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LEGO Batman: The Videogame (Windows, PlayStation Portable)
LEGO Batman: The Videogame |
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Developer:
TT Games
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Riddle me this, Batman. What's falling to pieces? Gotham City, that's what. And it's up to you to save it in LEGO Batman: The Videogame. Jumping jellybeans, Batman! They've found our unused content!
Contents
Unused Models
Early Joker Model
In CHARS/JOKER
, there is an additional file titled JOKER.HGO_PC.GSC
that appears to be an early incomplete version of Joker's model. Unlike the versions that are used, the textures are DXT3 compressed instead of DXT1 and DXT5, and the metadata in the "nu20" (the file's extended header) claims that the file has no images, bones, nor layers.
Unused Textures
Textures In The Executable
An unused font meant for debugging in LEGO Batman.
A texture probably used as a default texture when the referenced texture cannot be found.
There are quite a few textures that are corrupted as they cut off. These seem to be leftover from LEGO Star Wars: The Complete Saga as these textures were used as achievement images for the Xbox 360 version of the game. Below, there are some comparisons of the LEGO Batman versions and the LEGO Star Wars Achievement versions.
LEGO Batman | LEGO Star Wars Achievement |
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LEGO Batman | LEGO Star Wars Achievement |
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Unused Levels
FAIRGROUND_ENTRANCE
In hero\chapter3\fairground\
there are unused levels. This level "FAIRGROUND_ENTRANCE" is found in the LEGO Batman game files but cannot be loaded into the game because of its format. The format this level uses is the same as LEGO Star Wars: The Complete Saga's level format, as such, this level can be loaded into that game.
Screenshots
Unused Music
Two-Face Chase "Quiet" Music
AUDIO\_MUSIC\H_CH1_STREETSCHASE_A_QUI.OGG
Music files in this game are ordinarily divided into three types: ACTION
, QUIET
, and NOMUSIC
(ambient sounds for when music playback is disabled.) The Level "Two-Face Chase" (internally refered to as StreetsChase) has an associated QUIET
track, but it is commented out in MUSIC.CFG
, rendering it unused. The track uses the Batcave music with the StreetsChase ambience. The MUSIC.CFG
entry is as follows:
AUDIO\MUSIC.CFG
; StreetsChase_A+C+D (USING old _Level2) - NO QUIET !!! ;QUIET "H_Ch1_StreetsChase_A_Qui" ID "H_Ch1_StreetsChase_A" ATTENUATION -3 IX 15.30 IX 52.96 IX 71.85 IX 90.53 IX 99.35 ACTION "H_Ch1_StreetsChase_A_Act" ID "H_Ch1_StreetsChase_A" ATTENUATION -3 IX 00.00 IX 40.89 IX 105.42 IX 127.03 IX 155.61 NOMUSIC "H_Ch1_StreetsChase_A_amb" ID "H_Ch1_StreetsChase_A" ATTENUATION -3
Leftover Progress Counter
Found in the hub map far out of bounds, to the left from the Arkam Asylum is some text floating out in the void that keeps track of playtime, and the percentage of the game completed, on the current save file. This is a leftover from LEGO Star Wars: The Complete Saga, and other Lego Star Wars games before that from TT Games, which displayed the save file information in the hub map. The developers could've planned for this to be seen possibly near the bat-computer, but judging by the fact that the counter is far away from the bat-cave, possibly not.
Early Harley Quinn Textures
Earlier in development, Harley Quinn had a vastly different model and slightly different textures. The model used in the game is based on the 2008 LEGO® Batman Harley Quinn minifigure which had a specialized mould for her hat. This was the version TTGames used for Harley Quinn in the demo and final game. In the demo installer for LEGO® Batman The Videogame demo, there is an image of the early Harley Quinn model.
Early Version | Final Version |
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Unused Text
Debugging Characters
CHARS/COLLECTION.TXT
References to various debugging characters and vehicles. All of them have associated models except for RiddlerVan and PoliceTruck. Many of them are used in the final game, but are not properly playable without modding except through the Mind Control ability.
