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Mega Man Anniversary Collection

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Title Screen

Mega Man Anniversary Collection

Developer: Atomic Planet Entertainment
Publisher: Capcom
Platforms: GameCube, PlayStation 2, Xbox
Released in US: June 23, 2004


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


NotesIcon.png This game has a notes page

Mega Man Anniversary Collection is a budget collection of Mega Man titles, comprising the six main NES titles plus 7, 8 (its debut on a Nintendo console), The Power Battle, and The Power Fighters. Most of the games however, are emulated and have notable gameplay problems. It's pretty obvious this was developed in a pinch. This collection does offer some exclusive content compared to the Legacy Collections such as an interview, and episodes from the Mega Man cartoon.

A Game Boy Advance version, featuring colorized versions of the five main Game Boy titles (along with an unknown bonus game), was supposed to be released alongside the GameCube and PlayStation 2 versions. Unfortunately, it was delayed several times and ultimately canned.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes


Unused Graphics

The GameCube and PS2 versions were developed simultaneously, and thus several PS2 controller button graphics are present in the GameCube version. Since the NES games are straight ports of the Complete Works series (but with missing features), it's also possible that these icons came from the button configuration screens that were (for whatever reason) removed from Mega Man 1-6 and 8 when they were ported from the PS1 to the GameCube.

MMAC Triangle.png MMAC X.png

Unused Logos

Similar to how the Mega Man X Collection game re-created the logos for the SNES games to look like their newer counterparts, there are a set of unused images of re-created Mega Man titlescreens that reflect those of Mega Man 8 and beyond/the Rockman games. These were most likely removed because of the poor quality of these logos.

An unused Mega Man 3 logo which was supposed to appear on the game select screen for Mega Man Anniversary Collection.


An unused Mega Man 6 logo.

There is a variant of each of these logos except Mega Man 2, 7, and 8. For some reason, there are multiple copies of the same .tga files present in the game.

Unused Pause Menu

All of the games have unique pause menus that bring the player back to the main menu. They are usually .tga files that appear on screen with a line of text. This version of Mega Man 8 however does not have a special pause menu, meaning it is impossible to return to the main menu without resetting the game. This is most likely an issue with the PlayStation emulator that is being used. Below is a remnant of the removed feature.

An unused pause menu for Mega Man 8 in Mega Man Anniversary Collection


Unused Navi, Developer, and Debug Text

Anniversary Collection is partially one large port of the Japan-only Rockman Complete Works, a PlayStation compilation of the six main NES games with slight enhancements. One such enhancement was the "Navi" mode, in which the player was given text hints throughout the game. This feature was ported over into Anniversary Collection, along with much of the original text. In addition, some debugging text is also present on the disc. In addition to this, many of the Rockman Complete works sound effects are present within the game's files.

As the text dump is quite large, see the Notes page for further details.

Plans for International Release?

According to text.txt in /MM1/, there may have been plans for an international release. Under the "Text Styles" section is a portion of text discussing "Language Codes":

ENG = english
FRN = french
SPN = spanish
GMN = german
ITL = italian
JPN = japanese * this is a special one...named text will be as two characters
		 representing a particular piece of kanji (e.g. 00, 1A etc...)
ALL = all languages (e.g names cutman, etc etc)

No version of the game was released outside America, but the mention of the French, Spanish, German, Italian, and Japanese languages could very well mean the game was intended to be released worldwide.

Rockman Complete Works leftovers

Many audio files from the PlayStation 1 variants of Rockman 1 through 6 are present in a folder named COMMON. While some of them are used in the navi mode pause menus, some of them do not appear because the start menu was removed entirely from all six games. Below are two audio files that are present in the game's files that remain unused.

Game Start


Menu Pop-up


Game Changes

  • Oddly, the song that originally played in the escape sequence during the ending cutscene of Mega Man 5 was removed and replaced with the credits theme. The escape theme however, is present in the game's files making this unused.
  • Mega Man 6 retained the original Japanese opening music, resulting in eerie silence as it stops playing well before the scene's English version ends.
  • Despite the typo in Mr. X's speech being corrected, Mega Man's "I gonna do what I should have done years ago!!" error from Mega Man 7 was left unchanged, most likely because that change wasn't made in the ROM the game is emulating from.

See these pages for more overall changes: