This game has a development article
This game has a prerelease article
...And in any language,
WELCOME TO LEGO ISLAND!
— The Infomaniac while flying around, setting the tone for the entire game.
LEGO Island is a 3D open-world action adventure game themed around LEGO. One of the earliest LEGO games (the first was SEGA's LEGO FUN TO BUILD), LEGO Island would jumpstart a two-decade and ongoing series of numerous LEGO games for ages to come.
But to actually describe LEGO Island would be like attempting to analyze a Dadaist painting.
Along with its troubled development, LEGO Island has become famous on the Internet for being a early open-world LEGO game with copious instances of surreal humor surrounding the island. Even if you're not familiar with LEGO Island, it's also known for having one of the most interesting ways to tell you to put the CD back in your computer.
Type ogel during gameplay to enable an extensive set of debugging keyboard shortcuts.
|A||Plays the diving cutscene from the Information Center elevator.|
|C + 00 - 69||Momentarily displays a scene; for instance, C and 0 will show the race track.|
|D||Temporarily lowers viewpoint.|
|F||Switches model quality to low.|
|G + 1-5||Skip to part of the Brickster quest:
|H||Switches model quality to high.|
|L + 0 or 1||Changes lighting based on current camera orientation.|
|N||Locks camera at the current position, though it's still possible to move around. Press again to return to normal.|
|P||Makes scenery objects (trees, flowers, etc.) disappear.|
|S||Stops music; press again and change scenes to re-enable.|
|U||Temporarily raises viewpoint.|
|V + A||Automatically warps to and plays each of the random mini-cutscenes in a pre-defined order.|
|X||Switches model quality to normal.|
|Tab||Shows the game's frame rate.|
|Numpad /||Causes clicks on scenery objects to destroy them. Note that this will persist in the save file it's used on|
and can cause the game to crash when trying to load the affected area.
There's also a debug feature accessible without the "ogel" code: press + on the Numpad and various character models will flip by. Each press will also cause the camera to temporarily jump up and to the right. While the viewpoint is altered, it's possible to freely walk off paths and through walls. This mode is very finicky; sometimes part or all of it will stop working for no obvious reason.
Is there more to this, or a better way to control it?
Power Brick Cutscene
This unused prerendered cutscene with the filename of outro.smk shows the Power Brick flying off the top of the Information Center to heroic fanfare, which judging by the filename may have been the cutscene that plays when you exit the game, seeing as the Power Brick flies onto the Information Center in the intro. The only time the Brick comes off the Center in the final game is when the Brickster steals it using the helicopter, which happens in an ordinary in-game cutscene.
A 22050 Hz version of the jail theme is stored with the rest of the music files, but only the lower-quality 11025 Hz version ever plays.
This version features an alternate arrangement with less melodic percussion, a slightly different tempo, and a different ending.
|Infomaniac||Whoops! You have to put the CD back in your computer.|
|Infomaniac||I just figured out why it isn’t working! You have to put the CD back into the computer!|
This unused line is the original source of the message that plays when the game can't find the CD data. The used version has been edited (rather clumsily) to remove the word "back". It seems that the original idea was to play this message if the CD was ejected during gameplay, but doing so just crashes the game. Alternatively, there is a 2nd "CD back in computer" message.
|Infomaniac||Hmm… I think that name—yes, it is—that name is already used. If you want to use this name, you'll lose the old one! Maybe you want to type in another name instead. I would!|
This would have played when a new user name was entered in the registration book that matched an existing one, but instead this just signs on as the existing user.
|Infomaniac||Do you want to save this game with a new name? Easy to do! *ahem* Select the green brick for "yes a new name please," or select the red brick for "no thank you, I'll keep the same name." Green: yes; red: no. Hmm, now that sounds rather familiar. Oh, I get it! Like a traffic light! Have I told you this one before?|
|Infomaniac||Oh… do you want to load this game? Click on the red brick for no, and the green brick for yes. Green: "yes, go," and red: "no."|
|Infomaniac||Oh… do you want to start a new game? Click on the red brick for no, and the green brick for yes. Green: "yes, go," and red: "nooo."|
An earlier version of the registration book was more complicated and had features for manually saving, loading, or starting a new game where you'd be asked to click on red or green bricks. In the final game, you start a new game by typing in your name, load a game by clicking on a checkmark, and the game auto-saves. The red and green bricks were only used when asking if you want to quit the game.
An undocumented registry entry allows the game to be run in a window instead of fullscreen. Set the value HKEY_LOCAL_MACHINE\SOFTWARE\Mindscape\LEGO Island\Full Screen to 0 to force windowed mode. This feature seems to be incomplete, though – it always uses the same rendering mode regardless of other settings.