;-----------------; ; TEST CHARACTERS ; ;-----------------; collect "f_goon_gun" debug ;extra_toggle collect "BioHazardScientist" debug ;extra_toggle collect "BusinessMan" debug ;extra_toggle collect "BusinessWoman" debug ;extra_toggle collect "Civvy" debug ;extra_toggle collect "FactoryWorker" debug ;extra_toggle collect "Gardener" debug ;extra_toggle collect "Janitor" debug ;extra_toggle collect "SecurityGuard_2" debug ;extra_toggle collect "SewageWorker" debug ;extra_toggle collect "RockChic" debug ;extra_toggle collect "ZooKeeper" debug ;extra_toggle collect "RiotPolice" debug ;extra_toggle collect "Sailor_Striped" debug ;extra_toggle collect "Geek" debug ;not used in-game & has no anims... ;---------------; ; TEST VEHICLES ; ;---------------; collect "RiddlerGoonCar" debug collect "RiddlerVan" debug collect "PoliceVan" debug collect "PoliceDogVan" debug collect "PoliceTruck" debug
CHARS/CHARS.TXT
Various references to dummy characters. Some of these, such as DummyBoss1 and 2, have associated models.
char_start dir "dummyChar" file "dummyChar" char_end char_start dir "dummyCharB" file "dummyCharB" char_end char_start dir "dummyCharC" file "dummyCharC" char_end char_start dir "dummyBoss1" file "dummyBoss1" char_end char_start dir "dummyBoss2" file "dummyBoss2" char_end char_start dir "policeLightsDummy" file "policeLightsDummy" char_end
Unused Levels
Swapped Missions
A set of five missions that were swapped to either the Hero campaign or the Villain campaign.
//level_start // dir "Villain\Chapter1\EvilStreetsChase\EvilStreetsChase_Intro" // file "EvilStreetsChase_Intro" // intro_level //level_end //level_start // dir "Villain\Chapter1\EvilStreetsChase\EvilStreetsChase_a" // file "EvilStreetsChase_a" //level_end //level_start // dir "Villain\Chapter1\EvilStreetsChase\EvilStreetsChase_b" // file "EvilStreetsChase_b" //level_end //level_start // dir "Villain\Chapter1\EvilStreetsChase\EvilStreetsChase_c" // file "EvilStreetsChase_c" //level_end //level_start // dir "Villain\Chapter1\EvilStreetsChase\EvilStreetsChase_Outro" // file "EvilStreetsChase_Outro" // outro_level //level_end //level_start // dir "Villain\Chapter1\EvilStreetsChase\EvilStreetsChase_Status" // file "EvilStreetsChase_Status" // status_level //level_end //level_start // dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_intro" // file "WayneEnterprises_intro" // intro_level //level_end //level_start // dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_a" // file "WayneEnterprises_a" //level_end //level_start // dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_b" // file "WayneEnterprises_b" //level_end //level_start // dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_c" // file "WayneEnterprises_c" //level_end //level_start // dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_d" // file "WayneEnterprises_d" //level_end //level_start // dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_Outro" // file "WayneEnterprises_Outro" // outro_level //level_end //level_start // dir "Hero\Chapter1\WayneEnterprises\WayneEnterprises_status" // file "WayneEnterprises_status" // status_level //level_end //level_start // dir "Hero\Chapter2\TheDocks\TheDocks_Intro" // file "TheDocks_Intro" // intro_level //level_end //level_start // dir "Hero\Chapter2\TheDocks\TheDocks_a" // file "TheDocks_a" //level_end //level_start // dir "Hero\Chapter2\TheDocks\TheDocks_b" // file "TheDocks_b" //level_end //level_start // dir "Hero\Chapter2\TheDocks\TheDocks_c" // file "TheDocks_c" //level_end //level_start // dir "Hero\Chapter2\TheDocks\TheDocks_Outro" // file "TheDocks_Outro" // outro_level //level_end //level_start // dir "Hero\Chapter2\TheDocks\TheDocks_Status" // file "TheDocks_Status" // status_level //level_end //level_start // dir "Villain\Chapter2\EvilZoo\EvilZoo_Intro" // file "EvilZoo_Intro" // intro_level //level_end //level_start // dir "Villain\Chapter2\EvilZoo\EvilZoo_a" // file "EvilZoo_a" //level_end //level_start // dir "Villain\Chapter2\EvilZoo\EvilZoo_b" // file "EvilZoo_b" //level_end //level_start // dir "Villain\Chapter2\EvilZoo\EvilZoo_c" // file "EvilZoo_c" //level_end //level_start // dir "Villain\Chapter2\EvilZoo\EvilZoo_Outro" // file "EvilZoo_Outro" // outro_level //level_end //level_start // dir "Villain\Chapter3\ChemicalVillain\ChemicalVillain_a" // file "ChemicalVillain_a" //level_end //level_start // dir "Villain\Chapter3\ChemicalVillain\ChemicalVillain_b" // file "ChemicalVillain_b" //level_end //level_start // dir "Villain\Chapter3\ChemicalVillain\ChemicalVillain_c" // file "ChemicalVillain_c" //level_end
Test Levels
References to a variety of test levels which cannot be found in the release build.
