LEGO Marvel Super Heroes 2
|LEGO Marvel Super Heroes 2|
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Unused Load Zones
Inside the Avengers Mansion, there lies a hidden load zone behind the closed door that is to the right of the Trophy Room. Upon entering this load zone from out of bounds, you are taken to an unfinished area not too far away from the mansion where only a rectangular skybox remains.
The levels "Castle Crashers" and "What's Klaw's is Mine" both feature cutscene triggers that take you directly to the boss area behind two unopenable doors. In Castle Crashers, you are intended to hit Enchantress in order to be taken to the next Area, and in What's Klaw's is Mine you are supposed to detonate an explosion to do the same. This perhaps is indicative that while the developers were designing these levels these doors would have indeed opened once fulfilling the previously listed requirements. Similar occurrences take place in Noir Night Mayor, behind the door in the Hammerhead fight, and in No Eson of Mine, behind the airlock at the very beginning.
Early Shrink Maze Music
This file is included in the game's files, but doesn't have a music track declaration in an
.AUDIO_EVENT file (which are found in
AUDIO\PC\METADATA\SERIALISED), with the
MX_SHRINK_MAZE.AUDIO_EVENT file instead calling
MX_SHRINK_MAZE_NEW.OGG. This file appears to be an early version of that track, possibly changed due to its strong similarities to Christophe Beck's Ant-Man theme being too iffy for the licensing department.
Located inside /GUI/TEXTURES/DEMO is a leftover Demo screen named "DEMOSPLASH_ENGLISH_DX11.TEX".
Inside /STUFF/FRONTENDCONFIGS four files exist that were used to configure the game for E3 playthroughs.
// http://tt-intranet/wiki/index.php/Frontend_Config#Setting_up_the_config_files LevelSelect "E3_Levels.txt" MainMenu "E3_MainMenu.txt" OptionsMenu "E3_Options.txt" //Collection "Collection_demo.txt" DisableSave LockFreeplay //GameplayFreeplayUnlock // can unlock freeplay by completing story mode //SecretFreeplayUnlock // can unlock freeplay using secret button combo Cutskip Always //No_Demo_Splash
// http://tt-intranet/wiki/index.php/Frontend_Config#level_select_text_file BeginEntry level 1AttackOnXandar_Intro cornwall PLAY_LEVEL_DEMO no_suffix EndEntry BeginEntry level BA_DarkDimension cornwall Play_World1_DEMO no_suffix EndEntry BeginEntry Level 3MedievalenglandB cornwall LEVEL3_MEDIEVALENGLAND no_suffix EndEntry
// http://tt-intranet/wiki/index.php/Frontend_Config#Main_Menu_text_file //NewGame //FreePlay //LoadGame //NetworkGame //LevelSelect //ShowControls //Marketplace //Options //ViewTrailer //QuitGame //Languages //LevelSelect Cornwall START_DEMO NewGame Cornwall START_DEMO LevelSelect QA_only Options QuitGame Help
// http://tt-intranet/wiki/index.php/Frontend_Config#Options_menu_text_file //Music //Volume //Subtitles //Controls (this is for the PC control configuration screen) //Video //Effects //Credits //ShowControls Music Volume ShowControls Video Effects
The Marvel series
|Arcade||Marvel Super Heroes|
|SNES||Marvel Super Heroes in War of the Gems|
|GameCube, Xbox, PlayStation 2||Marvel Nemesis: Rise of the Imperfects|
|Windows||LEGO Marvel Super Heroes • LEGO Marvel Super Heroes 2|
|Marvel vs. Capcom|
|Arcade||Marvel Super Heroes vs. Street Fighter • Marvel vs. Capcom: Clash of Super Heroes • Marvel vs. Capcom 2: New Age of Heroes|
|PlayStation||Marvel vs. Capcom: Clash of Super Heroes|
|PlayStation 2||Marvel vs. Capcom 2: New Age of Heroes|
|PlayStation 3||Ultimate Marvel vs. Capcom 3|
|Marvel: Ultimate Alliance|
|PlayStation 2||Marvel: Ultimate Alliance|
|PlayStation Portable||Marvel: Ultimate Alliance 2|
|Nintendo DS||Marvel: Ultimate Alliance 2|
|Game Boy Color||Blade|
|Game Boy Advance||Daredevil • Ghost Rider|
|PlayStation Portable||Ghost Rider|
|Spider-Man • X-Men • Hulk • Captain America • Iron Man • Fantastic Four • Punisher|