Island Xtreme Stunts (Game Boy Advance)
|Island Xtreme Stunts|
This game has unused text.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
C128 wrap C128 C16/+4 wrap delta C16/+4 wrap C16/+4 VIC20 wrap delta VIC20 short wrap VIC20 short VIC20 wrap VIC20 C64 fast wrap C64 wrap delta C64 wrap C64 short wrap C64 fast C64 delta C64 C64 short
Some text relating to various Commodore computers. These come from the pucrunch library used for image compression, which was originally written for Commodore computers by Pasi Ojala, and was later ported to the GBA by Jeff Frohwein.
TO MANY SPRITES! NO VRAM DEF! TO MANY ROTATING SPRITES! OUT OF SPRITE VRAM MEMORY! CAN'T ROTATE THIS SPRITE!
Various debug strings from LEGO Island 2 are also present (above), along with some new ones:
Decompress buffer full ImageEng: Can't copy from compressed image STR TO LONG!