//------------------------------------- //////////////////////TESTS///////////////// //------------------------------------- level_start dir "Test\JimTest" file "JimTest" test_level level_end level_start dir "test\johntest" file "JohnTest" test_level level_end level_start dir "Test\NeilTest" file "NeilTest" test_level level_end level_start dir "Test\JoseTest" file "JoseTest" test_level level_end level_start dir "Test\MechTestLedge" file "MechTestLedge" test_level level_end ;------------------------ level_start dir "Test\NeilCtest" file "NeilCtest" test_level level_end level_start dir "test\StuTest" file "Stutest" test_level level_end ;------------------------ level_start dir "Test\JamesTest" file "JamesTest" test_level level_end level_start dir "Test\Stuarttest" file "Stuarttest" test_level level_end level_start dir "Test\annikatest" file "annikatest" test_level level_end //------------------------------------- level_start dir "Test\Status" file "Status" level_start dir "Test\NarniaTest" file "NarniaTest" test_level level_end level_start dir "Test\LukeTest" file "LukeTest" test_level level_end level_start dir "Test\TestFairgroundBad" file "TestFairgroundBad" test_level level_end level_start dir "Test\GlynTest" file "GlynTest" test_level level_end level_start dir "Test\LukeTest\Fairground_test" file "Fairground_test" test_level level_end level_start dir "Test\SnowTest" file "SnowTest" test_level level_end level_start dir "Test\ChasTest" file "ChasTest" test_level level_end level_start dir "Test\RhodaTest" file "RhodaTest" test_level level_end level_start dir "Test\miketest" file "miketest" test_level level_end level_start dir "Test\helentest" file "helentest" test_level level_end level_start dir "Test\BillTest" file "BillTest" test_level level_end level_start dir "Test\LiamTest" file "LiamTest" test_level level_end level_start dir "Test\ChrisTest" file "ChrisTest" test_level level_end level_start dir "Test\MartinTest" file "MartinTest" test_level level_end level_start dir "Test\Ryszard_test" file "Ryszard_test" test_level level_end level_start dir "Test\Przemek_test" file "Przemek_test" test_level level_end level_start dir "Test\dawson" file "dawson" test_level level_end level_start dir "Test\MikeSpenTest" file "MikeSpenTest" test_level level_end level_start dir "Test\daztest" file "daztest" test_level level_end level_start dir "Test\andrzejtest" file "andrzejtest" test_level level_end level_start dir "test\vehicletest" file "vehicletest" test_level level_end level_start dir "test\euantest" file "euantest" test_level level_end level_start dir "Test\Marcin_test" file "Marcin_test" test_level level_end
Unused Cutscenes/Movies
In GAME.DAT/cut/clips.txt, there is a reference to a demo video for Guinness World Record: The Videogame, which is a DS/Wii exclusive. This movie is only used in the Wii version. There are also references to debug cutscenes and movies, but there are no entries left under each header.
