair mesh, face, and body texture of the unused characters from the first game now also exist in the form of gscs and ghgs, to be used in cd files.
Unused Debug Displays
Featured within the game's code are two unused debug displays. The following codes are for the Rev 0 North American Wii version of the game.
Name | Code |
---|---|
Display Player Coordinates | 0488cad8 00000001 |
Enable FPS Display | 0488cdb4 00000001 |
Unused Extras
Featured within the game's code are nine known fully functional unused extras that were intended to be activated via the pause menu. The following codes each replace the "Silhouettes" extra, and are for the Rev 0 North American Wii version of the game.
Name | Code | Video | Description |
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Always Score Multiply | 04728dac 80728590 | Causes the studs collected to be multiplied to varying numbers. This is a leftover from LEGO Batman: The Video Game. | |
Character Studs | 04728dac 80728350 | Causes characters to drop studs when killed. This extra was featured in the previous three LEGO games, but was absent from this one. | |
Deflect Bolts | 04728dac 807283d0 | Causes bullets to bounce off of the player rather than them taking damage. This is a leftover from LEGO Star Wars: The Complete Saga. | |
Disarm Goons | 04728dac 80728340 | Causes enemies with firearms to not be able to shoot. This is a leftover from The first LEGO Indiana Jones game. | |
Extra Hearts | 04728dac 80728580 | Causes the player to have six hearts instead of four, and is for some reason referred to as "Immune To Freeze" in the extras menu. This is a leftover from LEGO Batman: The Video Game. | |
Hit Bubbles | 04728dac 807282b0 | Causes onomatopoeias to fly out when the player punches objects or characters. This is a leftover from LEGO Batman: The Video Game where it also went unused. | |
Minikit Detector | 04728dac 807284a0 | Causes arrows to appear on screen directing the player towards Minikits, and seems to be unfinished as where the green arrows indicating that a Minikit is directly in front of the player should be, is instead replaced with a green question mark. This is a leftover from every Traveller's Tales LEGO game to come before this one.. | |
Power Brick Detector | 04728dac 80728300 | Causes arrows to appear on screen directing the player towards Power Bricks. This functions slightly differently from how the Red Brick Detector extras from previous LEGO games, in that it also guides the player towards the blue and green bricks, which are exclusive to this game. The green arrow indicating that a Power Brick is right in front of the player, is replaced by a question mark as well. | |
Regenerate Hearts | 04728dac 80728490 | Causes the player to slowly gain health as time goes on. This is a leftover from the previous four LEGO games. |
The Indiana Jones series
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NES | The Temple of Doom • The Last Crusade (Taito) • The Last Crusade (Ubi Soft) • The Young Indiana Jones Chronicles |
Game Gear | The Last Crusade |
Genesis | The Last Crusade |
DOS | The Last Crusade: The Graphic Adventure • The Fate of Atlantis (Prototype) |
Mac OS Classic | The Last Crusade: The Graphic Adventure • The Fate of Atlantis (Prototype) • Desktop Adventures |
Amiga, Atari ST | The Last Crusade: The Graphic Adventure |
SNES | Greatest Adventures |
Windows | Desktop Adventures • The Infernal Machine |
Nintendo 64 | The Infernal Machine |
Game Boy Color | The Infernal Machine |
LEGO Indiana Jones | |
Nintendo DS | The Original Adventures • The Adventure Continues |
PlayStation Portable | The Original Adventures • The Adventure Continues |
Windows | The Original Adventures • The Adventure Continues |
- Pages missing developer references
- Games developed by TT Games
- Pages missing publisher references
- Games published by LucasArts
- Windows games
- Pages missing date references
- Games released in 2009
- Games released in November
- Games released on November 17
- Games released on November 20
- Games released on November 25
- Games with unused areas
- Games with unused characters
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with debugging functions
- To do
- LEGO series
- Indiana Jones series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused objects
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by TT Games
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Games > Games by publisher > Games published by The Walt Disney Company > Games published by Disney Interactive Studios > Games published by LucasArts
Games > Games by release date > Games released in 2009
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 17
Games > Games by release date > Games released in November > Games released on November 20
Games > Games by release date > Games released in November > Games released on November 25
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