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Indiana Jones and his Desktop Adventures (Windows, Mac OS Classic)

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Title Screen

Indiana Jones and his Desktop Adventures

Developer: LucasArts
Publisher: LucasArts
Platforms: Windows, Mac OS Classic
Released in US: 1996


DebugIcon.png This game has debugging material.


Help Indy save the day by trading priceless artifacts for sticks and spark plugs in Indiana Jones and his Desktop Adventures. Uses the same engine as Star Wars: Yoda Stories.

Debugging Features

Dialogs

These debug dialog resources exist within the program's executable file.

Pressing CTRL-SHIFT-F8 will display the Zone status dialog.

Log File

A reference to indylog.txt exists at address 0x023ECA in DESKADV.EXE.

Resource Archive

The Windows preview version does not contain most of the scenario scripts, and some character sprites are blank.

DESKTOP.DAW is encoded in little-endian format, even on the Macintosh. The file can be swapped between platforms with no issues.

Timestamps

Platform File Date
Windows US Preview April 12, 1996
Windows US Release April 18, 1996
Macintosh US Release June 10, 1996

Platform Differences

The Macintosh version of the game was released slightly later than the Windows version, and contains a few changes in its resource archive.

Fixed Typos

Windows Macintosh
It's the entrance to an undergroud chamber... but the door is wedged shut... It's the entrance to an underground chamber... but the door is wedged shut...
I collect jade artifacts. I'm particluarly interested in a rare hand-axe, a JADE ADZE. I collect jade artifacts. I'm particularly interested in a rare hand-axe, a JADE ADZE.
Very enterprising, Dr. Jones! Now we bothhave what we want! Too bad I'm the only one getting rich! Very enterprising, Dr. Jones! Now we both have what we want! Too bad I'm the only one getting rich!
Now I have the charm that will gurantee Nazi victory! Now I have the charm that will guarantee Nazi victory!

Changed Dialogue

Most of these refer to control modifications required for the Mac.

Windows Macintosh
Congratulations, Indy! Treasure hunters have searched for years, but you're the one who found it! Congratulations, Indy! Treasure hunters have searched for years, but you're the one who found the Eagle Dagger!
For fine movement over short distances, position the pointer at your destination and CLICK the LEFT mouse button... For fine movement over short distances, position the pointer at your destination and CLICK the mouse button...
For continuous travel over longer distances, HOLD DOWN the LEFT mouse button while you maneuver the pointer... For continuous travel over longer distances, HOLD DOWN the mouse button while you maneuver the pointer...
To PICK UP an item, bump against it and CLICK your LEFT mouse button on the flashing icon... To PICK UP an item, bump against it and CLICK your mouse button on the flashing icon...
To operate your ready weapon, click the RIGHT mouse button or tap the SPACEBAR... To operate your ready weapon, hold down the OPTION key as you click the mouse button, or just tap the SPACEBAR...

Modified Script

A slight change was made to the way you proceed in the Van Loon scenario.

Windows

Script Action Associated Dialogue
NoticePed It looks like this pedestal might trigger the door... with just the right weight on it!
NoticeDoor Blocked...of course...
PlaceIdol
PlaceIdol2
NoticePedAga I knew that idol would come in handy...
TalkVLAgain The temple door - open at last! How DO you do it, Jones?!
EnterFromTun

Macintosh

Script Action Associated Dialogue
NoticePed It looks like this pedestal might trigger the door... with just the right weight on it!
NoticeDoor Blocked...of course...
NoticeDoor,C=6 I guess if I want to get in there, I've got to give up this idol...
NoticeDoor,C=7 I guess if I want to get in there, I've got to give up this idol...
PlaceIdol
PlaceIdol2
PickUpIdol
PlaceIdol3
PlaceIdol4
TalkVL,C=7 The temple door - open at last! How DO you do it, Jones?!
TalkVL,C=6 The temple door - open at last! How DO you do it, Jones?!
EnterFromTun
(Source: Original TCRF research)

Easter Egg

If you drop bananas onto Indy's sprite (not the health meter) while standing to the left of the fire in the wooden hut with room ID 0x80, he will say, "Ugh. Too much fruit!"

IJDA-EEgg Win.png
On Windows, a sound will also play that sounds like breaking wind:


The sound effect is hidden in DESKADV.EXE as resource 102 (all the normal sounds are stored in the program's directory). It is not present in the Macintosh version.

(Source: Original TCRF research)