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Mega Man Anniversary Collection (GameCube)

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Title Screen

Mega Man Anniversary Collection

Developer: Atomic Planet Entertainment
Publisher: Capcom
Platform: GameCube
Released in US: June 23, 2004


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


NotesIcon.png This game has a notes page

Mega Man Anniversary Collection is a budget collection of Mega Man titles, comprising the six main NES titles plus 7, 8 (its debut on a Nintendo console), The Power Battle, and The Power Fighters.

A Game Boy Advance version, featuring colorized versions of the five main Game Boy titles (along with an unknown bonus game), was supposed to be released alongside the GameCube and PlayStation 2 versions. Unfortunately, it was delayed several times and ultimately canned.

Unused Graphics

The GameCube and PS2 versions were developed simultaneously, and thus several PS2 controller button graphics are present in the GameCube version. Since the NES games are straight ports of the Complete Works series (but with missing features), it's also possible that these icons came from the button configuration screens that were (for whatever reason) removed from Mega Man 1-6 and 8 when they were ported from the PS1 to the GameCube.

MMAC Triangle.png MMAC X.png

Hmmm...
To do:
Determine if Japanese/small versions of title screens are used in-game.

Unused Navi, Developer, and Debug Text

Anniversary Collection is partially one large port of the Japan-only Rockman Complete Works, a PlayStation compilation of the six main NES games with slight enhancements. One such enhancement was the "Navi" mode, in which the player was given text hints throughout the game. This feature was ported over into Anniversary Collection, along with much of the original text. In addition, some debugging text is also present on the disc.

As the text dump is quite large, see the Notes page for further details.

Plans for International Release?

According to text.txt in /MM1/, there may have been plans for an international release. Under the "Text Styles" section is a portion of text discussing "Language Codes":

ENG = english
FRN = french
SPN = spanish
GMN = german
ITL = italian
JPN = japanese * this is a special one...named text will be as two characters
		 representing a particular piece of kanji (e.g. 00, 1A etc...)
ALL = all languages (e.g names cutman, etc etc)

No version of the game was released outside America, but the mention of the French, Spanish, German, Italian, and Japanese languages could very well mean the game was intended to be released worldwide.

Game Changes

  • Oddly, the song that originally played in the escape sequence during the ending cutscene of Mega Man 5 was removed and replaced with the credits theme.
  • Mega Man 6 retained the original Japanese opening music, resulting in eerie silence as it stops playing well before the scene's English version ends.
  • Despite the typo in Mr. X's speech being corrected, Mega Man's "I gonna do what I should have done years ago!!" error from Mega Man 7 was left unchanged.

See these pages for more overall changes: