Mega Man X5
|Mega Man X5|
This game has a prototype article
The fifth numbered installment of the Mega Man X series involves X and Zero trying to save the world not only from the threat of the Sigma Virus, but also the planet's impending collision with the space colony, Eurasia.
Document more info, X4 and X5 prototype leftovers
- 1 Unused Graphics
- 2 Unused/Hidden Script
- 3 Regional Differences
- 4 Revisional Differences
These three frames of X wounded cannot be seen cleanly in normal play, as the only time he takes this position is in the intro stage when playing as Zero, where his armor is superimposed over his sprites. The only major differences are that the Body part can be seen on the floor, and that X's head crystal does not glow as unarmored X.
The animation for the Fourth Armor's Nova Strike remains in the ROM data, however it goes unused since, due to balancing, the armor's Giga Attack was disabled. It is likely that this is just leftover and never properly removed.
Gaea Armor Subweapons
The Gaea Armor is unable to use special weapons in-game, although a full set of colors for such exist. Attempting to unlock the special weapons through GameShark or otherwise only results in the game freezing. Forcing the game to load the Gaea Armor graphics under any other armor's code reveals that the Gaea Armor will never load sub-weapon graphics, and the sound files for the armor do not have any special weapon sounds.
- It's worth noting that the North American instruction manual of the original release only mentioned Gaea Armor can't charge special weapons. In May, 1st 2000 prototype build the X variation which serves as early Gaea Armor template can still use uncharged special weapons, so this limit may be added in the late of development process.
Using Spike Ball on Magma Dragoon
By obtaining the Spike Ball in the Training level (which is only possible via GameShark) and then using it on Magma Dragoon, he interestingly reacts as if he was hit with his weakness from X4, Double Cyclone. In a prototype version of X5, the Spike Ball is merely a broken version of Double Cyclone. This suggests that Spike Ball was modified from Double Cyclone.
Hidden Dialogue between Zero & Dr. Light
There are two Light Capsules that are impossible for Zero to reach without cheats. Nevertheless, the script does account for the possibility of Zero finding them.
Dark Dizzy's stage:
Dr. Light: This is the program for the head part of the Gaea Armor. Analyze and upload the data to X's main memory in a secure area. Once X uploads all 4 of the programs, the Gaea Armor will be complete. Thank you for your cooperation in gathering the Armor files...
Duff McWhalen's stage:
Dr. Light: This is the program for the body part of the Falcon Armor. Analyze and upload the data to X's main memory in a secure area. Once X uploads all 4 of the programs, the Falcon Armor will be complete. With the body part equipped, the damage X receives will be less. But don't overestimate the part, or you'll regret it... Please give this message to X.
The Light Capsule in Skiver's Stage is not impossible for Zero to reach. However, it requires a great deal of work; more so than with any other Light Capsule, which is why most assume that it can't be done. The trick is for Zero to become infected by the Sigma Virus until he becomes invincible. To trigger enough Sigma Viruses to appear is difficult, and very precise.
Note that Dr. Light mistakenly calls the Body part the "Head" part once. This does not happen when X finds the Capsule.
Dr. Light: This is the program for the body part of the Gaea Armor. Analyze and upload the data to X's main memory in a secure area. Once X uploads all 4 of the programs, the Gaea Armor will be complete. With the head part equipped, the damage X receives will be much less. Thank you for your cooperation. I'm sorry that I couldn't help you.
The Japanese release contains a warning screen reminding the player to keep the room bright, sit a sufficient distance from the TV, and take a break after one hour. This is displayed between the Capcom logo and the intro video. The screen was removed from the international releases.
|Rockman X5||Mega Man X5|
Rockman X5's title screen background features artwork of X and Zero. This background was replaced in Mega Man X5.
PAL Timer Glitch
The PAL version contains a glitch not present in the Japanese and American versions.
If you finish a mission when the timer is between 00'50"00-00'59"99 and 01'50"00-01'59"99 (the intervals from this point do not follow the same pattern), the timer will remove 50 seconds from that, thus giving the impression that you completed the mission faster than you actually did.
This, however, will not help in Hunter Rank progression, as the minutes value must change for the rank reward to change.
The Japanese version has more voice clips than international builds. Including title screen, stage intros, and bosses. Despite this, the removed clips are still present in the game's files.
In the Japanese version of the game, there were narrator voices for each of the Maverick's names that you would hear during their intro sequence after you selected their stage. These were removed in the international versions. In order played, the names are: Tidal Makkoeen, Dark Necrobat, Spike Rosered, Burn Dinorex, Dynamo, Shining Hotarunicus, Spiral Pegasus, Crescent Grizzly, and Bolt Kraken.
When all parts of the Space Shuttle are obtained (and it has not launched yet), details of the Space Shuttle are shown. In the Japanese version, it has "RepliForce//" written on the top right, and four details pointing to "syatru-" (shuttle?), "bomber" (x2), and "!!worning darudaru". In other versions, the top right text was replaced by two lines, the first being "FILE_002". The four details became gibberish.
Check the Greatest Hits and European manuals
As with the previous four games, the Maverick names were changed during the overseas localization; notably for this game, the translator even threw in references to the rock band Guns N' Roses.
|Japanese Name||American Name||Name Referenced||Legacy Collection Name|
|Crescent Grizzly||Grizzly Slash||Saul "Slash" Hudson||Crescent Grizzly|
|Bolt Kraken||Squid Adler||Steven Adler||Volt Kraken|
|Shining Hotarunicus||Izzy Glow||Izzy Stradlin||Shining Firefly|
|Tidal Makkoeen||Duff McWhalen||Duff McKagan||Tidal Whale|
|Spiral Pegacion||The Skiver||Michael "High in the Sky" Monroe||Spiral Pegasus|
|Spike Rosered||Axle the Red||Axl Rose||Spike Rosered|
|Dark Necrobat||Dark Dizzy||Dizzy Reed||Dark Necrobat|
|Burn Dinorex||Mattrex||Matt Sorum||Burn Dinorex|
For better or for worse, the Mega Man X Legacy Collection undoes all of these changes.
Interestingly, the US instruction manual uses the Japanese names.
|Rockman X5||Mega Man X5|
|Rockman X5||Mega Man X5|
The Japanese ending song, Mizu no Naka, was replaced with an instrumental tune - the bad ending track (Ending if Eurasia colony crashes/Space Shuttle operation failed) in international builds.
The Mega Man X Legacy Collection 2 version of the game has a few differences from the original PS1 release.
As mentioned above, all of the Mavericks in the game use variations on their Japanese names in Legacy Collection 2, instead of the Guns 'n' Roses-themed names of the original release. You can decide for yourself whether or not this is an improvement.
Likely due to rights issues, the opening and ending themes in the Japanese version of the game were replaced with their international counterparts in the Worldwide console/Steam release. Japanese console/Steam release is not affected.
During the encounter with Squid Adler/Volt Kraken, a character known as "Octopardo" is alluded to several times. As written, it seems to imply that the player should know about this character already...but we've never seen this Octopardo before, much less known what happens to them. What gives?
This, as it turns out, is a mangled transliteration of Launch Octopus's Japanese name, Launcher Octopuld. Apparently, the original translators didn't catch this reference. The Legacy Collection 2 version correctly uses "Launch Octopus" during this scene.