;----------------------------; ; COMING SOON MOVIE (TITLES) ; ;----------------------------; clip movie "guinness" text_id 352 always_available wii_only ;------------------; ; DEBUG CUT-SCENES ; ;------------------; ;--------------; ; DEBUG MOVIES ; ;--------------;
Miscellaneous
XBOX/GLOBOV.TXT
A leftover list of TGA files from the Xbox version of LEGO Star Wars.
txname=zipup_base_01.tga txname=dookuenvirclouds128b.tga txname=sunbeam128a.tga txname=lensflares32a.tga txname=window_light_01.tga txname=OBWanKenobi_Face.tga txname=Zam_Face_Nougat_000.tga txname=Zam_Face_Nougat_001.tga txname=zam_eyebrows_01.tga txname=yoda_tooth.tga txname=Mouth.tga txname=quigon_jinn_face_overlay_nougat_0.tga txname=quigon_jinn_face_overlay_nougat_1.tga txname=quigon_jinn_face_02.tga txname=Palpatine_face.tga txname=Padme_Eyes_nougat.tga txname=OBWanKenobi_Face_Nougat.tga txname=ObiWanKenobi_JediMaster_Beard2.tga txname=Mouth.tga txname=Brows02.tga txname=ObiWanKenobi_JediMaster_Face_02.tga txname=ObiWanKenobi_JediMaster_Hair_02.tga txname=ObiWanKenobi_JediMaster_HairFront_01.tga txname=MaceWinduEp3_Face_.tga txname=light_circle.tga txname=Jango_eyes.tga txname=darth_sidious_face.tga txname=CountDooku_Face_Nougart-010.t txname=Mouth.tga txname=CountDooku_Eyes_Nougart.tga txname=Anakin_Face_Nougat.tga txname=Anakin_Face_01.tga txname=Mouth.tga txname=OBWanKenobi_Face_Nougat.tga txname=anakin_boy_Eyes_Nougat.tga txname=anakin_boy_Face_Nougat.tga txname=EyeBrows.tga 0: neg_lightrefa.tga 10: neg_glow1b.tga 11: neg_shadowb.tga 16: neg_alphagrill.tga 31: mag_shadow_02.tga 32: mag_shadow_01.tga 39: hangar_shadow_01.tga 43: mtt_shadow_01.tga 7: neg_alpha_light_02a.tga 9: neg_alpha_light_02b.tga txname=anakins_planetglow1.tga txname=mini_e4_runner_shadow_01.tga txname=fence_shad.tga txname=decor_0.tga txname=mini_e3_dropship_shadow_01.tga txname=mini_e3_emergency_shadow_01.tga txname=mini_e3_jedi_starfighter_shadow_01.tga txname=mini_e3_wookie_cat_shadow_01.tga txname=mini_e3_Xwing_shadow_01.tga txname=mini_e2_Jedi_starfighter_shadow_01.tga txname=mini_e2_deka_shadow_01.tga txname=mini_e2_gunship_shadow_01.tga txname=mini_e2_solar_shadow_01.tga txname=mini_e1_sith_shadow_01.tga txname=mini_e1_naboo_startfighter_shadow_01.tga txname=mini_e1_pod_racer_shadow_01.tga txname=mini_e1_royal_naboo_shadow_01.tga txname=mini_e1_gungan_bongo_shadow_01.tga txname=mini_e1_republic_shadow_01.tga txname=mini_e3_Vwing_shadow_01.tga txname=mini_e2_ATTE_shadow_01.tga txname=decor_00.tga txname=decor_01.tga txname=lazer_tower_shadow_01.tga
svntest.txt
A test file for the developer's SVN.
mytest bob xxx gggg hhh cccc
- Games developed by TT Games
- Games published by Warner Bros. Interactive
- Games published by Activision
- Windows games
- PlayStation Portable games
- PlayStation 2 games
- PlayStation 3 games
- Wii games
- Xbox 360 games
- Games released in 2008
- Games with unused areas
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- LEGO series
- Batman series
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by TT Games
Games > Games by platform > PlayStation 2 games
Games > Games by platform > PlayStation 3 games
Games > Games by platform > PlayStation Portable games
Games > Games by platform > Wii games
Games > Games by platform > Windows games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Activision Blizzard > Games published by Activision
Games > Games by publisher > Games published by Warner Bros. Interactive
Games > Games by release date > Games released in 2008
Games > Games by series > Batman series
Games > Games by series > LEGO series